Breaking and Entering: Difference between revisions

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==Overview==
==Overview==
* The system takes advantage of the new {{com|BURGLE}} verb. It should only work in justice areas that are outdoors.
* The system takes advantage of the {{com|BURGLE}} verb. It should only work in justice areas that are outdoors.
* There is a new {{com|AVOID}} {{tt|!CRIME}} setting, which prevents people from leading you into a B&E instance, even if you're in their group.
* There is an {{com|AVOID}} {{tt|!CRIME}} setting, which prevents people from leading you into a B&E instance, even if you're in their group.
* [[Thief|Thieves]] will want to make use of some [[Khri]]. There are three Khri that give an advantage, but which three are currently undocumented.
* [[Thief|Thieves]] will want to make use of some [[Khri]]. There are three Khri that give an advantage:
:* [[Khri Slight]] has a skill-based chance to protect you from mistakes made due to a mistake while entering.<ref>[[Post:Less_and_less_time_to_burgle_-_09/15/2020_-_18:27]]</ref>
:* [[Khri Plunder]] will increase the odds of getting something from a {{tt|SEARCH}}.<ref>Plunder confirmed by [[Javac]] on the official [[discord]] server ([https://discord.com/channels/619301383451181075/619330375562428463/958831597946277899 link)]</ref>
:* [[Khri Hasten]] reduces the RT of searching.<ref>Hasten confirmed by [[Javac]] on the official [[discord]] server ([https://discord.com/channels/619301383451181075/619330375562428463/958816378905845900 link)]</ref>
* Survival [[Skillsets|skillset placement]] has a significant impact in multiple ways, including chance to find a piece of loot from a surface and cooldown.
* Survival [[Skillsets|skillset placement]] has a significant impact in multiple ways, including chance to find a piece of loot from a surface and cooldown.


===Warnings===
===Warnings===
* Failure is determined by the player doing something wrong, there is no random "snake eyes" failure.
* Failure is determined by the player doing something wrong, there is no random "snake eyes" failure.
* The fine for being caught can potentially be fairly high. (Your overall criminal history plays a part in the calculations of fines.)
* The fine for being caught can potentially be quite high.
:*Fines scale linearly based on circle, and it's less than the 2 plat per circle. Your overall criminal history also plays a part in the calculations of fines.
* Getting caught in [[Justice#Clan_Justice|Clan Justice]] (e.g. [[Knife Clan]]) will result in your right hand being chopped off.
:*People get outrageous fines because they fail to {{com|PLEAD}} {{tt|GUILTY}} (stop trying {{com|PLEAD}} {{tt|INNOCENT}}, it's a bad idea without lots of [[Charisma]]) and have lots of priors that haven't fallen off.
* Stay out of sight. Either dark of night, or stealth is required.
* Getting caught in [[Justice#Clan_Justice|Clan Justice]] (e.g. [[Knife Clan]]) will result in your right hand being chopped off. If your hand is already missing the guards will execute you.
* Stay out of sight. Either dark of night, [[Stealth skill|stealth]] or [[Invisibility|invisibility]] is required to enter via {{tt|burgle}}. You can safely move around unhidden inside. (You won't learn ''additional'' stealth while searching surfaces unless you're hidden or invisible.)
* Don't linger. Unless you're a very fast [[Thief]] using all the [[Khri]] advantages, you don't have time to get loot out of every room.
* Don't linger. Unless you're a very fast [[Thief]] using all the [[Khri]] advantages, you don't have time to get loot out of every room.
* Don't do it too often. There's a message when the cooldown expires. You will automatically fail and be arrested if you {{com|burgle}} while under the cooldown timer.
* Don't do it too often. There's a message when the cooldown expires. You will automatically fail and be arrested if you {{com|burgle}} while under the cooldown timer.
* Watch your inventory count. If you are 10 or fewer items from your [[Inventory (concept)|inventory limit]] you will automatically fail.
* Paladins: you will learn [[Thievery skill|Thievery]] via {{com|burgle}}, even if you don't take anything inside the domicile.
* Put/send away all [[Vanity pet|vanity pets]] and [[Ranger companion|Ranger companions]] before you burgle. Breaking and entering ''will'' eat them.
* Put/send away all [[Vanity pet|vanity pets]] and [[Ranger companion|Ranger companions]] before you burgle. Breaking and entering ''will'' eat them.
* You will auto fail if there is a guard in the room when you burgle, or when you exit through the window.


