<!-- [[File:Aesthene's Close 458 wiki.jpg|600px]] -->
[[File:Aesthene's Close 458 wiki.jpg|600px]]
* The '''[[End Loot Alteration Suite|Alteration Suite]]''' (room A) is available for GM-run events. Free food & drink are available in the room, which is accessible throughout the MT event.
* The '''[[End Loot Alteration Suite|Alteration Suite]]''' (room A) is available for GM-run events. Free food & drink are available in the room, which is accessible throughout the MT event.
* The '''Dispenser Hall''' (room R) contains the dispensers holding the current event raffle items, but there is no raffle associated with the November event.
* The '''Dispenser Hall''' (room R) contains the dispensers holding the current event raffle items, but there is no raffle associated with the November event.
Line 369:
Line 369:
{{ShopItem|t=i|icethorn tray lined with misiumosette and trimmed in starshine|name='''icethorn tray lined with misiumosette and trimmed in starshine'''|2,500}}
{{ShopItem|t=i|icethorn tray lined with misiumosette and trimmed in starshine|name='''icethorn tray lined with misiumosette and trimmed in starshine'''|2,500}}
{{ShopItem|t=i|lirisan platter lined with dreamweave and bound in animite|name='''lirisan platter lined with dreamweave and bound in animite'''|2,500}}
{{ShopItem|t=i|lirisan platter lined with dreamweave and bound in animite|name='''lirisan platter lined with dreamweave and bound in animite'''|2,500}}
{{ShopItem|t=i|grimwood carrier lined with steelsilk and bound in rose gold"|name='''grimwood carrier lined with steelsilk and bound in rose gold"'''|2,500}}
{{ShopItem|t=i|grimwood carrier lined with steelsilk and bound in rose gold|name='''grimwood carrier lined with steelsilk and bound in rose gold'''|2,500}}
{{ShopItem|t=i|elegant burning goldfyre salver enwreathed in shimmering illusory flame|name='''elegant burning goldfyre salver enwreathed in shimmering illusory flame'''|2,500}}
{{ShopItem|t=i|elegant burning goldfyre salver enwreathed in shimmering illusory flame|name='''elegant burning goldfyre salver enwreathed in shimmering illusory flame'''|2,500}}
{{ShopFootnote|A note on the counter reads: "The display trays on this surface are designed for merchant vending and trading. The holder can set individual prices in coppers or mark select items as free for the taking. Each tray holds up to twenty-five items at a time."}}
{{ShopFootnote|A note on the counter reads: "The display trays on this surface are designed for merchant vending and trading. The holder can set individual prices in coppers or mark select items as free for the taking. Each tray holds up to twenty-five items at a time."}}
Line 1,072:
Line 1,072:
{{ShopHeader|title=On the mahogany bookstand}}
{{ShopHeader|title=On the mahogany bookstand}}
{{ShopItem|t=i|silver-green treatise painted with flowering olive laurels|name='''silver-green treatise painted with flowering olive laurels'''|2,000}}
{{ShopItem|t=i|silver-green treatise painted with flowering olive laurels|name='''silver-green treatise painted with flowering olive laurels'''|note=a luminous silver-green banner aflutter with flowering olive laurels|2,000}}
{{ShopItem|t=i|opalescent treatise swirled with an ephemeral kaleidoscope of overlapping stars|name='''opalescent treatise swirled with an ephemeral kaleidoscope of overlapping stars'''|2,000}}
{{ShopItem|t=i|opalescent treatise swirled with an ephemeral kaleidoscope of overlapping stars|name='''opalescent treatise swirled with an ephemeral kaleidoscope of overlapping stars'''|note=an opalescent banner swirled with an ephemeral kaleidoscope of overlapping stars|2,000}}
{{ShopItem|t=i|indigo treatise displaying a tower shield amid smoky tendrils of phantom-silver|name='''indigo treatise displaying a tower shield amid smoky tendrils of phantom-silver'''|2,000}}
{{ShopItem|t=i|indigo treatise displaying a tower shield amid smoky tendrils of phantom-silver|name='''indigo treatise displaying a tower shield amid smoky tendrils of phantom-silver'''|note=a ghostly indigo banner displaying a tower shield amid smoky tendrils of phantom-silver|2,000}}
{{ShopItem|t=i|amethystine treatise shimmering with an ethereal butterfly on filigreed wings|name='''amethystine treatise shimmering with an ethereal butterfly on filigreed wings'''|2,000}}
{{ShopItem|t=i|amethystine treatise shimmering with an ethereal butterfly on filigreed wings|name='''amethystine treatise shimmering with an ethereal butterfly on filigreed wings'''|note=an ethereal banner shimmering with an amethystine butterfly on filigreed wings|2,000}}
{{ShopItem|t=i|golden treatise bearing a regal lion's head with a mane of stylized white flames|name='''golden treatise bearing a regal lion's head with a mane of stylized white flames'''|2,000}}
{{ShopItem|t=i|golden treatise bearing a regal lion's head with a mane of stylized white flames|name='''golden treatise bearing a regal lion's head with a mane of stylized white flames'''|note=a spectral golden banner bearing a regal lion's head with a mane of stylized white flames|2,000}}
{{ShopItem|t=i|spectral-white treatise painted with a set of golden scales|2,000|note=a ghostly spectral-white banner emblazoned with a glowing set of golden scales}}
{{ShopItem|t=i|spectral-white treatise painted with a set of golden scales|2,000|note=a ghostly spectral-white banner emblazoned with a glowing set of golden scales}}
{{ShopItem|t=i|rainbow-hued treatise painted with glittery unicorns and pink hearts|2,000|note=a cheerful rainbow banner of glittery unicorns and glowing pink hearts}}
{{ShopItem|t=i|rainbow-hued treatise painted with glittery unicorns and pink hearts|2,000|note=a cheerful rainbow banner of glittery unicorns and glowing pink hearts}}
Line 1,151:
Line 1,151:
{{ShopHeader|title=large terrarium}}
{{ShopHeader|title=large terrarium}}
{{ShopItem|t=i|many-eyed orbweaver figurine with lurid green markings across its mandibles|name='''many-eyed orbweaver figurine with lurid green markings across its mandibles'''|2000}}
{{ShopItem|t=i|many-eyed orbweaver figurine with lurid green markings across its mandibles|name='''many-eyed orbweaver figurine with lurid green markings across its mandibles'''|2000|note=a many-eyed orbweaver with lurid green markings across its mandibles}}
{{ShopItem|t=i|ghastly praying mantis figurine with scythe-like forelimbs|name='''ghastly praying mantis figurine with scythe-like forelimbs'''|2000}}
{{ShopItem|t=i|ghastly praying mantis figurine with scythe-like forelimbs|name='''ghastly praying mantis figurine with scythe-like forelimbs'''|2000|note=a ghastly praying mantis with scythe-like forelimbs shaped from honed rib-bones}}
{{ShopItem|t=i|iridescent emerald dragonfly figurine with intricate nacreous wings|name='''iridescent emerald dragonfly figurine with intricate nacreous wings'''|2000}}
