Cleric: Difference between revisions

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===[[Infusion_ability|Infusion]]===
===[[Infusion_ability|Infusion]]===


==[[:Category:Cleric Spells|Holy Magic]]==
==Cleric spells==
Clerics have access to [[Mana#Holy_Mana|Holy mana]]. [[Spell slot progressions|Cleric spell slots]].
Clerics have access to [[Mana#Holy_Mana|Holy mana]] and the [[:Category:Holy Defense Spellbook|Holy Defense]], [[:Category:Spirit Manipulation Spellbook|Spirit Manipulation]], [[:Category:Holy_Evocations_Spellbook|Holy Evocations]], and [[:Category:Divine Intervention Spellbook|Divine Intervention]] spellbooks.<imagemap>
<imagemap>
File:Cleric_Spells.png|frameless|upright=4.75
File:Cleric_Spells.png|frameless|upright=4.75
rect 148 302 524 382 [[Revelation]]
rect 0 125 250 175 [[Revelation|Revelation (Utility)]]
rect 144 450 528 534 [[Centering]]
rect 0 225 250 275 [[Centering|Centering (Augmentation)]]
rect 152 882 528 966 [[Glythtide's Gift]]
rect 0 575 250 625 [[Glythtide's Gift|Glythtide's Gift (Augmentation)]]
rect 148 1106 524 1186 [[Minor Physical Protection]]
rect 0 775 250 825 [[Minor Physical Protection|Minor Physical Protection (Warding)]]
rect 148 2002 528 2086 [[Bless]]
rect 0 1325 250 1375 [[Bless|Bless (Utility)]]
rect 636 298 1016 378 [[Auspice]]
rect 300 125 550 175 [[Auspice|Auspice (Augmentation)]]
rect 640 454 1020 530 [[Soul Sickness]]
rect 300 225 550 275 [[Soul Sickness|Soul Sickness (Debilitation)]]
rect 640 734 1016 814 [[Rejuvenation]]
rect 300 425 550 475 [[Rejuvenation|Rejuvenation (Utility)]]
rect 640 1034 1016 1110 [[Protection from Evil]]
rect 300 675 550 725 [[Protection from Evil|Protection from Evil (Warding)]]
rect 636 1182 1012 1258 [[Sanyu Lyba]]
rect 300 775 550 825 [[Sanyu Lyba|Sanyu Lyba (Warding)]]
rect 632 1330 1016 1410 [[Major Physical Protection]]
rect 300 875 550 925 [[Major Physical Protection|Major Physical Protection (Augmentation)]]
rect 640 1482 1016 1558 [[Divine Radiance]]
rect 300 975 550 1025 [[Divine Radiance|Divine Radiance (Utility)]]
rect 640 1630 1016 1714 [[Hand of Tenemlor]]
rect 300 1075 550 1125 [[Hand of Tenemlor|Hand of Tenemlor (Targeted Magic)]]
rect 640 1782 1016 1862 [[Horn of the Black Unicorn]]
rect 300 1175 550 1225 [[Horn of the Black Unicorn|Horn of the Black Unicorn (Targeted Magic)]]
rect 640 1930 1016 2014 [[Fists of Faenella]]
rect 300 1275 550 1325 [[Fists of Faenella|Fists of Faenella (Targeted Magic)]]
rect 636 2306 1012 2386 [[Uncurse]]
rect 300 1475 550 1525 [[Uncurse|Uncurse (Utility)]]
rect 636 2682 1016 2762 [[Sanctify Pattern]]
rect 300 1725 550 1775 [[Sanctify Pattern|Sanctify Pattern (Augmentation)]]
rect 1124 150 1504 234 [[Aesrela Everild]]
rect 600 25 850 75 [[Aesrela Everild|Aesrela Everild (Targeted Magic)]]
rect 1124 302 1504 382 [[Eylhaar's Feast]]
rect 600 125 850 175 [[Eylhaar's Feast|Eylhaar's Feast (Utility)]]
rect 1124 526 1504 606 [[Chill Spirit]]
rect 600 275 850 325 [[Chill Spirit|Chill Spirit (Targeted Magic)]]
rect 1124 678 1504 754 [[Vigil]]
