Spellbook

From Elanthipedia
(Redirected from Advanced Spellbooks)
Jump to navigation Jump to search

Overview

There are two types of spellbooks, the more simplistic and inexpensive off-the-shelf variety and the advanced custom variety. Both varieties are sold at spellbook shops.

  • Off-the-shelf spellbooks are mostly for show and do not have much in the way of functionality. They will not function with any spellbook accessories. They can, however, be safely stowed in spellbook cases [1].
  • Custom spellbooks have several extra features including: [2]
  1. Full spell lists for the profession the book is made for.
  2. The capacity to WRITE small notes on each individual spell's page.
  3. Personalized with the owner's [3] name.
  4. Upgradeable with various spellbook accessories.

WARNING: Spellbooks are vulnerable to rain and snow. They are not weatherproof. Additionally, spellbooks may be damaged if stored improperly. Spellbook cases offer proper spellbook storage. They provide protection from the elements while also preventing damage that may result from jostling around in unsuitable containers. [4]

Off-the-shelf Spellbooks

Off-the-shelf spellbooks are simplistic, inexpensive spellbooks that are mostly for show and do not have much in the way of functionality. Their noun is 'spellbook'. They have a corresponding TAP description, and can be opened and closed. That is about it.

Verbs

TAP (example):  You tap a sturdy silver-bound ebonwood spellbook engraved with the Warrior Mage Guild crest that you are holding.
LOOK (closed):  It is currently closed.
READ (closed):  There is nothing there to read.
OPEN:           You open a [off-the-shelf spellbook].
LOOK (open):    It is currently open.
READ (open):    There is nothing there to read.
CLOSE:          You close your [off-the-shelf spellbook].
STUDY:          You carefully examine a [off-the-shelf spellbook], but see nothing special.
FOCUS:          The [off-the-shelf spellbook] has no discernible magical pattern.
ANALYZE:        You can't tell anything else about a [off-the-shelf spellbook].

Variations

ItemGuildRarityFound
Aurulent-hued velvet-bound spellbook emblazoned with the Trader Guild crestTraderfestivalMystical Machinations (2)
Austere silver-bound birch spellbook emblazoned with the Empath Guild crestEmpathfestivalMystical Machinations (2),Mystical Machinations (1)
Burnished gold-bound spellbook engraved with the Paladin Guild crestPaladinfestivalMystical Machinations (2),Mystical Machinations (1)
Burnished mahogany-bound spellbook engraved with a queasy-looking gerbilWarrior MagefestivalMystical Machinations (2),Mystical Machinations (1)
Burnished pine-bound spellbook engraved with a baby raccoonRangerfestivalMystical Machinations (2),Mystical Machinations (1)
Carved platinum spellbook engraved with various mathematical equationsTraderfestivalMystical Machinations (2)
Crimson rosewood-bound spellbook engraved with an outstretched hand cupping a pool of bloodEmpathfestivalMystical Machinations (2),Mystical Machinations (1)
Deep azure satin-bound spellbook embroidered with a great tidal waveWarrior MagefestivalMystical Machinations (2),Mystical Machinations (1)
... further results

Custom Spellbooks

Custom spellbooks are highly customizable, made to order, personalized books. A custom spellbook will bond to the person who BUYs it, bestowing ownership. The owner's name will appear on the cover along with the title. Unlike the off-the-shelf variety, custom spellbooks are true spell books. Each one contains a categorized listing and detailed description of all spells for the profession the spellbook was made for. The owner can even annotate notes on each individual spell's page. More importantly, as scholarly writings, each spell's page can be studied to train the scholarship skill. For non-Necromancer customers, the creation process's source, not the buyer's profession, determines the purchased spellbook's covered profession [5]. The custom spellbook creation process offers numerous selectable options for each appearance aspect; cover style, cover writing style, title, page style, and writing style. A layout displaying how each aspect affects the spellbook's final look follows. Considering individual spellbook shop offerings may vary or change over time the layouts provided here are not linked to possible options. Visit a store's page for a layout that links to that store's options.

TAP: a [cover style] spellbook.
READ (closed): [Cover writing style] over the [cover style] cover of the spellbook is the title:
~ [Spellbook Title] for [Owner's Full Name] ~
LOOK (no accessories, closed): The spellbook has been carefully bound in [cover style] , which is [condition]. Bold calligraphy [cover writing style] scrawls dramatically over the [cover style's base material] cover.
LOOK (open): [Page style] pages bearing [writing style] fill the thick spellbook. It is currently open to [location].