{{ShopItem|t=i|iridescent emerald dragonfly figurine with intricate nacreous wings|name='''iridescent emerald dragonfly figurine with intricate nacreous wings'''|2000|note=an iridescent emerald dragonfly with intricate nacreous wings}}
{{ShopItem|t=i|glossy lilac pillbug figurine armored with scalloped plates edged in deep violet|name='''glossy lilac pillbug figurine armored with scalloped plates edged in deep violet'''|2000}}
{{ShopItem|t=i|glossy lilac pillbug figurine armored with scalloped plates edged in deep violet|name='''glossy lilac pillbug figurine armored with scalloped plates edged in deep violet'''|2000|note=a glossy lilac pillbug armored with scalloped plates edged in deep violet}}
{{ShopItem|t=i|ashen cockroach figurine with a cracked carapace leaking bone-white dust|name='''ashen cockroach figurine with a cracked carapace leaking bone-white dust'''|2000}}
{{ShopItem|t=i|ashen cockroach figurine with a cracked carapace leaking bone-white dust|name='''ashen cockroach figurine with a cracked carapace leaking bone-white dust'''|2000|note=a giant ashen cockroach with a cracked carapace leaking bone-white dust}}
{{ShopItem|t=i|blighted bloodhawk beetle figurine with ichorous green wings|name='''blighted bloodhawk beetle figurine with ichorous green wings'''|2000}}
{{ShopItem|t=i|blighted bloodhawk beetle figurine with ichorous green wings|name='''blighted bloodhawk beetle figurine with ichorous green wings'''|2000|note=a blighted bloodhawk beetle with ichorous green wings}}
{{ShopFootnote|A note on the terrarium reads: "The miniature arthropods can be invoked to allow a Necromancer to customize their Call from Within spell. Please STUDY each to discover the details."}}
{{ShopFootnote|A note on the terrarium reads: "The miniature arthropods can be invoked to allow a Necromancer to customize their Call from Within spell. Please STUDY each to discover the details."}}
The Alteration Suite (room A) is available for GM-run events. Free food & drink are available in the room, which is accessible throughout the MT event.
The Dispenser Hall (room R) contains the dispensers holding the current event raffle items, but there is no raffle associated with the November event.
Red Suite
Red Suite, Coral Hall (01)
[Red Suite, Coral Hall]
Smooth coral-hued plaster walls delineate the spacious room devoted to exhibiting prizes. Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.
You also see a painted red archway.
Obvious exits: north, east, south.
Red Suite, Blood-red Vault (02)
[Red Suite, Blood-red Vault]
Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes. Nestled within a snug alcove, the intimate space is enveloped by vibrant blood-toned plastered walls.
You also see a driftwood box, a coralite display with a weathered selatila yiamura with crooked spines of tidal bloodstone on it, a jewelry tray with a pewter trinket bearing a cogwood albatross on it, a container rack with a drab firesilk bundle bedecked with alshabi stone arrows on it and a delicate plinth with an effervescent eddy of honey-hued light captured by a sungold frame on it.
Obvious exits: south.
A note on the box reads: "The Merelew have once again offered us a supply of their gifts. Each individual is only ever allowed a single one -- either directly from the Merelew's original offering or purchased here."
A note on the tray reads: "This trinket is a sample of Esteemed Tinker Mishli's wares from Hollow Eve. The one here is a display model -- you will be handed a personal, unique model upon purchase, and you may visit Mishli on Andreshlew at Hollow Eve if you wish to customize it to suit your tastes."
A note on the rack reads: "The bag on this rack is merely a placeholder for one of Tailor Ichea's expansive bags that allow an additional worn slot. A character may only ever acquire one of these -- whether from their original Hollow Eve appearance or somewhere else. Only the character who purchases it may use the bonus slot mechanic. You can visit Hollow Eve for Ichea to customize it for a platinum fee, like other festival attendees!"
A note on the plinth reads: "The eddy WILL ATTUNE to the BUYER! The eddy stores up to two hundred items weightless through its portal, but container size and weight limits still apply."
Red Suite, Barn-red Cell (03)
[Red Suite, Barn-red Cell]
This cozy enclave is enclosed by barn-red walls. Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.
You also see a makeshift counter with a shimmering outfit on it, a goldwood vanity with several things on it, a weathered walnut wardrobe, a platinum gemstone showcase with several things on it, a padded ribbon-stripe box, a glittering jewelry tray with several things on it and a radiant chromatic display with several things on it.
Obvious exits: north.
A note on the vanity reads: "All of these accessories show up in your features. The ferroniere will appear on the brow, while the others are for arranging one's hair."
A note on the wardrobe reads: "These items are all part of the Performance Gear collection. Performance gear is sensitive to an adventurer's performance skill and results from their interactivity with their wearer and each other may vary."
A note on the showcase reads: "The gemstones on the showcase are loose gemstones that are pretty and can be used in various socketed gemstone jewelry. Fair warning, when used in socketed jewelry, only the brief appearance will be shown. These gems cannot be recovered from a tied gem pouch, so please be careful to PUT these in a safe place and not STOW them into a tied pouch."
A note on the display reads: "These items will all change their color in some way, and have five unique colors not offered to all radiant chromatic enchantments."
Red Suite, Sanguine Hall (04)
[Red Suite, Sanguine Hall]
Smooth sanguine-hued plaster walls delineate the spacious room devoted to exhibiting prizes. Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.
You also see an elaborate starshine bookstand with several things on it, a prismatic glass basket, a bloodsteel weapons crate with several things on it, a bloodsteel jewelry box, a large returns tray with several things on it, a kertig-banded trunk and a grimwood door with a vardite skeleton key on it.
Obvious exits: north, east, south, west.
A note on the bookstand reads: "Illustrariums are a magical marvel. Each of these books will allow the user to store certain spell and ability customizations and reuse them later. They will bond on first use and cannot be traded afterward. Each holds 10 customizations and expands at a rate of five additional slots per potency crystal, up to a limit of fifty."
A note on the basket reads: "One of these prisms can be applied to your eddy of light to change its appearance. Prisms can be freely traded, but only the owner of the eddy may APPLY it."
A note on the crate reads: "Items in this weapons crate possess the atmospheric traits of bloodsteel, and the longbow has some other minor interactivity."
