Barbarian: Difference between revisions

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See: [[Crafting]]
See: [[Crafting]]


==[[Barbarian Abilities]]==
==[[:Category:Barbarian Abilities|Inner Fire Abilities]]==
[[Inner Fire]] is the driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian's Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analogous to Primary magic.
<imagemap>
Image:Barbarian_Abilities.png|frameless|upright=6
rect 182 134 482 210 [[Buffalo Form]]
rect 182 234 486 314 [[Flame]]
rect 182 562 486 642 [[Avalanche_(berserk)]]
rect 186 666 486 746 [[Anger the Earth]]
rect 182 994 482 1074 [[Seek]]
rect 178 1094 486 1178 [[Everild's Rage]]
rect 542 130 846 210 [[Famine]]
rect 546 238 850 318 [[Power_(meditation)]]
rect 546 562 846 646 [[Dragon Form]]
rect 546 666 846 746 [[Focus_(meditation)]]
rect 546 766 850 850 [[Death's Embrace]]
rect 546 994 846 1074 [[Landslide]]
rect 546 1098 846 1178 [[Tornado_(berserk)]]
rect 550 1202 850 1282 [[Eagle Form]]
rect 902 134 1202 206 [[Monkey Form]]
rect 902 238 1202 314 [[Contemplation]]
rect 906 566 1202 646 [[Python Form]]
rect 902 666 1206 746 [[Tenacity]]
rect 898 766 1202 846 [[Unyielding]]
rect 1262 134 1562 210 [[Cyclone_(berserk)]]
rect 1262 234 1562 314 [[Dispel_(meditation)]]
rect 1258 338 1554 414 [[Screech of Madness]]
rect 1258 562 1554 642 [[Wildfire]]
rect 1258 994 1558 1070 [[Flashflood]]
rect 1254 1094 1562 1174 [[Wolverine Form]]
rect 1614 134 1910 210 [[Swan Form]]
rect 1614 994 1910 1070 [[Piranha Form]]
rect 1606 1094 1910 1170 [[Bastion]]
rect 1606 1202 1914 1282 [[Kuniyo's Strike]]
rect 1970 130 2274 214 [[Bear Form]]
rect 1970 558 2270 642 [[Toad Form]]
rect 1974 666 2270 746 [[Serpent's Hiss]]
rect 1966 998 2262 1078 [[Owl Form]]
rect 1962 1098 2266 1174 [[Staunch]]
rect 1962 1198 2266 1278 [[Prediction_(meditation)]]
rect 2326 130 2630 210 [[Tsunami_(berserk)]]
rect 2326 238 2634 318 [[Serenity_(meditation)]]
rect 2330 346 2630 418 [[Mage's Lash]]
rect 2322 562 2630 642 [[Volcano_(berserk)]]
rect 2326 666 2626 750 [[Earthquake]]
rect 2322 994 2618 1062 [[Panther Form]]
rect 2686 130 2982 210 [[Turtle Form]]
rect 2682 230 2990 318 [[Death's Shriek]]
rect 2682 562 2986 642 [[Badger Form]]
rect 2686 670 2990 750 [[Wail of Torment]]
rect 2682 990 2978 1074 [[Slash the Shadows]]
rect 3038 130 3338 214 [[Mana Torment]]
rect 3038 566 3342 642 [[Titan]]
rect 3038 662 3338 746 [[Strategos]]
rect 3042 766 3346 850 [[Juggernaut]]
rect 3030 990 3338 1074 [[Duelist]]
rect 3030 1098 3334 1178 [[Tribalist]]
rect 3394 134 3698 206 [[Powermonger]]
rect 3398 238 3698 314 [[Yogi]]
rect 3398 338 3702 422 [[Templar]]
</imagemap>
*Barbarians gain new ability slots at the rate of 1 every other circle, starting at 1st. So 1, 3, 5, etc. Abilities will cost between 1 and 5 slots.
*Barbarians will accrue a total of 55 ability slots at circle 150. In the 151-200 range, no new perks or slots are granted.
*Each ability also requires a certain number of previous abilities in the same path to be known before it can be selected.
===[[:Category:Berserks|Berserks]]===
A berserking Barbarian is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off.


To clear up some confusion, these abilities no longer have the penalties associated with them from previous incarnations of DR; they offer a wide variety of effects, and do not stun or otherwise effect/penalize the player when they expire.
Barbarians gain new ability slots at the rate of 1 every other circle, starting at 1st. So 1, 3, 5, etc. Abilities will cost between 1 and 5 slots.


