[Yellow Suite, Amber Hall]
Plaster walls painted a rich amber hue enclose a spacious area designed to showcase the items on display. Overhead lighting allows for the proper inspection of the various prizes on offer. You also see a painted yellow archway.
Yellow Suite, Saffron Niche (04)
[Yellow Suite, Saffron Niche]
High overhead a gaezthen globe dangles from the ceiling and provides enough light to highlight the prize selections available. The cozy niche is enclosed with plastered walls painted a vibrant saffron shade. You also see a paw-shaped bin with a few things on it, a paw-shaped case with several things on it, a dogwood display table with several things on it, a carved oak table with several things on it, a pristine teak display with several things on it, a crooked thumb with several things on it, a small pinky with a couple of things on it and a pointing index finger with several things on it.
Obvious exits: east.
A note on the case reads: These single-use brushes will change your puppy's appearance in elaborate ways. You will not be able to use other appearance brushes after using one of these brushes. Study the different brushes to see what they do!"
grey comb - Asketi catacomb monkey shrouded in burlap rags
600
black comb - Asketi catacomb monkey wearing a miniature pitch-black horn
600
small comb - light grey monkey wearing a set of ripped cloth pants and a black eye-patch
600
dark comb - night-black monkey with bright red eyes
600
A note on the table reads: "These single-use combs will change your monkey's appearance in elaborate ways. You will not be able to use randomizer appearance combs after using one of these combs. Study the different combs to see what they do!"
On the index finger (which is on an upraised hand)
A note on the pinky reads: "The pomades make rats friendlier or more aggressive!"
Yellow Suite, Honey Alcove (05)
[Yellow Suite, Honey Alcove]
Walls plastered and painted the shade of honey enclose the small space set off from the main hallway. Some gaezthen globes set onto sconces cast their light on the prizes displayed around the room. You also see a bucket of viscous gloop, some tiered shelving with several things on it, a painted sign with an arrow pointing at a driftwood trunk, a driftwood trunk with several things on it and a silvery birch stand with several things on it.
Obvious exits: west.
On the pewter shelf (which is on some tiered shelving)
A note on the shelf reads: "The inkpots on the shelves are for heroic tattoos that are useable by any person. They will provide a sixty-roisaen boost when invoked and have a one-hundred-and-twenty roisaen cooldown. Please STUDY and READ each inkpot to see what they boost."
On the bronze shelf (which is on some tiered shelving)
A note on the shelf reads: "The inkpots on the shelves are for heroic tattoos that are useable by any person. They will provide a sixty-roisaen boost when invoked and have a one-hundred-and-twenty roisaen cooldown. Please STUDY and READ each inkpot to see what they boost."
On the silver shelf (which is on some tiered shelving)
A note on the shelf reads: "The inkpots on the shelves are for heroic tattoos that are useable by any person. They will provide a sixty-roisaen boost when invoked and have a one-hundred-and-twenty roisaen cooldown. Please STUDY and READ each inkpot to see what they boost."
On the gold shelf (which is on some tiered shelving)
A note on the shelf reads: "The inkpots on the shelves are for heroic tattoos that are useable by any person. They will provide a sixty-roisaen boost when invoked and have a one-hundred-and-twenty roisaen cooldown. Please STUDY and READ each inkpot to see what they boost."
A note on the trunk reads: "For a neat explanation of the contents, please read the sign!"
A painted sign with an arrow pointing at a driftwood trunk reads:
"Improve your performance in the arena! Impress your friends! Burn rivals. These devices are constructed to the finest standards and will replenish their energy over time.
Scroll = Soul Sickness
Statuette = Ignite
Bottle = Wisdom of the Pack
Fang = Huldah's Pall
Icethorn Wand = Rising Mist
Branch = Mental Focus
Crown = Compel
Phial = Blood Staunching
Ironwood Wand = Heroic Strength
Garland = Refresh
NOTE: Purchase of all devices are AS IS and no warranty is offered."
