Category:Crafting tools: Difference between revisions

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{{RTOC}}
A category for tools used in the various forms of [[crafting]].{{Cat|Items}}
There are a variety of tools that can be used in [[crafting]], with most (but not all) disciplines using separate tools.

In addition, there are several tools used in related gathering processes, such as [[skinning]] and [[mining]].

==Traits==
===Condition===
This is how much wear and tear this tool has undergone. Once a tool's condition falls to "in good condition" (89% or below), a loss in effectiveness can occur. You can repair tools by giving them to the clerk inside a Society building, or using a [[Wire brush|wire brush]] and [[Crafting oil|oil]]. See "Repair" below for more detail.

[[Appraisal_skill#Condition|Condition]] is measured as a percentage range with the worst condition being 0-19% battered and practically destroyed and the best condition being 98-100% in pristine condition.

===Workmanship===
The workmanship of the tool is how close it is to the template cap, and how much of a bonus or penalty it provides when used to make other things. The quality of the materials, the workmanship of the tools used to make it, the skill of the maker, and the difficulty of the template all affect the final workmanship.

It should be noted that masterfully-crafted indicates that the tool is at the cap of the template for the material it is made of.

[[Crafting#Quality|Quality]] is measured on a scale from 1-practically worthless to 12-masterfully-crafted.

===Construction / Durability===
This trait (sometimes referred to as "Construction" and other times "Durability") represents the rate at which a tool degrades due to wear and tear.

The durability of the tool is dependent on the template, the quality of the workmanship, and the durability of the material it is made of.

[[Appraisal_skill#Construction|Construction]] is measured on a scale from 1-extremely weak and easily damaged to 18-practically invulnerable to damage.

===Speed===
This trait represents a percent chance that the tool will give a flat reduction in round time.

The amount a tool speeds things up is based on the template, the quality of the item, and a single material trait that differs for each template. For example, a forging hammer's speed is derived from the hardness of the material it is made from, whereas a set of tongs uses thermal resistance.

Speed is measured on a scale from 1-completely ineffective to 11-tremendously effective:

#completely ineffective
#tremendously ineffective
#extremely ineffective
#very ineffective
#not very effective
#sort of effective
#rather effective
#very effective
#exceptionally effective
#extremely effective
#tremendously effective
==Tool Speed Material Traits==
{| class="wikitable sortable"
|-
! Tool
! Material Trait
! Volumes(default)
! Volumes(instructions)
|-
| [[Shovel]]
| Hardness
| 8
| 6
|-
| [[Forging Hammer]]
| Hardness
| 12
| 10
|-
| [[Tongs]]
| Thermal resistance
| 10
| 8
|-
| [[Pickaxe]]
| Hardness
| 10
|-
| [[Pliers]]
| Physical Resistance
| 5
| 4
|-
| [[Carving knife]]
| Hardness and Lightness
| 2
|-
| [[Drawknife]]
| Hardness
| 5
|-
| [[Chisels]]
| Hardness
| 8
|-
| [[rifflers]]
| Hardness
| 8
|-
| [[Rasp]]
| Hardness
| 8
|-
| [[Tinker's tools]]
| Hardness and Lightness
| 4
|-
| [[Wood shaper]]
| Hardness and Lightness
| 4
|-
| [[woodcutting saw]]
| Physical Resistance
| 8
|-
| [[Bone saw]]
| Physical Resistance
| 8
|-
| [[Knitting Needles]]
| Hardness and Lightness
| 4
|-
| [[Sewing Needles]]
| Hardness and Lightness
| 3
|-
| [[Yardstick]]
| Softness and Lightness
| 6
|-
| [[Hide scraper]]
| Hardness and Lightness
| 3
|-
| [[Awl]]
| Hardness
| 4
|-
| [[Scissors]]
| Hardness
| 4
|-
| [[mixing stick]]
| Thermal resistance
| 6
| 5
|-
| [[Pestle]]
| Hardness
| 1
|-
| [[Sieve]]
| Hardness and Lightness
| 3
|-
| [[Stirring Rod]]
| Density
| 4(large rock)
|-
| [[Slickstone]]
| Softness
| 4(large rock)
|}

