Category:Crafting tools: Difference between revisions
(21 intermediate revisions by 7 users not shown) | |||
Line 6: | Line 6: | ||
==Traits== |
==Traits== |
||
===Condition=== |
===Condition=== |
||
This is how much wear and tear this tool has undergone. Once a tool's condition falls to "in good condition" ( |
This is how much wear and tear this tool has undergone. Once a tool's condition falls to "in good condition" (89% or below), a loss in effectiveness can occur. You can repair tools by giving them to the clerk inside a Society building, or using a [[Wire brush|wire brush]] and [[Crafting oil|oil]]. See "Repair" below for more detail. |
||
[[ |
[[Appraisal_skill#Condition|Condition]] is measured as a percentage range with the worst condition being 0-19% battered and practically destroyed and the best condition being 98-100% in pristine condition. |
||
===Workmanship=== |
===Workmanship=== |
||
Line 17: | Line 17: | ||
[[Crafting#Quality|Quality]] is measured on a scale from 1-practically worthless to 12-masterfully-crafted. |
[[Crafting#Quality|Quality]] is measured on a scale from 1-practically worthless to 12-masterfully-crafted. |
||
===Durability=== |
===Construction / Durability=== |
||
This trait represents the rate at which a tool degrades due to wear and tear. |
This trait (sometimes referred to as "Construction" and other times "Durability") represents the rate at which a tool degrades due to wear and tear. |
||
The durability of the tool is dependent on the template, the quality of the workmanship, and the durability of the material it is made of. |
The durability of the tool is dependent on the template, the quality of the workmanship, and the durability of the material it is made of. |
||
[[ |
[[Appraisal_skill#Construction|Construction]] is measured on a scale from 1-extremely weak and easily damaged to 18-practically invulnerable to damage. |
||
===Speed=== |
===Speed=== |
||
Line 31: | Line 31: | ||
Speed is measured on a scale from 1-completely ineffective to 11-tremendously effective: |
Speed is measured on a scale from 1-completely ineffective to 11-tremendously effective: |
||
#completely ineffective |
|||
{| class="wikitable" align="right" |
|||
#tremendously ineffective |
|||
! Speed Levels |
|||
#extremely ineffective |
|||
|- |
|||
#very ineffective |
|||
#not very effective |
|||
|- |
|||
#sort of effective |
|||
| 2 - tremendously ineffective |
|||
#rather effective |
|||
|- |
|||
#very effective |
|||
| 3 - extremely ineffective |
|||
#exceptionally effective |
|||
|- |
|||
#extremely effective |
|||
| 4 - very ineffective |
|||
#tremendously effective |
|||
|- |
|||
| 5 - not very effective |
|||
|- |
|||
| 6 - sort of effective |
|||
|- |
|||
| 7 - rather effective |
|||
|- |
|||
| 8 - very effective |
|||
|- |
|||
| 9 - exceptionally effective |
|||
|- |
|||
|10 - extremely effective |
|||
|- |
|||
|11 - tremendously effective |
|||
|} |
|||
==Storage== |
==Storage== |
||
There are |
There are a few convenient ways to store crafting tools: |
||
# Society buildings can hold up to 10 tools behind the clerk's desk, just read the various signs. |
# Society buildings can hold up to 10 tools behind the clerk's desk, just read the various signs. |
||
# Rebecho has sold tool belts in his [[Ties for Things]] shop that can be used to conveniently {{com|tie}} tools to. |
|||
# Crafted tools can be deeded and stored in a [[Item:Deed register|deed register]]. |
|||
# Unregistered player-crafted tools can be deeded and stored in a [[Item:Deed register|deed register]]. |
|||
==Repair== |
|||
To repair a metal tool you need a [[wire brush]] and some crafting oil, both purchasable from the Forging Societies. First {{com|rub}}, {{com|scrape}} or {{com|clean}} the item with your brush, and then {{com|pour}} oil on it. When a tool drops to "good condition" or worse, there is a notable penalty in their crafting. |
|||
Metal tools use the standard [[Appraisal_skill#Condition|equipment condition]] values. |