rect 600 375 850 425 [[Vigil|Vigil (Utility)]]
rect 600 475 850 525 [[Mass Rejuvenation|Mass Rejuvenation (Utility)]]
rect 1124 882 1504 962 [[Soul Shield]]
rect 1124 1030 1500 1106 [[Ghost Shroud]]
rect 600 575 850 625 [[Soul Shield|Soul Shield (Warding)]]
rect 1124 1182 1504 1262 [[Benediction]]
rect 600 675 850 725 [[Ghost Shroud|Ghost Shroud (Warding)]]
rect 600 775 850 825 [[Benediction|Benediction (Augmentation)]]
rect 1124 1334 1504 1414 [[Halo]]
rect 1120 1478 1508 1566 [[Shield of Light]]
rect 600 875 850 925 [[Halo|Halo (Debilitation, Warding)]]
rect 600 975 850 1025 [[Shield of Light|Shield of Light (Augmentation, Utility)]]
rect 1124 1634 1504 1714 [[Harm Evil]]
rect 1120 1778 1504 1866 [[Phelim's Sanction]]
rect 600 1075 850 1125 [[Harm Evil|Harm Evil (Targeted Magic)]]
rect 600 1175 850 1225 [[Phelim's Sanction|Phelim's Sanction (Debilitation)]]
rect 1120 1934 1500 2006 [[Fire of Ushnish]]
rect 600 1275 850 1325 [[Fire of Ushnish|Fire of Ushnish (Targeted Magic)]]
rect 1128 2086 1504 2162 [[Malediction]]
rect 1128 2230 1504 2314 [[Curse of Zachriedek]]
rect 600 1375 850 1425 [[Malediction|Malediction (Debilitation)]]
rect 600 1475 850 1525 [[Curse of Zachriedek|Curse of Zachriedek (Debilitation)]]
rect 1128 2382 1500 2458 [[Hydra Hex]]
rect 1124 2530 1508 2610 [[Huldah's Pall]]
rect 600 1625 850 1675[[Huldah's Pall|Huldah's Pall (Debiliation)]]
rect 1128 2686 1500 2766 [[Persistence of Mana]]
rect 600 1725 850 1775 [[Persistence of Mana|Persistence of Mana (Augmentation)]]
rect 1128 2826 1504 2914 [[Osrel Meraud]]
rect 600 1825 850 1875 [[Osrel Meraud|Osrel Meraud (Utility)]]
rect 1608 150 1988 226 [[Heavenly Fires]]
rect 900 25 1150 75 [[Heavenly Fires|Heavenly Fires (Targeted Magic)]]
rect 1616 302 1988 378 [[Bitter Feast]]
rect 900 125 1150 175 [[Bitter Feast|Bitter Feast (Utility)]]
rect 1612 450 1988 530 [[Soul Attrition]]
rect 900 225 1150 275 [[Soul Attrition|Soul Attrition (Targeted Magic)]]
rect 1612 678 1992 754 [[Soul Bonding]]
rect 900 375 1150 425 [[Soul Bonding|Soul Bonding (Debilitation)]]
rect 1608 1102 1992 1190 [[Ring of Blessings]]
rect 900 1025 1150 1075 [[Harm Horde|Harm Horde (Targeted Magic)]]
rect 900 1125 1150 1175 [[Time of the Red Spiral|Time of the Red Spiral (Targeted Magic)]]
rect 1608 1630 1992 1714 [[Harm Horde]]
rect 1608 2382 1992 2466 [[Idon's Theft]]
rect 900 1425 1150 1475 [[Hydra Hex|Hydra Hex (Debilitation)]]
rect 900 1525 1150 1575 [[Idon's Theft|Idon's Theft (Debilitation, Utility)]]
rect 1608 2530 1996 2618 [[Meraud's Cry]]
rect 1608 2682 1992 2762 [[Spite of Dergati]]
rect 900 1625 1150 1675 [[Meraud's Cry|Meraud's Cry (Debilitation)]]
rect 900 1725 1150 1775 [[Spite of Dergati|Spite of Dergati (Debilitation, Warding)]]
rect 2064 674 2444 758 [[Resurrection]]
rect 2060 834 2436 910 [[Murrula's Flames]]
rect 1200 375 1450 425 [[Resurrection|Resurrection (Utility)]]
rect 1500 375 1750 425 [[Murrula's Flames|Murrula's Flames (Utility)]]
</imagemap><br>
</imagemap>
[[Spell slot progressions|Cleric spell slots]]