===Subscription Levels===
===Subscription Levels===
* [[Premium]] subscription provides a few bonuses. It reduces cooldown and increases chance of loot slightly.
* [[Premium]] subscription provides a few bonuses. It reduces cooldown and increases chance of loot slightly.
* [[F2P]] Characters don't grant extra rooms, and they don't grant lower cooldown for better survival skillset placement. They also have a very low chance of finding loot, even using Khri.
* [[F2P]] Characters don't grant extra rooms, and they don't grant lower cooldown for better survival skillset placement. They also have a very low chance of finding loot, even using Khri. F2P Characters also must be wary of item counts. If you are close to your item limit, the system will automatically throw you in jail with the message "The sheer amount of your gear causes local law enforcement to take notice of your criminal intent."


===Getting In and Getting Out===
===Getting In and Getting Out===
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:* A heavy rope will train [[Athletics]] on success.
:* A heavy rope will train [[Athletics]] on success.
:* The item in your right hand will take precedence. If you are wearing a lockpick ring and holding a rope, the rope will be used.
:* The item in your right hand will take precedence. If you are wearing a lockpick ring and holding a rope, the rope will be used.
:* If both a lockpick ring and rope are worn, and neither is held in the hand, the lockpick ring will be used.
* To exit a burglarized domicile, return to the kitchen (where you always enter) and {{com|Go}} {{tt|Window}}.
* To exit a burglarized domicile, return to the kitchen (where you always enter) and {{com|Go}} {{tt|Window}}.
* Groups need to enter together (otherwise you'd go to separate microsegs). After that, you can split up.


===Experience===
===Experience===
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:* <s>''Note: you will receive this experience for the action; it is not dependent on finding an item to award the EXP.''</s>
:* <s>''Note: you will receive this experience for the action; it is not dependent on finding an item to award the EXP.''</s>
::* As per GM [[Javac]], "You do not get experience for finding nothing. You can search/rummage again on that container to try and find something."
::* As per GM [[Javac]], "You do not get experience for finding nothing. You can search/rummage again on that container to try and find something."
:* ''Note: if you fail to find something on a surface, you can re-search/re-rummage it to try again, with an equal chance to pick something up the 2nd time. However, only 1 item may be picked up per surface, per BURGLE, so move onto another room if you find an item.''
:* ''Note: if you fail to find something on a surface, you can re-search/re-rummage it to try again, with an equal chance to pick something up the 2nd time. However, only 1 item may be picked up per surface, per {{tt|BURGLE}}, so move onto another room if you find an item.''
* Survival primary behaves slightly differently. Each Survival primary increases the entry method experience. Entering with a group of 3 or more survival primes will allow you to learn both athletics and locksmithing entry method skills in the same burgle.
* Survival primary behaves slightly differently. Each Survival primary increases the entry method experience. Entering with a group of 3 or more survival primes will allow you to learn both athletics and locksmithing entry method skills in the same burgle.
* Exiting the home provides [[Stealth]] experience based on skillset placement. Survival primary characters receive 17/34 [[Stealth]] upon exit; all others receive ~8.5/34.


==Cooldown Times==
==Cooldown Times==
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! F2P<br/>Cooldown || Standard Acct<br/>Cooldown || Premium Acct<br/>Cooldown
! F2P<br/>Cooldown || Standard Acct<br/>Cooldown || Premium Acct<br/>Cooldown
|-
|-
| [[Thief|Thieves]] || 60 min || 25 min || 20 min
! scope=row | [[Thief|Thieves]]
| 60 min || 25 min || 20 min
|-
|-
| Survival Primary || 60 min || 30 min || 25 min
! scope=row | Survival Primary
| 60 min || 30 min || 25 min
|-
|-
| Survival Secondary || 60 min || 40 min || 35 min
! scope=row | Survival Secondary
| 60 min || 40 min || 35 min
|-
|-
| Survival Tertiary || 60 min || 50 min || 45 min
! scope=row | Survival Tertiary + Commoners
| 60 min || 50 min || 45 min
|-
! scope=row | Paladin
| 60 min || 60 min || 55 min
|}
|}


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* As an example, if a Premium [[Bard]] (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown. (Standard Thief = 25 minutes, -5 minutes for a Premium character.)
* As an example, if a Premium [[Bard]] (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown. (Standard Thief = 25 minutes, -5 minutes for a Premium character.)


Cooldown is in real life time, logged in and/or out.
Your cooldown only reduces with in-game time; logging out does not run down the timer.


===Checking Cooldown===
===Checking Cooldown===
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If you attempt to {{tt|burgle}} before your cooldown timer is up, you will immediately be charged with a crime and taken into custody if you attempt to do it in a justice zone.
If you attempt to {{tt|burgle}} before your cooldown timer is up, you will immediately be charged with a crime and taken into custody if you attempt to do it in a justice zone.


