Category:Horses: Difference between revisions

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===Buying from a Stable===
===Buying from a Stable===

Before you can purchase from a stable you must learn basic horsemanship from a stablemaster. The syntax is ask Stablemaster about horse. Example: In Zoluren Mews, ask Kenefick about horse, he will prompt you to ask again and then teach you what you need to make a purchase from the corral.


At the stable, you can either <tt>LOOK IN CORRAL</tt> or simply <tt>ORDER</tt> to see a menu of the of the horses currently available, along with their prices. To <tt>LOOK</tt> at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to <tt>LOOK 2</tt>. Likewise, to purchase the second horse, you would <tt>ORDER 2</tt>. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!
At the stable, you can either <tt>LOOK IN CORRAL</tt> or simply <tt>ORDER</tt> to see a menu of the of the horses currently available, along with their prices. To <tt>LOOK</tt> at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to <tt>LOOK 2</tt>. Likewise, to purchase the second horse, you would <tt>ORDER 2</tt>. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!
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*Whether your horse was caught wild or domestically bred (corral)
*Whether your horse was caught wild or domestically bred (corral)
*What training it has received
*What training it has received
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which which horse is yours.
*If you are in the room with the horse, and there are multiple horses present, {{tt|RECALL MOUNT}} tells you which horse is yours.
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.
*If you have an active mount, and it is currently summoned, {{tt|RECALL MOUNT}} tells you where it currently is.


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When it's time to stop adventuring for the day, it's important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it's returned to the nearest stable.
When it's time to stop adventuring for the day, it's important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it's returned to the nearest stable.


Stabling your horse is simple. First, bring him/her to a stable. Then make sure you are '''not''' leading the horse. Next, remove all of your gear from the horse except the bridle, and then <tt>STABLE HORSE</tt>. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you're an [[Estate Holder]] you can use <tt>BUNDLE HORSE</tt> to get the stableboys to pack up your gear for you. There is a small fee for this service.
Stabling your horse is simple. First, bring him/her to a stable. Then make sure you are '''not''' leading the horse (LEAD HORSE will stop leading if you're leading). Next, remove all of your gear from the horse except the bridle, and then <tt>STABLE HORSE</tt>. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you're an [[Estate Holder]] you can use <tt>BUNDLE HORSE</tt> to get the stableboys to pack up your gear for you into an {{sloot|i|oilcloth packet}}. There is a small fee for this service. You will still need to stable your horse after bundling it.


When you're ready to get your horse out again, go to any stable and <tt>RETURN HORSE</tt>. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don't go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it's being fed and groomed!
When you're ready to get your horse out again, go to any stable and <tt>RETURN HORSE</tt>. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don't go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it's being fed and groomed!

====Stables====
{{columns-list|4|
{{#ask:[[Category:Stable shops]]|order=asc|format=ul|headers=plain}}
}}


===Storing===
===Storing===
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There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.
There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.


Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn <tt>JOUST</tt> from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, load, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.
Horses can only be taught by [[Rangers]], although [[Rangers]] must first learn <tt>JOUST</tt> from a [[Paladin]] before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.


'''To teach an Adventurer:'''
'''To teach an Adventurer:'''
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*Only one person or horse can be instructed at a time.
*Only one person or horse can be instructed at a time.
*No normal class can be taught at the same time as instructing.
*No normal class can be taught at the same time as instructing.
*<tt>RECALL MOUNT</tt> to see what skills you and your horse have already been taught.


===Skills Taught to Adventurers===
===Skills Taught to Adventurers===


First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and ASK <STABLEMASTER> ABOUT HORSE. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply "listen" to the lesson. When it is complete, you'll know how to ride!
{| class="wikitable"


{|class="wikitable"
|-
|-
! Skill
! Skill
! Who Teaches It
! Who Teaches It
! What it Does
! What it Does
! Who Can Learn
! Who Can Learn
! Class Time
! Class Time