==Circle Requirements==
==Circle Requirements==

Revision as of 17:14, 28 July 2016

Returning players may want to read the page for Returning Players before continuing.
New to the game? You may want to check out the new player guide for this guild.
Cleric Guild
Cleric

Image copyright of Simutronics Corporation

Primary Skillset: Magic
Secondary Skillsets: Lore, Weapon
Tertiary Skillsets: Survival, Armor
Special Abilities: Communes, Resurrection,
Infusion
Mana Type: Holy
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

The Clerics of Elanthia are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of Immortals that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between.

We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine.

Official Information

Guild crest: A pair of hands, one light and one dark, cradling a bridge that spans the two palms

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
Presided over by the pious Guildleader Esuin. (You can type DIR CLERIC for directions.)
Riverhaven
Guided by the venerable Guildmistress Jelna Sarik. (You can type DIR CLERIC for directions.)
Shard
Under the tutelage of the wise Elothean Guildmistress Sothavi.
Ratha
Led by the powerful but patient S'Kra Guildmaster Kor'yvyn.
Aesry Surlaenis'a
Under the stern guidance of Guildmistress Innu.
Mer'Kresh
Supervised by Guildmistress Eydtha, Grace of Eluned.
Forfedhdar
Nestled within the Vela'tohr Valley and overseen by Guildleader Vecuto.
Muspar'i
Located on the Street of Priests and run by the Sand Elf Guildmaster Anctarcarim.

Skillsets and Common Races

A cleric's primary skillset is Magic. Lore and Weapon are secondary skillsets, with Survival and Armor as tertiary skills.

Clerics break down into the following races:

Human 32%
Dwarven 14%
Elothean 14%
Elven 13%

Crafting Affiliation

Guilded clerics receive one free technique slot in the Artificing discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.

See: Crafting

Guild Abilities

Devotion

Clerics are the primary conduit between mortals and the gods. A true Cleric must always be conscious to show respect and devotion to the deities of their choice. A Cleric in high favor with his or her gods will find that their magical abilities are enhanced. Likewise, a Cleric who shirks their duties and ignores the gods may find their abilities fading. There are dozens of ritual sequences and puzzles to choose from that allow a Cleric to show their devotion. These methods are as unique and varied as the gods themselves.

Communes

Clerics have the unique ability to COMMUNE with the gods in their time of need, calling upon the favor they have earned through their dutiful devotions. Utilizing these abilities will strain the Cleric's favor with their gods, so a wise Priest will continue to show their devotion through rituals, in turn allowing them to commune with the gods more often and for greater benefit.

A list of devotional rites is available for your reference in the Cleric Guild halls, but you will not be able to decipher any rite which you have not yet earned through the completion of holy quests.

Align

Clerics can align themselves to one of the 39 to receive a bonus to two of the five magic skills (Augmentation, Debilitation, Targeted, Utility, Warding) while receiving a penalty to the other three. See Cleric_3.0#Alignment for a full list.

Infusion

Cleric spells

Clerics have access to Holy mana. Cleric spell slots.