==Rooms==
==Rooms and Loot==
* All houses contain a Kitchen and a Bedroom.
* All houses contain a Kitchen and a Bedroom.
* Each primary skillset characters, with the exception of Paladins and F2P characters, will unlock a different room.
* Each primary skillset characters, with the exception of Paladins and F2P characters, will unlock a different room.
:* For example, having a Moon Mage and a Barbarian will unlock two additional rooms, the Sanctum and the Armory.
:* [[Free accounts]] do not unlock additional rooms, regardless of their skillset placement.
:* Paladins can {{com|BURGLE}} at the risk of learning [[thievery]], but will not unlock any additional rooms.
:* Example: having a Moon Mage and a Barbarian will unlock two additional rooms, the Sanctum and the Armory.
* Non-F2P Survival primary also behaves slightly differently, with each Survival primary in the group unlocking a random room that isn't already unlocked.
* Non-F2P Survival primary also behaves slightly differently, with each Survival primary in the group unlocking a random room that isn't already unlocked.
:* Example: a Thief, Necromancer, or Ranger operating alone will enter a domicile with three rooms (the Kitchen, the Bedroom, and... something else).
:* ''example needed''
:* Example: having a Moon Mage and a Thief will unlock two additional rooms. The Moon Mage will unlock the Sanctum. The Thief will (randomly) unlock one of the ''remaining'' choices, either the Armory, Library or Work Room.
* If you have every room unlocked, and extra non-F2P survival primes who don’t have a room to randomly unlock, they will instead add some time to the microseg.
{|class="wikitable"
{|class="wikitable"
|-
|-
! Room || Searchable Surfaces|| Unlocked by Guild || Notes
! Room || Searchable Surface|| Unlocked by [[Skillsets|Primary Skillset]] || Notes
|-
|-
| Kitchen || counter || All || Always present regardless of guild
| [[Breaking and Entering/Kitchen loot|Kitchen]] || counter || All || '''The exit room.''' Always present, regardless of guild.
* [[Breaking and Entering/Kitchen loot|Loot]] focuses on [[Alchemy]] tools, kitchen-themed weapons and armor, kitchen-themed toys and random food & drink items.
|-
|-
| Bedroom || bed || All || Always present regardless of guild
| [[Breaking and Entering/Bedroom loot|Bedroom]] || bed || All || Always present, regardless of guild.
* [[Breaking and Entering/Bedroom loot|Loot]] focuses on [[Locksmithing]] trainers, along with verbed clothing, jewelry & toys with Zoluren famous faces & places themes.
|-
|-
| [[Breaking and Entering/Armory loot|Armory]] || rack || Weapon Primary || Survival Primary guilds can randomly unlock this room.
| Armory || rack || Barbarian||
* [[Breaking and Entering/Armory loot|Loot]] focuses on weapons, armor, shields & ammo.
|-
| [[Breaking and Entering/Library loot|Library]] || bookshelf || Lore Primary || Survival Primary guilds can randomly unlock this room.
* [[Breaking and Entering/Library loot|Loot]] focuses on musical instruments, [[Trader jewelry]] items, pre-filled [[compendium]]s, [[scroll stacker]]s, [[companion slate]]s, cambrinth items and verbed toys & props.
|-
|-
| [[Breaking and Entering/Sanctum loot|Sanctum]] || desk || Magic Primary || Survival Primary guilds can randomly unlock this room.
| Library || bookshelf || Bard, Empath, Trader ||
* [[Breaking and Entering/Sanctum loot|Loot]] focuses on [[cambrinth]] & [[gaethzen]] items, {{ilink|i|memory orb}}s, telescopes, cases & divination tools, belt-worn skinning knives and single-use enchanted items (minion identification, backtrace, etc.).
|-
|-
| [[Breaking and Entering/Work Room loot|Work Room]] || table || [[Commoners]] || Survival Primary guilds can randomly unlock this room.
| Sanctum || desk || Cleric, Moon Mage, Warrior Mage ||
* [[Breaking and Entering/Work Room loot|Loot]] focuses on crafting system tools & consumable products (oil, pins, etc.), [[lockpick ring]]s and crafting-themed containers.
|-
| Work Room || table || Barbarian||
|-
|-
|}
|}
* Paladins can BURGLE if they wish, but will not unlock any additional rooms.
* Rangers, Necromancers and Thieves unlock a random room that isn't already unlocked.

