Empath: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
m (Some grammar changes and wording support.)
Line 6: Line 6:
|mana=Life}}
|mana=Life}}


'''Empaths''' are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.
'''Empaths''' are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.


That doesn't mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.
This does not mean that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the adventurers they seek to heal.


==Official Information==
==Official Information==
Line 71: Line 71:
As they are a lore-prime guild, Empaths may choose two [[crafting]] careers and one hobby.
As they are a lore-prime guild, Empaths may choose two [[crafting]] careers and one hobby.


Guilded empaths receive two free technique slots in the [[Remedies discipline]] and one free technique slot in the [[Cooking discipline]] of the [[Alchemy skill]].
Guilded Empaths receive two free technique slots in the [[Remedies discipline]] and one free technique slot in the [[Cooking discipline]] of the [[Alchemy skill]].


See: [[Crafting]]
See: [[Crafting]]
Line 77: Line 77:
==[[:Category:Empath Abilities|Guild Abilities]]==
==[[:Category:Empath Abilities|Guild Abilities]]==
* '''[[Empath Healing|Touch]]''' - By simply touching a patient, an Empath can form an empathic link with them that allows the Empath to diagnose the patient's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.
* '''[[Empath Healing|Touch]]''' - By simply touching a patient, an Empath can form an empathic link with them that allows the Empath to diagnose the patient's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.
* '''[[Empath_Healing|Transfer/Take]]''' - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers, by transferring them to the Empath's body.
* '''[[Empath_Healing|Transfer/Take]]''' - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers by transferring them to the Empath's body.
** '''[[Wound Redirect|Wound Redirection]]''' - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes.
** '''[[Wound Redirect|Wound Redirection]]''' - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes.
* '''[[Link ability|Link]]''' - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's own skills for the duration of the link. Taught by other Empaths and cannot be maintained in combat.
* '''[[Link ability|Link]]''' - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's skills for the duration of the link. This ability is taught by other Empaths and cannot be maintained in combat.
** Linking has more advanced forms such as '''[[Persistent Link]]s''', '''[[Hand_of_Hodierna|Hand of Hoderina]]''' and the '''[[Unity Link]]'''.
** Linking has more advanced forms such as '''[[Persistent Link]]s''', '''[[Hand_of_Hodierna|Hand of Hoderina]]''' and the '''[[Unity Link]]'''.
* '''[[Perceive Health]]''' - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.
* '''[[Perceive Health]]''' - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.
** Empaths may also use their perception to check if a creature is living, [[undead]] or a [[construct]]. See the {{com|perceive}} for more information and syntax.
** Empaths may also use their perception to check if a creature is living, [[undead]] or a [[construct]]. See the {{com|perceive}} for more information and syntax.
* '''[[Shift ability|Shift]]''' - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in [[Kermoria]] except for [[Ilithi]], as of 406 AV.
* '''[[Shift ability|Shift]]''' - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in [[Kermoria]] except for [[Ilithi]], as of 406 AV.
* '''[[Manipulate ability|Manipulate]]''' - Those with sufficient skill can Manipulate a creature approaching them into believing that the Empath is a friend rather than an enemy, a powerful tool for Empaths choosing to enter battlegrounds.
* '''[[Manipulate ability|Manipulate]]''' - Those with sufficient skill can Manipulate a creature approaching them into believing that an Empath is a friend rather than an enemy. This is a powerful tool for Empaths choosing to enter hunting and battle areas.


==[[:Category:Empath Spells|Life Magic]]==
==[[:Category:Empath Spells|Life Magic]]==
Line 153: Line 153:


==The Khalo==
==The Khalo==
The leadership of the Empaths' Guild are collectively known as the '''Khalaen''', a [[Gamgweth]] word meaning "leaders."<br>
The leadership of the Empaths' Guild is collectively known as the '''Khalaen''', a [[Gamgweth]] word meaning "leaders."<br>
<br>
<br>
See [[:Category:Empath Khalo|Empath Khalo]] for details about the modern structure of the guild, etiquette, and the current Khalaen. Detailed information about their history can be found in the book ''[[Khalo: A Student's Primer (book)|Khalo: A Student's Primer]]''.<br>
See [[:Category:Empath Khalo|Empath Khalo]] for details about the modern structure of the guild, guild etiquette, and the current Khalaen. Detailed information about Khalaen history can be found in the book ''[[Khalo: A Student's Primer (book)|Khalo: A Student's Primer]]''.<br>


{{RefAl|a=y}}
{{RefAl|a=y}}

Revision as of 15:49, 30 May 2015

Returning players may want to read the page for Returning Players before continuing.
New to the game? You may want to check out the new player guide for this guild.
Empath Guild
Empath

Image copyright of Simutronics Corporation

Primary Skillset: Lore
Secondary Skillsets: Magic, Survival
Tertiary Skillsets: Weapon, Armor
Special Abilities: Heal, Shift, Link,
Manipulate
Mana Type: Life
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.