|-
|-
| Basic Horsemanship
|Basic Horsemanship
| Stablemaster
|Stablemaster
| Ride horses
|Ride horses
| Everyone
|Everyone
|4 minutes
|
|-
|-
| Prepare
|Prepare
| Stablemaster
|Stablemaster
| Prepare spells on horseback
|Prepare spells on horseback
|[[Empath]] at 15th circle; magic-primary at 20th circle; other MU at 25th circle
| Magic users
|
|
|-
|-
| Combat
|Combat
| 35th circle [[Paladin]]
|40th circle [[Paladin]]
| Fight on horseback
|Fight on horseback
| 30th circle ([[Paladin]] at 20th circle)
|30th circle (Paladin-20th Circle from Stable Master Kenefick at the Royal Miews)
|~15-20 minutes
|~15-20 minutes
|-
|-
| Mount
|Mount
|Stablemaster
| 40th circle [[Paladin]]
| Mount horse while in combat
|Mount horse while in combat
| [[Paladins]]: 35th circle
|[[Paladin]]: 35th circle
|
|
|-
|-
| Joust
|Joust
| 50th circle [[Paladin]]
|50th circle [[Paladin]]
| Improved jousting skill
|Improved jousting skill
| 36th circle ([[Paladin]] at 25th circle)
|36th circle (Paladin-25th Circle from Stable Master Kenefick at the Royal Miews)
|~6-7 minutes
|~6-7 minutes
|-
|-
| Load
|Load
| 40th circle [[Barbarian]]
|40th circle [[Barbarian]]
| Load ranged weapons on horseback
|Load ranged weapons on horseback
| 40th circle ([[Barbarians]] at 30th circle)
|40th circle ([[Barbarian]] at 30th circle)
|~20 minutes
|~20 minutes
|-
|-
| Grab
|Grab
|40th circle [[Bard]] (40th circle Bards learn the skill from Stable Master Kenefick at the Royal Miews)
| 40th circle [[Bard]]
| Grab things off the ground from horseback
|Grab things off the ground from horseback
| 40th circle
|40th circle
| 5~8 minutes
|5~8 minutes
|-
|-
| Bareback
|Bareback
| 20th circle [[Ranger]]
|20th circle [[Ranger]]
| Ride without a saddle or padding
|Ride without a saddle or padding
|20th circle ([[Ranger]] any time)
| Everyone
|~10 minutes
|~10 minutes
|-
|-
| Advanced Riding
|Advanced Riding
|45th circle Trader (45th circle Traders learn the skill from Stable Master Kenefick at the Royal Miews)
| 45th circle [[Trader]]
| Ride faster, even along "curves" if there are no intersections
|Ride faster, even along "curves" if there are no intersections
| 40th circle ([[Traders]] at 35th circle)
|40th circle ([[Trader]] at 35th circle)
|~20 minutes
|~20 minutes
|-
|-
| Target
|Target
| 30th circle [[Warrior Mage]]
|35th circle [[Warrior Mage]]
| Target creatures from horseback
|Target creatures from horseback
| 40th circle
|40th circle ([[Warrior Mage]] at 30th circle)
|~10 minutes
|~10 minutes
|}
|}

Circle 20 Necromancer could not learn Prepare, but circle 25 could<br>
Circle 29 Paladin could not learn combat, but at circle 30 could<br>
Circle 30 Paladin could not learn joust, will verify when higher level reached - Verand<br>
Circle 35 Empath can learn to joust. - Khelek