==Loot==
''Currently, the list is set up to separate by the Room an item is found in, however the loot table once the system goes live may turn out to be universal to all rooms.''
===Kitchen===
'''[[Breaking and Entering/Kitchen loot|Kitchen loot list]]'''
:* This room focuses on [[Alchemy]] tools, kitchen-themed weapons and armor, kitchen-themed toys and random food & drink items

===Bedroom===
'''[[Breaking and Entering/Bedroom loot|Bedroom loot list]]'''
:* This room focuses on [[Locksmithing]] trainers, along with verbed clothing, jewelry & toys with Zoluren famous faces & places themes

===Armory===
{{columns-list|2|
* {{sloot|w|blunt-tipped arrows with blood-red stripes}}
* {{sloot|w|blunt-tipped bolts with cinnabar chevrons}} - ''Non-lodging bolts''
* {{sloot|w|blunt-tipped bolts with goldenrod chevrons}} - ''Non-lodging bolts''
* {{sloot|a|claret full plate bearing the crest of House Linlaig}} - ''plate armor, 550 stone, torso/arms/legs''
* {{sloot|a|cream leather gloves edged in braided jacquard}} - ''light armor, 20 stone, hands''
* {{sloot|w|etched briquet marked with a simple alyssum blossom}} - ''10 stone LE, verbs''
* {{sloot|w|etched briquet marked with a simple calodendrum blossom}} - ''10 stone LE, verbs''
* {{sloot|w|gleaming steel scimitar with Elothean silk wrapped around the hilt}}
* {{sloot|w|gleaming steel scimitar with gossamer wrapped around the hilt}} - ''30 stone ME, verbs''
* {{sloot|w|lacquered eggshell cudgel polished to a sheen}} - ''22 stone LB''
* {{sloot|w|lacquered sea-green cudgel polished to a sheen}}
* {{sloot|s|large battle shield engraved with the crest of House Alshaerd}} - ''large, 200 stone''
* {{sloot|w|miniature toy crossbow composed of ban-minahle}} - ''LX''
* {{sloot|w|miniature toy crossbow composed of flamewood}} - ''LX''
* {{sloot|w|miniature toy crossbow composed of haon}} - ''LX''
* {{sloot|w|miniature toy crossbow composed of sandalwood}} - ''LX''
* {{sloot|w|miniature toy crossbow composed of sanrisi}} - ''LX''
* {{sloot|w|miniature toy crossbow composed of walnut}} - ''LX''
* {{sloot|a|sleek azure brigandine hauberk riveted with silver studs}} - ''light armor, 198 stone, torso/arms/legs''
* {{sloot|a|rugged leathers fit with oravir toggles}} - ''light armor, 198 stone, torso/arms/legs''
* {{sloot|a|sleek buttery yellow brigandine hauberk riveted with electrum studs}} - ''brigandine armor, 500 stone, torso/arms/legs''
* {{sloot|a|sleek goldenrod brigandine hauberk riveted with nickel studs}} - ''brigandine armor, 500 stone, torso/arms/legs''
* {{sloot|a|sleek silvery white brigandine hauberk riveted with gold studs}} - ''brigandine armor, 500 stone, torso/arms/legs''
* {{sloot|w|slim parry stick fit with hide straps}}
* {{sloot|w|spiked hammer with a leather-wrapped ban-minahle handle}}
* {{sloot|a|sturdy apricot chain hauberk lined with gossamer padding}} - ''chain armor, 400 stone, torso/arms/legs''
* {{sloot|w|thin slate-bladed longsword with a wire-wound lilac diamond hilt}} - ''35 stone HE''
}}

