Warrior Mage: Difference between revisions

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Image:Warrior_Mage_Spells.png|frameless|upright=5
Image:Warrior_Mage_Spells.png|frameless|upright=5
rect 102 268 290 306 [[Air Lash]]
rect 47 208 235 246 [[Air Lash]]
rect 102 530 288 570 [[Geyser]]
rect 47 470 233 510 [[Geyser]]
rect 102 678 290 722 [[Stone Strike]]
rect 47 618 235 662 [[Stone Strike]]
rect 104 830 290 868 [[Gar Zeng]]
rect 49 770 235 808 [[Gar Zeng]]
rect 106 1130 290 1164 [[Fire Shards]]
rect 51 1070 235 1104 [[Fire Shards]]
rect 346 944 536 980 [[Ethereal Shield]]
rect 291 884 481 920 [[Ethereal Shield]]
rect 346 1062 534 1102 [[Elementalism]]
rect 291 1002 479 1042 [[Elementalism]]
rect 608 118 796 158 [[Zephyr]]
rect 553 58 741 98 [[Zephyr]]
rect 608 188 798 234 [[Tailwind]]
rect 553 128 743 174 [[Tailwind]]
rect 608 338 798 380 [[Paeldryth's Wrath]]
rect 553 278 743 320 [[Paeldryth's Wrath]]
rect 608 490 800 530 [[Frostbite]]
rect 553 430 745 470 [[Frostbite]]
rect 608 568 798 608 [[Ice Patch]]
rect 553 508 743 548 [[Ice Patch]]
rect 610 642 798 680 [[Sure Footing]]
rect 555 582 743 620 [[Sure Footing]]
rect 610 716 796 756 [[Anther's Call]]
rect 555 656 741 696 [[Anther's Call]]
rect 610 788 800 830 [[Arc Light]]
rect 555 728 745 770 [[Arc Light]]
rect 610 864 798 906 [[Tingle]]
rect 555 804 743 846 [[Tingle]]
rect 612 940 802 982 [[Substratum]]
rect 557 880 747 922 [[Substratum]]
rect 606 1014 798 1056 [[Ward Break]]
rect 551 954 743 996 [[Ward Break]]
rect 608 1088 798 1132 [[Ignite]]
rect 553 1028 743 1072 [[Ignite]]
rect 608 1166 794 1204 [[Fire Ball]]
rect 553 1106 739 1144 [[Fire Ball]]
rect 886 80 1082 120 [[Air Bubble]]
rect 831 20 1027 60 [[Air Bubble]]
rect 888 154 1080 194 [[Swirling Winds]]
rect 833 94 1025 134 [[Swirling Winds]]
rect 892 230 1078 268 [[Y'ntrel Sechra]]
rect 837 170 1023 208 [[Y'ntrel Sechra]]
rect 890 304 1078 342 [[Vertigo]]
rect 835 244 1023 282 [[Vertigo]]
rect 892 380 1080 418 [[Thunderclap]]
rect 837 320 1025 358 [[Thunderclap]]
rect 892 450 1084 492 [[Rising Mists]]
rect 837 390 1029 432 [[Rising Mists]]
rect 890 530 1080 568 [[Veil of Ice]]
rect 835 470 1025 508 [[Veil of Ice]]
rect 886 604 1078 644 [[Rimefang]]
rect 831 544 1023 584 [[Rimefang]]
rect 890 680 1080 720 [[Tremor]]
rect 835 620 1025 660 [[Tremor]]
rect 890 826 1080 868 [[Lightning Bolt]]
rect 835 766 1025 808 [[Lightning Bolt]]
rect 892 980 1080 1020 [[Ethereal Fissure]]
rect 837 920 1025 960 [[Ethereal Fissure]]
rect 888 1128 1078 1168 [[Mark of Arhat]]
rect 833 1068 1023 1108 [[Mark of Arhat]]
rect 1134 268 1326 308 [[Blufmor Garaen]]
rect 1079 208 1271 248 [[Blufmor Garaen]]
rect 1136 380 1324 422 [[Shockwave]]
rect 1081 320 1269 362 [[Shockwave]]
rect 1136 494 1324 532 [[Fortress of Ice]]
rect 1081 434 1269 472 [[Fortress of Ice]]
rect 1134 718 1322 756 [[Magnetic Ballista]]
rect 1079 658 1267 696 [[Magnetic Ballista]]
rect 1130 828 1324 872 [[Chain Lightning]]
rect 1075 768 1269 812 [[Chain Lightning]]
rect 1134 902 1324 944 [[Grounding Field]]
rect 1079 842 1269 884 [[Grounding Field]]
rect 1132 980 1326 1020 [[Aether Cloak]]
rect 1077 920 1271 960 [[Aether Cloak]]
rect 1132 1166 1320 1206 [[Dragon's Breath]]
rect 1077 1106 1265 1146 [[Dragon's Breath]]
rect 1378 380 1572 422 [[Flame Shockwave]]
rect 1323 320 1517 362 [[Flame Shockwave]]
rect 1396 680 1588 720 [[Ring of Spears]]
rect 1341 620 1533 660 [[Ring of Spears]]
rect 1396 752 1588 794 [[Aegis of Granite]]
rect 1341 692 1533 734 [[Aegis of Granite]]
rect 1394 1088 1584 1130 [[Mantle of Flame]]
rect 1339 1028 1529 1070 [[Mantle of Flame]]
rect 1638 1130 1832 1170 [[Fire Rain]]
rect 1583 1070 1777 1110 [[Fire Rain]]
rect 1586 466 1776 506 [[Quick Infusions]]
rect 1584 542 1774 580 [[Icy Infusions]]
rect 1586 618 1778 658 [[Reinforced Infusions]]
rect 1584 694 1772 732 [[Shocking Infusions]]
rect 1588 768 1778 806 [[Expansive Infusions]]
rect 1586 842 1774 880 [[Fiery Infusions]]
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Sortable table: [[Warrior Mage Spells 3.0]]<br />
Sortable table: [[Warrior Mage Spells 3.0]]<br />