Once a custom spellbook is purchased, a painting can be added to its cover. As a post creation customization, paintings are replaceable. Purchasing a new painting will replace any previous artwork [6]. Adding a painting will modify a spellbook's look as follows [emphasis added].

LOOK (painted, closed): The spellbook has been carefully bound in [cover style], which is painted with [painting]. Bold calligraphy [cover writing style] scrawls dramatically over the [cover style's base material] cover.

Further appearance customization is possible with spellbook accessories, including spellbook beading embellishments, shoulder chains or hip-chain harnesses, spellbook locks or bloodlocks, and spellbook sockets. These accessories can be attached and removed at the owner's discretion. However, the spellbook must be closed and held in-hand to do so. A custom spellbook will accept up to three (3) beading embellishments, one (1) shoulder chain or hip-chain harness, one (1) lock or bloodlock and one (1) socket. When fully accessorized, a custom spellbook will appear as follows.

LOOK (fully accessorized, closed): The spellbook has been carefully bound in [cover style] , which is painted with [painting]. It appears to be [condition] and is beaded along the edges with [first beading], [second beading] and [third beading]. Bold calligraphy [cover writing style] scrawls dramatically over the [cover style's base material] cover. A [shoulder chain or hip-chain harness] has been attached to the spellbook, allowing it to be worn [location].
[Attached spellbook lock or bloodlock description].
A [socket] has been inset in the spellbook's cover, just below the title. A [inserted object] rests in the relentless clutches of the [socket].

Another post purchase custom spellbook alteration is the insertion of additional leaves, or chapters. These optional additions do not alter the spellbook's look. Instead they increase its content and functionality.

Transport

Spellbooks are not inherently wearable items. However, attaching a shoulder chain or hip-chain harness to a custom spellbook will make it wearable. Be mindful though, spellbooks are not weatherproof and will still be vulnerable to rain and snow while worn. When not held or worn, spellbooks must be properly stored to avoid damage during transport. Spellbook cases offer proper spellbook storage. They provide protection from the elements while also preventing damage that may result from jostling around in unsuitable containers. [7]

Syntax

Arrange

The arrange command will toggle a custom spellbook's TAP appearance to display applied artwork or attached accessories (if any). A spellbook can be arranged while closed or open, but not while worn.
The toggle order from 0) base, is: 1) painting, 2) beading, 3) lock (or bloodlock), 4) socket, then 5) back to base. Unapplied options are skipped. Only the first beading slot is available to be toggled to. The second and third slots, even if filled, are not available. Attached accessories that make the spellbook wearable (shoulder chains and hip-chain harnesses) are not able to be toggled to. They are only visible when the spellbook is LOOKed at, or when the spellbook is worn. While worn, only the spellbook's base appearance will be displayed along with the accessory that makes it wearable.

>ARRANGE SPELLBOOK
You adjust the appearance of your spellbook to look like: 
 (base):                a [cover style] spellbook.
 (with painting):       a [cover style] spellbook painted with [painting].
 (with beading):        a [cover style] spellbook beaded with some [first beading].
 (with lock, open):     a [cover style] spellbook with an open [spellbook lock or bloodlock] hanging loosely off its cover.
 (with lock, closed):   a [cover style] spellbook closed tightly with [spellbook lock or bloodlock].
 (with lock, locked):   a [cover style] spellbook locked securely under the grip of [spellbook lock or bloodlock].
 (with socket, empty):  a [cover style] spellbook socketed with an open [socket].
 (with socket, filled): a [cover style] spellbook socketed with a [socket] clutching a [inserted object].

Close

The close command is used to close a spellbook. A person must be holding or wearing a spellbook to close it. Closing a custom spellbook makes its outside appearance and attached spellbook accessories viewable with LOOK and its title and owner's name readable. While closed, a custom spellbook's contents are inaccessible. The owner will be unable to; read the spellbook's contents, study its spells, scribe scrolls into it, turn its pages, or write in it. Additionally, the spellbook will respond differently to its role-playing verbs while closed. However, closing a custom spellbook enables accessory management. The close command is also used to close an attached spellbook lock or bloodlock. This can only be accomplished while the spellbook is closed. Closing a lock or bloodlock prevents its spellbook from being opened and makes the spellbook lockable.

CLOSE SPELLBOOK:               You close your [cover style base material] spellbook.
CLOSE LOCK on spellbook:       You close a [spellbook lock], latching your [cover style base material] spellbook shut.
CLOSE BLOODLOCK on spellbook:  [applicable bloodlock's unique closing message].