===Library===
{{columns-list|2|
* {{sloot|i|apple-green silk fan painted with yarrow blossoms}} - ''toy''
* {{sloot|i|camel silk fan painted with plumeria blossoms}} - ''toy''
* {{sloot|i|champagne silk fan painted with carnation blossoms}} - ''toy''
* {{sloot|i|chestnut silk fan painted with marigold blossoms}} - ''toy''
* {{sloot|i|compact champagne writing slate with bog oak border}} - ''[[companion slate]]''
* {{sloot|i|compact chestnut writing slate with ebony borders}} - ''[[companion slate]]''
* {{sloot|i|compact eggshell writing slate with zulnatha borders}} - ''[[companion slate]]''
* {{sloot|i|compact periwinkle writing slate with goldenoak borders}} - ''[[companion slate]]''
* {{sloot|i|compact saffron writing slate with ebony borders}} - ''[[companion slate]]''
* {{sloot|i|compact sea-blue writing slate with cedar borders}} - ''[[companion slate]]''
* {{sloot|i|compact sea-blue writing slate with modwir borders}} - ''[[companion slate]]''
* {{sloot|i|dainty cowbell fit with a polished balsa handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished cedar handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished bog oak handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished fishtail oak handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished flamewood handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished lacewood handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished mistwood handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished sandalwood handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished silverwillow handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished walnut handle}} - ''instrument''
* {{sloot|i|ecru silk fan painted with geshiloira blossoms}} - ''toy''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of Arthe Dale}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of House Chelochi}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of House Linlaig}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of House Magen}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of House Sorvendig}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of The Crossing}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of Tiger Clan}} - ''[[Trader jewelry]]''
* {{sloot|i|hand-tooled champagne contract case adorned with a diamond Eluned's glory}} - ''belt-worn, [[Trader jewelry]]''
* {{sloot|i|hand-tooled dappled gray contract case adorned with a diamond liana}} - ''belt-worn, [[Trader jewelry]]''
* {{sloot|i|hand-tooled magenta contract case adorned with a diamond marigold}} - ''belt-worn, [[Trader jewelry]]''
* {{sloot|i|hand-tooled magenta contract case adorned with a diamond Zoluren ensha}} - ''belt-worn, [[Trader jewelry]]''
* {{sloot|i|hand-tooled saffron contract case adorned with a diamond windfeather}} - ''belt-worn, [[Trader jewelry]]''
* {{sloot|i|hand-tooled sienna contract case adorned with a diamond liana}} - ''belt-worn, [[Trader jewelry]]''
* {{sloot|i|hand-tooled slate contract case adorned with a diamond poppy}} - ''belt-worn, [[Trader jewelry]]''
* {{sloot|i|hefty apricot manual bound with cougar-hide}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty baby blue manual bound with jackal-hide}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty caramel manual bound with shagreen}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty copper manual bound with rat-pelt}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty cream manual bound with sluagh-hide}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty jade manual bound with kidskin}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty periwinkle manual bound with deer-hide}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty sable manual bound with rat-pelt}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty sea-green manual bound with boar-hide}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty silvery blue manual bound with deer-hide}} - ''pre-filled [[Compendium]]''
* {{sloot|i|jade silk fan painted with glaysker blossoms}} - ''toy''
* {{sloot|i|large portrait of a Dwarf framed in oak}} - ''home decoration''
* {{sloot|i|large portrait of a Human framed in sanrisi}} - ''home decoration''
* {{sloot|i|large portrait of a man framed in flamewood}} - ''home decoration''
* {{sloot|i|large portrait of a man framed in sana'ati}} - ''home decoration''
* {{sloot|i|large portrait of a S'Kra Mur framed in ironwood}} - ''home decoration''
* {{sloot|i|large portrait of Aestani framed in mistwood}} - ''home decoration''
* {{sloot|i|large portrait of Blaeduan framed in pine}} - ''home decoration''
* {{sloot|i|large portrait of Loraemor I framed in lacewood}} - ''home decoration''
* {{sloot|i|large portrait of Veahmic framed in osage}} - ''home decoration''
* {{sloot|i|melon silk fan painted with rhododendron blossoms}} - ''toy''
* {{sloot|i|neatly folded leaflet inked in amber}} - ''toy''
* {{sloot|i|neatly folded leaflet inked in apricot}} - ''toy''
* {{sloot|i|neatly folded leaflet inked in cherry}} - ''toy''
* {{sloot|i|neatly folded leaflet inked in ebon}} - ''toy''
* {{sloot|i|neatly folded leaflet inked in foggy grey}} - ''toy''
* {{sloot|i|neatly folded leaflet inked in hunter-green}} - ''toy''
* {{sloot|i|neatly folded leaflet inked in ivory}} - ''toy''
* {{sloot|i|neatly folded leaflet inked in midnight-blue}} - ''toy''
* {{sloot|i|neatly folded leaflet inked in periwinkle}} - ''toy''
* {{sloot|i|petite bloodwood lap harp inlaid with black ruby blooms}} - ''instrument''
* {{sloot|i|petite bloodwood lap harp inlaid with green diamond blooms}} - ''instrument''
* {{sloot|i|petite flamewood lap harp inlaid with adderstone blooms}} - ''instrument''
* {{sloot|i|petite osage lap harp inlaid with dafora pearl blooms}} - ''instrument''
* {{sloot|i|petite silverwillow lap harp inlaid with iolite blooms}} - ''instrument''
* {{sloot|i|pitch black silk fan painted with chrysanthemum blossoms}} - ''toy''
* {{sloot|i|polished cambrinth paperweight in the form of Arilana}} - ''108 mana''
* {{sloot|i|polished cambrinth paperweight in the form of Daffleberry}} - ''108 mana''
* {{sloot|i|polished cambrinth paperweight in the form of a Gor'Tog}} - ''108 mana''
* {{sloot|i|polished cambrinth paperweight in the form of Loraemor II}} - ''108 mana''
* {{sloot|i|polished cambrinth paperweight in the form of Nedenn}} - ''108 mana''
* {{sloot|i|polished cambrinth paperweight in the form of Yallance}} - ''108 mana''
* {{sloot|i|sleek basswood writing quill tipped with a long buttery yellow plume}}
* {{sloot|i|sleek ebony writing quill tipped with a long hunter-green plume}}
* {{sloot|i|sleek mistwood writing quill tipped with a long auburn plume}}
* {{sloot|i|sleek satinwood writing quill tipped with a long jade plume}}
* {{sloot|i|small auburn guide patterned with bloodflower blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small black guide patterned with Zoluren ensha blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small charcoal guide patterned with flamerose blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small chartreuse guide patterned with snowflower blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small claret guide patterned with flamerose blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small lavender guide patterned with jasmine blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small nomlas guide patterned with betony blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small orchid guide patterned with chrysanthemum blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small sable guide patterned with gladiolus blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small scroll secured with basswood rollers}} - ''toy''
* {{sloot|i|small scroll secured with bloodwood rollers}} - ''toy''
* {{sloot|i|small scroll secured with cedar rollers}} - ''toy''
* {{sloot|i|small scroll secured with chestnut rollers}} - ''toy''
* {{sloot|i|small scroll secured with fishtail oak rollers}} - ''toy''
* {{sloot|i|small scroll secured with hickory rollers}} - ''toy''
* {{sloot|i|small scroll secured with lunat rollers}} - ''toy''
* {{sloot|i|small scroll secured with oak rollers}} - ''toy''
* {{sloot|i|small scroll secured with sandalwood rollers}} - ''toy''
* {{sloot|i|tall bronze desk lamp with an ornate oak base}}
* {{sloot|i|tall electrum desk lamp with an ornate oak base}}
* {{sloot|i|tall oravir desk lamp with an ornate ebony base}}
* {{sloot|i|tall rencate desk lamp with an ornate purpleheart base}}
* {{sloot|i|worn book bound in auburn samite}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in blood-red cashmere}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in bone-white jacquard}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in camel Musparan silk}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in canary-yellow Elothean silk}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in cornflower cloth-of-silver}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in lilac damask}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in lime-green gingham}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in nomlas burlap}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in plum Elothean lace}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in sienna satin}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in snowy white gingham}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in white linen}} - ''15 spell/10 copy [[scroll stacker]]''
}}

