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Post:Updated Skill List - 12/11/2010 - 15:45:26
Updated Skill List · on 12/11/2010 02:45 PM CST | 345 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Alright, folks, here are the new skills. Some of the names may change, but the combinations are solid.
When two (or more) skills are combined, the new skill will use the highest ranks from then the set of combined skills. The remaining ranks will be converted into a 'bonus pool' for that skill's skillset. When you drain experience in a skill from that skillset, you'll also drain 'bonus' experience from the bonus pool (until the pool is empty). This essentially gives you bonus learning in a skillset where you lost ranks. It compounds with an RPA, too, so if you have bonus experience in your pool and a level 4 RPA going, you'll be sitting quite pretty. Not all skills will be absorbed into the bonus pool at the same rate - there's some balancing voodoo that is still being worked out. We will address the final solution for TDPs in a later post. Finally, grandfathering will work as follows: All skills will be brought up to at-circle levels (after the new requirements have been chosen, obviously). This includes guild-only skills, etc. Some new skills (specifically, Defending and Missile/Melee Mastery) will have their ranks increased from the bonus pull from their skillset to be equal to the highest skill of the appropriate skillset. This means that if you have enough bonus bits, Defending will be equal to your highest armor (not including parry or evasion, to be clear), Melee Mastery equal to your highest melee skill, and Missile Mastery equal to your highest ranged skill. We will not be raising combined skills above their current levels, despite that being on the table before (except in circle requirement situations). Without further adeiu, here is the list of skills:
Additionally, Escaping and Multi Opponent are going away. These skills will move their ranks into Tactics and Defending, respectively. However, their skill checks will be dispersed more generally, as the application of these skills has been anything but uniform (escaping to throw a grappling hook?). These will be tackled on a case-by-case basis. Finally, every guild that does not currently have a guild-only skill will be receiving one. Additionally, all guild-only skills will learn at a primary rate. Finally, you will not be able to teach a guild-only skill to somebody of another guild, which has the unfortunate implication that you will lose all ranks in guild-only skills that aren't yours. Here are the guild-only skills:
Please let me know if you have any questions. Discussions about guild-only skills should happen in the appropriate guild folders. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This message was originally posted in Abilities, Skills and Magic \ Game Master and Official Announcements, by DR-SOCHARIS on the play.net forums. |