Empath: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
Line 77: Line 77:
===Spell Tree===
===Spell Tree===
<imagemap>
<imagemap>
File:Empath_Spells.png|frameless|upright=4.85
File:Empath_Spells.png|frameless|upright=5
rect 64 1182 440 1262 [[Heal Wounds]]
rect 30 536 220 576 [[Heal Wounds]]
rect 488 1182 868 1254 [[Heal Scars]]
rect 242 536 432 576 [[Heal Scars]]
rect 936 278 1312 358 [[Vitality Healing]]
rect 466 86 654 126 [[Vitality Healing]]
rect 932 654 1308 734 [[Blood Staunching]]
rect 466 272 654 314 [[Blood Staunching]]
rect 936 958 1312 1034 [[Mental Focus]]
rect 468 424 656 466 [[Mental Focus]]
rect 936 1406 1312 1486 [[Iron Constitution]]
rect 466 646 654 690 [[Iron Constitution]]
rect 932 1854 1312 1930 [[Refresh]]
rect 466 872 656 912 [[Refresh]]
rect 1412 278 1788 354 [[Heal]]
rect 706 84 896 126 [[Heal]]
rect 1416 582 1788 662 [[Flush Poisons]]
rect 706 234 898 276 [[Flush Poisons]]
rect 1416 734 1788 814 [[Cure Disease]]
rect 706 312 898 352 [[Cure Disease]]
rect 1412 1034 1788 1114 [[Compel]]
rect 708 462 894 500 [[Compel]]
rect 1416 1182 1788 1262 [[Awaken]]
rect 704 536 892 574 [[Awaken]]
rect 1416 1330 1792 1414 [[Tranquility]]
rect 706 610 896 650 [[Tranquility]]
rect 1412 1554 1792 1634 [[Innocence]]
rect 702 724 892 766 [[Innocence]]
rect 1412 1718 1788 1790 [[Gift of Life]]
rect 706 804 896 846 [[Gift of Life]]
rect 1412 1930 1788 2010 [[Lethargy]]
rect 706 912 894 948 [[Lethargy]]
rect 1916 202 2296 286 [[Regenerate]]
rect 958 46 1148 88 [[Regenerate]]
rect 1920 350 2292 430 [[Fountain of Creation]]
rect 960 122 1150 162 [[Fountain of Creation]]
rect 1916 502 2296 586 [[Adaptive Curing]]
rect 960 198 1148 238 [[Adaptive Curing]]
rect 1924 654 2292 734 [[Absolution]]
rect 958 272 1148 314 [[Absolution]]
rect 1916 806 2296 890 [[Heart Link]]
rect 960 348 1150 388 [[Heart Link]]
rect 1920 958 2300 1030 [[Circle of Sympathy]]
rect 962 424 1146 466 [[Circle of Sympathy]]
rect 1920 1110 2300 1186 [[Nissa's Binding]]
rect 956 498 1150 540 [[Nissa's Binding]]
rect 1920 1334 2296 1410 [[Perseverance of Peri'el]]
rect 960 610 1148 650 [[Perseverance of Peri'el]]
rect 1920 1782 2300 1858 [[Vigor]]
rect 958 834 1148 876 [[Vigor]]
rect 1920 1930 2296 2010 [[Paralysis]]
rect 960 912 1146 948 [[Paralysis]]
rect 2428 1406 2800 1482 [[Aggressive Stance]]
rect 1212 650 1402 688 [[Aggressive Stance]]
rect 2428 1558 2800 1634 [[Guardian Spirit]]
rect 1214 724 1402 766 [[Guardian Spirit]]
rect 2424 1854 2808 1930 [[Raise Power]]
rect 1214 872 1404 914 [[Raise Power]]
rect 2872 1402 3256 1486 [[Aesandry Darlaeth]]
rect 1438 648 1626 690 [[Aesandry Darlaeth]]
</imagemap>
</imagemap>



Revision as of 04:23, 23 January 2015

Returning players may want to read the page for Returning Players before continuing.
Empath Guild
Empath

Image copyright of Simutronics Corporation

Primary Skillset: Lore
Secondary Skillsets: Magic, Survival
Tertiary Skillsets: Weapon, Armor
Special Abilities: Heal, Shift, Link,
Manipulate
Mana Type: Life
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.

That doesn't mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.

Official Information

File:EmpathCrest.jpg
Guild crest: An open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm

Information courtesy of Dragonrealms Website.