|||
==List of Tools== |
==List of Tools== |
||
Line 72: | Line 64: | ||
These tools are use for collecting materials used in crafting processes. |
These tools are use for collecting materials used in crafting processes. |
||
====Lumberjacking==== |
====Lumberjacking==== |
||
* [[Axe]] or [[Greataxe]]: cuts trees (any weapon that is an "axe" or "greataxe" will work) |
* [[Axe]] or [[:Weapon:Greataxe (crafted)|greataxe]]: cuts trees (any weapon that is an "axe" or "greataxe" will work) |
||
* [[Hatchet]]s: Weapons with the noun "hatchet" will also work to fell trees. This includes the crafted [[:Weapon:Hatchet (crafted)|hatchet]]. |
|||
====Mining==== |
====Mining==== |
||
Line 84: | Line 77: | ||
====Remedies==== |
====Remedies==== |
||
* [[Mortar]] and [[Pestle]]: crushes herbs |
* [[Mortar]] and [[Pestle]]: crushes herbs |
||
* [[Mixing stick]] and [[ |
* [[Mixing stick]] and [[Bowl]]/[[Jar]]: combines remedies |
||
* [[Sieve]]: screens remedies |
* [[Sieve]]: screens remedies |
||
* [[Wayerd pyramid]] or [[Herb press]]: dries herbs |
* [[Wayerd pyramid]] or [[Herb press]]: dries herbs |
||
===Enchanting=== |
|||
The tools across all Enchanting disciplines are the same: |
|||
* [[Augmentation Loop]]: helps to correct errors during scribing |
|||
* [[Brazier]]: stores sigils and works like a Forger's [[Anvil]] |
|||
* [[Burin]]: for scribing sigils |
|||
* [[Fount]]: a focus for the mana stream manipulation |
|||
* [[Imbuement rod]]: an optional tool that replaces directly casting the [[Imbue]] spell for characters with no or low magic skills |
|||
===Engineering=== |
===Engineering=== |
||
====Carving==== |
====Carving==== |
||
* [[Bleaching solution]]: cleans bones |
* [[Item:Bleaching solution|Bleaching solution]]: cleans bones |
||
* [[Chisels]]: carves stone |
* [[Chisels]]: carves stone |
||
* [[Rasp]]: files bone/stone |
* [[Rasp]]: files bone/stone |
||
Line 101: | Line 102: | ||
* [[Clamps]]: hold lumber for carving |
* [[Clamps]]: hold lumber for carving |
||
* [[Drawknife]]: cuts bark from wood to create lumber |
* [[Drawknife]]: cuts bark from wood to create lumber |
||
* [[Glue]]: attaches flights to arrow shafts |
* [[Wood Glue]]: attaches flights to arrow shafts |
||
* [[Rasp]]: files down lumber |
* [[Rasp]]: files down lumber |
||
* [[Scissors]]: cut lumber stacks |
* [[Scissors]]: cut lumber stacks |
||
* [[Stain]]: darkens lumber |
* [[Item:Wood stain|Wood Stain]]: darkens lumber |
||
* [[Wood shaper]]: shapes lumber |
* [[Wood shaper]]: shapes lumber |
||
* [[ |
* [[Item:Woodcutting saw|Woodcutting saw]] or [[Table saw]]: cuts down wood to create lumber |
||
====Tinkering==== |
|||
* [[Drawknife]] |
|||
* [[Carving knife]] |
|||
* [[Tinker's tools]] |
|||
* [[Pliers]] |
|||
* [[Clamps]] |
|||
* [[Mechanism]] |
|||
* [[Bow string]] |
|||
* [[Item:Wood stain|Wood stain]] |
|||
* [[Wood shaper]] |
|||
===Forging=== |
===Forging=== |
||
Line 114: | Line 126: | ||
* [[Forge]]: tempers metal to improve durability |
* [[Forge]]: tempers metal to improve durability |
||
* [[Forging hammer]]: shapes metal on an anvil |
* [[Forging hammer]]: shapes metal on an anvil |
||
* [[ |
* [[Item:Flask of oil|Oil]]: cleans and protects metal, the finishing step in a Forging process |
||
* [[Grindstone]]: sharpens blades and grinds down metal |
* [[Grindstone]]: sharpens blades and grinds down metal |
||
* [[Slack tub]]: quenches metal |
* [[Slack tub]]: quenches metal |
||
Line 147: | Line 159: | ||
* [[Yardstick]]: measures cloth/leather |
* [[Yardstick]]: measures cloth/leather |
||
==Tool Speed Material Traits== |
|||
{| class="wikitable" |
|||
|- |
|||
! Tool |
|||
! Material Trait |
|||
|- |
|||
| Shovel |
|||
| Hardness |
|||
|- |
|||
| Forging Hammer |
|||
| Hardness |
|||
|- |
|||
| Tongs |
|||
| Thermal resistance |
|||
|- |
|||
| Pickaxe |
|||
| Hardness |
|||
|- |
|||
| Pliers |
|||
| Physical Resistance |
|||
|- |
|||
| Drawknife |
|||
| Hardness |
|||
|- |
|||
| Chisels |