===Sanctum===
{{columns-list|2|
* {{sloot|i|gaethzen fire lily blossom with a short rencate stem}}
* {{sloot|i|gaethzen statuette of Daffleberry}}
* {{sloot|i|heavy iron bracer patterned with geometric cambrinth symbols}}
* {{sloot|i|heavy oravir bracer patterned with geometric cambrinth symbols}}
* {{sloot|i|heavy palladium bracer patterned with geometric cambrinth symbols}} - ''32 mana''
* {{sloot|i|heavy pewter bracer patterned with geometric cambrinth symbols}}
* {{sloot|i|memory orb}}
* {{sloot|i|polished covellite imbuement rod flecked with slivers of draconic opal}}
* {{sloot|i|polished sanrisi ring set with an oval cambrinth cabochon}}
* {{sloot|i|polished silverwillow ring set with an oval cambrinth cabochon}}
* {{sloot|i|shimmering gaethzen reading lamp with a triangular zulnatha base}}
* {{sloot|i|slender animite-bladed letter opener with an engraved handle}} - ''belt-worn skinning knife''
* {{sloot|i|slender covellite-bladed letter opener with an engraved handle}} - ''belt-worn skinning knife''
* {{sloot|i|slender gold-bladed letter opener with an engraved handle}} - ''belt-worn skinning knife''
* {{sloot|i|slim bamboo telescope case lined with sable jacquard}}
* {{sloot|i|slim purpleheart telescope case lined with marigold damask}}
* {{sloot|i|small breccia amulet with roughly carved edges}} - ''1 use backtrace''
* {{sloot|i|small cornflower telescope fit with an eyepiece of oravir}}
* {{sloot|i|small limestone amulet with roughly carved edges}}
* {{sloot|i|small persimmon telescope fit with an eyepiece of brass}}
* {{sloot|i|small porphyry amulet with roughly carved edges}}
* {{sloot|i|small silvery blue telescope fit with an eyepiece of lead}}
* {{sloot|i|tapered glass lens framed in balsa}} - ''1 use minion identifier''
* {{sloot|i|tapered glass lens framed in bamboo}}
* {{sloot|i|witch ball}}
* {{sloot|i|brocatelle-lined celestial charts detailed with powdery blue ink}} - divination tool
}}