A note on the trunk reads: "Each of these bandoliers summons a unique style of throwing blades. The duffel bag-sized container may be OPENed once every 30 minutes to generate a stack of five. The blades are of similar quality to those found at the Survivalist Shop."
[Red Suite, Cardinal Vault]
Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes. Nestled within a snug alcove, the intimate space is enveloped by rich cardinal-toned plastered walls.
You also see a shimmering shelf with a bright brass astrolabe on it, a gold display with a luminous blue gold shariza flanked by crescent moonsilver moons on it, a sparkling crystalline platform with a palm-sized crystalline tower set with a bejeweled golden key on it, an oversized glass orb with several things on it, a silversteel holder with several things on it and a broad ceramic plinth with a canopic jar with a jackal head on it.
Obvious exits: south.
A note on the display reads: "This extraordinarily magical item will raise a user from death under the right conditions. STUDYing the items on the displays will help explain what they do. (OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect. Spell scrolls will not be lost with this type of resurrection. Resurrection will use up a charge, but the devices can be recharged with infuser stones.)"
A note on the orb reads: "The idols are belt-worn, reusable favor orbs with fifty charges that bond to the first person to use them and can't be unbonded. One infuser stone will add an additional twenty-five charges, and potency crystals can be used to unlock tiers that lower the amount of experience needed for favor-sacrificing by up to twenty-five percent."
A note on the holder reads: "The ropes will assist in your climbing practice an unlimited number of times, and the tobacco case will stack ninety-nine parts of dirt."
A note on the plinth reads: "The canopic jar will bind two items together if they are well-suited to being bound. Hold two similar items in your hands and show one to the jar to see if they'll bind."
Red Suite, Scarlet Cell (06)
[Red Suite, Scarlet Cell]
This cozy enclave is enclosed by scarlet walls. Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.
You also see a scuffed steel table with a few things on it, a long silversteel counter with several things on it, a firestained mantle with a couple of things on it, a wooden wagon painted apple-red with several things on it, a large mahogany skippet with several things on it, a row of silversteel hooks with several things on it and a pristine worktable with a few things on it.
Obvious exits: north.
A note on the counter reads: "The containers on the counter will stack twenty of its set item and make them weightless inside the container. Please STUDY the containers to see what they will stack."
A note on the wagon reads: "The items on the wagon will help stack and sort your scrolls. Each has 40 sections for spells, and each section can maintain 125 copies of its spell."
A note on the worktable reads: "These containers all hold 20 items, regardless of size."
Red Suite, Amaranth Hall (07)
[Red Suite, Amaranth Hall]
Smooth amaranth-hued plaster walls delineate the spacious room devoted to exhibiting prizes. Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.
You also see a large golden sundial with several things on it, a glossy two-tiered showcase with several things on it, a slender bookshelf with several things on it, a dazzling glass case with a couple of things on it, an emerald gelapod statue with several things on it, a birchwood counter with several things on it and a mahogany table with a few things on it.
Obvious exits: north, east, south, west.
A note on the sundial reads: "The gyre can suspend and absorb non-offensive spells cast upon you by yourself or by another person and release it back to you at a later time. The gyre can hold up to ten spells per wheel and comes with one wheel. A secondary wheel can be unlocked through the use of a potency crystal. The gyre is sold with a hundred charges, and infuser stones will each add seventy-five more charges."
A note on the showcase reads: "The items on this showcase are a newly discovered magical focus, a Parallel Casting Focus. It can be used to prepare non-offensive, non-ritual spells in parallel with another spell when held. [OOC: Parallel casting foci will function for 180 RL days before needing to be recharged with an infuser stone. ]"
A note on the case reads: "The ring and band will both speed you up for ten minutes. While active, there's a 50% chance all actions will take 1 second less. The ring and band won't be able to activate again for 40 roisaen, and the user will be unable to be affected by any similar device for the same period of time. The ring and band are both usable for 180 days, after which infuser stones will add an additional 180 days."
A note on the counter reads: "The display trays on this surface are designed for merchant vending and trading. The holder can set individual prices in coppers or mark select items as free for the taking. Each tray holds up to twenty-five items at a time."
A note on the table reads: "The display trays on this surface are crafted specifically for sharing and event giveaways. Any items placed upon these trays are strictly free for the taking and cannot be assigned a copper price. Each tray holds up to ten items at a time."
Red Suite, Maroon Vault (08)
[Red Suite, Maroon Vault]
Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes. Nestled within a snug alcove, the intimate space is enveloped by deep maroon-toned plastered walls.
You also see a magma-red pedestal with a magma-red wand capped with a fist-sized steel anvil on it, a sparkling uthamar hook with a gleaming Kertigen halo of starlight-white uthamar on it, a large wooden barrel with several things on it, a well-worn ledger with a couple of things on it, a moonsilver treasure goblin statue with a couple of things on it, a dusty counter with a miniature treehouse with a cambrinth-veined trunk on it, a glass table with a Wayerd pyramid with a cambrinth capstone on it and a sturdy onyx worktable with a diamondique large mortar carved with delicate flowers on it.
Obvious exits: south.
A note on the hook reads: "A Kertigen halo is a tool that can potentially store all of your non-consumable crafting tools. The one sold on the hook will hold up to five tools, but each potency crystal upgrade will add five more tool slots for a maximum of fifty. Infuser stones will give one-hundred-and-eighty days of being able to TURN the halo to a different tool."
A note on the statue reads: "The pinwheel instructions will make stackable light thrown pinwheels and have seven uses in them! The lootsack instructions have five uses in them! (OOC: The container made will have autoloot functionality.)"
A note on the worktable reads: "The large mortar has twice the normal holding capacity."
Red Suite, Strawberry Cell (09)
[Red Suite, Strawberry Cell]
This cozy enclave is enclosed by strawberry-hued walls. Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.
You also see a silver vanity with several things on it, a colorful salver with several things on it, a flame-hued tray with a couple of things on it, a sleek black display with several things on it and an open spellbook with several things on it.
Obvious exits: north.
A note on the display reads: "All of these items restore concentration. The skeleton key and the tursa chain are worn on the neck, the others are worn on the head."
A note on the spellbook reads: "These universal ritual foci will work for any spell book, with the appropriate feat, and all have custom INVOKE visual effects."
Red Suite, Vermilion Hall (10)
[Red Suite, Vermilion Hall]
Smooth vermilion-hued plaster walls delineate the spacious room devoted to exhibiting prizes. Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.
You also see a copper peg with several things on it, a pewter peg with several things on it, a bronze peg with several things on it, a covellite peg with several things on it, a razaksel peg with several things on it, a rencate peg with several things on it and a tin peg with a couple of things on it.
Obvious exits: north, east, south, west.
A note on the peg reads: "The dreamweave and demonsbane leather gear have electric flare, the forgeheart iron has fire, the damite has frost, and the windsteel has glitter."
