Weapon:Hefty war hammer covered in thirteen diamond-sectioned spikes

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hefty war hammer covered in thirteen diamond-sectioned spikes
Look: Jagged forged spikes embedded into the face of the hammer resemble a meat tenderizer. The bright steel instrument, designed to puncture even plate armor, has been riveted to a zingana haft inlaid with anloral avatars.
Type: Medium Blunt
Range: melee
Puncture: somewhat fair (4/28)
Slice: low (3/28)
Impact: very severe (14/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: very well (10/17)
Balance: fairly (5/17)
Suitedness: well (9/17)
Construction: extremely resistant (15/18)
Metal: Yes
Weight: 60 stones
Appraised Cost: 3,125,000 Kronars2,500,000 Lirums <br />2,255,000 Dokoras <br />3,125 LTBpoints <br />3,125 Tickets <br />3,125 Scrips <br />
Properties:
  • This item is enchanted through the enchanting crafting system.
Enchantment: terrible (2/10) potency
central (10/10) complexity
abstract (2/11) precision
Lesser (2/4) grade
Bonus to proc chance
Flare: Electric damage (white)
Dimensions: 7 length x 2 width x 2 height
Sources: Source is Droughtman's Challenge 444/End loot, Droughtman's Challenge 441/End loot, Droughtman's Challenge 437/End loot

You sense a matrix formed using Elemental mana, commonly referred to as the Electric Weapon Flare enchantment.
The enchantment appears masterfully-crafted, has terrible potency, demonstrates central complexity, and is abstract. This enchantment is of Lesser grade, and was modified to bonus proc chance. The matrix appears to be appreciably thin and the lines are perfectly clear.


Verb Actions
CLENCH First Person: You clench your war hammer and peer to the heavens, beseeching the gods for their wisdom.
No messaging for second person.
Third Person: <Player> clenches <his/her> war hammer tightly and peers to the heavens with a hopeful look on <his/her> face
WAVE First Person: You wave your war hammer around in the air like a spirit-infused holy man, hoping to draw favorable attention from the gods.
No messaging for second person.
Third Person: <Player> waves <his/her> war hammer in the air like a spirit-infused holy man, hoping to draw favorable attention from the gods.
WAVE at target First Person: You wave your war hammer at <Player>, tracing holy symbols in the air around <him/her>!

Roundtime: 5 sec.

Second Person: <Player> traces holy symbols in the air around you with <his/her> war hammer!
Third person messaging needed.
WAVE (at self) First Person: You wave at yourself with your war hammer.

You are stunned!

No messaging for second person.
Third Person: <Player> waves at <himself/herself> with <his/her> war hammer.

When waved at a target, temporarily transforms their appearance. Some examples:

  • His face is framed by long, shaggy wool and a pair of sturdy, curled horns that look ideal for butting into things. A greyish-white tuft of hair sprouts from his chin.
  • His face is covered with soft black fur. Amber, cat-slitted eyes peer out warily over his broad muzzle. Glimpses of sharp, elongated teeth can be seen as his mouth opens and closes ever so slightly, causing his whiskers to twitch.
  • His face is a smooth, glossy grey. His bottle-nosed snout is full of tiny sharp teeth, and occasionally a fine mist of salt-tinged air sprays from a hole in the back of his head.
  • His head has been turned into that of a tabby cat, complete with slightly tufted ears and a set of delicate whiskers.
  • His face is surrounded by a massive, tawny mane of luxuriant hair. His noble features exude a sense of benevolence, although his slightly parted lips reveal a mouthful of potentially deadly teeth.


Those looking at affected characters will also visibly react to doing so.

Appears to start with 6 charges, which apparently replenish over time.