Yellow Suite, Buttercup Hall (06)
[Yellow Suite, Buttercup Hall]
Plaster walls painted a luscious buttercup hue enclose a spacious area designed to showcase the items on display. Overhead lighting allows for the proper inspection of the various prizes on offer. You also see a circular case with an etched obsidian medallion on it, a pale blue vessel with a stable elemental cube of water on it, a rickety bone-white table with a few things on it, a leaf-shaped display with several things on it and a shiny metal workbench with several things on it. Obvious exits: north, east, south, west.
A note on the vessel reads: "The cube of water allows the beaer to imbue a piece of armor with some water themed powers. A character may only ever acquire one of these -- whether from their original Hollow Eve appearance or here at Corn Maze. Only the character who purchases it may use the cube."
A note on the workbench reads: "The gauntlets on this table transform into two items when slapped. The segmented gauntlets and mail gloves will transform into small blunt and small edged weapons. The lamellar gauntlets turn into large edged and large blunt weapons. The heavy plate gauntlets transform into a large edged weapon and a small shield while the ka'hurst plate gauntlets will be a large edged weapon and a medium shield."
Yellow Suite, Golden Niche (07)
[Yellow Suite, Golden Niche]
High overhead a gaezthen globe dangles from the ceiling and provides enough light to highlight the prize selections available. The cozy niche is enclosed with plastered walls painted a rich golden shade. You also see an elaborate display with several things on it, a hexwood case with several things on it, a short stand with several things on it, a riverlimb sidetable with several things on it, a squat counter with several things on it and a ribbon-stripe salver with several things on it. Obvious exits: east.
A note on the salver reads: "Look at each mirror to see how it may change how the world sees you!"
Yellow Suite, Jonquil Alcove (08)
[Yellow Suite, Jonquil Alcove]
Walls plastered and painted the shade of jonquils enclose the small space set off from the main hallway. Some gaezthen globes set onto sconces cast their light on the prizes displayed around the room. You also see a stone tray with several things on it, a filigreed scroll stand with a few things on it, a velvet cushion with a few things on it, a ramshackle folding rack with several things on it and a tree-shaped pedestal with a gnarled bogbirch staff covered with moss on it. Obvious exits: west.
A note on the rack reads: These items are not for the faint of heart. It takes one skilled in the ways of triage and first aid. While a novice may muddle through, the experience could be quite gruesome. These devices will empower one to sense other forms of mana nearby, but NOT how to draw upon it.
A note on the pedestal reads: "The bogbirch staff is Targeted Magic focus."
Yellow Suite, Jasmine Hall (09)
[Yellow Suite, Jasmine Hall]
Plaster walls painted a pale jasmine hue enclose a spacious area designed to showcase the items on display. Overhead lighting allows for the proper inspection of the various prizes on offer. You also see a smokewood sidetable with a few things on it, a smokewood display with a few things on it, a low wooden workbench with several things on it, a lacquered counter with a hound-shaped darkstone trinket hung on a matching chain on it, a finivire shelf with an elegant crystal-bone tsuba on it and a diamondwood shelf with several things on it. Obvious exits: north, east, south, west.
A note on the sidetable reads: "Please enjoy this selection of CIGARILLO stackers. They hold 20 types, 600 uses of each. Cigar stackers are on the display."
A note on the display reads: "Please enjoy this selection of CIGAR stackers. They hold 20 types, 600 uses of each. Cigarillo stackers are on the sidetable."
A note on the workbench reads: "Behold, the finest fusion of mechanics and magic! The windboard is a complex device that can be mounted to carry you to and fro. For those inclined to athletic displays, you can perform for onlookers while heightening your own talents!"
A note on the shelf reads: "The items sold on the shelves of the cabinet will empower or complete the different types of assembled items found within Duskruin."
On the diamondwood shelf (which is on an enormous curio cabinet)
A note on the shelf reads: "The items sold on the shelves of the cabinet will empower or complete the different types of assembled items found within Duskruin."
