Category:Life magic

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Life mana is the energy produced from the continuing struggle between order and chaos. Everything around you is in a state on the spectrum between total chaos, and total order. As each of these opposing forces act on an object, life mana is produced. In an area where these two forces are equal, there is relatively little mana. Conversely, in an area where one of these two forces prevails over the other, there is an abundance of life mana. [1]

Rangers and Empaths use Life mana to cast their spells.

Summary of Spell Information

Bolded spells are signature spells.

Name Effect Type Skill Contest Prep
Range
Rank
Range
Duration Slots Difficulty Guild Spellbook
Absolution -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock ritual utility 150-700 80-800 30-90 2 intermediate Empath Body Purification
Adaptive Curing (ADC) allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds metamagic 1 Empath Body Purification
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic augmentation, utility 5-25 250-1,000 Indefinite 3 advanced Empath Protection
Aggressive Stance (AGS) +Brawling skill, +Evasion skill standard augmentation 5-100 10-600 10-40 2 basic Empath Protection
Athleticism +Athletics skill standard augmentation 1-100 0-400 10-40 1 intro Ranger Wilderness Survival
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle utility 15-100 80-800 2-10 2 intermediate Empath Mental Preparation
Awaken Forest (AF) Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. cyclic utility 5-25 250-1,000 Indefinite 2 advanced Ranger Nature Manipulation
Bear Strength (BES) +Stamina (stat), +Strength (stat), pulsing status protection cyclic augmentation, utility 5-25 250-1,000 Indefinite 3 advanced Ranger Animal Abilities
Blend Pulsing self-invisibility. standard utility 15-100 80-800 10-40 1 intermediate Ranger Wilderness Survival
Blood Staunching (BS) prevents blood loss standard utility 5-100 10-600 10-40 1 basic Empath Body Purification
Bloodthorns Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. ritual warding 300-800 250-1,000 30-90 3 advanced Ranger Nature Manipulation
Calculated Rage (CR) -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. battle targeted 30-100 250-1,000 1-10 3 advanced Empath Mental Preparation
Carrion Call (CAC) Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts. battle targeted 2-50 10-600 Instant 1 basic Ranger Nature Manipulation
Cheetah Swiftness (CS) +Agility (stat), +Balance, Balance heal, auto-stand battle, cyclic augmentation 5-25 250-1,000 Indefinite 2 advanced Ranger Animal Abilities
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual utility 150-700 80-800 30-90 1 intermediate Empath Mental Preparation
Claws of the Cougar (COTC) +Brawling skill, reduces RT for melee attacks, grants functional brawling claws standard augmentation 15-100 80-800 10-40 2 intermediate Ranger Animal Abilities
Compel forces target to leave room battle debilitation charm \ willpower 5-33 80-800 Instant 1 intermediate Empath Protection
Compost decays items on ground (does not boost life mana) standard utility, area of effect 1-100 0-400 Instant 0 intro Ranger Nature Manipulation
Cure Disease (CD) Disease heal standard utility 15-100 80-800 10-40 1 intermediate Empath Body Purification
Curse of the Wilds (COTW) -Defensive Factor, -Melee accuracy, -Ranged accuracy battle debilitation magic \ fortitude 10-33 250-1,000 Instant 3 advanced Ranger Nature Manipulation
Deadfall (DF) Stuns or knocks out target battle debilitation magic \ reflexes 1-33 10-600 Instant 2 basic Ranger Nature Manipulation
Devitalize (DEVI) Impact damage, Cold damage, Fatigue damage, Single strike. battle targeted 10-66 80-800 Instant 2 intermediate Ranger Nature Manipulation
Devolve (DE) -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only battle debilitation magic \ fortitude 5-33 80-800 Instant 2 intermediate Ranger Nature Manipulation
Eagle's Cry (EC) Puncture damage, Cold damage battle targeted 1-50 0-400 Instant 1 intro Ranger Nature Manipulation
Earth Meld (EM) +Stealth skill, auto-hide effect standard augmentation, utility 5-100 10-600 10-40 1 basic Ranger Wilderness Survival
Electrogenesis Electrical damage, Increase brawling damage, convert brawling damage to electric, convert Syamelyo Kuniyo shots to electric metamagic 2 Ranger Animal Abilities
Embed the Cycle (ETC) Standard percentage damage barrier against all types standard warding 5-100 10-600 10-40 1 basic Ranger Animal Abilities
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual utility 300-800 250-1,000 30-90 2 advanced Empath Mental Preparation
Essence of Yew (EY) ablative magic barrier standard warding 5-100 10-800 10-40 1 basic Ranger Wilderness Survival
Flush Poisons (FP) Poison heal standard utility 15-100 80-800 15-40 1 intermediate Empath Body Purification
Forestwalker's Boon (FWB) pulsing calm effect on some animals battle warding 15-100 80-800 2-10 1 intermediate Ranger Wilderness Survival
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility 30-100 250-1,000 Instant 3 advanced Empath Healing
Gift of Life (GOL) +Empathy skill, +Stamina (stat) standard augmentation 5-100 10-600 10-40 2 basic Empath Life Force Manipulation
Grizzly Claws (GRIZ) knock-back/knock-down battle debilitation, area of effect spirit \ fortitude 10-66 80-800 Instant 2 intermediate Ranger Animal Abilities
Guardian Spirit (GS) summons combat "pet" cyclic utility 5-25 250-1,000 Indefinite 2 advanced Empath Protection
Hands of Lirisa (HOL) +Locksmithing skill, +Skinning skill standard augmentation 5-100 10-600 10-40 2 basic Ranger Wilderness Survival
Harawep's Bonds (HB) webs target (re-triggers on escape) battle debilitation magic \ reflexes 3-66 10-600 Instant 2 basic Ranger Nature Manipulation
Heal Wound heal, periodically heals your worst wounds standard utility 15-100 80-800 10-40 3 intermediate Empath Healing
Heal Scars (HS) Wound heal, heals scars standard utility 1-100 0-400 Instant 1 intro Empath Healing
Heal Wounds (HW) Wound heal standard utility 1-100 0-400 Instant 1 intro Empath Healing
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard utility 15-100 80-800 10-40 2 intermediate Empath Body Purification
Icutu Zaharenela (IZ) Slice damage, Cold damage, converts TOUCH into an attack cyclic targeted 15-45 400-1,250 Indefinite 2 esoteric Empath Life Force Manipulation
Innocence forces target to disengage; prevents facing/advancing standard utility charm \ willpower 5-100 10-600 2-10 1 basic Empath Protection
Instinct (INST) +Evasion skill standard augmentation 5-100 10-600 10-40 2 basic Ranger Animal Abilities
Iron Constitution (IC) -damage (from serious hits) standard warding 5-100 10-600 10-40 2 basic Empath Protection
Lethargy -Agility (stat), -Reflex (stat), Fatigue damage battle debilitation magic \ fortitude 1-33 10-600 Instant 3 basic Empath Life Force Manipulation
Memory of Nature (MON) Maintain your ranger bonus while in non-wilderness areas ritual utility 300-800 250-1,000 30-90 2 advanced Ranger Wilderness Survival
Mental Focus (MEF) +Intelligence (stat), +Concentration regeneration standard augmentation 5-100 10-600 10-40 2 basic Empath Mental Preparation
Nissa's Binding (NB) puts targets to sleep, AoE battle debilitation, area of effect mind \ fortitude 10-66 80-800 Instant 2 intermediate Empath Mental Preparation
Oath of the Firstborn (OATH) +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. standard augmentation 15-100 80-800 10-40 2 intermediate Ranger Wilderness Survival
Paralysis immobilizes and knocks down (single target) battle targeted 2-50 10-600 Instant 2 basic Empath Life Force Manipulation
Perseverance of Peri'el (POP) ablative vitality barrier ritual warding 300-800 250-1,000 30-90 3 advanced Empath Protection
Plague of Scavengers (PLS) +Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell metamagic augmentation 2 Ranger Nature Manipulation
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard utility, area of effect 15-100 80-800 10-40 2 intermediate Empath Life Force Manipulation
Refresh +Fatigue, Fatigue heal standard augmentation 1-100 0-400 10-40 2 intro Empath Life Force Manipulation
Regenerate Wound heal, gradually heals wounds/scars cyclic utility 5-25 250-1,000 Indefinite 2 advanced Empath Healing
River in the Sky (RITS) The first hit registered in X seconds is completely negated.