This does not mean that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the adventurers they seek to heal.

Official Information

File:EmpathCrest.jpg
Guild crest: An open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm

Information courtesy of Dragonrealms Website.

The official Empath Guild color is Sapphire Blue.

Guild Hall Locations

The Crossing
Led by Guildleader Salvur Siksa. (You can type DIR EMPATH in The Crossing for directions.)
The Crossing Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads
Riverhaven
Led by Guildleader Nebela Mentrade. (You can type DIR EMPATH in Riverhaven for directions.)
The Riverhaven Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river
Shard
Led by Guildleader K'miriel Lystrandoniel.
The Shard Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms
Ratha and Aesry
Led by Guildleader Alris Burdlefoot, who travels between these two locations.
The Ratha Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling nine golden stars
The Aesry Guildhall crest is:
the Aesry Surlaenis'a flag with an open hand reaching out to provide comfort in the center of the dark blue circle
Forfedhdar
Led by Guildleader Dagreth Rendarak, who recently relocated here from Riverhaven.
The Forfedhdar Guildhall crest is:
an open hand cradling a hammer and anvil

Skillsets and Common Races

An Empath's primary skillset is Lore. Survival and Magic are secondary skillsets, with Weapon and Armor as tertiaries.

According to the DragonRealms website, Empaths tend to be:

Human 27%
Elothean 24%
Prydean 11%
Elven 10%
Dwarven 7%
Gor'Tog 5%

Crafting Affiliation

As they are a lore-prime guild, Empaths may choose two crafting careers and one hobby.

Guilded Empaths receive two free technique slots in the Remedies discipline and one free technique slot in the Cooking discipline of the Alchemy skill.

See: Crafting

Guild Abilities

  • Touch - By simply touching a patient, an Empath can form an empathic link with them that allows the Empath to diagnose the patient's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.
  • Transfer/Take - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers by transferring them to the Empath's body.
    • Wound Redirection - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes.
  • Link - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's skills for the duration of the link. This ability is taught by other Empaths and cannot be maintained in combat.
  • Perceive Health - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.
    • Empaths may also use their perception to check if a creature is living, undead or a construct. See the PERCEIVE for more information and syntax.
  • Shift - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in Kermoria except for Ilithi, as of 406 AV.
  • Manipulate - Those with sufficient skill can Manipulate a creature approaching them into believing that an Empath is a friend rather than an enemy. This is a powerful tool for Empaths choosing to enter hunting and battle areas.

Life Magic

Empaths have access to Life Mana and the following spellbooks: Healing, Protection, Body Purification, Mental Preparation and Life Force Manipulation.

Spell Tree

Heal WoundsHeal ScarsVitality HealingBlood StaunchingMental FocusIron ConstitutionRefreshHealFlush PoisonsCure DiseaseCompelAwakenTranquilityInnocenceGift of LifeLethargyRegenerateFountain of CreationAdaptive CuringAbsolutionHeart LinkCircle of SympathyNissa's BindingPerseverance of Peri'elVigorParalysisAggressive StanceGuardian SpiritRaise PowerAesandry DarlaethEmpath Spells.png
About this image

Spell Slots

Spell slot progressions

The Empath spell tree requires 55 spell slots to master. Empaths earn 76 spell slots at 150 which leaves experienced Empaths plenty of room for Magic Techniques or Analogous Patterns spells. All magic guilds get a free magical feat at circle 2, and Empaths get Injured Casting as theirs.

Circle Requirements

Circle Empathy Scholarship 1st Lore 2nd Lore 3rd Lore First Aid Outdoors. 1st-2nd Surv. 3rd Surv. 4th Surv. 5th Surv. 1st Magic 2nd Magic 3rd Magic 4th Magic 5th Magic
1-10 4 3 3 2 2 1 1 1 1 1 1 3 2 2 0 0
11-30 5 3 3 3 2 3 1 2 1 1 1 3 3 3 2 0
31-70 6 4 4 3 3 3 2 2 2 1 1 4 3 3 3 3
71-100 6 5 4 4 3 3 2 3 3 2 2 4 4 4 3 3
100-150 7 5 5 4 4 4 2 4 3 2 2 5 5 4 4 4
150-200 17 12 12 10 10 10 5 10 7 5 5 12 12 10 10 10

Scholarship, Empathy and First Aid are hard requirements (do not count toward Nth skill requirements).
Outdoorsmanship is a soft requirement (can be used toward Nth survival requirements).
Sorcery and Thievery are restricted skills (do not count toward Nth skill requirements).<br\>

The Khalo

The leadership of the Empaths' Guild is collectively known as the Khalaen, a Gamgweth word meaning "leaders."

See Empath Khalo for details about the modern structure of the guild, guild etiquette, and the current Khalaen. Detailed information about Khalaen history can be found in the book Khalo: A Student's Primer.


Related Forum Posts

Click here to search for related posts.

Additional Information