Yellow Suite, Sunny Niche (10)
[Yellow Suite, Sunny Niche]
High overhead a gaezthen globe dangles from the ceiling and provides enough light to highlight the prize selections available. The cozy niche is enclosed with plastered walls painted a sunny-yellow shade. You also see a camouflage box with a couple of things on it, a camouflage trunk with a few things on it, a camouflage shelf with a darkly mottled titanese shirt on it, a triangular peg with some weighty ka'hurst mail gloves richly padded with electroweave on it, a round peg with a heavy ka'hurst mail balaclava richly padded with electroweave on it, a square peg with a densely forged ka'hurst mail hauberk richly padded with electroweave on it, a shield hook with a couple of things on it and a flame-shaped sidetable with a couple of things on it. Obvious exits: east.
A note on the sidetable reads: "These are a type of hand armor commonly known as mage gloves.""
Yellow Suite, Maize Alcove (11)
[Yellow Suite, Maize Alcove]
Walls plastered and painted the shade of maize enclose the small space set off from the main hallway. Some gaezthen globes set onto sconces cast their light on the prizes displayed around the room. You also see a fiery display table with several things on it, a miniature glaes inferno with a few things on it, a flashy display with a couple of things on it, a low marble altar with a couple of things on it, a fancy silver document holder with several things on it and a stack of parchment with several things on it. Obvious exits: west.
A note on the table reads: "The viper, armband, beads, and wristcuff are useful for inner fire. The armband and wristwrap will regenerate an Upstanding Citizen's confidence. The manacle, bracers, and bloodmarrow maw will regenerate a Barbarian's voice."
A note on the altar reads: "The items on the altar have one-hundred uses each and more uses can be added with infuser stones. When TOUCHed, the chalice will activate to replenish ninety percent of your spirit, while the cow totem will replenish ninety percent of your vitality."
A note on the holder reads: "Fancier titles for those who purchase them! These are NOT transferrable. Be sure to READ and STUDY first! Some titles are only available to certain guilds!"
A note on the stack reads: "Show the world you've been here and didn't have to spend much to prove it!"
Yellow Suite, Straw Hall (12)
[Yellow Suite, Straw Hall]
Plaster walls painted a faint straw hue enclose a spacious area designed to showcase the items on display. Overhead lighting allows for the proper inspection of the various prizes on offer. You also see a shadow-black bench with several things on it, a shadow-black trunk with several things on it, a shadow-black chest with several things on it, a shadow-black table with several things on it and some shadow-black hooks with several things on it. Obvious exits: north, east, south, west.
A note on the hooks reads: "This armor is enchanted with shadow armor flare."
Yellow Suite, Daffodil Niche (13)
[Yellow Suite, Daffodil Niche]
High overhead a gaezthen globe dangles from the ceiling and provides enough light to highlight the prize selections available. The cozy niche is enclosed with plastered walls painted a pale daffodil-yellow shade. You also see a bloody trunk with several things on it, a bloody bench with several things on it, a bloody chest with several things on it, a bloody table with several things on it and some large bloody hooks with several things on it. Obvious exits: east.
A note on the hooks reads: "This armor is enchanted with blood armor flare."
Yellow Suite, Citrine Alcove (14)
[Yellow Suite, Citrine Alcove]
Walls plastered and painted the shade of citrine enclose the small space set off from the main hallway. Some gaezthen globes set onto sconces cast their light on the prizes displayed around the room. You also see a sandy trunk with several things on it, a sandy bench with several things on it, a sandy table with several things on it, a sandy chest with several things on it and some sandy hooks with several things on it. Obvious exits: west.
A note on the hooks reads: "This armor is enchanted with sand armor flare."
Yellow Suite, Lemon Hall (15)
[Yellow Suite, Lemon Hall]
Plaster walls painted a bright lemon hue enclose a spacious area designed to showcase the items on display. Overhead lighting allows for the proper inspection of the various prizes on offer.<br/You also see an ammunition bin with several things on it, a haledroth stand etched with mechanical mice with several things on it, a haledroth workbench with a haledroth thin-bladed fan inset with a silver dragon on it, a gory haledroth peg with a haledroth throwing spike on it, a gory weapon rack with several things on it, a reinforced shelf with several things on it and a sturdy tray with a twisted crystal-bone spiral tipped with silversteel on it. Obvious exits: north, east, south, west.