===Taught to Horses===
===Taught to Horses===
These classes take approximately 6 hours total to teach ALL skills. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].<br>
These classes take approximately 6 hours total to teach ALL skills, depending on the skill of the Ranger. For a list of Rangers who offer these services, see [[:Category:Player Horse Trainers]].<br>
<br>
<br>
A [[Ranger]] must first learn from one of the Stablemen in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted.
A [[Ranger]] must first learn from one of the stablemen NPCs (not the stablemaster) in [[Theren]], [[Crossing]], or [[Langenfirth]], unless otherwise noted. When trying to learn more than one skill at a time, you must wait about a minute between requesting them.
{|class="wikitable"
{|class="wikitable"
|-
|-
!Skill
!Skill
![[Ranger]] Level Required
![[Ranger]] Level Required
!Duration of Class
!Approx. Duration of Class
!What it Does
!What it Does
|-
|-
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|20th
|20th
|6 Minutes
|6 Minutes
|Horse stays calm while having a rope or bridle on.
|Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD)
|-
|-
|Saddle
|Saddle
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|Beg/Sit
|Beg/Sit
|40th
|40th
|17 Minutes
|6-17 Minutes
|Trick - The horse can sit and beg
|Trick - The horse can sit and beg
|-
|-
|Jump
|Jump
|40th
|40th
|40 Minutes
|30-40 Minutes
|Trick
|Trick
|-
|-
|Kneel
|Kneel
|30th or 40th
|30th or 35th
|16 Minutes
|16 Minutes
|Teaches horse to kneel so smaller races can mount.
|Teaches horse to kneel so smaller races can mount.
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|Prance
|Prance
|40th
|40th
|57 Minutes
|45-57 Minutes
|Trick
|Trick
|-
|-
|Rear/Spin
|Rear/Spin
|40th
|40th
|17 Minutes
|6-17 Minutes
|Trick (ask <stableman> about SPIN)
|Trick
|-
|-
|Animal
|Animal
|50th
|50th
|48 Minutes
|20-48 Minutes
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)
Horse will BOLT when approached by one of these races, so it's important to teach it to all horses.
Horse will BOLT when approached by one of these races, so it's important to teach it to all horses.
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|Combat
|Combat
|50th
|50th
|52 Minutes
|52-60 Minutes
|Teaches horse to go to battle
|Teaches horse to go to battle
([[Ranger]] must first learn from [[Paladin]])
([[Ranger]] must first learn from [[Paladin]])
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|Joust
|Joust
|50th
|50th
|33 Minutes
|23 Minutes
|Teaches horse to perform a joust
|Teaches horse to perform a joust
([[Ranger]] must first learn from 40th [[Paladin]])
([[Ranger]] must first learn from 40th [[Paladin]])
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|Magic
|Magic
|50th
|50th
|55 Minutes
|45-55 Minutes
|Teaches horse not to fear offensive magic being cast atop it.
|Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL)
|-
|-
|War
|War
|50th
|50th
|97.5 Minutes
|120 Minutes
|Horse will fight with you ([[Paladins]] only!) when you are in combat.
|Horse will fight with you ([[Paladins]] only!) when you are in combat.
|}
|}
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Once you find the herd, <tt>HIDE</tt>! Your next step is to <tt>STALK HERD</tt>. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the <tt>STALK HERD</tt> command until you are '''<tt>DANGEROUSLY CLOSE</tt>''' to them. Now, <tt>CUT HERD</tt>. You will separate one horse from the rest of the herd, you don't get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.
Once you find the herd, <tt>HIDE</tt>! Your next step is to <tt>STALK HERD</tt>. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the <tt>STALK HERD</tt> command until you are '''<tt>DANGEROUSLY CLOSE</tt>''' to them. Now, <tt>CUT HERD</tt>. You will separate one horse from the rest of the herd, you don't get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.


Success is based on the Ranger's [[Scouting]], [[Stealth]], and [[Outdoorsmanship]] skills.
Success is based on the Ranger's [[Instinct]], [[Stealth]], and [[Outdoorsmanship]] skills.


Once you get the horse you want, <tt>THROW ROPE AT HORSE</tt>. If you happen to have more than one horse cut from the herd, specify the one you want by color - <tt>THROW ROPE AT <COLOR> HORSE</tt>. The individual horses can wander around, so it's good to specify so that you don't accidentally end up with the wrong horse.
Once you get the horse you want, <tt>THROW ROPE AT HORSE</tt>. If you happen to have more than one horse cut from the herd, specify the one you want by color - <tt>THROW ROPE AT <COLOR> HORSE</tt>. The individual horses can wander around, so it's good to specify so that you don't accidentally end up with the wrong horse.

The ranger should INSTRUCT HORSE SADDLE to be able to MOUNT the horse and ride to a safe area for additional horse instructions.


==Horse History==
==Horse History==

Latest revision as of 22:44, 24 November 2024

Paladin Riding a Horse

The horse system in DragonRealms is very detailed and has something for everyone. There is no circle minimum to either ride or own a horse. Even a novice can ride! However, the horse system includes many advanced riding techniques, like having your horse fight beside you if you are a Paladin, or loading a ranged weapon while riding if you're a Barbarian. These types of abilities do have circle and sometimes guild requirements.

First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and ASK <STABLEMASTER> ABOUT HORSE. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply "listen" to the lesson. When it is complete, you'll know how to ride! In addition, magic users should ASK <Stablemaster> ABOUT PREPARE, so that they can prepare spells while mounted.


Buying a Horse

Before buying your horse, there are two very important points to consider.

Halflings, Dwarves, and Gnomes can ride full size horses. However, the horse must be taught to KNEEL by a Ranger before these height-challenged races will be able to mount them. Ponies are only rideable by these three races.

Horses do not like Prydaen or Rakash when in moonskin. If you are one of these races, your horse must be trained to tolerate animalistic races by a Ranger, otherwise you will not be able to approach them!