A note on the peg reads: "The frozen-bone gear has frost flare, the forgeheart iron has fire, the damite has frost, the demonsbane leather has electric, and the windsteel has glitter."
A note on the peg reads: "The dreamweave and demonsbane leather item have electric flare, the forgeheart iron has fire, frozen-bone has frost, and the windsteel has glitter."
A note on the peg reads: "The forgeheart iron item has fire flare, the damite has frost, the demonsbane leather has electric, and the windsteel has glitter."
A note on the peg reads: "The dreamweave and demonsbane leather item have electric flare, the forgeheart iron has fire, the damite and frozen-bone have frost, and the windsteel has glitter."
A note on the peg reads: "The demonsbane leather item has electric flare, the forgeheart iron has fire, the damite and frozen-bone have frost, and the windsteel has glitter."
A note on the peg reads: "Both of these shields are imbued with frost flare."
Red Suite, Currant Vault (11)
[Red Suite, Currant Vault]
Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes. Nestled within a snug alcove, the intimate space is enveloped by brilliant currant-toned plastered walls.
You also see some colorful wire strings with several things on it, a graceful gold-flecked stand with a couple of things on it, a sculpted gold shelf with several things on it, a shimmering gold case with several things on it, a small shoe rack with some demonsbane leather boots with supple black soles on it, a deobar wall of parry sticks with several things on it and a study deobar box.
Obvious exits: south.
A note on the strings reads: "These Energy Bow weapons will use the wielder's concentration, fatigue, mana, or spirit to create ammunition. They will not work for dual loading. White gold uses Spirit, rose gold uses Fatigue, blue gold uses Mana, and purple gold uses Concentration."
A note on the stand reads: "The feathers will upgrade the ammo created by energy bows and crossbows. The copper-tipped feather will upgrade energy crossbow bolts to be Tier Four. The bronze-tipped feather will upgrade energy bow arrows to be Tier Four."
A note on the shelf reads: "The different oils will change an eligible bow or crossbow weapon into an energy bow that takes its user's energy to create the weapon's Tier Two ammo. White uses Spirit, purple uses Concentration, black uses Fatigue, and red uses Mana."
A note on the case reads: "The ribbons will change the type of energy used to create an energy bow or energy crossbow's ammo. White uses Spirit, purple uses Concentration, black uses Fatigue, and red uses Mana."
A note on the rack reads: "The demonsbane leather boots can help you recover your balance, if invoked, and come with 20 charges. Additional charges can be added with infuser stones."
A note on the box reads: "Parry sticks to help deflect blows when your sword is not in hand. These two possess the atmospheric traits of their respective materials."
Red Suite, Wine Cell (12)
[Red Suite, Wine Cell]
This cozy enclave is enclosed by wine-hued walls. Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.
You also see an ironrot side table with a few things on it, a fancy sandstone display with a Musparan silk belt sash with a silversteel assassin's blade hanging from it on it, some lifesculpted branches with several things on it, a red-striped blue table with several things on it, a jagged ice-white display with a lifesculpted icethorn staff encased in a frosted layer of silvery blue kadepa on it, a green-black bow rack with a couple of things on it and an open weapon trunk with several things on it.
Obvious exits: north.
A note on the branches reads: "The lifesculpted weapons all have a nature flare and can be used for showy displays. The pike and bastard sword are both weapons and food wands, each featuring custom themed beverages. The pike favors alcohol while the swappable bastard sword prefers coffee."
A note on the trunk reads: "Stab your enemies in fashion! These items all change color in some way, and have grade three flare."
Red Suite, Cerise Hall (13)
[Red Suite, Cerise Hall]
Smooth cerise-hued plaster walls delineate the spacious room devoted to exhibiting prizes. Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.
You also see a lock-shaped worktable with several things on it, a simple ceramic platter with a coruscant crystal-bone octahedron edged in gold on it, an enormous ceramic brain with a dusty ihean mysanda secured to a crude leather strap on it, an ornate jewelry counter with several things on it and a rose gold tray with a couple of things on it.
Obvious exits: north, east, south, west.
A note on the brain reads: "The ihean mysanda will store a specific skill's field experience for later use. You can TURN the mysanda to change the skill it's attuned to. However, once you RUB or HUG it to add field experience, it will lock to that specific skill and can't be changed afterwards. STUDY the ihean mysanda for more information."
A note on the counter reads: "The special rings on the jewelry counter will make a stat better by two. You can only wear one ring on your own hands, but can wear up to five more with a hand of glory. Even with your own hands and a hand of glory, you can't wear more than two of the same type."
A note on the tray reads: "The bangle will increase your First Aid knowledge by 100 ranks for a 30-minute duration on a 60-minute cooldown. The wristcuff does the same for Outdoorsmanship. Both come with 100 uses and can be recharged with infuser stones."
Red Suite, Crimson Vault (14)
[Red Suite, Crimson Vault]
Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes. Nestled within a snug alcove, the intimate space is enveloped by crimson-toned plastered walls.
You also see a round saucer with a few things on it, an bow-shaped case with a few things on it, a crossbow-shaped display with a few things on it, a polished satinwood showcase with several things on it, a tyrium weapon rack with several things on it, a sturdy oak tripod with several things on it, a pristine marble altar with a hefty war hammer covered in thirteen diamond-sectioned spikes on it and a dusty barrel with a grey envelope on it.
Obvious exits: south.
A note on the saucer reads: "This blunt unbreakable ammo packs an elemental punch and comes in a stack of five. The acenite ammunition inflicts cold damage, the iron inflicts fire, and the rencate inflicts electric."
A note on the case reads: "This blunt unbreakable ammo packs an elemental punch and comes in a stack of five. The acenite ammunition inflicts cold damage, the iron inflicts fire, and the rencate inflicts electric."
A note on the display reads: "This blunt unbreakable ammo packs an elemental punch and comes in a stack of five. The acenite ammunition inflicts cold damage, the iron inflicts fire, and the rencate inflicts electric."
A note on the rack reads: "The staff has a radiant flare, the nightstick and mace have an electric flare, the mallet has a nature flare, and the longsword has a frost flare."
A note on the tripod reads: "The swappable bar mace has an electric flare enchantment, the swappable splitting maul and the staff have fire, the fork has razor, and the shotel and war hammer have frost."
A note on the altar reads: "The war hammer on the altar has an electric weapon flare and can temporarily change a person's appearance to something more godly when waved at with the hammer."
A note on the barrel reads: "The powder in these envelopes might not be what you want, but if you're looking for hidden people, then again, it might."
Red Suite, Ruby Cell (15)
[Red Suite, Ruby Cell]
This cozy enclave is enclosed by ruby-hued walls. Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.