==Tool Speed Trait Breakpoints==
{| class="wikitable"
|-
! Material Trait
! Exceptionally Effective
! Extremely Effective
! Tremendously Effective
|-
| Hardness
| 85-90
| 91-95
| 96+
|-
| Physical Resistance
| 85-90
| 91-95
| 96+
|-
| Thermal Resistance
| 85-90
| 91-95
| 96+
|}
==Tool Material Density==
{| class="wikitable"
| Density(metal)
| Tools requiring low density(lightness) must be made with an ingot with a density between 3.0 and ~3.7 to achieve max speed for a given material trait above.
|-
| Density(stone)
| For stone, 5 density is considered maximally low for calculating speed, while 2.5(pumice) density is too low.
|}

==Storage==
There are a few convenient ways to store crafting tools:
# Society buildings can hold up to 10 tools behind the clerk's desk, just read the various signs.
# Rebecho has sold tool belts in his [[Ties for Things]] shop that can be used to conveniently {{com|tie}} tools to.
# Unregistered player-crafted tools can be deeded and stored in a [[Item:Deed register|deed register]].
# A [[Item:gleaming Kertigen halo of starlight-white uthamar|Kertigen halo]] is a microtransaction crafting tool stacker that can be used to store tools without taking up inventory space and swap between them as needed.

==Repair==
To repair a metal tool you need a [[wire brush]] and some [[crafting oil]], both purchasable from the Forging Societies. First {{com|rub}}, {{com|scrape}} or {{com|clean}} the item with your brush, and then {{com|pour}} oil on it. When a tool drops to "good condition" or worse, there is a notable penalty in their crafting.

Metal tools use the standard [[Appraisal_skill#Condition|equipment condition]] values.

==List of Tools==
===Cosmetic===
These tools alter the appearance of crafted items.
* [[Cleaning cloth]]: changes the appearance ("tap") of crafted items
* [[Dye tub]]: applies dye to crafted items
* [[Maker mark]]: adds the maker's identifying mark to the look of crafted items

===Gathering===
These tools are use for collecting materials used in crafting processes.
====Lumberjacking====
* [[Axe]] or [[:Weapon:Greataxe (crafted)|greataxe]]: cuts trees (any weapon that is an "axe" or "greataxe" will work)
* [[Hatchet]]s: Weapons with the noun "hatchet" will also work to fell trees. This includes the crafted [[:Weapon:Hatchet (crafted)|hatchet]].

====Mining====
* [[Pickaxe]]: mines ore/stone
* [[Shovel]]: mines ore/stone

====Skinning====
* [[Skinning knife]] or [[Belt knife]]: collects skins/bones/parts from beasts

===Alchemy===
====Remedies====
* [[Mortar]] and [[Pestle]]: crushes herbs
* [[Mixing stick]] and [[Bowl]]/[[Jar]]/[[Cauldron]]: combines remedies
* [[Sieve]]: screens remedies
* [[Wayerd pyramid]] or [[Herb press]]: dries herbs

===Enchanting===
The tools across all Enchanting disciplines are the same:
* [[Augmentation Loop]]: helps to correct errors during scribing
* [[Brazier]]: stores sigils and works like a Forger's [[Anvil]]
* [[Burin]]: for scribing sigils
* [[Fount]]: a focus for the mana stream manipulation
* [[Imbuement rod]]: an optional tool that replaces directly casting the [[Imbue]] spell for characters with no or low magic skills

===Engineering===
====Carving====
* [[Bleaching solution]]: cleans bones
* [[Chisels]]: carves stone
* [[Rasp]]: files bone/stone
* [[Rifflers]]: scrape bone/stone
* [[Surface polish]]: restores color to bone/stone
* [[Bone saw]]: cuts bone

====Shaping====
* [[Carving knife]]: carves lumber
* [[Clamps]]: hold lumber for carving
* [[Drawknife]]: cuts bark from wood to create lumber
* [[Wood glue]]: attaches flights to arrow shafts
* [[Rasp]]: files down lumber
* [[Sandpaper]]: smooths imperfections in wood
* [[Scissors]]: cut lumber stacks
* [[Wood stain]]: darkens lumber
* [[Wood shaper]]: shapes lumber
* [[Woodcutting saw]] or [[Table saw]]: cuts down wood to create lumber

