Thief: Difference between revisions
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==Guild Abilities== |
==Guild Abilities== |
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Most of these are considered in-game secrets.<br> |
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<b>Skill Bonusing System</b> |
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*Urban Bonus |
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**This is dependent on where the thief is currently located. Thieves are most comfortable in places of populated by the masses and structures artificially created. [[Smirk]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief's bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is only working with no urban bonus so can in essence only be using base ranks. |
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*Reputation |
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**This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the [[province]] will lower the reputation of the member causing the thief to be with out the aide of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by <b>Death</b>. Ones standing in the guild can be raised with donations of stolen goods into the appropriate bins and by not being wanted by the law of the [[province]]. |
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*Confidence |
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**This is the feeling a thief has for his own skills. When a thief performs a skill successfully that is of some risk to her she will gain confidence in her skills over all. The thief can [[smirk]] to tell how confident in her skills she currently is. If a thief botches a skill check that should be easy for them the confidence level will lower. A low confidence will not hinder a thief's base ranks but can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks. |
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==Important Skills== |
==Important Skills== |
Revision as of 18:54, 13 May 2007
Note -- This page refers to the Thief Guild, for a list of disambiguities, see Thief (Disambiguation).
Thief Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Survival |
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Secondary Skillsets: | Weapon, Lore |
Tertiary Skillsets: | Armor, Magic |
Special Abilities: | ??? |
Mana Type: | None |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Beyond skulking in shadows and relieving the careless of their burden of coin, Thieves' superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.
A life in the shadows is like no other -- never above the law, but always one step in front of it.
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
That is a secret -- think of gaining entry to the guild as your first test.
- Zoluren
- Kalag the Black lurks in the shadows.
- Therengia
- Crow and Swan watch over their den.
- Ilithi
- The guild hall here is managed by Saishla.
- Qi'Reshalia
- The criminal element of Qi'Reshalia is overseen by Dwillig.
- Forfedhdar
- The elven mistress Ivitha holds this province in an iron grip.
Skillsets and Common Races
A Thief's primary skillset is Survival. Weapon and Lore are secondary skillsets, with Magic and Armor as tertiaries.
According to the DragonRealms website, Thieves tend to be:
Elven | 26% |
Human | 20% |
Halfling | 15% |
Prydaen | 11% |
S'Kra Mur | 10% |
Guild Abilities
Most of these are considered in-game secrets.
Skill Bonusing System
- Urban Bonus
- This is dependent on where the thief is currently located. Thieves are most comfortable in places of populated by the masses and structures artificially created. Smirk can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief's bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is only working with no urban bonus so can in essence only be using base ranks.
- Reputation
- This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be with out the aide of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by Death. Ones standing in the guild can be raised with donations of stolen goods into the appropriate bins and by not being wanted by the law of the province.
- Confidence
- This is the feeling a thief has for his own skills. When a thief performs a skill successfully that is of some risk to her she will gain confidence in her skills over all. The thief can smirk to tell how confident in her skills she currently is. If a thief botches a skill check that should be easy for them the confidence level will lower. A low confidence will not hinder a thief's base ranks but can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.
Important Skills
- Survival Skill
Hard Requirement
Skills which can be used to satisfy the Thief's eight guild required Survival Skills. Also know as Soft Requirements.
- Weapon Skills
Need two weapons to advance in the guild, a third will be required in higher circles. Most thieves would suggest one to be a Medium Edged or Light Edged weapon for use in backstabbing. Later on in a Thief's career they will want to train the Brawling skill and be trained in the use of a Bow skill.
- Armor Skills
Shield will be required up to a minimum of 10 ranks. A thief can get by with training in only a single armor type. Leather Armor or Cloth Armor are good choices for a stealthy thief.
- Lore Skills
Mechanical Lore is required as well as three other lore skills. Percussion is suggested for later in ones career.