Property:Ability effect is
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Description: A property used for the short effect of a spell.
Type: string
There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated. |
I
Slice damage, Cold damage, converts TOUCH into an attack +
Create elemental weapons that do cold damage. +
Steal a spell from target allowing you to cast it. +
Naphtha delivered by Paeldryth's Wrath will ignite on impact +
single target immobilization +
+Evasion skill +
+Agility (stat), +Charisma (stat), +Discipline (stat), +Intelligence (stat), +Reflex (stat), +Wisdom (stat), Only two from specific stat pairings. +
Elemental damage reduction. Ablative barrier. +
-damage (from serious hits) +
+Targeted Magic skill +
Increased Burn accuracy and damage based on moons/sun +
J
Increases inner fire gain from all kills against critters, and from strikes in PvP (60 second timer). +
K
-Stealth skill, can reveal the hidden and invisible. +
bless weapon +
Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. +
+Reflex (stat) +
Calm all engaged targets. +
+Tactics skill, +Charisma (stat), pulsing anti-web/immobilization +
Decrease stealth hindrance, anti-locate barrier, blocks hunt +
+Stealth skill +
Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds. +
+Brawling skill, +Evasion skill +
+Stamina (stat) +
Invisibility on receiving a sufficiently damaging strike +
+Athletics, Balance heal, chance to catch and return throw a weapon thrown at you +
+Agility (stat) +
+Debilitation skill, +Intelligence (stat) +
-Evasion skill, all engaged targets. +
+Strength (stat) +
Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat +
+First Aid, +Outdoorsmanship +
Prevents engagement +
+Thievery skill, +Discipline (stat) +
-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only +
Non-ablative, percentage barrier to physical damage. +
remote view of neighboring room, passive spot on hidden +
SvS barrier vs Will. +
decrease advance time while hidden, 0RT sneaking in town +
+Perception skill, darkvision +
Pulsing invisibility. +
Reduces chance of getting caught shoplifting (can reduce to zero) +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim +
+Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only +
, , , , An instantaneous meditation, subsuming oneself provides a brief period where the Thief avoids the perception of others. If disrupted, there is a good chance it will quickly reform, though it should not be relied on for long term protection. +
Single target immobilize. +
Instant invisibility and retreat +
Moves object on ground into neighbouring room. +
Stun and possible knockback. +
+Attunement skill, +Perception skill +
L
+Shield Usage skill +
Fire damage, Electrical damage, Single target DFA. +
Foil backtraces and locates +
M
+Engineering skill, +Locksmithing skill +
-Primary Magic skill, chance to interrupt a spell being prepared. +
Puncture damage, Impact damage, Creates a ballista that fires rocks. +
+Defending skill, +Evasion skill +
-Defensive Factor, -Offensive Factor +
-Attunement pool +
ablative physical damage barrier +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only +
Identify other G'nar Pethians +
Fire damage, Dealt every time target is struck by any source of elemental damage. +
+Discipline (stat), +lead +
Spells cast at you will sometimes go awry +
Creates cloud that gradually restores memories to dead bodies in the area. +
Sense if someone or something is hidden +
+Outdoorsmanship skill, +Skinning skill +
Maintain your ranger bonus while in non-wilderness areas +
Nerve damage, Stun, sleep, disarm. Single target. +
+Intelligence (stat), +Concentration regeneration +
Spirit damage, drains caster's spirit only, AoE offensive dispel. +
+Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana +
Nerve damage, AoE stun, sleep, disarm. +
Percentage damage reduction. +
decoy barrier +
+Stealth skill, -Perception skill, Buff is self only, Debuff is AoE +
+Reflex (stat), Balance heal, pulsing recovery +
Self-resurrection provided it's cast before death. +
N
Non-ablative percentage damage barrier that pulses to groupmates. +
Uses item in right hand for TKT. +
Gets you into other sect halls. +
Wound heal, only heals corpses, zombies, or constructs +
+Mana level, More powerful when more people are in the room. +
puts targets to sleep, AoE +
Showing 1 related entity.