Vitality shield even while hit-negation is on cool down.

standard warding 15-100 80-800 10-40 2 intermediate Ranger Animal Abilities
See the Wind (STW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load standard augmentation 1-100 0-400 10-40 1 intro Ranger Animal Abilities
Senses of the Tiger (SOTT) +Perception skill, +Reflex (stat) standard augmentation 5-100 10-600 10-40 2 basic Ranger Animal Abilities
Skein of Shadows (SKS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance standard augmentation, utility 15-100 80-800 10-40 2 intermediate Ranger Wilderness Survival
Stampede Impact damage, Fire damage, multi-strike damage battle targeted, multistrike 2-50 10-600 Instant 1 basic Ranger Nature Manipulation
Swarm -Perception skill, -Stealth skill, reveals hidden target battle debilitation, area of effect magic \ fortitude 10-66 80-800 Instant 2 intermediate Ranger Nature Manipulation
Syamelyo Kuniyo (SK) Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. battle augmentation 30-100 250-1,000 2-10 3 advanced Ranger Wilderness Survival
Tranquility +Discipline (stat), +defense against vs. fortitude attacks standard augmentation, warding 15-100 80-800 10-40 2 intermediate Empath Mental Preparation
Vigor +Agility (stat), +Strength (stat) standard augmentation 15-100 80-800 10-40 2 intermediate Empath Life Force Manipulation
Vitality Healing (VH) Vitality heal standard utility 5-100 10-600 Instant 2 basic Empath Healing
Wisdom of the Pack (WOTP) +Tactics skill, +Wisdom (stat) standard augmentation 15-100 80-800 10-40 2 intermediate Ranger Animal Abilities
Wolf Scent (WS) +Outdoorsmanship skill, +Instinct skill standard augmentation 5-100 10-600 10-40 2 basic Ranger Animal Abilities

Subcategories

This category has the following 10 subcategories, out of 10 total.