Skeleton Recipes
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These recipes are to be used in conjunction with an Animal Skeleton.
Usage
After activating your skeleton, you may FEED it up to four items and then activate it by RUBbing it. Feeding your skeleton the appropriate items may result in a produced item or effect, the discovered recipes for which are listed further below. Not all items can be fed to the skeleton, and it seems to crush some of them at random. Physical size of the items seem to play a part in what it will eat (ie light edge/blunt weapons but not larger).
- Bonuses from the skeleton are self-cast only [1]
- Cool-down time seems to be one RL hour.
- Stat bonuses last 30 minutes.
Solving the Recipes
There are 106 recipes as of Nov 16th. (55/105 found) Confirmed: SGM Lyneya
Click here to see failed attempts.
Click here to see what items the skeleton will and will not eat.
There seems to be an issue with the LX/HX formulas. Specifically HX isn't working (likely the LX formula is suppose to be the HX formula.)
Skillset Bonus Recipes
Armor Skillset Bonuses
Ingredient | Ingredient | Ingredient | Ingredient | |
Shield Usage skill | shield | gem | gem | |
Light Armor skill | skin | skin | gem | |
Chain Armor skill | chain | chain | gem | |
Brigandine Armor skill | helm | helm | metal | gem |
Plate Armor skill | plate | plate | gem | |
Plate Armor skill | plate | plate | metal | gem |
Light Armor skill | cloth | cloth | gem | |
Light Armor skill | bone | bone | gem | |
Defending skill | shield | shield | LB | LE |
Lore Skillset Bonuses
- Animal Lore skill -- 2 skin + grass
- Appraisal skill -- 3 glass items
- Astrology skill -- burin (finished or unfinished) + tusk (must be a Moon Mage)
- Empathy skill -- bracelet + dust bunny + 2 herbs
- Mechanical Lore skill -- pestle + rock + grass + vine
- Musical Theory skill -- strings + ale + stick
- Percussions skill -- 3 bone items (any - bone rings work, but "rib bone" doesn't)
- Scholarship skill -- stick + charcoal + ear (used a grendel ear with success)
- Strings skill -- strings + rope + wood
- Teaching skill -- 2 paper + 2 stylus
- Trading skill -- ??(missing from list)
- Vocals skill -- 4 drink items
- Winds skill -- 2 wood + bagpipes
Magic Skillset Bonuses
- Harness Ability skill -- gem + runestone + pouch
- Arcana skill -- ring (ring, earring, etc) + runestone + runestone
- Power Perceive skill -- gem + runestone + glass
- Primary Magic skill -- gem + runestone + paper
- Targeted Magic skill -- gem + runestone + arrow
Survival Skillset Bonuses
- Backstab skill -- ?? (missing from list)
- Climbing skill -- 3 ropes
- Disarm Traps skill -- dirt + rock + wood + box
- Escaping skill -- 2 ropes + 2 light edged weapons
- Evasion skill -- 2 herb + food + drink
- First Aid skill -- 2 bandages + le weapon
- Foraging skill -- dirt + rock + wood + grass
- Hiding skill -- cloak + gem + dagger
- Lockpicking skill -- 3 lockpicks + box
- Perception skill -- 2 glass items
- Scouting skill -- paper + herb + wood + dirt
- Skinning skill -- Light Edge weapon + 2 skinned items
- Stalking skill -- cloak + dagger
- Stealing skill -- 2 gloves + dagger + cloak
- Swimming skill -- 4 fish
Weapon Skillset Bonuses
LE is a light edged weapon, LB is a light blunt weapon.