Revision as of 21:15, 22 March 2015

Returning players may want to read the page for Returning Players before continuing.
Warrior Mage Guild
Warrior Mage

Image copyright of Simutronics Corporation

Primary Skillset: Magic
Secondary Skillsets: Weapon, Lore
Tertiary Skillsets: Armor, Survival
Special Abilities: Familiars, Aethereal Pathways
Mana Type: Elemental
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage


Wielding both blade and arcane evocation, Warrior Mages are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The "Guild of Elemental Mages" traces its roots to the Age of Myths.

Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over Elanthia, protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: Lanival the Redeemer, whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.

Official Information

Guild crest: A wolf's head shrouded by an aura of flame over twin crossed swords

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
The largest of the Warrior Mage Guild halls is presided by the stern Guildleader Gauthus, who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE for directions.)
Riverhaven
In this historic trading town stands another of the Guild's halls, where Guildmistress Karazhil keeps constant vigil.
Shard
From atop the battlements of Stormwill Tower, Guildmistress Melear holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.
Chyolvea Tayeu'a
This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by Guildmaster Augrym.
Ratha
Guildmaster Tyrsan leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.
Hibarnhvidar
Guildmaster Jorent handles Guild affairs in Forfedhdar.
Mer'Kresh
Guildmistress Margathe provides her progressive views from her small island Guild hall.
Muspar'i
Guildmaster Jharlan leads the wonderous Guild Hall of Musrap'i.

Skillsets and Common Races

A Warrior Mage's primary skillset is Magic. Lore and Weapon are secondary skillsets. Finally, the Survival and Armor skillsets are tertiary.

According to the DragonRealms website, Warrior Mages tend to be:

Human 31%
Elf 25%
S'Kra Mur 10%
Elothean 8%
Prydaen 7%
Kaldar 5%
Dwarven 3%
Rakash 2%
Halfling 2%
Gor'Tog <1%
Gnomish <1%

Crafting Affiliation

Guilded warrior mages receive one free technique slot in the Artificing discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.

See: Crafting

Guild Abilities

Summoning

Warrior Mages can ALIGN themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost.

SUMMON ADMITTANCE can be used to add Elemental Charge, and SUMMON IMPEDANCE can be used to reduce it.

Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.

Aethereal Pathways

Warrior Mages can utilize mystical pathways of aether to aid their Targeted Magic. Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.

Familiars

As Warrior Mages grow in skill and prowess, they learn to create talismans which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals. By commanding the familiar with its talisman, a Warrior Mage can see through the familiar's eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things. Each familiar has its own talisman.

There are four levels of familiar: Small familiars, Large familiars, Dark familiars, and Fir familiars. Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.

Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge.

Elemental Magic

Warrior Mages channel Elemental mana streams to fuel their spells. They have access to spells from the Aether, Air, Earth, Electricity, Fire, and Water spellbooks.

Planned spells: MAB, frost scythe, rimefang, and maybe FOS.
Planned Hylomorphic Sorcery Spellbook: Sun Lance, Incinerate, and Dark Heart of Disintigration.
Air LashGeyserStone StrikeGar ZengFire ShardsEthereal ShieldElementalismZephyrTailwindPaeldryth's WrathFrostbiteIce PatchSure FootingAnther's CallArc LightTingleSubstratumWard BreakIgniteFire BallAir BubbleSwirling WindsY'ntrel SechraVertigoThunderclapRising MistsVeil of IceRimefangTremorLightning BoltEthereal FissureMark of ArhatBlufmor GaraenShockwaveFortress of IceMagnetic BallistaChain LightningGrounding FieldAether CloakDragon's BreathFlame ShockwaveRing of SpearsAegis of GraniteMantle of FlameFire RainQuick InfusionsIcy InfusionsReinforced InfusionsShocking InfusionsExpansive InfusionsFiery InfusionsWarrior Mage Spells.png
About this image

Sortable table: Warrior Mage Spells 3.0

Spell Slots

Spell slot progressions

The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150. Magic Techniques or Analogous Patterns spells also have their own spell slot costs. All magic guilds get a free magical feat at circle 2, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.

Circle Requirements

Circle 1st magic 2nd magic 3rd magic 4th magic 5th magic TM Summon 1st weapon 2nd weapon 3rd weapon Parry 1st lore 2nd lore 3rd lore Scholarship armor defend 1st, 2nd surviv 3rd, 4th surviv
1-10 4 4 3 0 0 4 3 3 0 0 2 2 2 1 1 2 1 1 1
11-30 4 4 3 3 0 4 4 4 3 0 3 2 2 2 1 2 1 1 1
31-70 5 4 4 3 3 4 5 4 3 2 3 3 2 2 2 3 2 2 1
71-100 5 5 4 4 4 5 5 5 4 3 4 3 3 3 2 3 2 2 2
101-150 6 6 5 5 5 6 5 5 4 4 4 4 3 3 3 4 3 3 2
151-200 15 15 13 13 13 15 13 13 10 10 10 10 8 8 8 10 8 8 5

Summoning is a hard requirement (does not count toward Nth magic requirements).
Targeted Magic and Scholarship are soft requirement (can be used toward Nth skill requirements).<br\> Sorcery and Thievery are restricted skills (do not count toward Nth skill requirements).<br\>

Miscellaneous Information

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