===Work Room===
{{columns-list|2|
* {{sloot|i|big flask of oil painted with chartreuse stripes}} - ''100 vol''
* {{sloot|i|big flask of oil painted with eggshell stripes}} - ''100 vol''
* {{sloot|i|curved silver wood shaper painted with tangerine chevrons}}
* {{sloot|i|electrum scissors with hickory handles}}
* {{sloot|i|fine electrum pins}} - ''100 vol''
* {{sloot|i|long porphyry stirring rod tinted with absinthe-green hues}}
* {{sloot|i|polished covellite imbuement rod flecked with slivers of autumn jasper}}
* {{sloot|i|rectangular oilcloth tool case embossed with the image of an orlog}} - ''[[lockpick ring]]''
* {{sloot|i|rectangular rat-pelt tool case embossed with the image of an orlog}} - ''[[lockpick ring]]''
* {{sloot|i|rectangular sluagh-hide tool case embossed with the image of an orlog}} - ''[[lockpick ring]]''
* {{sloot|i|rectangular snakeskin tool case embossed with the image of an orlog}} - ''[[lockpick ring]]''
* {{sloot|i|rounded metal rasp with an engraved silverwillow handle}}
* {{sloot|i|slender bloodwood distaff with a carved buttercup finial}}
* {{sloot|i|slender bog oak distaff with a carved jasmine finial}}
* {{sloot|i|small ledger bound in voile}}
* {{sloot|i|small rosewood keepsake box inlaid with shards of eldring}} - ''35 use locksmith trainer''
* {{sloot|i|simple brass burin with fire opal spirals}}
* {{sloot|i|simple palladium burin with ox-blood coral spirals}}
* {{sloot|i|simple pewter burin with lazurite spirals}}
* {{sloot|i|sturdy camel forging apron with an embroidered design}}
* {{sloot|i|sturdy wire brush with stiff snowy white bristles}}
}}


==Notes==
==Notes==
*in testing cunning seems to decrease my fine but this needs more testing
*in testing cunning seems to decrease my fine but this needs more testing
{{RefAl}}
{{RefAl|r=y}}

Latest revision as of 10:05, 17 June 2024

The Breaking and Entering system allows individuals or groups to enter properties to steal items and gain experience. The system entered the Test server in 433 (January 2020) and was released to all 3 instances in 433 (February 2020).

Overview

  • The system takes advantage of the BURGLE verb. It should only work in justice areas that are outdoors.
  • There is an AVOID !CRIME setting, which prevents people from leading you into a B&E instance, even if you're in their group.
  • Thieves will want to make use of some Khri. There are three Khri that give an advantage:
  • Khri Slight has a skill-based chance to protect you from mistakes made due to a mistake while entering.[1]
  • Khri Plunder will increase the odds of getting something from a SEARCH.[2]
  • Khri Hasten reduces the RT of searching.[3]
  • Survival skillset placement has a significant impact in multiple ways, including chance to find a piece of loot from a surface and cooldown.

Warnings

  • Failure is determined by the player doing something wrong, there is no random "snake eyes" failure.
  • The fine for being caught can potentially be quite high.
  • Fines scale linearly based on circle, and it's less than the 2 plat per circle. Your overall criminal history also plays a part in the calculations of fines.
  • People get outrageous fines because they fail to PLEAD GUILTY (stop trying PLEAD INNOCENT, it's a bad idea without lots of Charisma) and have lots of priors that haven't fallen off.
  • Getting caught in Clan Justice (e.g. Knife Clan) will result in your right hand being chopped off. If your hand is already missing the guards will execute you.
  • Stay out of sight. Either dark of night, stealth or invisibility is required to enter via BURGLE. You can safely move around unhidden inside. (You won't learn additional stealth while searching surfaces unless you're hidden or invisible.)
  • Don't linger. Unless you're a very fast Thief using all the Khri advantages, you don't have time to get loot out of every room.
  • Don't do it too often. There's a message when the cooldown expires. You will automatically fail and be arrested if you BURGLE while under the cooldown timer.
  • Watch your inventory count. If you are 10 or fewer items from your inventory limit you will automatically fail.
  • Paladins: you will learn Thievery via BURGLE, even if you don't take anything inside the domicile.
  • Put/send away all vanity pets and Ranger companions before you burgle. Breaking and entering will eat them.
  • You will auto fail if there is a guard in the room when you burgle, or when you exit through the window.

Subscription Levels

  • Premium subscription provides a few bonuses. It reduces cooldown and increases chance of loot slightly.
  • F2P Characters don't grant extra rooms, and they don't grant lower cooldown for better survival skillset placement. They also have a very low chance of finding loot, even using Khri. F2P Characters also must be wary of item counts. If you are close to your item limit, the system will automatically throw you in jail with the message "The sheer amount of your gear causes local law enforcement to take notice of your criminal intent."

Getting In and Getting Out

  • You need some method of entry, either a lockpick, lockpick ring, or a heavy rope. This will determine the entry method experience you get.
  • A lockpick or lockpick ring will train Locksmithing on success.
  • A heavy rope will train Athletics on success.
  • The item in your right hand will take precedence. If you are wearing a lockpick ring and holding a rope, the rope will be used.
  • If both a lockpick ring and rope are worn, and neither is held in the hand, the lockpick ring will be used.
  • To exit a burglarized domicile, return to the kitchen (where you always enter) and GO WINDOW.
  • Groups need to enter together (otherwise you'd go to separate microsegs). After that, you can split up.