Get

In addition to its common usage, retrieving an unheld spellbook from its location and placing it in-hand, the get command is also used to remove spellbook accessories from a custom spellbook. The spellbook must be closed and held in-hand for a person to remove accessories from it. Spellbook locks and bloodlocks can only be removed while they are unlocked and open. A Spellbook socket can only be removed while it is empty.

GET [BEADING] from spellbook:  You carefully remove some [beading] from their decorative place on your [cover style's base material] spellbook.
GET CHAIN from spellbook:      You carefully detach the shoulder chain from its place on the [cover style's base material] spellbook.    
GET HARNESS from spellbook:    You carefully detach the hip-chain harness from its place on the [cover style's base material] spellbook.    
GET LOCK from spellbook:       You carefully remove the spellbook lock from its place on the [cover style's base material] spellbook's back cover.
GET BLOODLOCK from spellbook:  You carefully remove the [bloodlock] from its place on the [cover style's base material] spellbook's back cover.
GET [ITEM] from socket:        The [socket] atop your spellbook clicks open as you pull the [inserted object] from its grasp.
GET SOCKET from spellbook:     You carefully detach a [socket] from your spellbook's cover.

Invoke

The invoke command is used with a custom spellbook that is closed and adorned with a hafaltu-veined kuldaez crystal to activate the spell contained in the crystal. It is also used with a custom spellbook opened to a page in the Scrolls chapter with a spell scribed to it to attempt to temporarily memorize the spell. The syntax for use in either case is: INVOKE SPELLBOOK.

Lock

The lock command is used to lock a lockable spellbook. A custom spellbook is lockable when it is closed, not locked, and attached with a closed spellbook lock or bloodlock. A person must be holding or wearing a spellbook to lock it. A locked spellbook cannot be PICKed using the locksmithing skill. Any person using a spellbook key corresponding to the attached spellbook lock can lock the spellbook.

>LOCK LOCK on spellbook WITH KEY
          (or)
>LOCK SPELLBOOK WITH KEY
You insert a [spellbook key] into the keyhole of the spellbook lock binding the spellbook shut.  You turn the key and the lock mechanism locks shut with an audible *click*.

Spellbooks secured with a bloodlock however, have an added layer of security. In addition to using a corresponding spellbook key, a person must also be the person attuned to the attached bloodlock to be able to lock the spellbook.

>LOCK BLOODLOCK on spellbook WITH KEY
          (or)
>LOCK SPELLBOOK WITH KEY
You insert a [spellbook key] into the keyhole of the [bloodlock] binding the spellbook shut.  [applicable bloodlock's unique locking message].

Open

The open command is used to open a spellbook. A person must be holding or wearing a spellbook to open it. Opening a custom spellbook makes its page appearance, writing style, and turned to location viewable with LOOK. Doing so also grants access to its contents. While open, the owner can read the spellbook's contents, study its spells, scribe scrolls into it, turn its pages, and write in it. Additionally, the spellbook will respond differently to its role-playing verbs while open. However, opening a custom spellbook prevents spellbook accessory management. The open command is also used to open an attached spellbook lock or bloodlock. This can only be accomplished while the spellbook is closed and unlocked. Opening a lock or bloodlock allows its spellbook to be opened and allows the lock or bloodlock to be removed.

OPEN LOCK on spellbook:       You open a [spellbook lock], releasing its hold on your [cover style base material] spellbook.
OPEN BLOODLOCK on spellbook:  [applicable bloodlock's unique opening message].
OPEN SPELLBOOK:               You open a [ arranged appearance spellbook ].

Put

In addition to its common usage, moving a spellbook held in-hand to a different location, the put command is also used to attach spellbook accessories to a custom spellbook. The spellbook must be closed and held in-hand for a person to attach accessories to it. Furthermore, a spellbook socket will only accept an item while the socket is both empty and attached to a spellbook.

PUT [BEADING] ON SPELLBOOK:  You carefully bead the cover of your [cover style's base material] spellbook with some [beading]. 
PUT CHAIN ON SPELLBOOK:      You carefully attach the shoulder chain to your spellbook.
PUT HARNESS ON SPELLBOOK:    You carefully attach the hip-chain harness to your spellbook.
PUT LOCK ON SPELLBOOK:       You carefully attach your spellbook lock to the back cover of your spellbook lock [sic][8].
PUT BLOODLOCK ON SPELLBOOK:  [applicable bloodlock's unique attachment message]
PUT SOCKET ON SPELLBOOK:     You carefully attach [socket] to your spellbook's cover, just below the title.
PUT [ITEM] IN SOCKET:        You carefully socket a [acceptable item] into the [socket] on your [cover style's base material] spellbook's cover.

