Category:Warding Abilities: Difference between revisions

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(Created page with "A category for spells that utilize the Warding skill.{{Cat|Spell Types}} ==Anti-Magic Wards== There are two types of magic wards. : Potency Barriers: These actively reduc...")
 
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: Potency Barriers: These actively reduce the potency of incoming spells, lessening their power whether they are fully dispelled or not.
: Potency Barriers: These actively reduce the potency of incoming spells, lessening their power whether they are fully dispelled or not.
: Integrity Barriers: These contest the integrity of the incoming spells, resulting in either complete dispellation or no reduction.
: Integrity Barriers: These contest the integrity of the incoming spells, resulting in either complete dispellation or no reduction.

==Currently Warding Abilities==
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Revision as of 17:09, 7 August 2014

A category for spells that utilize the Warding skill.

Anti-Magic Wards

There are two types of magic wards.

Potency Barriers: These actively reduce the potency of incoming spells, lessening their power whether they are fully dispelled or not.
Integrity Barriers: These contest the integrity of the incoming spells, resulting in either complete dispellation or no reduction.

Currently Warding Abilities

Bolded spells are signature spells.

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Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Aether Cloak (AC) TM barrier and reflect. cyclic warding {{{19}}} 4-25 advanced-2 {{{17}}} {{{18}}}
Aspirant's Aegis (AA) Physical damage reduction (casting on others drains caster) standard warding {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Badger Form Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks warding, form {{{19}}} advanced-2 {{{17}}} {{{18}}}
Bastion Strong ablative barrier vs. Willpower attacks. warding, meditation {{{19}}} basic-2 {{{17}}} {{{18}}}
Bloodthorns Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. ritual warding {{{19}}} 300-800 advanced-3 {{{17}}} {{{18}}}
Cage of Light (COL) Physical damage reduction, Elemental damage reduction/absorption standard warding {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Calcified Hide (CH) Damage reduction. standard warding {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Courage +SvS against fear and spirit attacks standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Drought A portion of incoming damage will be dealt to the next foe struck by the Barbarian. warding, berserk {{{19}}} basic-2 {{{17}}} {{{18}}}
Elision (ELI) Prevents opponent attacks at the cost of Starlight Aura. ritual warding {{{19}}} 400-900 esoteric-3 {{{17}}} {{{18}}}
Embed the Cycle (ETC) Standard percentage damage barrier against all types standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Emuin's Candlelight (EMC) staggers incoming damage over time standard augmentation, warding {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Essence of Yew (EY) ablative magic barrier standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Ethereal Shield (ES) Non-ablative elemental damage shield. standard warding {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Failure of the Forge (FOTF) Token amount of damage reduction. Debuffs weapons held by aggressors. standard warding {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Flashflood Pulsing anti-stun/anti-web/auto-standup warding, berserk {{{19}}} advanced-2 {{{17}}} {{{18}}}
Forestwalker's Boon (FWB) pulsing calm effect on some animals battle warding {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Gam Irnan (GI) Ablative physical damage resistance with cooldown per body part. standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Ghost Shroud (GHS) Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room. cyclic warding {{{19}}} 5-25 intermediate-2 {{{17}}} {{{18}}}
Ghoulflesh Splits wounds between necromancer and their CFB zombie or Risen. standard warding {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Glythtide's Joy (GJ) TM integrity barrier for outgoing spells. cyclic warding, area of effect {{{19}}} charm \ willpower 5-25 basic-1 {{{17}}} {{{18}}}
Grounding Field (GF) Elemental field that converts incoming damage to elemental charge. standard warding {{{19}}} 30-100 advanced-1 {{{17}}} {{{18}}}
Halo Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun. battle debilitation, warding {{{19}}} magic \ reflexes 30-100 advanced-3 {{{17}}} {{{18}}}
Holy Warrior (HOW) blesses held weapon, sometimes stuns attacker cyclic warding, utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Iridius Rod (IR) Elemental damage reduction. Ablative barrier. standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Iron Constitution (IC) -damage (from serious hits) standard warding {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Adaptation Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. warding, khri {{{19}}} Tier 2-1 {{{17}}} {{{18}}}
Dampen Decrease stealth hindrance, anti-locate barrier, blocks hunt utility, warding, khri {{{19}}} Tier 2-2 {{{17}}} {{{18}}}
Evanescence Invisibility on receiving a sufficiently damaging strike utility, warding, khri {{{19}}} Tier 5-2 {{{17}}} {{{18}}}
Flight +Athletics, Balance heal, chance to catch and return throw a weapon thrown at you augmentation, warding, khri {{{19}}} Tier 3-3 {{{17}}} {{{18}}}
Sagacity Non-ablative, percentage barrier to physical damage. warding, khri {{{19}}} Tier 4-1 {{{17}}} {{{18}}}
Serenity SvS barrier vs Will. warding, khri {{{19}}} Tier 3-2 {{{17}}} {{{18}}}
Landslide SvS barrier vs. attacks defended against with Reflex warding, berserk {{{19}}} basic-2 {{{17}}} {{{18}}}
Lay Ward (LW) integrity barrier against spells battle warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Manifest Force (MAF) ablative physical damage barrier standard warding {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Mask of the Moons (MOM) Spells cast at you will sometimes go awry cyclic warding {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Minor Physical Protection (MPP) Percentage damage reduction. standard warding {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Naming of Tears (NAME) Non-ablative percentage damage barrier that pulses to groupmates. standard warding, pulse to group {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Nonchalance (NON) Ward against Charm and Fear spells standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Perseverance of Peri'el (POP) ablative vitality barrier ritual warding {{{19}}} 300-800 advanced-3 {{{17}}} {{{18}}}
Protection from Evil (PFE) Flat damage reduction and potency barrier against undead. standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Psychic Shield (PSY) Ablative ward against vs. will contested abilities. battle warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Redeemer's Pride (REPR) Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier. standard warding, pulse to group {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
River in the Sky (RITS) The first hit registered in X seconds is completely negated.

Vitality shield even while hit-negation is on cool down.

standard warding {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Sanyu Lyba (SL) Reactive and non-protective anti-magic defense. battle warding {{{19}}} spirit \ willpower 30-100 advanced-2 {{{17}}} {{{18}}}
Serenity Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost. warding, meditation {{{19}}} advanced-2 {{{17}}} {{{18}}}
Shear stunning ward vs. all spells including caster's battle warding {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Solace Flat damage reduction and potency barrier against holy. standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Soldier's Prayer (SP) -magic damage battle warding {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Soul Shield (SOS) Barrier vs Spirit attacks. Absorbs spirit damage. standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}

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