You also see a sculpted golden crest with a couple of things on it, a polished glitvire dresser with several things on it, a pristine glass case with several things on it, a shiny glass counter with several things on it, a smooth satinwood desk with several things on it, a plush velvet bench with several things on it, a stylized eye sculpture with several things on it and a glossy diamondwood vanity with several things on it.
Obvious exits: north.
A note on the crest reads: "The mirrors on the sculpted golden crest will change the appearance of a S'Kra Mur's crest. Please LOOK at the mirror of your choice to see more detail."
A note on the case reads: "The mirrors on the glass case will change the length of your hair. Please LOOK at the mirror of your choice to see more detail."
A note on the bench reads: "The mirrors on the velvet bench will change the color of your eyes. Please LOOK at the mirror of your choice to see more detail."
A note on the vanity reads: "Mirrors on the vanity will change your height and figure! Please choose carefully!"
Red Suite, Cinnabar Hall (16)
[Red Suite, Cinnabar Hall]
Smooth cinnabar-hued plaster walls delineate the spacious room devoted to exhibiting prizes. Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.
You also see an inkdrop agate-inlaid hutch with a crooked shelf on it, a stained shelf with several things on it, a warped shelf with several things on it, a scratched shelf with a couple of things on it, a redwood wand display with a pentagonal bloodsteel pipe with silver bleeding across its geometric planes on it and a silverwood wand stand with several things on it.
Obvious exits: north, east, south, west.
On the crooked shelf (which is on an inkdrop agate-inlaid hutch)
A note on the shelf reads: "The oak inkpot contains an "Eagle's Cry" runic tattoo, the white contains "Fists of Faenella", the soot-covered contains "Hand of Tenemlor", the orange contains "Ignite", the grey contains "Iron Constitution", the silver contains "Starry Waters", the bright silver contains "Visage", the obsidian contains "Ward Break", and the icy-blue contains "Will of Winter." WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!"
A note on the shelf reads: "The muddy inkpot contains a "Curse of the Wilds" runic tattoo, the engraved contains "Demrris' Resolve", the white contains "Righteous Wrath", the orange-striped contains "Senses of the Tiger", the owl contains "Tailwind", the pale contains "Tranquility", the blown-glass contains "Turmar Illumination", and the glass contains "Wisdom of the Pack." WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!"
A note on the shelf reads: "The spherical inkpot contains an "Aesandry Darlaeth" runic tatto, the veined contains "Blur", the ghostly-white contains "Chill Spirit", the swirled contains "Fluoresce", the black contains "Shadows", the sharp-edged contains "Shear", the silvery-blue contains "Substratum", and the yellow-banded contains "Swarm." WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!"
A note on the shelf reads: "The rippled inkpot contains a "Resonance" runic tattoo and the golden contains "Unleash." WARNING: Some of these inkpots looks very similar so shop with care as no refunds will be offered!"
A note on the stand reads: ""The starshine sphere casts "Turmar Illumination", the viper wand casts "Drums of the Snake", the gearwork hands cast "Platinum Hands of Kertigen", the tuning casts "Resonance", the spindle casts "Ward Break", the wand in the white pouch casts "Righteous Wrath", and the gargoyle's head casts "Rage of the Clans"."
Red Suite, Raspberry Vault (17)
[Red Suite, Raspberry Vault]
Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes. Nestled within a snug alcove, the intimate space is enveloped by raspberry-toned plastered walls.
You also see a spun glitter pillow with a couple of things on it, an ink-drenched work table with a couple of things on it, a copper display with a couple of things on it, a silverwood salver with a couple of things on it, a copper-inlaid desk with a couple of things on it and a seaglass otter sculpture with a wiirwood otter holt strewn with bits of phosphorescent bloodfire shells on it.
Obvious exits: south.
A note on the display reads: "These items will allow you to understand all languages for 30 minutes once every 48 hours. One potency crystal can be used to extend the duration by 30 minutes, up to a total of 120 minutes. Once the maximum duration is reached, additional crystals can be used to reduce the permanent cooldown in 12 hour increments down to a minimum of 60 minutes. Infuser stones can be used to remove the current cooldown but will not lower it for the next usage."
A note on the salver reads: "These items allow a person to understand all language for 60 minutes on a 60 minute cooldown. These values can be upgraded with potency crystals and infuser stones using the same method as described on the copper display."
A note on the desk reads: "This extraordinarily magical item will raise a user from death under the right conditions. STUDYing the items on the displays will help explain what they do. (OOC: The device uses a favor to invoke and will resurrect you if you die while under its effect. Spell scrolls will not be lost with this type of resurrection. Resurrection will use up a charge, but the devices can be recharged with infuser stones.)"
A note on the sculpture reads: "The holt is home to a bright-eyed sea otter. Please do not scare the adorable creature. Reminder: While otters are pets, they will not follow you around, so please mind them carefully."
Red Suite, Poppy-red Cell (18)
[Red Suite, Poppy-red Cell]
This cozy enclave is enclosed by poppy-red walls. Mounted on sconces, several glass globes emit soft illumination, spotlighting the prizes arranged throughout the room for inspection.
You also see a gold shoe rack with a gold-wrapped shoebox on it, a witchy black table with several things on it, a phantom-grey trunk with several things on it, a vardite pedestal with several things on it, a ribbon-stripe furniture display with several things on it and a miniature cauldron with a quintet of miniature hexwood brooms dangling coisyn jade bottle charms on it.
Obvious exits: north.
A note on the rack reads: "I found an old set of boxes full of boots in a storehouse. I'm told these boxes have the possibility of some never before seen types of wings, colors, and skins."
A note on the pedestal reads: "There is strong magic on the items on this pedestal. If someone rubs the item while wearing it, others will see strange and interesting things surrounding you."
A note on the cauldron reads: "These brooms will float around your person, as no brooms have floated before."
Red Suite, Merlot Hall (19)
[Red Suite, Merlot Hall]
Smooth merlot-hued plaster walls delineate the spacious room devoted to exhibiting prizes. Overhead, glass globes suspended from the ceiling provide plenty of light for inspection of the items.
You also see a silverwood letter box, a polished mahogany bookstand with several things on it, a low diamondwood altar with a few things on it, a lion-shaped display with a few things on it, a miniature quartz temple with a small portable almsbox of pure white spiritwood on it, a wolf-paw table with a few things on it, a silverwood music stand with a few things on it, a flamethorn ring case with several things on it and a black contract binder with several things on it.
Obvious exits: west.
A note on the bookstand reads: "The different treatises will customize the appearance of the Banner of Truce spell. Please STUDY them for more detail."
A note on the altar reads: "The mongoose icon ia Paladin holy icon dedicated to Rutilor, the triquetra icon is dedicated to Eu, and the spider icon is dedicated to Harawep."