Remove

The remove command is used to remove a worn spellbook from the body and place it in-hand.

REMOVE SPELLBOOK:  You sling a [shoulder chain] and the attached spellbook off from your shoulder.
REMOVE SPELLBOOK:  You remove a [hip-chain harness] and the attached spellbook from around your waist.

Scribe

The scribe command is used to transfer a spell scroll into a custom spellbook containing a Scrolls leaf (chapter). An open spellbook, turned to a blank, numbered page in the Scrolls chapter must be held in one hand and the labeled (previously read) scroll to be scribed held in the other. The scribed scroll is destroyed in the process. The page it is scribed to, functionally becomes the scroll scribed. The page can be invoked to temporarily memorize the spell or studied to permanently memorize the spell. Successfully[9] doing either will return the page to a blank state, allowing a new spell scroll to be scribed to it. Signature spell scrolls are now allowed to be scribed in the Scrolls chapter, they are no longer replaced with a different, random spell [10].

>GLANCE
 You glance down to see a [ arranged appearance spellbook ] in your right hand and a [ material type scroll ] labeled SPELL NAME in your left hand.
-
>LOOK SPELLBOOK
 [Page style] pages bearing [writing style] fill the thick spellbook.  It is currently open to page [#] of the chapter entitled: "Scrolls".
-
>READ SPELLBOOK
 The [writing style] on the [page style] page of your spellbook reads:
- 
 The page is blank, untouched by words of magic.
-
>SCRIBE SPELLBOOK
 You begin to scribe your [material type scroll] into your [cover style's base material] spellbook, and make some good headway.  Several complex parts of the spell nearly elude you, but you manage to transfer them to the blank page of the [cover style's base material] spellbook.  With the rushing feeling of hard-earned success, you scribe the final sigils into the spellbook.  As you step back to admire your handiwork, you notice the [material type scroll] crumble softly away beneath your fingers.
 Roundtime:  15 Sec.
-
>READ SPELLBOOK
 The [writing style] on the [page style] page of your spellbook reads:
-
 ~Spell Name~
-
 [Spell description with guild, prerequisite spell, and spell slot requirements]
-
 You can choose to INVOKE this page of the [cover style's base material] spellbook to memorize [Spell Name] temporarily, or STUDY this page of the [cover style's base material] spellbook to permanently memorize it.

Study

The study command is used to train the scholarship skill by studying the spells in a custom spellbook. The spellbook needs to be held in-hand and opened to a specific spell's page within the "Books of [ mana type ] magic employed by the [ Guild ]" section. When not held the user will be prompted to hold it; when closed, prompted to open it; and, when turned to the master table of contents (TOC) or a chapter TOC within the guild spell section, will be prompted to turn the spellbook to a specific spell's page. Although a single spell can be successively studied between roundtimes, there does seem to be a cool down period before studying a spell again will teach more scholarship.

>GLANCE
 You glance down to see a [ arranged appearance spellbook ] in your [right or left] hand . . .
-
>LOOK SPELLBOOK
 [Page style] pages bearing [writing style] fill the thick spellbook.  It is currently open to a page detailing the "[ Spell Name ]" spell.
- 
>STUDY SPELLBOOK
 You carefully study the notes on the "[Spell Name]" spell in your [cover style's base material] spellbook.
 Roundtime: 14 seconds

The study command functions differently in the Scrolls chapter and does not function (outputs nothing) in the Book of Immortals, Healing Reagents, and Writing Pad chapters.
Within the Scrolls chapter, the study command's function varies according to where the spellbook is turned to.

>STUDY SPELLBOOK 
 (table of contents):                         [the same as READ SPELLBOOK].                         
 (blank, numbered page):                      But there's nothing on that page to study!
 (numbered page with a spell scribed to it):  [will attempt to permanently memorize the spell].

Turn

The turn command is used to navigate a custom spellbook's contents. A spellbook must be open to be turned to a location within.

TURN SPELLBOOK:  Displays the following syntax options.
>
TURN SPELLBOOK TO
     CONTENTS:     Turns back to the table of contents in your current chapter,
                   or to the master table of contents if you are already there.
     BEGINNING:    Turns back to the master of table of contents always.
     CHAPTER <#>:  Turns to the opening page of the specified chapter.
     NEXT:         Turns to the next page of the current chapter.
     PREVIOUS:     Turns to the previous page of the current chapter.
     PAGE <#>:     Turns to the specified page number in the current chapter.

With the April 2025 release of Tuesday Tidings 268 the following also applies [11].