Buying from a Stable

Before you can purchase from a stable you must learn basic horsemanship from a stablemaster. The syntax is ask Stablemaster about horse. Example: In Zoluren Mews, ask Kenefick about horse, he will prompt you to ask again and then teach you what you need to make a purchase from the corral.

At the stable, you can either LOOK IN CORRAL or simply ORDER to see a menu of the of the horses currently available, along with their prices. To LOOK at a specific horse, you must use the number in this menu. For example, if you want to look at the second horse in the corral, you need to LOOK 2. Likewise, to purchase the second horse, you would ORDER 2. Be careful when buying, however - horse stock is always rotating. If a stableboy leads in a new horse, the numbering for the horses in the corral changes, so you might end up with the wrong horse!

Buying from an Adventurer

When buying a horse from another adventurer, you must use the services of a Trader that is circle 25 or above to make the sale. This transaction can only take place in a Brokerage Office. Traders that are level 25 and below cannot purchase a horse from another player. Their only option is to buy from the corral.

Horse Appearance

Horses in Elanthia come in all types of colors and sizes, with all sorts of features that make each one unique.

Gender

Horses are available as either mares (female horses) or geldings (neutered male horses). In the horse world, stallions (males who are not neutered) are generally harder to control and are not often used for riding.

Height

Horse scale chart 500.jpg

Horse height is measured in "hands", which are 4 inches each. Height is measured from the ground to the top of the horse's shoulder. Ponies can range from 8 to 13 hands, while horses generally range from 12 to 18 hands. Only horses that are 16 hands or higher are able to wear plate armor.

Color

The color of your horse is the first thing someone will see if your horse is standing in a room. They'll see a white horse, a grey horse, a gold-colored horse, etc. There are many colors available - white, grey, black, dark, red, cherry, dappled, gold-colored, roan, flea-bitten (a black spotted pattern), chestnut, dun, blue, rose, smoky, buckskin, and bay, among others.

Detailed Features

Horses can possess a number of different coat and color variations, and it's rare to find identical horses unless you're purchasing a white one. There are several different features you can look for, such as a glistening white coat, or a light reddish brown colored coat and mahogany highlights. Keep an eye open for all sorts of unique patterns!

Breeds

Besides the basic breeds, there are an additional four known breeds of horses in Elanthia -- the Akhaal, Haramorlam, Kirmalia, and Zeharca. Each breed has its own characteristics which are discussed on the breed's page.

Learning About Your Horse

The RECALL MOUNT command displays the following information about your horse:

  • Whether you own a horse
  • Its size, color, markings
  • Its last known stable location, if any, and current location if out of stable
  • Whether your horse was caught wild or domestically bred (corral)
  • What training it has received
  • If you are in the room with the horse, and there are multiple horses present, RECALL MOUNT tells you which horse is yours.
  • If you have an active mount, and it is currently summoned, RECALL MOUNT tells you where it currently is.

Interacting With Your Horse

Now that you have your horse, you'll want to know how to interact with it! This is why you got a horse in the first place, isn't it?

When you first get your horse out of the stable, you need to APPROACH it to make sure it's accustomed to you. As the horse spends time with you out in the world, sometimes you will need to APPROACH it again to make sure it remembers who you are! If you wish to interact with other people's horses, sometimes you will need to APPROACH them multiple times before they will allow you to do anything.

For roleplay value, you can PET, HUG, TOUCH, KISS, SCRATCH, and RUB your horse. You'll also need to STUDY your horse from time to time to make sure your horse is in good shape, well fed, and properly groomed (see the section on Horse Care below).

Use LEAD HORSE when you want the horse to follow you on foot. In this mode, horses act just like a Trader caravan. When you move, the horse will follow you a few seconds later. To lead the horse, you must have a lead rope, halter, or bridle on it. To stop leading the horse, simply LEAD HORSE again.

To ride your horse, simply MOUNT HORSE. If you don't know how to ride bareback, you must have a saddle or blanket on the horse. Remember, if there are multiple horses in the room, you can specify yours by its color. To stop riding, DISMOUNT HORSE. If you are horribly wounded, there is a good chance you will -fall- off your horse when mounted, so make sure to take care of yourself. You can only mount your horse when you are outside, and there are some places horses will refuse to go (such as indoors, and other obstacles out in the world).