These will primarily train the [[Inner Fire]], [[Warding]], and [[Augmentation]] skills.
Barbarians will accrue a total of 55 ability slots at circle 150. In the 151-200 range, no new perks or slots are granted.
===[[:Category:Forms|Forms]]===
Forms are long moderate duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding. Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]].


===[[Inner Fire]]===
===[[:Category:Meditations|Meditations]]===
Meditations are long duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]].
The driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian's Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analagous to Primary magic.


The player cannot be in combat, and must be sitting or kneeling, to start a meditation.
===[[:Category:Barbarian Forms|Form]]===
Forms are long moderate duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding. Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]].


===[[Berserks]]===
===[[:Category:Roars|Roars]]===
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill.
A berserking Barbarian is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off.


==Other Barbarian Abilities==
To clear up some confusion, these abilities no longer have the penalties associated with them from previous incarnations of DR; they offer a wide variety of effects, and do not stun or otherwise effect/penalize the player when they expire.

These will primarily train the [[Inner Fire]], [[Warding]], and [[Augmentation]] skills.


===Bonus [[Stance command|Stance]] Points===
===Bonus [[Stance command|Stance]] Points===
Line 76: Line 139:
===[[Barbarian Magic Resistance|Magic Resistance]]===
===[[Barbarian Magic Resistance|Magic Resistance]]===
Because of both [[Inner Fire]] and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild. This takes the form of premier anti-magic abilities. For example, [[Serenity (meditation)|Serenity meditation]], [[Dispel (meditation)|Dispel meditation]], and [[Mage's Lash Roar]].
Because of both [[Inner Fire]] and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild. This takes the form of premier anti-magic abilities. For example, [[Serenity (meditation)|Serenity meditation]], [[Dispel (meditation)|Dispel meditation]], and [[Mage's Lash Roar]].

===[[Meditations]]===
Meditations are long duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]].

The player cannot be in combat, and must be sitting or kneeling, to start a meditation.

===[[Roars]]===
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill.


===[[War Stomp]]===
===[[War Stomp]]===

Revision as of 03:57, 7 September 2014

Returning players may want to read the page for Returning Players before continuing.
Barbarian Guild
Barbarian

Image copyright of Simutronics Corporation

Primary Skillset: Weapon
Secondary Skillsets: Survival, Armor
Tertiary Skillsets: Lore, Magic
Special Abilities: Form, Berserks, bonus Stance points, Choke, Dual Load, Magic Resistance, Roars, Meditations, War Stomp, Whirlwind
Mana Type: None
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

The Barbarian's life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother's milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic's aid. Die with us, and drive your body to a warrior's dogged end while those of lesser mettle cower at inglorious range!

Inner Fire is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!

Official Information

Guild crest: A bloodied sword raised high in a clenched fist

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
Led by Guild Leader Agonar Dokona, the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)
Riverhaven
Led by Guildmaster Mo Glawroak, the massive Gor'Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven)
Steelclaw Clan
Led by Guildmistress T'Kiel, the legendary Elven swordswoman.
Ratha
Led by Guildmistress Anhh'shre, the lightning-quick S'Kra Mur knife fighter.
Outer Hibarnhvidar
Led by Guildmistress Stumara, and her trusty tankard.
Mer'Kresh
Led by Guildmaster Tusfaov, human warrior and scholar.

Skillsets and Common Races

A barbarian's primary skillset is Weapon. Survival and Armor are secondary skillsets, with Magic and Lore as tertiaries.

According to the DragonRealms website, barbarians tend to be:

Gor'Tog 29%
Human 17%
Dwarven 14%
S'Kra Mur 11%

Crafting Affiliation

Guilded barbarians receive three free technique slots in the Weaponsmithing discipline of the Forging skill.

See: Crafting

Inner Fire Abilities

Inner Fire is the driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian's Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analogous to Primary magic.

Buffalo FormFlameAvalanche (berserk)Anger the EarthSeekEverild's RageFaminePower (meditation)Dragon FormFocus (meditation)Death's EmbraceLandslideTornado (berserk)Eagle FormMonkey FormContemplationPython FormTenacityUnyieldingCyclone (berserk)Dispel (meditation)Screech of MadnessWildfireFlashfloodWolverine FormSwan FormPiranha FormBastionKuniyo's StrikeBear FormToad FormSerpent's HissOwl FormStaunchPrediction (meditation)Tsunami (berserk)Serenity (meditation)Mage's LashVolcano (berserk)EarthquakePanther FormTurtle FormDeath's ShriekBadger FormWail of TormentSlash the ShadowsMana TormentTitanStrategosJuggernautDuelistTribalistPowermongerYogiTemplarBarbarian Abilities.png
About this image
  • Barbarians gain new ability slots at the rate of 1 every other circle, starting at 1st. So 1, 3, 5, etc. Abilities will cost between 1 and 5 slots.
  • Barbarians will accrue a total of 55 ability slots at circle 150. In the 151-200 range, no new perks or slots are granted.
  • Each ability also requires a certain number of previous abilities in the same path to be known before it can be selected.