TURN SPELLBOOK TO INDEX:  Turns back to the master of table of contents always.
TURN SPELLBOOK TO START:  Turns back to the master of table of contents always.

Unlock

The unlock command is used to unlock a locked spellbook. The pick command will not work. A person must be holding or wearing a spellbook to unlock it. A custom spellbook secured with a spellbook lock can be unlocked by any person using a spellbook key corresponding to the attached spellbook lock.

>UNLOCK LOCK on spellbook WITH KEY
          (or)
>UNLOCK SPELLBOOK WITH KEY
You insert a [spellbook key] into the keyhole of the spellbook lock binding the spellbook shut.  You turn the key and the lock mechanism unlocks with an audible *click*.

Spellbooks secured with a bloodlock however, have an added layer of security. In addition to using a corresponding spellbook key, a person must also be the person attuned to the attached bloodlock to be able to unlock the spellbook.

>UNLOCK BLOODLOCK on spellbook WITH KEY
          (or)
>UNLOCK SPELLBOOK WITH KEY
You insert a [spellbook key] into the keyhole of the [bloodlock] binding the spellbook shut.  [applicable bloodlock's unique unlocking message].

Wear

The wear command is used to suspend a custom spellbook from the body via an attached accessory.
A shoulder chain allows the spellbook to be worn over the shoulder.

>WEAR SPELLBOOK
You sling a [shoulder chain] over your shoulder, allowing the [cover style's base material] spellbook to hang conveniently by your side.

A hip-chain harness allows a custom spellbook to be worn around the waist.

>WEAR SPELLBOOK
You wrap a [hip-chain harness] around your waist, allowing the [cover style's base material] spellbook to dangle by your side.

Verbs

In addition to the functional commands described in the preceding Syntax section, custom spellbooks also respond to the following collection of role-playing verbs as described below.