Horses have four speeds: walk, trot, canter and gallop. Walk moves your horse at the same speed that your character moves, one room at a time. Trot, canter, and gallop move two, three and four rooms at a time, provided that there are enough rooms in a row in that specific direction. If you gallop north and there are only three rooms with a northern exit, the horse will travel three rooms north and then stop to see which way you want to go next. If you have the Advanced Riding skill, and there is only one other exit, the horse will automatically follow that "curve" for you.

To make your horse change speed:

SIGNAL HORSE TO [walk|trot|canter|gallop]

To make your horse perform a trick:

SIGNAL HORSE TO [beg|spin] or

SIGNAL HORSE TO JUMP (thing)

Horse Care

Horses are a responsibility. If you don't take good care of your horse, it can become sick, injured, and even die. To check on a horse's condition, use STUDY HORSE. Studying a horse will tell you if it has been fed recently and if it needs grooming. If the horse shies away from you, APPROACH a few times.

You can purchase everything you need from a tack shop for the care of your horse, including food and grooming tools.

Feeding

Horses love to eat grass, which is easily forageable in most areas. Apples and other foods are also readily available for free through foraging, or can be picked from apple trees (the orchards at Baerholdt's, or south of Therenborough) or gardens (carrots and other vegetables) found throughout Elanthia.

To buy food from a tack shop, simply ASK <shopkeeper> ABOUT FOOD. He will give you a list of items that you can purchase. You can buy things like grain, apples, carrots, salt, and other items.

To feed your horse, just hold the food in your right hand and FEED <food> TO HORSE. A horse will not eat on its own however so you must feed your horse or it will go hungry.

Grooming

There are three "sections" of a horse that you can clean - the mane and tail, the coat, and the hooves. Once you've finished cleaning one of those sections, you are not able to clean it again for a short time. To clean your horse, you need four tools - a soft/stiff brush (turnable item), a mane and tail brush, a curry comb, and a hoof pick. These items are all available in a tack shop if you ASK <shopkeeper> ABOUT GROOM.

To clean the mane and tail, CLEAN HORSE with empty hands until you are told you need a brush. Pull out your soft brush, and BRUSH HORSE until you are told to use another tool. Next, pull out your mane and tail brush, and BRUSH HORSE until you are done.

To clean the coat, hold the curry comb and CLEAN HORSE. When you're asked for a new tool, pull out your soft brush and TURN it to use the stiff side. Again, BRUSH HORSE. When that step is completed, turn the brush once more to the soft side and brush again until you are finished.

To clean the hooves, get your hoof pick and CLEAN HORSE four times, once for each hoof.

Stabling

When it's time to stop adventuring for the day, it's important to take your horse to a stable. Leaving it wandering around can allow it to get sick and injured - in addition, you can lose your tack. If you are booted from the game or there is a game crash, your horse will stay at your location for only a short time before it's returned to the nearest stable.

Stabling your horse is simple. First, bring him/her to a stable. Then make sure you are not leading the horse (LEAD HORSE will stop leading if you're leading). Next, remove all of your gear from the horse except the bridle, and then STABLE HORSE. There is a small fee, so make sure you have coins. When your horse is safely stabled, you will be given your bridle back. If you're an Estate Holder you can use BUNDLE HORSE to get the stableboys to pack up your gear for you into an oilcloth packet. There is a small fee for this service. You will still need to stable your horse after bundling it.

When you're ready to get your horse out again, go to any stable and RETURN HORSE. You will be charged a fee depending on how long your horse was in storage for its food and upkeep, which caps at a few gold. All stables are connected, so you can retrieve your horse from any stable no matter where you originally dropped it off. However, you will pay a slightly higher fee if you don't go back to where you originally stabled your horse. You cannot get your horse back out immediately after stabling, because it's being fed and groomed!

Stables

Storing

Rangers and Traders of adequate standing in their guild can STORE a horse at a stable for long time care and will receive a voucher. This enables them to catch or sell multiple horses since a player may only own one horse at a time. To retreive the horse hold the voucher in the right hand and UNSTORE twice.

Teaching Adventurers and Horses

There are several different skills and tricks that are available in the Elanthian horse world. In some cases, only the horse needs to be trained in how to use an ability. In others, both the horse and the rider need instruction before you can use an ability. Lessons generally take 20 to 180 minutes realtime.