A note on the bin reads: "Tired of running out of ammunition? These quivers are for you because they will generate a stack of twenty pieces of common projectiles once every six hours."
A note on the tray reads: "The crystal-bone spiral is a targeted magic focus that is also effective with mechanical mice."
Yellow Suite, Canary Niche (16)
[Yellow Suite, Canary Niche]
High overhead a gaezthen globe dangles from the ceiling and provides enough light to highlight the prize selections available. The cozy niche is enclosed with plastered walls painted a bright canary-yellow shade. You also see some steel hooks with several things on it, an ornate weapon stand with several things on it, an e'erdream handcart with a couple of things on it, a stone hoop with a few things on it, a glossy dark basket with a few things on it and a heavy woven basket with a diamondwood boomerang wrapped in sandskin on it.. Obvious exits: east.
A note on the hooks reads: "The whips are light thrown weapons and meteor hammers are heavy thrown weapons, but they will never need to leave your hands!"
A note on the basket reads: "The basket contains pieces that will transform into exoskeletal weapons that also repair themselves. The ring turns into a dagger, the armband turns into a war hammer, and the wristcuff turns into a pike."
A note on the basket reads: "This boomerang has a greatly potent variation of the Interference Weapon Flare enchantment!"
Yellow Suite, Butter Alcove (17)
[Yellow Suite, Butter Alcove]
Walls plastered and painted the shade of butter enclose the small space set off from the main hallway. Some gaezthen globes set onto sconces cast their light on the prizes displayed around the room. You also see a stylish glass table with several things on it, a marble column with a treasure hunter's lirisan map tube with glowing truegold inlay on it, a toy silversteel castle with a couple of things on it and a battered wooden stand with a steelsilk arm pouch embroidered with crossed swords on it. Obvious exits: west.
A note on the stand reads: "The pouch on the stand holds a random incidental found in the Arena, Maze, and Heist, but is NOT an artifact from Heist!"
Yellow Suite, Mustard Hall (18)
[Yellow Suite, Mustard Hall]
Plaster walls painted a muddy mustard hue enclose a spacious area designed to showcase the items on display. Overhead lighting allows for the proper inspection of the various prizes on offer.
You also see a miniature alabaster mountain with several things on it, a pair of iron hooks with a few things on it, a vividly painted cabinet with several things on it, a tall golden pulpit with a few things on it and a gleaming pedestal with a couple of things on it.
Obvious exits: north, east, south, west.
A note on the pedestal reads: "This is a runic tattoo. Read the inkpot to know the spell."
Yellow Suite, Banana Niche (19)
[Yellow Suite, Banana Niche]
High overhead a gaezthen globe dangles from the ceiling and provides enough light to highlight the prize selections available. The cozy niche is enclosed with plastered walls painted an intense banana-yellow shade. You also see a wall with several things on it, a tall podium with some short-hafted glaive instructions on it, a small box with a few things on it, a wooden bookcase with several things on it, a sturdy tray with a few things on it, a warped table with several things on it, a wooden toolbox with a golden sack painted with a flask of oil on it, a crooked shelf with several things on it and a leather mat with a russet wand crafted to resemble a long sewing needle on it. Obvious exits: east.
A note on the bookcase reads: "Each set of instructions on the bookcase, tray, and box can be used once. Samples of these items have been crafted with a 67% tyrium and 33% platinum mix, to show you what the possibilities are. These samples are displayed on the wall."
A note on the toolbox reads: "The golden sack contains an oilskin pouch that creates its own supply of forging oil every 6 hours and can be worn on the belt!"
A note on the mat reads: "This wand will summon a spinning wheel and loom for outfitting needs!"
Yellow Suite, Wheat Alcove (20)
[Yellow Suite, Wheat Alcove]
Walls plastered and painted the shade of wheat enclose the small space set off from the main hallway. Some gaezthen globes set onto sconces cast their light on the prizes displayed around the room. You also see a geode dome with a heavy ironrot statuette carved to resemble a stone-filled bucket on it, a trio of kertig hooks with a few things on it, a platinum tray with several things on it and a wheeled cart with several things on it. Obvious exits: west.