Action Target Modifier Book Is Result
BABBLE SPELLBOOK - (closed): You spot an ugly gouge in the cover of your spellbook and begin to sputter with anger. Closer inspection, however, shows that it's only a shadow and you settle down, relieved.
BABBLE SPELLBOOK - (open): A passage in your spellbook startles you and you begin to babble in amazement, your eyes wide and round.
BEAM SPELLBOOK - (closed): You beam happily at your spellbook, anticipating what you'll do with all the magical lore it contains.
BEAM SPELLBOOK - (open): You smile at a passage in your spellbook, then page back to another section. Beaming happily, you flip back and forth between the two, comparing them and making mental notes about what you could do by combining the principles discussed in the two chapters.
BLAME SPELLBOOK - (closed): Recalling the disappointing passage you read in your <description> spellbook recently, you glower at it, taking your anger out on the poor spellbook.
BLAME SPELLBOOK - (open): You reread a page in your spellbook, your mood growing darker with every line. Sick with disappointment you slam the page with your fist, muttering to yourself.
BLINK SPELLBOOK - (closed): You blink at your spellbook, utterly apathetic to what might be within.
BLINK SPELLBOOK - (open): You blink at the paragraph you just read in your spellbook, then read it again. Yes, it really _did_ say that.
BOP SPELLBOOK - (closed): The answer to a problem that's been puzzling you suddenly hits you, and you bop your <description> spellbook lightly with your fist, feeling pleased with yourself.
BOP SPELLBOOK - (open): You reread a page in your <description> spellbook and suddenly the light dawns. You roll your eyes and bop yourself over the head with the spellbook, cursing yourself for being so dense.
CACKLE SPELLBOOK - (closed): You suddenly cackle at your spellbook, unable to contain your glee at the wonderful secrets contained in its magical lore.
CACKLE SPELLBOOK - (open): You suddenly find the one secret you've been searching for the last decade or more, right there in your spellbook! You cackle with glee, visions of power dancing in your head.
CENTER SPELLBOOK - (unknown): You come across a section in your spellbook which describes a centering technique used for maximizing one's concentration while working a spell. You decide to try it. Closing your eyes, you inhale slowly and attempt to feel the mana flowing through and around your body, as if you were the heart of the world and all the mana within it flowed outward from your center. It doesn't feel like the spellbook said it should, though. You probably need more practice.
Roundtime: 10 seconds
CHUCKLE SPELLBOOK - (closed): Something makes you recall a funny story the author of your spellbook told about one of his rival scholars, and you chuckle at the memory.
CHUCKLE SPELLBOOK - (open): Whoever originally wrote your <description> spellbook had a particularly wry sense of humor, and you chuckle at an especially pointed example.
CLEAN SPELLBOOK - (closed): A mosquito lights nearby and without thinking you smack it with your spellbook. Realizing what you've just done, you lick your finger and do your best to clean the splotched bug guts off the cover of your spellbook, muttering to yourself about thinking before you act.
CLEAN SPELLBOOK - (open): A mosquito lands on your <description> spellbook and without thinking you smack it with your hand. Suddenly aghast at what you've done, you lick your finger and scrub furiously at the splotch on the page, determined to clean it off.
COUGH SPELLBOOK - (unknown): The passage you've just read in your <description> spellbook seems to completely contradict what you've been taught, and indeed what your experience tells you, about the relationship between the elements. Stunned into shock you swallow the wrong way and begin to cough violently. When you've recovered you look back at the lines once more and see that you've simply transposed two words in your reading. All is well once more.
CURSE SPELLBOOK - (closed): Your spellbook suddenly slips out of your hand and falls with a splat. Cursing your clumsiness you pick it back up, inspecting it for damage.
CURSE SPELLBOOK - (open): A handful of pages suddenly fall out of your <description> spellbook! You curse under your breath, then gather up the pages and lay them back in their place. You invoke a minor cantrip and they're bound in once more, tight and even.
DANCE SPELLBOOK - (unknown): You dance around with your <description> spellbook, waving it joyfully and then clutching it to your chest with delight.
GLANCE SPELLBOOK - (closed): You glance at the spellbook and wonder what secrets it still holds, wishing you could spend a dozen lifetimes studying the arcane knowledge hidden within its pages.
GLANCE SPELLBOOK - (open): You glance through the spellbook, turning a page to follow a particularly interesting passage.
KICK SPELLBOOK - (unknown): *Damages spellbook!*
PEER SPELLBOOK - (closed): You read the title of your spellbook, musing that it might be shorter were it changed to, "An Encyclopedic Discourse Upon the Principles and Practices of the Magical Arts, as Practiced in the Century Following the Great Victory of Lanival, Within the Mainland Realms, Excluding the Usages of the Fae Folk, Save for Certain Speculations On Same."
PEER SPELLBOOK - (open): Relaxing, you settle down to read your spellbook, oblivious to anyone and anything around you.
POKE SPELLBOOK - (closed): You spot a stain on the cover of your spellbook and brush at it with a fingertip, frowning.
POKE SPELLBOOK - (open): You stick your finger into the spellbook to mark your place and close it.
PONDER SPELLBOOK - (closed): You stare down at your spellbook, considering whether to indulge in study for a while or go take care of more pressing but less satisfactory tasks.
PONDER SPELLBOOK - (open): You read over a passage in your spellbook, then stop and re-read it, slowly this time. You look up for a moment, your eyes unfocused, and ponder what you've read.
PULL SPELLBOOK - (closed): You pull your spellbook in close to your chest, wrapping your arms around it protectively.
PULL SPELLBOOK - (open): You pull your spellbook in close to your face as you read, hunching over to prevent anyone from looking over your shoulder at it.
PUSH SPELLBOOK - (closed): You hold the spellbook away from you and inspect it, looking for damage or wear.
PUSH SPELLBOOK - (open): You push your spellbook farther away, squinting at it, and wonder whether you might need spectacles.
RAISE SPELLBOOK - (closed): You raise the <description> spellbook up over your head, your arms straight and your feet planted firm and steady, gazing up at it proudly.
RAISE SPELLBOOK - (open): You raise the spellbook up in front of you with both hands, holding it dramatically at arm's length while reading a passage out loud in a grand voice.
RUMMAGE SPELLBOOK - (closed): You open the spellbook and riffle through its pages, casually searching for something interesting.
RUMMAGE SPELLBOOK - (open): You riffle the pages of the spellbook, idly searching for something interesting.
SCOWL SPELLBOOK - (closed): You glance down at the closed spellbook. Closed and forlorn, it seems to silently accuse you of neglecting your studies.
SCOWL SPELLBOOK - (open): You scan the crabbed writing on a page in the spellbook with a scowl on your face. This passage seems to contradict the one on the opposite page, and you glare at the spellbook accusingly.
SNORE SPELLBOOK - (closed): You lay your head down on the top of your spellbook and drift off to sleep, snoring softly. But if you can tell you're snoring you must not actually be asleep. But if you weren't asleep you wouldn't be snoring. Maybe you're just dreaming that you're snoring?
SNORE SPELLBOOK - (open): Your head jerks up with a start, and you look around, blinking and yawning. You realize that you woke yourself up with a snore. Granted, the four dimensional calculus required to calculate the intersections of the planar auras is not the most entertaining reading, but you hadn't realized you'd actually fallen asleep.
THROW SPELLBOOK - (unknown): *Damages spellbook!*
WAVE SPELLBOOK AT [SELF] (unknown): You hit yourself in the head with a <description> spellbook!