====Tinkering====
* [[Bow string]]
* [[Carving knife]]
* [[Clamps]]
* [[Drawknife]]
* [[Mechanism]]
* [[Pliers]]
* [[Sandpaper]]
* [[Tinker's tools]]
* [[Wood shaper]]
* [[Wood stain]]

===Forging===
There are a number of common tools used in more than one Forging discipline:
* [[Anvil]]: is a surface for pounding metal
* [[Bellows]]: fan the forge fires
* [[Forge]]: tempers metal to improve durability
* [[Forging hammer]]: shapes metal on an anvil
* [[Crafting oil]]: cleans and protects metal, the finishing step in a Forging process
* [[Grindstone]]: sharpens blades and grinds down metal
* [[Slack tub]]: quenches metal
* [[Shovel]]: adds fuel to the forge fires
* [[Tongs]]: hold metal while shaping on the anvil
* [[Wire brush]]: removes burs and repairs metal items

====Armorsmithing====
* [[Leather strips]]: reinforce armor
* [[Pliers]]: combine metal armor with backing/padding

====Blacksmithing====
* [[Aerated salts]]: clean the crucible
* [[Borax flux]]: removes impurities from metal
* [[Crucible]]: holds molten metal when reclaiming, refining, and smelting
* [[Ingot cutter]]: cuts metal ingots to size
* [[Stirring rod]]: stirs the crucible

===Outfitting===
====Tailoring====
* [[Awl]]: punches holes in leather
* [[Distaff]] or [[Spinning wheel]]: spins fibers into thread
* [[Hide scraper]]: cleans skins
* [[Knitting needles]]: knit yarn
* [[Loom]]: weaves thread into cloth
* [[Pins]]: hold items for sewing
* [[Scissors]]: cut cloth/leather/thread
* [[Sealing wax]]: protects cloth/leather to improve durability
* [[Sewing needles]]: stitch cloth/leather
* [[Slickstone]] or [[Flat-iron]]: smooths cloth
* [[Tanning lotion]]: tans skins
* [[Yardstick]]: measures cloth/leather
{{RefAl}}

Latest revision as of 20:57, 17 January 2024

There are a variety of tools that can be used in crafting, with most (but not all) disciplines using separate tools.

In addition, there are several tools used in related gathering processes, such as skinning and mining.

Traits

Condition

This is how much wear and tear this tool has undergone. Once a tool's condition falls to "in good condition" (89% or below), a loss in effectiveness can occur. You can repair tools by giving them to the clerk inside a Society building, or using a wire brush and oil. See "Repair" below for more detail.

Condition is measured as a percentage range with the worst condition being 0-19% battered and practically destroyed and the best condition being 98-100% in pristine condition.

Workmanship

The workmanship of the tool is how close it is to the template cap, and how much of a bonus or penalty it provides when used to make other things. The quality of the materials, the workmanship of the tools used to make it, the skill of the maker, and the difficulty of the template all affect the final workmanship.

It should be noted that masterfully-crafted indicates that the tool is at the cap of the template for the material it is made of.

Quality is measured on a scale from 1-practically worthless to 12-masterfully-crafted.

Construction / Durability

This trait (sometimes referred to as "Construction" and other times "Durability") represents the rate at which a tool degrades due to wear and tear.

The durability of the tool is dependent on the template, the quality of the workmanship, and the durability of the material it is made of.

Construction is measured on a scale from 1-extremely weak and easily damaged to 18-practically invulnerable to damage.

Speed

This trait represents a percent chance that the tool will give a flat reduction in round time.

The amount a tool speeds things up is based on the template, the quality of the item, and a single material trait that differs for each template. For example, a forging hammer's speed is derived from the hardness of the material it is made from, whereas a set of tongs uses thermal resistance.