A note on the case reads: "Sigilated rings can only be attuned and used by Warrior Mages. There is one ring for each element type: scarlet for fire, violet for aether, ashen for air, ivory for electricity, umber for earth, and azure for water."
A note on the binder reads: "Need to hire a fleet of minions? Try these contracts, but only if you're a suitably non-magical and shadowy type of person."
Cherry Vault (Necromancer Only)
To reach this room:
From the Cinnabar Hall, 'go curtain'.
[Red Suite, Cherry Vault]
Suspended high above, a gleaming glass globe radiates ample light, casting a luminous glow upon the array of prizes. Nestled within a snug alcove, the intimate space is enveloped by cherry-toned plastered walls.
You also see a large terrarium, a blighted gold display with a black silk pouch dangling a vial-shaped charm on it, a wooden table with a gleaming viper ring with dark ruby chips for eyes on it, a small blood-red platform with a wispy faeweave bandage on it, a green ring tray with a matte green serpent ring of polished muracite on it, a clothing rack with several things on it and a low shelf with several things on it.
Obvious exits: south.
A note on the terrarium reads: "The miniature arthropods can be invoked to allow a Necromancer to customize their Call from Within spell. Please STUDY each to discover the details."
A note on the display reads: "This pouch contains a refillable salt vial that will bond to the first person to use it. Please stock up on edible salt or dracon crystals for best results."
A low shelf reads: "A more decorative way to access storage for those items that need it."
Blue Suite
Blue Suite, Royal-Blue Hall (20)
[Blue Suite, Royal-Blue Hall]
Plain plastered walls have been painted a deep royal-blue hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see a blue-tiled entrance.
Obvious exits: east, southeast.
Blue Suite, Aqua Boutique (21)
[Blue Suite, Aqua Boutique]
Soft aqua walls rise beneath a crisp white ceiling, their smooth plaster broken only by narrow panels of pale molding that frame lengths of richly textured sapphire silk. Delicate silver filigree traces the borders of each panel, while layered ribbons of satin and velvet in shades of cerulean, cobalt, and deep indigo.
You also see a black velvet box with several things on it, a rosewood trunk with several things on it, some delicate loveglass hooks with several things on it, a ribbon-stripe side table with several things on it, a gilded veil display with a few things on it, a silk-lined salver with several things on it, a crushed velvet case with a couple of things on it, an expansive clothing rack with several things on it, a polished walnut armoire with several things on it and an icethorn crate with several things on it.
Obvious exits: west.
A note on the box reads: "The wedding jewelry on the box will permanently bond to the first wearer, is quite interactive, and has a socket to hold the gem of our choice. They will also allow a person to use their bonded spouse's surname or in conjunction with their own surname."
A note on the salver reads: "This wedding jewelry will permanently bond to the first wearer and are quite interactive. They will also allow a person to use their bounded spouse's surname or in conjunction with their own surname."
A note on the case reads: "These ring boxes each contain a pair of wedding rings, like those on the silk-lined salver that bond to the first wearer, plus a matching engagement ring with a special POINT option to slide the ring on your beloved's finger."
A note on the crate reads: "The fancy pieces of the chromatic outfit on this trunk come loaded with five custom shades of white."
Blue Suite, Ocean-Blue Hall (22)
[Blue Suite, Ocean-Blue Hall]
Plain plastered walls have been painted a pale ocean-blue hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see Professional Wanderer Elleapoor, a decorative pedestal made of carefully arranged yardsticks with a spacious sewing kit on it, an ink-stained gold tray with a fragile glass spell-tome with gilt-gold corners on it, a slightly gnawed table with a bone-shaped treat on it and a shredded scratching post with a catnip snack on it.
Obvious exits: southeast, west, northwest.
A note on the pedestal reads: "The sewing kit will expand the capabilities of the "hold anything" containers by increments of five, up to a final capacity of 20. If your container already holds more than 20, the kit will not help you."
A note on the tray reads: "These treats will upgrade an inkbound whelpling. Only purchasable if you have an eligible whelpling in your hands. If you purchase this item, it will only work for you. You cannot sell/trade to others!"
A note on the table reads: "These treats will upgrade a puppy. Only purchaseable if you have an eligible puppy in your hands. If you purchase this item, it will only work for you. You cannot sell/trade to others!"
A note on the post reads: "These catnip snacks will upgrade a kitten. Only purchaseable if you have an eligible kitten in your hands. If you purchase this item, it will only work for you. You cannot sell/trade to others!"
Blue Suite, Indigo Chamber (23)
[Blue Suite, Indigo Chamber]
The spacious room has deep indigo-hued walls accented with a white wooden chair rail running across the plaster at waist-height. The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.
You also see a draconic mannequin studded with shimmering dragon fire opals with several things on it, a crystal stand with a luminescent starshine signet ring of a rampant dragon on it, an ornate alabaster pedestal with several things on it, a sculpted agonite counter with a dusky dreamweave backpack clasped with a shimmering dragon fire opal on it, a dark diacan stand with a tiny star-spangled abyss contained within a sigil-inscribed indurium cage on it, a mirrored stand with a T'Kashi mirror flail on it and a tall weapon rack with a massive icesteel-edged greatsword with an intricately engraved crossguard on it.
Obvious exits: east.
A note on the stand reads: "The signet ring will create a combat enclave that spawns flexing white marble gargoyles upon activation for six hours. This personal hunting area can only be accessed by the user and can be used once per day. A single infuser stone will add one-hundred-and-eighty days of usage for the ring."
A note on the counter reads: "Look at the stuff on the mannequin. Really focus on it. All that stuff is in the backpack. Really. I don't know how it doesn't just burn right through the backpack, either. It must be magic!"
A note on the rack reads: "The icesteel-edged greatsword has a frost flare enchantment."
Blue Suite, Turquoise Hall (24)
[Blue Suite, Turquoise Hall]
Plain plastered walls have been painted a bright turquoise hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see a tall sungold bookshelf with an encyclopedic almanac carefully bound with a shadowleaf cover on it, a smooth ivory bookstand with a couple of things on it, a gilded side table with a couple of things on it, a filigreed nightstand with a couple of things on it, a narrow bookcase with a couple of things on it and a tall worktable with a couple of things on it.
Obvious exits: east, southeast, northwest.
A note on the worktable reads: "The books on this bookstand teach ARMOR skills when studied, but not guild skills."
Blue Suite, Cobalt Chamber (25)
[Blue Suite, Cobalt Chamber]
The spacious room has rich cobalt-hued walls accented with a white wooden chair rail running across the plaster at waist-height. The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.
