Property:Ability effect is

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Description: A property used for the short effect of a spell.
Type: string

There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated.
Showing 100 pages using this property.
I
knock down, immobilize  +
Slice damage, Cold damage, converts TOUCH into an attack  +
Create elemental weapons that do cold damage.  +
Steal a spell from target allowing you to cast it.  +
Adds fire damage proportional to the highest physical damage stat of the weapon  +
Naphtha delivered by Paeldryth's Wrath will ignite on impact  +
single target immobilization  +
enables an item to be enchanted  +
forces target to disengage; prevents facing/advancing  +
+Evasion skill  +
+Enchanting skill, +Warding skill  +
+Agility (stat), +Charisma (stat), +Discipline (stat), +Intelligence (stat), +Reflex (stat), +Wisdom (stat), Only two from specific stat pairings.  +
Elemental damage reduction. Ablative barrier.  +
-damage (from serious hits)  +
+Targeted Magic skill  +
Increased Burn accuracy and damage based on moons/sun  +
J
Increases inner fire gain from all kills against critters, and from strikes in PvP (60 second timer).  +
K
-Stealth skill, can reveal the hidden and invisible.  +
bless weapon  +
Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.  +
+Reflex (stat)  +
Indiscriminate self dispel.  +
Calm all engaged targets.  +
+Tactics skill, +Charisma (stat), pulsing anti-web/immobilization  +
Decrease stealth hindrance, anti-locate barrier, blocks hunt  +
+Stealth skill  +
Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.  +
+Brawling skill, +Evasion skill  +
+Stamina (stat)  +
Invisibility on receiving a sufficiently damaging strike  +
+Athletics, Balance heal, chance to catch and return throw a weapon thrown at you  +
+Agility (stat)  +
+Debilitation skill, +Intelligence (stat)  +
-Evasion skill, all engaged targets.  +
+Strength (stat)  +
Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat  +
+First Aid, +Outdoorsmanship  +
Prevents engagement  +
+Alchemy Skill, +Engineering Skill  +
+Thievery skill, +Discipline (stat)  +
-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only  +
+Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes.  +
Non-ablative, percentage barrier to physical damage.  +
remote view of neighboring room, passive spot on hidden  +
SvS barrier vs Will.  +
decrease advance time while hidden, 0RT sneaking in town  +
+Perception skill, darkvision  +
Pulsing invisibility.  +
Reduces chance of getting caught shoplifting (can reduce to zero)  +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim  +
+Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only  +
, , , , An instantaneous meditation, subsuming oneself provides a brief period where the Thief avoids the perception of others. If disrupted, there is a good chance it will quickly reform, though it should not be relied on for long term protection.  +
Single target immobilize.  +
Instant invisibility and retreat  +
Moves object on ground into neighbouring room.  +
Stun and possible knockback.  +
+Attunement skill, +Perception skill  +
L
SvS barrier vs. attacks defended against with Reflex  +
+Shield Usage skill  +
integrity barrier against spells  +
-Agility (stat), -Reflex (stat), Fatigue damage  +
Fire damage, Electrical damage, Single target DFA.  +
All masking benefits of Rite of Contrition added to Rite of Grace.  +
Locate a PC or GMNPC.  +
Foil backtraces and locates  +
M
+Engineering skill, +Locksmithing skill  +
-Primary Magic skill, chance to interrupt a spell being prepared.  +
Puncture damage, Impact damage, Creates a ballista that fires rocks.  +
+Defending skill, +Evasion skill  +
-Defensive Factor, -Offensive Factor  +
-Attunement pool  +
ablative physical damage barrier  +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only  +
Identify other G'nar Pethians  +
Fire damage, Dealt every time target is struck by any source of elemental damage.  +
+Discipline (stat), +lead  +
Spells cast at you will sometimes go awry  +
Creates cloud that gradually restores memories to dead bodies in the area.  +
Lights a room for a moment. Visible from neighbouring rooms.  +
Sense if someone or something is hidden  +
+Outdoorsmanship skill, +Skinning skill  +
Maintain your ranger bonus while in non-wilderness areas  +
Nerve damage, Stun, sleep, disarm. Single target.  +
+Intelligence (stat), +Concentration regeneration  +
Spirit damage, drains caster's spirit only, AoE offensive dispel.  +
+Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana  +
Nerve damage, AoE stun, sleep, disarm.  +
Percentage damage reduction.  +
decoy barrier  +
+Stealth skill, -Perception skill, Buff is self only, Debuff is AoE  +
+Reflex (stat), Balance heal, pulsing recovery  +
Creates temporary Small Edged weapon  +
Creates a portal to your moonbeam.  +
Self-resurrection provided it's cast before death.  +
N
Non-ablative percentage damage barrier that pulses to groupmates.  +
Uses item in right hand for TKT.  +
Gets you into other sect halls.  +
Wound heal, only heals corpses, zombies, or constructs  +
+Mana level, More powerful when more people are in the room.  +
puts targets to sleep, AoE  +

Showing 1 related entity.