Speed is measured on a scale from 1-completely ineffective to 11-tremendously effective:

  1. completely ineffective
  2. tremendously ineffective
  3. extremely ineffective
  4. very ineffective
  5. not very effective
  6. sort of effective
  7. rather effective
  8. very effective
  9. exceptionally effective
  10. extremely effective
  11. tremendously effective

Tool Speed Material Traits

Tool Material Trait Volumes(default) Volumes(instructions)
Shovel Hardness 8 6
Forging Hammer Hardness 12 10
Tongs Thermal resistance 10 8
Pickaxe Hardness 10
Pliers Physical Resistance 5 4
Carving knife Hardness and Lightness 2
Drawknife Hardness 5
Chisels Hardness 8
rifflers Hardness 8
Rasp Hardness 8
Tinker's tools Hardness and Lightness 4
Wood shaper Hardness and Lightness 4
woodcutting saw Physical Resistance 8
Bone saw Physical Resistance 8
Knitting Needles Hardness and Lightness 4
Sewing Needles Hardness and Lightness 3
Yardstick Softness and Lightness 6
Hide scraper Hardness and Lightness 3
Awl Hardness 4
Scissors Hardness 4
mixing stick Thermal resistance 6 5
Pestle Hardness 1
Sieve Hardness and Lightness 3
Stirring Rod Density 4(large rock)
Slickstone Softness 4(large rock)

Tool Speed Trait Breakpoints

Material Trait Exceptionally Effective Extremely Effective Tremendously Effective
Hardness 85-90 91-95 96+
Physical Resistance 85-90 91-95 96+
Thermal Resistance 85-90 91-95 96+

Tool Material Density

Density(metal) Tools requiring low density(lightness) must be made with an ingot with a density between 3.0 and ~3.7 to achieve max speed for a given material trait above.
Density(stone) For stone, 5 density is considered maximally low for calculating speed, while 2.5(pumice) density is too low.

Storage

There are a few convenient ways to store crafting tools:

  1. Society buildings can hold up to 10 tools behind the clerk's desk, just read the various signs.
  2. Rebecho has sold tool belts in his Ties for Things shop that can be used to conveniently TIE tools to.
  3. Unregistered player-crafted tools can be deeded and stored in a deed register.
  4. A Kertigen halo is a microtransaction crafting tool stacker that can be used to store tools without taking up inventory space and swap between them as needed.

Repair

To repair a metal tool you need a wire brush and some crafting oil, both purchasable from the Forging Societies. First RUB, SCRAPE or CLEAN the item with your brush, and then POUR oil on it. When a tool drops to "good condition" or worse, there is a notable penalty in their crafting.

Metal tools use the standard equipment condition values.

List of Tools

Cosmetic

These tools alter the appearance of crafted items.

  • Cleaning cloth: changes the appearance ("tap") of crafted items
  • Dye tub: applies dye to crafted items
  • Maker mark: adds the maker's identifying mark to the look of crafted items

Gathering

These tools are use for collecting materials used in crafting processes.

Lumberjacking

  • Axe or greataxe: cuts trees (any weapon that is an "axe" or "greataxe" will work)
  • Hatchets: Weapons with the noun "hatchet" will also work to fell trees. This includes the crafted hatchet.

Mining

Skinning

Alchemy

Remedies

Enchanting

The tools across all Enchanting disciplines are the same:

  • Augmentation Loop: helps to correct errors during scribing
  • Brazier: stores sigils and works like a Forger's Anvil
  • Burin: for scribing sigils
  • Fount: a focus for the mana stream manipulation
  • Imbuement rod: an optional tool that replaces directly casting the Imbue spell for characters with no or low magic skills

Engineering

Carving

Shaping

Tinkering

Forging

There are a number of common tools used in more than one Forging discipline:

  • Anvil: is a surface for pounding metal
  • Bellows: fan the forge fires
  • Forge: tempers metal to improve durability
  • Forging hammer: shapes metal on an anvil
  • Crafting oil: cleans and protects metal, the finishing step in a Forging process
  • Grindstone: sharpens blades and grinds down metal
  • Slack tub: quenches metal
  • Shovel: adds fuel to the forge fires
  • Tongs: hold metal while shaping on the anvil
  • Wire brush: removes burs and repairs metal items

Armorsmithing

Blacksmithing

Outfitting

Tailoring

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