You also see a tiny model-sized bridge with a pristine stability contract on it, a clear glass dollhouse with a mirrored cube on it, a wicker herb basket with a small serpent totem on it, an ornate silver tray with a couple of things on it, an ornate golden salver with a simple guide contract printed on crisp parchment on it, an oversized canvas map with several things on it, a golden treasure chest with a platinum treasure hunter's badge on it and an oversized granite brain with a platinum brain boost token on it.
Obvious exits: west.
A note on the dollhouse reads: "The mirrored cube will help you appear like an innocent bystander for five uses. (OOC: It will remove a person's Breaking & Entering cooldown.)"
A note on the tray reads: "The Rundmolen lease unlocks access to the family vault and includes thirty days of rent. The urchin contract authorizes thirty-days worth of URCHIN RUNNERS. Please understand the difference in runners and guides before making a purchase."
A note on the salver reads: "The guide contract authorizes the redeemer to sixty-uses of the URCHIN GUIDES with no expiration date. Please understand the difference in runners and guides before making a purchase."
A note on the chest reads: "The treasure hunter's badge will grant a F2P player a Treasure Boost which will last for 90 days. WARNING: Subscribers can REDEEM this, but it won't do anything for them."
A note on the brain reads: "The brain boost token will grant a F2P player the Brain Boost which will last for 90 days. WARNING: Subscribers can REDEEM this, but it won't do anything for them."
Blue Suite, Periwinkle Hall (26)
[Blue Suite, Periwinkle Hall]
Plain plastered walls have been painted a cheery periwinkle hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see a small drawer with a couple of things on it, an animite plinth with a tiny iridescent weevil on it, a large drawer with a couple of things on it and a gleaming sideboard with a few things on it.
Obvious exits: southeast, west, northwest.
A note on the drawer reads: "The vials of acid and poison can be thrown. The nets provide a single-use attempt to web your opponent. The canvas nets are light thrown and the burlap nets are heavy thrown!"
A note on the plinth reads: "The weevil will wipe all spell knowledge for non-scroll, non-quest spells, and feats. Beware, scroll-only spells that are permanently learned, like Adaptive Curing or Beckon the Naga, will also be lost."
A note on the drawer reads: "The thigh pouch is a stacker container and pre-filled with fifty vials of acid, while the thigh case is a stacker container and pre-filled with fifty vials of poison. The vials of acid and poison can be thrown. The canvas bag is a stacker for 50 lightly woven canvas nets and the burlap sack is a stacker for 50 heavily woven burlap nets. They each come fully loaded with a set of 50 nets already included!"
A note on the sideboard reads: "The warcat and the leviathan can be skinned and repaired an unlimited number of times per day. The rucksack can be locked and unlocked an unlimited number of times per day."
Blue Suite, Cyan Chamber (27)
[Blue Suite, Cyan Chamber]
The spacious room has vibrant cyan-hued walls accented with a white wooden chair rail running across the plaster at waist-height. The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.
You also see Novice Binder Isandral, a bespectacled instructor, a gold-scribed sign and a cursed tree with a grinning hollow.
Obvious exits: east, south.
Cursed Tree
A cursed tree reads:
"The magic within this tree will empower your ritual foci for 1000 chronocoins. [OOC: The focus will receive a 5 seconds Roundtime reduction per empowerment. 10 seconds is the lowest Roundtime that a ritual foci can be empowered down to.]"
Note: To use the tree, PUT your focus in it.
Bespectacled Instructor
A gold-scribed sign reads:
"Ask the instructor about TEACHing or ORDER a number from him."
"Aye, I can teach you further in the ways of magic," the bespectacled instructor says to you, looking uncharacteristically serious for one clothed in rags. "But be warned, this is not for the faint of heart. It is difficult to unlearn what one has already learned, so you must be serious before you ask." Staring at you appraisingly, he continues, "I can teach you to appear thus when preparing your spell patterns:"
1) [alternate] You sweep a hand through the air while preparing the Summon Death Monkey spell, a scattering of petal-like motes spilling from your gesture to spiral briefly before dissipating on an unseen current.
2) [alternate] As you begin to prepare the Summon Death Monkey spell, a tiny golden sphere of light coalesces in front of you, only to be momentarily eclipsed by a mote of silver before they both wink out of existence.
3) [alternate] A flowing stream of faint illusory script unspools along your forearm as you whisper the Summon Death Monkey spell, peeling away in a thin ribbon that spirals upwards and fades from sight.
4) [silent] You trace a slow arc through the air as you prepare the Summon Death Monkey spell, leaving behind a tiny spectral serpent made of black mist that coils sinuously around your wrist before thinning into nothingness.
5) [alternate] You whistle softly to prepare the Summon Death Monkey spell, exhaling illusory musical notes that gather into a tiny ephemeral phoenix that launches upward to fade away.
6) [silent] You make a slight scooping gesture as you prepare the Summon Death Monkey spell before opening your fingers to release a fine cascade of sand-colored motes that flicker and vanish before they hit the ground.
[To learn a new preparation message, ORDER # FROM instructor.]
Adding a flare costs 500 chronocoins. Removing a flare costs 150.
Blue Suite, Powder-Blue Alcove (28)
[Blue Suite, Powder-Blue Alcove]
A large gaethzen sphere hangs from the heavy timber beams of the ceiling, illuminating the prizes arrayed around the room. The smooth plastered walls are painted a powder-blue color matching the color of a robin's egg.
You also see a mage-shaped sign edged with gold stars, a tall elderly mage and a shop attendant.
Obvious exits: north.
A mage-shaped sign reads:
Ask the mage about TEACHing or ORDER a number from him.
Shop Attendant
A shop attendant is able to assist you with altering your tie items. To interact with a shop attendant, you must first hold a tie item in your right hand. You may then:
WHISPER ATTENDANT REMOVE ITEM PACK removes the "pack" option from a tie item for 10 chronocoins.
WHISPER ATTENDANT ADD ITEM adds item in your left hand to the list of what the tie item in your right hand holds (up to 20 different items) for 40 chronocoins.
To see what items your tie item might currently hold, you should STUDY it!
Tall Elderly Mage
A mage-shaped sign reads:
Ask the mage about TEACHing or ORDER a number from him.
"Aye, I can teach you further in the ways of magic," the elderly mage says to you, looking uncharacteristically serious for one clothed in rags. "But be warned, this is not for the faint of heart. It is difficult to unlearn what one has already learned, so you must be serious before you ask." Staring at you appraisingly, he continues, "I can teach you to appear thus when preparing your spell patterns:"
1) [alternate] You whistle an intricate sequence of notes as you prepare the Summon Death Monkey spell.
2) [alternate] A radiant glow wreathes your hands as you weave lines of light into the complicated pattern of the Summon Death Monkey spell.