Additional Leaves

As a post creation customization, additional leaves may be added to a custom spellbook anytime an appropriate vendor is available to do so. Additional leaves, or chapters, add additional content pertaining to specific subjects. Some leaves may be added to any custom spellbook. Others may only be added to spellbooks of a specific guild. The Writing Pad leaf may be written in. The others may not be. [12]

The additional leaves are: The Beseeching of Nature, The Book of Immortals, Healing Reagents, Writing Pad, and Scrolls. When added to a spellbook, additional leaves will appear as chapters under the Arcanum and Lore section in the master Table of Contents below the guild section. The additional leaf chapters are numbered sequentially after the last guild chapter.

>TURN SPELLBOOK TO BEGINNING
 You flip back through the [page style] pages to the table of contents of your spellbook.
-
>LOOK SPELLBOOK
 [Page style] pages bearing [writing style] fill the thick spellbook. It is currently open to the table of contents.
-
>READ SPELLBOOK
-
                       *~    Table of Contents    ~*
           Books of [ mana type ] magic employed by the [ Guild ]:
    [Chapter List]   
                              Arcanum and Lore:
    Chapter [#]: The Book of Immortals        Chapter [#]: Writing Pad
    Chapter [#]: Healing Reagents             Chapter [#]: Scrolls

The Beseeching of Nature Leaf

The Beseeching of Nature leaf (chapter) is a guild restricted leaf. It cannot be added to a Warrior Mage spellbook.

Content unknown. Information needed.

The Book of Immortals Leaf

This leaf (chapter) contains the Immortals (book). The pages in this chapter cannot be studied (attempting to do so results in no output).

>TURN SPELLBOOK TO CHAPTER [#]
 You turn the [page style] pages to the chapter entitled "The Book of Immortals" in your [cover style's base material] spellbook.
-
>LOOK SPELLBOOK
 [Page style] pages bearing [writing style] fill the thick spellbook.  It is currently open to the beginning of the chapter entitled: "The Book of Immortals".
-
>READ SPELLBOOK
 The [writing style] on the [page style] page of your spellbook reads:
-
   THE IMMORTALS
 [Table of Contents]

Healing Reagents Leaf

This leaf (chapter) contains a list of healing herbs and their curative properties. The single page in this chapter cannot be studied (attempting to do so results in no output).

>TURN SPELLBOOK TO CHAPTER [#]
 You turn the [page style] pages to the chapter entitled "Healing Reagents" in your [cover style's base material] spellbook.
-
>LOOK SPELLBOOK
 [Page style] pages bearing [writing style] fill the thick spellbook.  It is currently open to the beginning of the chapter entitled: "Healing Reagents".
-
>READ SPELLBOOK
 The [writing style] on the [page style] page of your spellbook reads:
-
                HEALING REAGENTS
                    WOUNDS:
  Herb:                        Finished Remedies
                               are Known to Heal:
-
  Nemoih Root                  external head
  Eghmok Moss                  internal head
  Sufil Sap                    external eyes
  Aevaes Leaf                  internal eyes
  Georin Grass                 external neck
  Riolur Leaf                  internal neck
  Plovik Leaf                  external chest
  Ithor Root                   internal chest
  Nilos Grass                  external abdomen
  Muljin Sap                   internal abdomen
  Hulnik Grass                 external back
  Junliar Stem                 internal back
  Jadice Flower                external limbs
  Yelith Root                  internal limbs
  Aloe Leaf                    external skin and nerves
  Lujeakave Root               internal skin and nerves
  Marram Grass                 external body
  Ashen Flamesilk              internal body
  Marsh Woundwort              external and internal body
-
                    SCARS:
  Herb:                        Finished Remedies
                               are Known to Heal:
-
  Qun Pollen                   external head, eye, and neck
  Hulij Leaf                   internal head, eye, and neck
  Genich Stem                  external chest, abdomen, and back
  Ojhenik Root                 internal chest, abdomen, and back
  Blocil Berries               external limb
  Nuloe Stem                   internal limb
  Cebi Root                    external skin and nerves
  Hisan Flower                 internal skin and nerves
  Dioica Sap                   external body
  Belradi Moss                 internal body
  Shining Clubmoss             external and internal body
-
  original version by Baishir Almi
           revised by Bashrah Almi, daughter of Baishir

Writing Pad Leaf

This leaf (chapter) may be written in with a writing instrument. The writing instrument must be wet with ink. It will not work when dry. The Writing Pad chapter contains a table of contents page and ten (10) numbered pages. The pages in this chapter cannot be studied (attempting to do so results in no output). The table of contents page cannot be written on. The spellbook must be turned to a blank numbered page to write on.