Horses can only be taught by Rangers, although Rangers must first learn JOUST from a Paladin before it can be taught to a horse. Other guilds can teach some abilities to you directly. Paladins can learn prepare, mount, joust and combat directly from a stablemaster instead of from another adventurer. Horses sold in a corral come with Lead Rope and Saddle already learned. A wild horse knows nothing when it is wrangled.

To teach an Adventurer: INSTRUCT <player> <skill>

To teach a horse: INSTRUCT <horse> <skill>

To review what skills you have available to teach either players or horses, simply use the INSTRUCT verb by itself.

Notes:

  • Only one person or horse can be instructed at a time.
  • No normal class can be taught at the same time as instructing.
  • RECALL MOUNT to see what skills you and your horse have already been taught.

Skills Taught to Adventurers

First things first, you need to learn how to ride. Find any Stablemaster in the Realms, and ASK <STABLEMASTER> ABOUT HORSE. The Stablemaster will teach you, going into a lesson similar to the speech you get from a Guild Leader when you join. You must stay and simply "listen" to the lesson. When it is complete, you'll know how to ride!

Skill Who Teaches It What it Does Who Can Learn Class Time
Basic Horsemanship Stablemaster Ride horses Everyone 4 minutes
Prepare Stablemaster Prepare spells on horseback Empath at 15th circle; magic-primary at 20th circle; other MU at 25th circle
Combat 40th circle Paladin Fight on horseback 30th circle (Paladin-20th Circle from Stable Master Kenefick at the Royal Miews) ~15-20 minutes
Mount Stablemaster Mount horse while in combat Paladin: 35th circle
Joust 50th circle Paladin Improved jousting skill 36th circle (Paladin-25th Circle from Stable Master Kenefick at the Royal Miews) ~6-7 minutes
Load 40th circle Barbarian Load ranged weapons on horseback 40th circle (Barbarian at 30th circle) ~20 minutes
Grab 40th circle Bard (40th circle Bards learn the skill from Stable Master Kenefick at the Royal Miews) Grab things off the ground from horseback 40th circle 5~8 minutes
Bareback 20th circle Ranger Ride without a saddle or padding 20th circle (Ranger any time) ~10 minutes
Advanced Riding 45th circle Trader (45th circle Traders learn the skill from Stable Master Kenefick at the Royal Miews) Ride faster, even along "curves" if there are no intersections 40th circle (Trader at 35th circle) ~20 minutes
Target 35th circle Warrior Mage Target creatures from horseback 40th circle (Warrior Mage at 30th circle) ~10 minutes

Taught to Horses

These classes take approximately 6 hours total to teach ALL skills, depending on the skill of the Ranger. For a list of Rangers who offer these services, see Category:Player Horse Trainers.

A Ranger must first learn from one of the stablemen NPCs (not the stablemaster) in Theren, Crossing, or Langenfirth, unless otherwise noted. When trying to learn more than one skill at a time, you must wait about a minute between requesting them.

Skill Ranger Level Required Approx. Duration of Class What it Does
Leadrope 20th 6 Minutes Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD)
Saddle 30th 27 Minutes Horse stays calm while having a saddle on.
Beg/Sit 40th 6-17 Minutes Trick - The horse can sit and beg
Jump 40th 30-40 Minutes Trick
Kneel 30th or 35th 16 Minutes Teaches horse to kneel so smaller races can mount.
Prance 40th 45-57 Minutes Trick
Rear/Spin 40th 6-17 Minutes Trick (ask <stableman> about SPIN)
Animal 50th 20-48 Minutes Teaches a horse not to be afraid of animalistic races (Prydaen, and Rakash in moonskin)

Horse will BOLT when approached by one of these races, so it's important to teach it to all horses.

Combat 50th 52-60 Minutes Teaches horse to go to battle

(Ranger must first learn from Paladin)

Joust 50th 23 Minutes Teaches horse to perform a joust

(Ranger must first learn from 40th Paladin)

Magic 50th 45-55 Minutes Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL)
War 50th 120 Minutes Horse will fight with you (Paladins only!) when you are in combat.

Horse Gear and Shopping

There is plenty of gear available for your equine companion. Horse items are divided into six basic types: tack, padding, barding (armor), decorations, grooming tools, and feed.

For a full list of available horse gear and an explanation of each item, see Tack.

Tack: "Tack" refers to the equipment used to ride and control a horse. The tack in Elanthia is less complex than the tack used in real life. It is limited to the following pieces of equipment: saddles, bridles, halters, and lead ropes. Unless you're trained to ride bareback, you must use a saddle.