3) [alternate] A strong wind swirls around you as you prepare the Summon Death Monkey spell.
4) [alternate] Glowing geometric patterns arc between your upturned palms as you prepare the Summon Death Monkey spell.
5) [alternate] Light withdraws from around you as you speak arcane words for the Summon Death Monkey spell.
6) [alternate] Calmly reaching out with one hand, a silvery-blue beam of light descends from the sky to fill your upturned palm with radiance as you prepare the Summon Death Monkey spell.
7) [alternate] In one fluid motion, you bring your palms close together and a fiery crimson mist begins to burn within them as you prepare the Summon Death Monkey spell.
8) [alternate] You start frantically flailing your hands and shouting nonsensical phrases as you prepare the Summon Death Monkey spell.
9) [silent] Shadow and light collide wildly around you as you prepare the Summon Death Monkey spell.
10) [silent] You gaze skyward and trace the planetary alignments in the air as you prepare the Summon Death Monkey spell.
11) [silent] You spin about wildly, whirling around with a feral grace as you prepare the Summon Death Monkey spell.
12) [alternate] Throwing your head back, you release a savage roar and growl words for the Summon Death Monkey spell.
13) [alternate] You gaze at your hands, touching your thumb to each opposing digit, whilst preparing the Summon Death Monkey spell.
14) [alternate] Accompanied with a flash of light, you clap your hands sharply together in preparation of the Summon Death Monkey spell.
15) [silent] Droplets of water coalesce around your fingertips as your arms undulate like gracefully flowing river currents to form the pattern of the Summon Death Monkey spell.
16) [silent] Turning your head slightly and gazing directly ahead with a calculating stare, tiny sparks of crystalline light flash around your eyes as you prepare the Summon Death Monkey spell.
17) [silent] Inhaling deeply, you adopt a cyclical rhythm in your breaths to reflect the ebb and flow of the natural world and steel yourself to prepare the Summon Death Monkey spell.
18) [alternate] You clasp your silvery-white flame shrouded hands together prayerfully and release a zealous battle cry as you prepare the Summon Death Monkey spell.
19) [silent] Focusing intently, you slice seven straight lines through the air as you invoke the Summon Death Monkey spell.
20) [silent] You exhale softly, your breath flowing into a shimmering cloud of iridescent air that coalesces to form the pattern of the Summon Death Monkey spell.
21) [silent] You inhale sharply, invoking the Summon Death Monkey spell as transparent waves of building energy distort the color of your surroundings for a moment.
[To learn a new preparation message, ORDER # FROM mage.]
Note: Cost is 2500 chronocoins.
Blue Suite, Hyacinth Hall (29)
[Blue Suite, Hyacinth Hall]
Plain plastered walls have been painted a cheerful hyacinth hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see a wing-shaped tray with several things on it, a complex metal tower with a clockwork windsteel ring featuring miniature articulated wings on it, a cherrywood umbrella stand with a few things on it, a large furniture display with several things on it and a tall silver stand with a bogbirch-handled broom with leather-wrapped grips trimmed in rabbit fur on it.
Obvious exits: east, southeast, northwest.
A note on the tray reads: "The feathers will summon different types of flying bird mounts. The rings will summon different types of flying cloud mounts."
[Blue Suite, Gentian Chamber]
The spacious room has pastel gentian-hued walls accented with a white wooden chair rail running across the plaster at waist-height. The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.
You also see a potion-stained platter with a couple of things on it, a kertig repair stand with a tiny kertig raven with smoky dwalgim eyes on it, a gear-etched copper tray with a wide forgeheart iron band deeply etched with stylized blacksmithing tools on it, a cracked table with a large crate on it, an overturned bucket with a woven bag on it and a wooden counter with several things on it.
Obvious exits: west.
A note on the platter reads: "The instructions on the platter have ten uses each. The shining clubmoss liniment will heal all scars and the marsh woundwort curative will heal all wounds."
A note on the table reads: "Seamstress Zasele says this chest of metal is so heavy, it needs to be over here by itself. She also mentioned the metal it might contain is generally worth more, so the price must rise."
A note on the counter reads: "These containers were assembled by Seamstress Zasele and associates. She did not disclose the contents, though they each contain a random assortment of gems, coins, and materials. Small chest will contain dyes, the backpack has bone stacks, the pouch is fabrics, the knapsack is leather and the canvas sack will contain some kind of stone. Choose carefully and good luck! No refunds or exchanges!"
Blue Suite, Blue-Green Hall (31)
[Blue Suite, Blue-Green Hall]
Plain plastered walls have been painted a soothing blue-green hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see an enormous mother-of-pearl shell with a coral Merelew gadget on it, a small tray with a copper Gnomish gadget on it, a mid-sized tray with a silver Gnomish gadget on it, a large tray with a golden Gnomish gadget on it, a fluted marble pedestal with a couple of things on it and a polished marble counter with a couple of things on it.
Obvious exits: west, northwest.
A note on the counter reads: "The stone pouch will stack up to fifty infuser stones and the crystal pouch will stack up to fifty potency crystals."
Blue Suite, Lapis Chamber (32)
[Blue Suite, Lapis Chamber]
The spacious room has brilliant lapis-hued walls accented with a white wooden chair rail running across the plaster at waist-height. The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.
You also see an inky black counter with a few things on it, a polished glass sundial with an iridescent inkpot-shaped dial etched with esoteric runes on it, a mirrored vanity with several things on it, a tiny stand with a darkened leather hip pouch branded with a rolled scroll on it and a small roll-top desk with several things on it.
Obvious exits: east.
A note on the counter reads: "The sketchbooks allow you to save the appearance of your tattoo and re-use it, similar to the way feature compacts function. The sketchbook only works with the cosmetic portion of tattoos and does not touch any magical aspects of a tattoo."
A note on the vanity reads: "The compacts and kits on this vanity will store mirrors, as well as allow you to store your current features for later use."
A note on the stand reads: "I've placed a single scroll within this pouch. It could be some great lost spell from ages past, or it could be Air Bubble. The only way to find out is to purchase it. No refunds, returns or exchanges allowed!"
A note on the desk reads: "These empty inkpots will allow you to remove and store a runic tattoo and assign it a new design. These inkpots can be TURNed to change their worn location. Adjustments can be made until the tattoo is reapplied then the location is set and cannot be changed once worn. Please remember that removing a tattoo will incur a cooldown on the inkpot, which can be reduced with the application of infuser stones. If you have a non-magical tattoo, you will need to remove it in order to see a magical design."
You've overheard others asking Elleapoor about a number of topics, including add, remove, food, drink, and Elleapoor. Additionally, the numbers ranging from 1 to 15 are sometimes heard.
500 chronocoins to add an existing food or drink to a food summoning wand, 50 to remove one.