|||
| Hardness |
|||
|- |
|||
| Riffler |
|||
| Hardness |
|||
|- |
|||
| Rasp |
|||
| Hardness |
|||
|- |
|||
| Wood Shaper |
|||
| Hardness and Lightness |
|||
|- |
|||
| Wood Saw |
|||
| Physical Resistance |
|||
|- |
|||
| Bone Saw |
|||
| Physical Resistance |
|||
|- |
|||
| Knitting Needles |
|||
| Hardness and Lightness |
|||
|- |
|||
| Sewing Needles |
|||
| Hardness and Lightness |
|||
|- |
|||
| Yardstick |
|||
| Softness and Lightness |
|||
|- |
|||
| Hide Scraper |
|||
| Hardness and Lightness |
|||
|- |
|||
| Awl |
|||
| Hardness |
|||
|- |
|||
| Scissors |
|||
| Hardness |
|||
|- |
|||
| Mixing Stick |
|||
| Thermal resistance |
|||
|- |
|||
| Pestle |
|||
| Hardness |
|||
|- |
|||
| Sieve |
|||
| Hardness and Lightness |
|||
|- |
|||
| Stirring Rod |
|||
| Density |
|||
|- |
|||
| Slickstone |
|||
| Softness |
|||
|} |
|||
{{RefAl}} |
{{RefAl}} |
Revision as of 17:59, 20 October 2020
There are a variety of tools that can be used in crafting, with most (but not all) disciplines using separate tools.
In addition, there are several tools used in related gathering processes, such as skinning and mining.
Traits
Condition
This is how much wear and tear this tool has undergone. Once a tool's condition falls to "in good condition" (89% or below), a loss in effectiveness can occur. You can repair tools by giving them to the clerk inside a Society building, or using a wire brush and oil. See "Repair" below for more detail.
Condition is measured as a percentage range with the worst condition being 0-19% battered and practically destroyed and the best condition being 98-100% in pristine condition.
Workmanship
The workmanship of the tool is how close it is to the template cap, and how much of a bonus or penalty it provides when used to make other things. The quality of the materials, the workmanship of the tools used to make it, the skill of the maker, and the difficulty of the template all affect the final workmanship.
It should be noted that masterfully-crafted indicates that the tool is at the cap of the template for the material it is made of.
Quality is measured on a scale from 1-practically worthless to 12-masterfully-crafted.
Construction / Durability
This trait (sometimes referred to as "Construction" and other times "Durability") represents the rate at which a tool degrades due to wear and tear.
The durability of the tool is dependent on the template, the quality of the workmanship, and the durability of the material it is made of.
Construction is measured on a scale from 1-extremely weak and easily damaged to 18-practically invulnerable to damage.
Speed
This trait represents a percent chance that the tool will give a flat reduction in round time.
The amount a tool speeds things up is based on the template, the quality of the item, and a single material trait that differs for each template. For example, a forging hammer's speed is derived from the hardness of the material it is made from, whereas a set of tongs uses thermal resistance.
Speed is measured on a scale from 1-completely ineffective to 11-tremendously effective:
- completely ineffective
- tremendously ineffective
- extremely ineffective
- very ineffective
- not very effective
- sort of effective
- rather effective
- very effective
- exceptionally effective
- extremely effective
- tremendously effective
Storage
There are a few convenient ways to store crafting tools:
- Society buildings can hold up to 10 tools behind the clerk's desk, just read the various signs.
- Rebecho has sold tool belts in his Ties for Things shop that can be used to conveniently TIE tools to.
- Unregistered player-crafted tools can be deeded and stored in a deed register.
Repair
To repair a metal tool you need a wire brush and some crafting oil, both purchasable from the Forging Societies. First RUB, SCRAPE or CLEAN the item with your brush, and then POUR oil on it. When a tool drops to "good condition" or worse, there is a notable penalty in their crafting.