Padding: Padding must be placed under the saddle to prevent injury to the horse. Padding comes in two types: the saddle pad and the saddle blanket. It is possible to equip a horse with both a pad and a blanket, although the horse needs only one piece of padding to prevent injury.

Barding: Barding is armor for horses. It comes in three types: plate, chain, and leather. All horses can wear chain or leather barding, but only large horses (16+ hands) can wear plate barding. Plate barding offers the most protection and is recommended for the full-contact sport of jousting.

Decorations: Some items, such as caparisons, wreaths, and ribbons, are primarily decorative.

Grooming Tools: In Elanthia, there are tools to groom the horse's coat, mane, tail, and hooves. The stable will groom your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to groom it often.

Feed: Some merchants sell food, treats, and salt that you can give to your horse. The stable will feed your horse while the horse is in its care. Unless you have the horse out for an extended period of time, you should not need to feed it often.

Jousting

Jousting requires that you have a lance in hand, be mounted on your horse, and issue a challenge to another mounted character.

To initiate the challenge, you must SIGNAL HORSE TO JOUST <player> and the other player will automatically be told how to respond. If they agree, the joust will automatically begin in ten seconds.

For more information, see Jousting.

Horse Wrangling

One of the most interesting features of the horse system is to be able to trap horses out in the wild! To be able to wrangle a horse, you must be a Ranger, at least 60th circle, and you must not have any "active" horses, meaning that you cannot have one waiting for you in a stable or out in the world. No, you do not need to release or sell your current horse to wrangle a new one! You can simply STORE HORSE at a stable, which will give you a voucher for the horse. You can keep as many vouchers around as you like.

Before you head out, make sure to pick up a leadrope. TIE the leadrope to turn it into a lasso. Note - it will still show up as a leadrope, but it is a lasso now!

The wild horse herd roams in Ilithi in the steppes around Horse Clan, so head south. On the road between Shard and Horse Clan, the trail branches north and makes a little loop. The herd roams around that area. You usually have to search around before you find it. Be careful, there are critters in this area. In the process of breaking the herd, the horse may attack the ranger. For information about horses as creatures, click here: Horse (creature)

Finding and hunting horses can be a chore. A member of any guild may separate one from the herd, but only Rangers can catch horses.

Once cut from the herd, a Ranger of at least 60th circle may attempt to catch the horse, but anyone can kill it. If left to their own devices, lone horses are usually promptly devoured by golden pards. Once you find the herd, HIDE! Your next step is to STALK HERD. As you stalk the herd, they wander to other rooms. You will likely need to follow them and start again. You will repeat the STALK HERD command until you are DANGEROUSLY CLOSE to them. Now, CUT HERD. You will separate one horse from the rest of the herd, you don't get a choice which one. You can repeat the steps above to get a horse that you like. Sometimes, with extreme luck, more than one horse gets cut from the herd.

Success is based on the Ranger's Instinct, Stealth, and Outdoorsmanship skills.

Once you get the horse you want, THROW ROPE AT HORSE. If you happen to have more than one horse cut from the herd, specify the one you want by color - THROW ROPE AT <COLOR> HORSE. The individual horses can wander around, so it's good to specify so that you don't accidentally end up with the wrong horse.

The ranger should INSTRUCT HORSE SADDLE to be able to MOUNT the horse and ride to a safe area for additional horse instructions.

Horse History

In the early years of DragonRealms, it was stated that there would never be ridable mounts in the game. Never say never!

Horses were first introduced into DragonRealms by GameMaster Jeremael around 2000 or 2001.

Announcement regarding horses by Jeremael

Greetings! I've updated the Horse System with a number of new things.

1) Moved the spin trick to SIGNAL and gave you the bonus rear trick along with it. SIGNAL HORSE REAR & SIGNAL HORSE SPIN.

2) A new Ranger to horse instructable technique that allows the horse a new movement style. Prancing!

3) A new Bard to player instructable technique that allows a mounted player to get things from the ground while mounted.

4)A new Trader to player instructable technique that deals with advanced riding. This will allow you to ride more efficiently on long stretches of road.

Thanks to all the player support and suggestions in the last few months since the debut of the system! Keep it up and I hope to see you at Simucon 2002!

GM Jeremael

Killing Player Horses

Player-owned horses are killable through a bug and skinnable once slain. Since killing a player-owned horse is a bug it is currently against policy.

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Subcategories

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Pages in category "Horses"

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