>TURN SPELLBOOK TO CHAPTER [#]
 You turn the [page style] pages to the chapter entitled "Writing Pad" in your [cover style's base material] spellbook.
-
>LOOK SPELLBOOK
 [Page style] pages bearing [writing style] fill the thick spellbook.  It is currently open to the beginning of the chapter entitled: "Writing Pad".
-
>READ SPELLBOOK
 The [writing style] on the [page style] page of your spellbook reads:
-
   ~ Writing Pad ~
-
>WRITE IN SPELLBOOK [TEXT]
 You can't write on that page.
-
>TURN SPELLBOOK TO NEXT
 You turn to page 1 in the chapter entitled "Writing Pad" within your [cover style's base material] spellbook.
-
>LOOK SPELLBOOK
 [Page style] pages bearing [writing style] fill the thick spellbook.  It is currently open to page 1 of the chapter entitled: "Writing Pad".
-
>READ SPELLBOOK
 The [writing style] on the [page style] page of your spellbook reads:
-
 There is nothing written on that page.

Scrolls Leaf

This leaf (chapter) allows a person to transfer spell scrolls into it. One (1) spell scroll can be scribed onto one (1) page. The Scrolls chapter contains a table of contents page and thirty (30) numbered pages. Scrolls cannot be scribed to the table of contents page. The table of contents page displays a page numbered list of all scroll spells scribed into the chapter (if any). The spellbook must be open and turned to a blank, numbered page to scribe a scroll on. The scribed scroll is destroyed in the process. The page it is scribed to, functionally becomes the scroll scribed. The page can be invoked to temporarily memorize the spell or studied to permanently memorize the spell. Successfully[13] doing either will return the page to a blank state, allowing a new scroll to be scribed to it. Signature spell scrolls are now allowed to be scribed in the Scrolls chapter, they are no longer replaced with a different, random spell [14]. When the spellbook is turned to the table of contents in this chapter, STUDY functions the same as READ. When turned to a blank, numbered page STUDY will aptly remind you: But there's nothing on that page to study! And, when turned to a numbered page with a spell scribed to it, STUDY will attempt to permanently memorize the spell.

>TURN SPELLBOOK TO CHAPTER [#]
 You turn the [page style] pages to the chapter entitled "Scrolls" in your [cover style's base material] spellbook.
-
>LOOK SPELLBOOK
 [Page style] pages bearing [writing style] fill the thick spellbook.  It is currently open to the beginning of the chapter entitled: "Scrolls".
-
>READ SPELLBOOK
 The [writing style] on the [page style] page of your spellbook reads:
-
     Scrolls Scribed     
 -------------------------
 [Page numbered Spell list] (if any)
-
 To scribe a scroll into your spellbook, hold the scroll in one hand and the spellbook in the other and SCRIBE SPELLBOOK.
-
>SCRIBE SPELLBOOK
 You can't copy a scroll into just any part of your spellbook!  You need to have specially prepared parchment available.  Turn to a blank page in your Scrolls leaf to attempt to copy a scroll over.
-
>TURN SPELLBOOK TO NEXT
 You turn to page 1 in the chapter entitled "Scrolls" within your [cover style's base material] spellbook.
-
>READ SPELLBOOK
 The [writing style] on the [page style] page of your spellbook reads:
-
 The page is blank, untouched by words of magic.
-
>SCRIBE SPELLBOOK
 You begin to scribe your [material type scroll] into your [cover style's base material] spellbook, and make some good headway.  Several complex parts of the spell nearly elude you, but you manage to transfer them to the blank page of the [cover style's base material] spellbook.  With the rushing feeling of hard-earned success, you scribe the final sigils into the spellbook.  As you step back to admire your handiwork, you notice the [material type scroll] crumble softly away beneath your fingers.
 Roundtime:  15 Sec.
-
>READ SPELLBOOK
 The [writing style] on the [page style] page of your spellbook reads:
-
 ~Spell Name~
-
 [Spell description with guild, prerequisite spell, and spell slot requirements]
-
 You can choose to INVOKE this page of the [cover style's base material] spellbook to memorize [Spell Name] temporarily, or STUDY this page of the [cover style's base material] spellbook to permanently memorize it.

References

Related Forum Posts

Click here to search for related posts.