Berserks

A berserking Barbarian is able to push through physical pain and increase his/her strength and stamina. The barbarian could literally die on his/her feet when the battle rage wears off.

To clear up some confusion, these abilities no longer have the penalties associated with them from previous incarnations of DR; they offer a wide variety of effects, and do not stun or otherwise effect/penalize the player when they expire.

These will primarily train the Inner Fire, Warding, and Augmentation skills.

Forms

Forms are long moderate duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding. Will train Inner Fire, and then either Augmentation or Warding.

Meditations

Meditations are long duration buffs which cover a wide territory, including damage reduction, such as Tenacity Meditation, or skill boosts such as the Focus Meditation.

The player cannot be in combat, and must be sitting or kneeling, to start a meditation.

Roars

Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the Debilitation skill.

Other Barbarian Abilities

Bonus Stance Points

Barbarians gain an additional stance point for every 60 ranks in the Defending skill, like all armor secondary guilds.

Dual Load

Allows two arrows to be loaded and fired from a bow. Requires 201 Bows, 30 Agility, 30 Reflex and Eagle Form active.

Magic Resistance

Because of both Inner Fire and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild. This takes the form of premier anti-magic abilities. For example, Serenity meditation, Dispel meditation, and Mage's Lash Roar.

War Stomp

At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance.

Whirlwind

The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range. It also can be used to free oneself from webbing. The attack version of this requires 350 in the weapon being used and 30 agility and reflexes.

Barbarian Verbs

Different Verbs useful for roleplaying.

Expertise skill

This skill represents a Barbarian's Mastery with weapons and combat-related tasks.

  • Expertise can be trained by performing Charged Combat Maneuvers and succeeding an Expertise Check.
  • Expertise can be trained by completing Barbarian Combos.

Barbarian Combos

Barbarians have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill. These combos are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill.

ANALYZE <type>
Barbarians can use ANALYZE to begin a Barbarian combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. The possible combos are: FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.
  • Flame gives an IF boost when successfully completed.
  • Accuracy should be straight-forward. - Unlocks at 100 ranks in Expertise (not confirmed)
  • Damage should be straight-forward. - Unlocks at 140 ranks in Expertise
  • Intimidation prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise
  • Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)
  • Balance reduces balance lost from combat.
  • Vitality recovers some lost vitality in combat.
  • Rage allows the next Berserk to be started at reduced initial IF cost.
  • Calm allows the next meditation to be used at reduced IF cost.

Circle Requirements

Circle 1st Weap. 2nd Weap. 3rd Weap. 4th Weap. Parry Abil. Expertise Tactics 1st Armor 2nd Armor Inner Fire 1st-2nd Surv. 3rd Surv. 4th Surv. Primary Mastery 1st Lore Evasion 1st Supernatural 2nd Supernatural
1-10 4 4 2 1 4 4 1 3 1 1 2 2 1 4 1 3 1 0
11-30 5 5 3 2 4 5 1 4 2 2 2 2 1 5 1 4 2 0
31-70 6 6 3 2 4 5 2 4 2 2 3 2 2 6 2 4 2 2
71-100 6 6 4 3 4 5 2 5 3 3 3 3 2 6 2 5 3 2
101-150 6 6 5 4 5 6 3 6 4 3 3 3 2 6 3 6 3 3
151-200 15 15 13 10 13 15 8 13 10 8 8 8 5 15 8 15 8 8

Evasion is a Hard Requirement (does not count toward Nth survival requirements)
Thievery, Sorcery. Utility and Targeted Magic are restricted skills (cannot be used towards Nth skill requirements)
Note: Arcana is not restricted but it has been noted that there will be penalties for learning.

Miscellaneous Information

    • Crossing guildhall crest is a snarling crimson-eyed ebon wolf.
    • Riverhaven guildhall crest is an open hand above a clenched gauntlet.
    • Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.
    • Ratha guildhall crest is an eyeball skewered by a thin dagger.
    • Mer'Kresh guildhall crest is a hooded figure holding aloft a large bowl.
    • Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.
  • There are a few Barbarian oriented items in the game.
  • Barbarians have a number of verbs that they do differently:
  • There are various Barbarian registers throughout the world...
  • Barbarian Guide
  • Barbarian Titles

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