Ingredient | Ingredient | Ingredient | Ingredient | |
Small Edged | LE | gem | gem | |
Small Edged | LE | LE | gem | |
Large Edged | LE | LE | LE | |
Twohanded Edged | LE | LE | LE | LE |
Small Blunt | LB | gem | gem | |
Small Blunt | LB | LB | gem | |
Large Blunt | LB | LB | LB | gem |
Twohanded Blunt | LB | LB | LB | LB |
Slings | skin | skin | rock | rock |
Slings | skin | wood | rock | rock |
Bows | wood | wood | rope | |
Bows | wood | wood | rope | rope |
Bows | wood | wood | wood | rope |
Crossbow | wood | wood | LE | rope |
Crossbow | wood | LE | LE | LB |
Staves | wood | wood | LB | |
Staves | wood | wood | wood | LB |
Polearms | wood | wood | wood | LE |
Polearms | wood | wood | LE | LE |
Light Thrown | LE | LE | ||
Heavy Thrown | LE | LE | LE | |
Brawling | wood | rock | boots | |
Offhand Weapon | LE | LB | ||
Parry Ability | wood | wood | gem |
Other Recipes
Stat Bonuses
Stat Bonuses range from +2 to +6 for each stat bonus recipe discovered so far. From Hanryu's forge testing, it seems the strength bonus is either +2 or +3 per feeding.
Note - The crystal minds do NOT need to be completed (with the 1 hour psyche cool down.)
- Agility -- rope + LE weapon + grass
- Charisma -- mirror + gem + hairbrush
- Discipline -- blue Crystal Mind* + 2 jagged blue shard
- <Non enchanting Alternate> -- wood + runestone +sage
- Intelligence -- black Crystal Mind* + 2 jagged black shard
- <Non enchanting Alternate> -- ??(not on list)
- Reflex -- 2 rope + wood + arrow
- Stamina -- 2 rock + wood + dirt
- Strength -- stick + rock + 2 metal
- Wisdom -- red Crystal Mind* + 2 jagged red shard
- <Non enchanting Alternate> -- 2 rock + paper + stylus
Other Recipes
- hard cider -- 2 apples + ale
- fried rinds -- critter skin + oil + naphtha
- severe neck wounds -- drink + peppers
- a spiral <gem name> charm -- <metal>bar/nugget or Imperial coin + gem
- bundling rope -- 3 vines
- a gem pouch -- 2 skinned items + 2 gems
- a torch -- 2 stick + oil + cloth
- a lockpick -- metal + closed box + item
- apple juice -- 2 apples + water
- orange juice -- 2 oranges + water
- lemonade -- 2 lemons + water
- pies -- 2 of the same food + 2 specific foods(cherry/apple/meat/fish/chocolate/lemon/cream(2milk)/)
- almond butter sandwich -- almond butter + bread + item
- almond butter -- almond + almond + sugar + sugar
- ritual bread -- holy water + bread + item (must be cleric)
- odd casserole -- 3 food items + water
- Shard of translucent crystal -- ??(not on list)
- Health regeneration-(15% or so) -- 4 sprigs of lavender
- Mana regeneration -- ??(Has been made)(not on list)
- ?? -- charcoal + naphtha(not on list)
Unsolved hints
I'll say this...the Shield bonus recipe is slightly off of the "2 items + gem" pattern. It's definitely not 2 shields and 1 gem. That should help.
- Two food items of a few different types, along with two certain specific food items, will make pies.
Solomon's 11/30 Recipe Update Post [2]
1) The recipes for a the Magics have changed to be a little more consistent with the Magical Devices recipe and to be a little more obvious from a common sense standpoint:
Primary Magic, Harness Ability, Power Perceive, Targeted Magic
The Magical Devices recipe, as you already know, is runestone, runestone, ring. The other four all follow the pattern "runestone, gem, and X", where "X" is something that should (hopefully) make conceptual sense for the skill being trained.
2) The recipe for Hiding has changed. It now makes infinitely more sense and doesn't make my head hurt trying to figure out why a fish was the fourth ingredient. The recipe now has three items, one of which is a gem, and the other two of which someone actually already figured out and just didn't know it. It makes sense when you think of Hiding.
3) The recipe for Charisma has changed. The item that was removed from the recipe was "robes", as they were apparently too big to be fed to the skeletons after some changes to prevent people from feeding large items were made. The first item is a gem, the other two make sense in a "Oh I'm so pretty! Look at me! Why, I think I'll do just that!" frame of mind.