Don't forget, you can log in with your Play.net account

Favors

From Elanthipedia
(Redirected from Favor Orb)
Jump to navigation Jump to search

Favors of the Immortals are awarded to adventurers as a blessing for showing devotion through offerings and sacrifice. They are mostly used to avoid some of the consequences of death and allow a player to be resurrected by a cleric or DEPART.

To gain a Favor you must first obtain a Favor Orb bearing the name of one of the Immortals. Once you have obtained an orb, you're told that you must find a suitable sacrifice to fill the orb. All orbs (save Rakash) use the same sacrifice: your unabsorbed experience pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor.

Uses

  • The Favor command will tell you how many favors you have obtained, and which Immortal your last favor was with.
  • A player must have at least one favor to be resurrected by a cleric. Having more favors makes this process easier/quicker.
One favor is not the recommendation, it's the absolute mechanical minimum to be resurrected. The recommendation is a minimum of 15 favors.
  • A favor is consumed whenever an adventurer DEPARTs, or when a cleric is resurrected using Murrula's Flames.
  • Having sufficient favor allows a player to DEPART COINS, DEPART ITEMS, or DEPART FULL.
  • Being sacrificed by a cleric will instantly drain all favors from a player and prevent them from being resurrected.
  • Having a sufficient number of favors will also unlock specific Religion titles.

Favor orb sources

Only carry up to two favor orbs at the same time to fill. You'll need to fill and turn in a least one orb before you can get a third to successfully fill. In the event you pick up more (greater than 2) favor orbs, any successive orbs will waste the experience you feed into them.

Gaining Favors at General Altars

There are three general altars in the realms devoted to neutral aspects of the Thirteen that grant favor orbs. They can be found in:

Zoluren

Therengia

  • At the Alcove of the Font in the Blackthorn Grove mausoleum east of Riverhaven

Ilithi

  • At the World Dragon shrine in the Temple West of Shard.

Gaining Favors from Immortal-Specific Altars

There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Altars for the Thirteen and their light and dark aspects can be found in the Eyes of the Thirteen in the Crossing Temple.

Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. For example, the Hodierna altar on the third tier of Ratha will take any of the proper offerings for Hodierna: healing herbs, unicorn beads, parchment unicorn primers, or Immortal Hodierna Cards.

You must put the sacrifice on the altar and PRAY. After about a minute the sacrifice will be replaced with a favor orb.

To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned with holy water. Anyone with holy water may clean an altar. Necromancers are not encouraged to clean altars. A list of altars can be found here.

Immortal-specific altars only accept their own Immortal's orbs. Resurrection altars will accept favors from any Immortal.


Gaining Prydaen Favors

Prydaen can now obtain the favor of Eu-Demrris-Tenemlor. Information can be obtained under Prydaen Favors.

Unlike favor orbs, it is possible to carry as many symbols as you wish. The symbols only drain specific experience pools and do not need to be returned to an altar; they automatically convert to favors when full.

Gaining Rakash Favors

Rakash can obtain favors in the Awksa Dzilvawta Ala outside of Siksraja. No experience sacrifice is required, though favors are capped at a maximum of six.

How to Fill Favor Orbs

When it comes to filling the orb there are two methods available to you, you can either RUB the orb to take a small amount of experience from your active pools or you can HUG the orb to give up all experience that has not been drained. You may rub a favor orb inside of a container, but must hold the orb to hug it.

Filled Levels

  1. glows faintly and wavers slightly
  2. glows faintly
  3. glows a pale (color), wavering slightly
  4. glows a steady pale (color)
  5. glows strong (color), wavering slightly
  6. glows a strong and steady (color)
  7. (no response when overfilled)

Orb Colors

Orb Colors vary by guild. There have been some cases of people claiming their orb does not match the prescribed color.

Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all.

Color Guild(s)
black Ranger
blue Paladin
brown Bard
green Empath
gold Moon Mage
orange Warrior Mage
red Barbarian
violet Thief
white Commoner, Necromancer, Trader
yellow Cleric

The Orb Myth

There is a prevalent myth about experience leaking from a favor. This most likely originated in the confusion with cambrinth orbs that leak mana.

Favors will never ever lose experience that has been placed inside it. The perception of "leakage" comes from when multiple orbs are filled simultaneously. The orb size is based solely on the number of favors and circles you have at the time of rubbing it.

If you have two orbs both at maximum experience and place one on an altar, the second orb will expand and need more experience since you now have more favors.

The same is true with departing. If you have an orb that is partially filled (based on the look) and die and depart, losing one or more favors, it can potentially be full when next rubbed.

Favor Orb Storage

Favor orbs cannot be safely stored 'off your person.' Although they can be placed on the ground, on objects (like tables), or in containers (like vaults) without immediate destruction, if left in any such place 'off your person' for too long favor orbs will shatter, leaving behind some shattered glass. When off your person a favor orb will emit a glow and then pulse light. When it begins to rapidly pulse light that is the final warning before it shatters. Keeping favor orbs on your person is the best way to keep them safe.[1]

When stowed in a container on your person, a favor orb will message the room once a short time later. If that container is open the room will see a faint glow from that container, but if that container is closed the room will hear a low whine from the container instead.

Favors and the General Populace

Most people in Elanthia in fact do not have favors at all. This is one of the many reasons that the great masses of the lands tend to be both terrified of, and in awe of, Adventurers. It's also one of the reasons why wars and disasters and diseases are actually a big deal lore-wise -- most folks do not come back. They live one time, they die one time. This isn't because these people are just too lazy or stupid to try and gain favors.[2]

Most of the masses of Elanthia:

  • Live too far away to 'safely' take the treks to places that give favor orbs. They aren't trained in combat or survival and may never survive the journey.
  • Don't seem to be able to fill the favor orbs if they manage to gain one. Does this mean the Immortals don't care about that type of memory? Maybe. Does this mean that the Immortals don't care to bring back the average person? Absolutely. Does anyone ICly know for sure why this happens this way? No, but being religion, people have their stories and theories and beliefs, certainly.
  • Still pray and give their own types of offerings to the Immortals anyway, for a variety of reasons all related to trying to convince the Immortals to care about and do nice things for them, up to and including bringing them back if they die. It's just not a reliable transaction the way that favor orbs are for Adventurers. Sometimes a member of the greater masses has their prayers answered in a way that is undeniably the work of an Immortal, but a lot of times, it's not so easy to say if they were answered or not.

References

Related Forum Posts

Click here to search for related posts.

Additional Information