The official Empath Guild color is Sapphire Blue.

Guild Hall Locations

The Crossing
Led by Guildleader Salvur Siksa. (You can type DIR EMPATH in The Crossing for directions.)
Riverhaven
Led by Guildleader Nebela Mentrade. (You can type DIR EMPATH in Riverhaven for directions.)
Shard
Led by Guildleader K'miriel Lystrandoniel.
Ratha and Aesry
Led by Guildleader Alris Burdlefoot, who travels between these two locations.
Forfedhdar
Led by Guildleader Dagreth Rendarak, who recently relocated here from Riverhaven.

Skillsets and Common Races

An Empath's primary skillset is Lore. Survival and Magic are secondary skillsets, with Weapon and Armor as tertiaries.

According to the DragonRealms website, Empaths tend to be:

Human 27%
Elothean 24%
Prydean 11%
Elven 10%
Dwarven 7%
Gor'Tog 5%

Crafting Affiliation

As they are a lore-prime guild, Empaths may choose two crafting careers and one hobby.

Guilded empaths receive two free technique slots in the Remedies discipline and one free technique slot in the Cooking discipline of the Alchemy skill.

See: Crafting

Guild Abilities

  • Touch - By simply touching a patient, an Empath can form an empathic link with them that allows the Empath to diagnose the patient's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.
  • Transfer/Take - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers, by transferring them to the Empath's body.
    • Wound Redirection - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes.
  • Link - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's own skills for the duration of the link. Taught by other Empaths and cannot be maintained in combat.
  • Perceive Health - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.
    • Empaths may also use their perception to check if a creature is living, undead or a construct. See the PERCEIVE for more information and syntax.
  • Shift - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in Kermoria except for Ilithi, as of 406 AV.
  • Manipulate - Those with sufficient skill can Manipulate a creature approaching them into believing that the Empath is a friend rather than an enemy, a powerful tool for Empaths choosing to enter battlegrounds.

Life Magic

Empaths have access to Life Mana and the following spellbooks: Healing, Protection, Body Purification, Mental Preparation and Life Force Manipulation.

Spell Tree

Heal WoundsHeal ScarsVitality HealingBlood StaunchingMental FocusIron ConstitutionRefreshHealFlush PoisonsCure DiseaseCompelAwakenTranquilityInnocenceGift of LifeLethargyRegenerateFountain of CreationAdaptive CuringAbsolutionHeart LinkCircle of SympathyNissa's BindingPerseverance of Peri'elVigorParalysisAggressive StanceGuardian SpiritRaise PowerAesandry DarlaethEmpath Spells.png
About this image

Spell Slots

Spell slot progressions

The Empath spell tree requires 55 spell slots to master. Empaths earn 76 spell slots at 150 which leaves experienced Empaths plenty of room for Magic Techniques or Analogous Patterns spells. All magic guilds get a free magical feat at circle 2, and Empaths get Injured Casting as theirs.

Circle Requirements

Circle Empathy Scholarship 1st Lore 2nd Lore 3rd Lore First Aid Outdoors. 1st-2nd Surv. 3rd Surv. 4th Surv. 5th Surv. 1st Magic 2nd Magic 3rd Magic 4th Magic 5th Magic
1-10 4 3 3 2 2 1 1 1 1 1 1 3 2 2 0 0
11-30 5 3 3 3 2 3 1 2 1 1 1 3 3 3 2 0
31-70 6 4 4 3 3 3 2 2 2 1 1 4 3 3 3 3
71-100 6 5 4 4 3 3 2 3 3 2 2 4 4 4 3 3
100-150 7 5 5 4 4 4 2 4 3 2 2 5 5 4 4 4
150-200 17 12 12 10 10 10 5 10 7 5 5 12 12 10 10 10

Scholarship, Empathy and First Aid are hard requirements (do not count toward Nth skill requirements).
Outdoorsmanship is a soft requirement (can be used toward Nth survival requirements).
Sorcery and Thievery are restricted skills (do not count toward Nth skill requirements).<br\>

The Khalo

The leadership of the Empaths' Guild are collectively known as the Khalaen, a Gamgweth word meaning "leaders."

See Empath Khalo for details about the modern structure of the guild, etiquette, and the current Khalaen. Detailed information about their history can be found in the book Khalo: A Student's Primer.


Related Forum Posts

Click here to search for related posts.

Additional Information