Metal tools use the standard equipment condition values.
List of Tools
Cosmetic
These tools alter the appearance of crafted items.
- Cleaning cloth: changes the appearance ("tap") of crafted items
- Dye tub: applies dye to crafted items
- Maker mark: adds the maker's identifying mark to the look of crafted items
Gathering
These tools are use for collecting materials used in crafting processes.
Lumberjacking
- Axe or greataxe: cuts trees (any weapon that is an "axe" or "greataxe" will work)
- Hatchets: Weapons with the noun "hatchet" will also work to fell trees. This includes the crafted hatchet.
Mining
Skinning
- Skinning knife or Belt knife: collects skins/bones/parts from beasts
Alchemy
Remedies
- Mortar and Pestle: crushes herbs
- Mixing stick and Bowl/Jar: combines remedies
- Sieve: screens remedies
- Wayerd pyramid or Herb press: dries herbs
Enchanting
The tools across all Enchanting disciplines are the same:
- Augmentation Loop: helps to correct errors during scribing
- Brazier: stores sigils and works like a Forger's Anvil
- Burin: for scribing sigils
- Fount: a focus for the mana stream manipulation
- Imbuement rod: an optional tool that replaces directly casting the Imbue spell for characters with no or low magic skills
Engineering
Carving
- Bleaching solution: cleans bones
- Chisels: carves stone
- Rasp: files bone/stone
- Rifflers: scrape bone/stone
- Surface polish: restores color to bone/stone
- Bone saw: cuts bone
Shaping
- Carving knife: carves lumber
- Clamps: hold lumber for carving
- Drawknife: cuts bark from wood to create lumber
- Wood Glue: attaches flights to arrow shafts
- Rasp: files down lumber
- Scissors: cut lumber stacks
- Wood Stain: darkens lumber
- Wood shaper: shapes lumber
- Woodcutting saw or Table saw: cuts down wood to create lumber
Tinkering
Forging
There are a number of common tools used in more than one Forging discipline:
- Anvil: is a surface for pounding metal
- Bellows: fan the forge fires
- Forge: tempers metal to improve durability
- Forging hammer: shapes metal on an anvil
- Oil: cleans and protects metal, the finishing step in a Forging process
- Grindstone: sharpens blades and grinds down metal
- Slack tub: quenches metal
- Shovel: adds fuel to the forge fires
- Tongs: hold metal while shaping on the anvil
- Wire brush: removes burs and repairs metal items
Armorsmithing
- Leather strips: reinforce armor
- Pliers: combine metal armor with backing/padding
Blacksmithing
- Aerated salts: clean the crucible
- Borax flux: removes impurities from metal
- Crucible: holds molten metal when reclaiming, refining, and smelting
- Ingot cutter: cuts metal ingots to size
- Stirring rod: stirs the crucible
Outfitting
Tailoring
- Awl: punches holes in leather
- Distaff or Spinning wheel: spins fibers into thread
- Hide scraper: cleans skins
- Knitting needles: knit yarn
- Leather lotion: tans skins
- Loom: weaves thread into cloth
- Pins: hold items for sewing
- Scissors: cut cloth/leather/thread
- Sealing wax: protects cloth/leather to improve durability
- Sewing needles: stitch cloth/leather
- Slickstone or Flat-iron: smooths cloth
- Yardstick: measures cloth/leather
Tool Speed Material Traits
Tool | Material Trait |
---|---|
Shovel | Hardness |
Forging Hammer | Hardness |
Tongs | Thermal resistance |
Pickaxe | Hardness |
Pliers | Physical Resistance |
Drawknife | Hardness |
Chisels | Hardness |
Riffler | Hardness |
Rasp | Hardness |
Wood Shaper | Hardness and Lightness |
Wood Saw | Physical Resistance |
Bone Saw | Physical Resistance |
Knitting Needles | Hardness and Lightness |
Sewing Needles | Hardness and Lightness |
Yardstick | Softness and Lightness |
Hide Scraper | Hardness and Lightness |
Awl | Hardness |
Scissors | Hardness |
Mixing Stick | Thermal resistance |
Pestle | Hardness |
Sieve | Hardness and Lightness |
Stirring Rod | Density |
Slickstone | Softness |
Related Forum Posts
Pages in category "Crafting tools"
The following 8 pages are in this category, out of 1,408 total.
(previous page) (next page)