Revelation (Utility)Centering (Augmentation)Glythtide's Gift (Augmentation)Minor Physical Protection (Warding)Bless (Utility)Auspice (Augmentation)Soul Sickness (Debilitation)Rejuvenation (Utility)Protection from Evil (Warding)Sanyu Lyba (Warding)Major Physical Protection (Augmentation)Divine Radiance (Utility)Hand of Tenemlor (Targeted Magic)Horn of the Black Unicorn (Targeted Magic)Fists of Faenella (Targeted Magic)Uncurse (Utility)Sanctify Pattern (Augmentation)Aesrela Everild (Targeted Magic)Eylhaar's Feast (Utility)Chill Spirit (Targeted Magic)Vigil (Utility)Mass Rejuvenation (Utility)Soul Shield (Warding)Ghost Shroud (Warding)Benediction (Augmentation)Halo (Debilitation, Warding)Shield of Light (Augmentation, Utility)Harm Evil (Targeted Magic)Phelim's Sanction (Debilitation)Fire of Ushnish (Targeted Magic)Malediction (Debilitation)Curse of Zachriedek (Debilitation)Huldah's Pall (Debiliation)Persistence of Mana (Augmentation)Osrel Meraud (Utility)Heavenly Fires (Targeted Magic)Bitter Feast (Utility)Soul Attrition (Targeted Magic)Soul Bonding (Debilitation)Harm Horde (Targeted Magic)Time of the Red Spiral (Targeted Magic)Hydra Hex (Debilitation)Idon's Theft (Debilitation, Utility)Meraud's Cry (Debilitation)Spite of Dergati (Debilitation, Warding)Resurrection (Utility)Murrula's Flames (Utility)Cleric Spells.png
About this image

Circle Requirements

Circle 1st armor Shield Use 1st Weapon 2nd Weapon Parry 1st Magic 2nd Magic 3rd Magic 4th Magic 5th Magic Augmen. Theurgy 1st Surv 2nd Surv 3rd & 4th Surv 1st Lore 2nd Lore 3rd Lore 4th Lore
1-10 2 1 3 0 2 4 4 3 0 0 2 3 1 1 1 2 2 1 0
11-30 2 2 3 0 3 4 4 3 3 0 2 4 2 1 1 3 2 1 0
31-70 3 2 4 2 3 5 4 4 3 3 3 4 2 2 1 3 3 2 2
71-100 3 3 4 2 3 5 5 4 4 4 3 5 3 2 2 4 3 2 3
101-150 4 4 5 3 4 6 6 5 5 5 4 6 3 3 2 5 4 3 3
151-200 10 10 13 8 10 15 15 13 13 13 10 15 8 8 5 13 10 8 8

Theurgy is a hard requirement (does not count toward Nth magic requirements).<br\> Augmentation is a soft requirement (can be used toward Nth magic requirements).<br\> Sorcery and Thievery are restricted skills (do not count toward Nth skill requirements).<br\>

Miscellaneous

The monk outside the Crossing Cleric's Guild gives a different message to people entering depending on whether they are a Cleric, and what circle Cleric they are if so.

Non-Cleric (Including Empaths): The monk glances over to you and nods in greeting as you enter the guildhall.

1st: The monk eyes you for a moment before waving you onward to the guild with the words, "Welcome, [Pre-Title] SoandSo, I trust you have not been slacking in your studies?"

10th: The monk nods in greeting and says, "Good day [Pretitle] SoandSo, how are your studies progressing?"

20th: The monk smiles in greeting and says, "It's good to see you're taking your duties to [YourImmortal] seriously."

30th: The monk greets you with a pat on the back and a friendly smile, "You are becoming quite devoted, [Pre-Title] SoandSo. I am sure [YourImmortal] would be quite pleased!"

50th: The monk makes a sweeping gesture with his hand, ushering you toward the guildhall with the words, "Welcome, [Pre-Title] SoandSo! It is good to see you visit us still, even as you grow in the eyes of [YourImmortal]."

70th: The monk's eyes grow wide as he sees you approach. He ushers you inside with a bow and a hearty greeting. "By the gods! It is wonderful to see the elders pass through our humble halls still. Make yourself at home, [Pre-Title] SoandSo."

106th+: The monk bows humbly with a sweeping gesture toward the guildhall and says, "A High Priest(ess) (Pre-title?) of YourImmortal! It is indeed a marvelous honor to be in your presence, m'[Lord/Lady] SoandSo. Please proceed with the welcome of our entire city."


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Additional Information