Experience

  • Entry method experience is granted on exit.
  • You get half experience if you are caught in the home, or exit the home with a guard in the room you started in.
  • You gain additional experience from SEARCHing or RUMMAGEing through each surface in the rooms, Thievery and Stealth (if you're hidden/invisible).
  • Note: you will receive this experience for the action; it is not dependent on finding an item to award the EXP.
  • As per GM Javac, "You do not get experience for finding nothing. You can search/rummage again on that container to try and find something."
  • Note: if you fail to find something on a surface, you can re-search/re-rummage it to try again, with an equal chance to pick something up the 2nd time. However, only 1 item may be picked up per surface, per BURGLE, so move onto another room if you find an item.
  • Survival primary behaves slightly differently. Each Survival primary increases the entry method experience. Entering with a group of 3 or more survival primes will allow you to learn both athletics and locksmithing entry method skills in the same burgle.
  • Exiting the home provides Stealth experience based on skillset placement. Survival primary characters receive 17/34 Stealth upon exit; all others receive ~8.5/34.

Cooldown Times

F2P
Cooldown
Standard Acct
Cooldown
Premium Acct
Cooldown
Thieves 60 min 25 min 20 min
Survival Primary 60 min 30 min 25 min
Survival Secondary 60 min 40 min 35 min
Survival Tertiary + Commoners 60 min 50 min 45 min
Paladin 60 min 60 min 55 min

Your entire group uses the best time, and your entire group benefits from a premium character in your group.

  • Having a Premium character in your group, regardless of their skillset placement, reduces the cooldown by five minutes.
  • As an example, if a Premium Bard (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown. (Standard Thief = 25 minutes, -5 minutes for a Premium character.)

Cooldown is in real life time, logged in and/or out.

Checking Cooldown

You can use BURGLE RECALL to determine how long you should wait. There is also a HELP option, so HELP VERB BURGLE as well as BURGLE HELP will give you this information. Additionally, you will receive the following message when the cooldown timer is up:

A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in.

If you attempt to BURGLE before your cooldown timer is up, you will immediately be charged with a crime and taken into custody if you attempt to do it in a justice zone.

Rooms and Loot

  • All houses contain a Kitchen and a Bedroom.
  • Each primary skillset characters, with the exception of Paladins and F2P characters, will unlock a different room.
  • Free accounts do not unlock additional rooms, regardless of their skillset placement.
  • Paladins can BURGLE at the risk of learning thievery, but will not unlock any additional rooms.
  • Example: having a Moon Mage and a Barbarian will unlock two additional rooms, the Sanctum and the Armory.
  • Non-F2P Survival primary also behaves slightly differently, with each Survival primary in the group unlocking a random room that isn't already unlocked.
  • Example: a Thief, Necromancer, or Ranger operating alone will enter a domicile with three rooms (the Kitchen, the Bedroom, and... something else).
  • Example: having a Moon Mage and a Thief will unlock two additional rooms. The Moon Mage will unlock the Sanctum. The Thief will (randomly) unlock one of the remaining choices, either the Armory, Library or Work Room.
  • If you have every room unlocked, and extra non-F2P survival primes who don’t have a room to randomly unlock, they will instead add some time to the microseg.
Room Searchable Surface Unlocked by Primary Skillset Notes
Kitchen counter All The exit room. Always present, regardless of guild.
  • Loot focuses on Alchemy tools, kitchen-themed weapons and armor, kitchen-themed toys and random food & drink items.
Bedroom bed All Always present, regardless of guild.
  • Loot focuses on Locksmithing trainers, along with verbed clothing, jewelry & toys with Zoluren famous faces & places themes.
Armory rack Weapon Primary Survival Primary guilds can randomly unlock this room.
  • Loot focuses on weapons, armor, shields & ammo.
Library bookshelf Lore Primary Survival Primary guilds can randomly unlock this room.
Sanctum desk Magic Primary Survival Primary guilds can randomly unlock this room.
  • Loot focuses on cambrinth & gaethzen items, memory orbs, telescopes, cases & divination tools, belt-worn skinning knives and single-use enchanted items (minion identification, backtrace, etc.).
Work Room table Commoners Survival Primary guilds can randomly unlock this room.
  • Loot focuses on crafting system tools & consumable products (oil, pins, etc.), lockpick rings and crafting-themed containers.

Notes

  • in testing cunning seems to decrease my fine but this needs more testing

References

  1. Post:Less_and_less_time_to_burgle_-_09/15/2020_-_18:27
  2. Plunder confirmed by Javac on the official discord server (link)
  3. Hasten confirmed by Javac on the official discord server (link)

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