A fount or mana fount is an piece of limited-use tools equipment used during the Enchanting process. A large variety of founts exist to deal with multiple types of crafting materials.
A fount serves as a focus for mana stream manipulation, and will impact the final product in several ways. One example is that founts can be manipulated by the user to change color on the fly.
The fount sets the maximum amount of sigil precision an item can possess. If you use a 20 capacity fount and then scribe 50 precision sigils, you'll just be wasting the sigils. If you use a 99 capacity fount with 20 precision sigils, you aren't taking advantage of the fount but you aren't going to risk any danger either. (Kodius, 6.14.2020)
The following fixed-value properties will vary from fount to fount depending on the quality of the base components used during crafting, the skill of the crafter and the configuration of the tools used.
- Each fount will have exhaustible charges.
- Each fount will be capable of working with either a Minor, Lesser, Greater or Major enchantment.
- Each fount will be capable of working with Common, Uncommon, Rare or Ultra Rare base component materials.
You can SHAKE a fount to bonus one of the statistics on the final product. The color chosen will be random on each SHAKE. The weighting effect varies by enchantment for each color available. An example for weapon flares would be: Magnitude/Proc Chance/Durability. The following table lists the color associated with the property that is bonused:
|Color||Bonus To||Bonus Type||Notes|
|Gray||Artificing, Fluff & Utility||Durability||for trinkets (and others?) this means more charges|
|Red||Artificing, Fluff & Utility||Magnitude||improvement to potency (?)|
|Red||Artificing, Magical Foci||Magnitude||improves the strength of the effect (ie. more damage or accuracy)|
|Yellow||Artificing, Fluff & Utility||Activation||makes it easier to use/activate, conservation of charges|
|Yellow||Artificing, Magical Foci||Activation||decreases activation roundtime, in addition to any effect on skill requirements|
Modifies Enchantment Difficulty/Magnitude
Must match the Tier of the mats used in the underlying enchantment. Fail, and boom.