A note on the dome reads: "This statuette carries a mining enchantment to help prevent mining disasters in the immediate area. It has 150 charges and is not rechargeable. There is one cooldown on the room and one on your person."
A note on the cart reads: "These items will help save your favors."
Yellow Suite, Topaz Hall (21)
[Yellow Suite, Topaz Hall]
Plaster walls painted an ostentatious topaz hue enclose a spacious area designed to showcase the items on display. Overhead lighting allows for the proper inspection of the various prizes on offer.
Obvious exits: north, east, west.
No prizes on offer in this room on release.
Yellow Suite, Flaxen Niche (22)
[Yellow Suite, Flaxen Niche]
High overhead a gaezthen globe dangles from the ceiling and provides enough light to highlight the prize selections available. The cozy niche is enclosed with plastered walls painted a pastel flaxen-yellow shade. You also see a scarred wooden vanity with several things on it, a flower-shaped tray with several things on it, an adderwood nightstand with several things on it, a sun-inlaid bookshelf with several things on it and a greenwood cabinet with several things on it.
Obvious exits: west.
A note on the cabinet reads: "Look at each mirror to see how it may change how the world sees Gor'Tog skin."
Yellow Suite, Tawny Alcove (23)
[Yellow Suite, Tawny Alcove]
Walls plastered and painted a tawny gold enclose the small space set off from the main hallway. Some gaezthen globes set onto sconces cast their light on the prizes displayed around the room.
Obvious exits: west.
No prizes on offer in this room on release.
Blue Suite
Royal-Blue Hall (24)
[Blue Suite, Royal-Blue Hall]
Plain plastered walls have been painted a deep royal-blue hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see a blue-tiled entrance.
Obvious exits: southeast.
Ocean-Blue Hall (25)
[Blue Suite, Ocean-Blue Hall]
Plain plastered walls have been painted a pale ocean-blue hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see an armory cabinet with a few things on it, a paw-shaped display with a couple of things on it, a crystal stand with a luminescent starshine signet ring of a rampant dragon on it, an ornate alabaster pedestal with several things on it, a gleaming sideboard with a few things on it and a draconic mannequin studded with shimmering dragon fire opals with several things on it.
Obvious exits: southeast, west, northwest.
On the weapon rack (which is on an armory cabinet)
A note on the counter reads: "Look at the stuff on the mannequin. Really focus on it. All that stuff is in the backpack. Really. I don't know how it doesn't just burn right through the backpack, either. It must be magic!"
On the gnawed table (which is on a paw-shaped table)
A note on the table reads: "These treats will upgrade a puppy. Only purchaseable if you have an eligible puppy in your hands. If you purchase this item, it will only work for you. You cannot sell/trade to others!"
On the scatching post (which is on a paw-shaped table)
A note on the post reads: "These catnip snacks will upgrade a kitten. Only purchaseable if you have an eligible kitten in your hands. If you purchase this item, it will only work for you. You cannot sell/trade to others!"
A note on the stand reads: "The signet ring will create a combat enclave that spawns flexing white marble gargoyles upon activation for six hours. This personal hunting area can only be accessed by the user and can be used once per day. A single infuser stone will add one-hundred-and-eighty days of usage for the ring."
A note on the sideboard reads: "The warcat and the leviathan can be skinned and repaired an unlimited number of times per day. The rucksack can be locked and unlocked an unlimited number of times per day."
Indigo Chamber (26)
[Blue Suite, Indigo Chamber]
The spacious room has deep indigo-hued walls accented with a white wooden chair rail running across the plaster at waist-height. The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.
You also see a tiny stand with a darkened leather hip pouch branded with a rolled scroll on it, an ink-stained desk with several things on it, a polished glass sundial with an iridescent inkpot-shaped dial etched with esoteric runes on it, a mirrored vanity with several things on it and an inky black counter with a few things on it.
Obvious exits: east.
A note on the stand reads: "I've placed a single scroll within this pouch. It could be some great lost spell from ages past, or it could be Air Bubble. The only way to find out is to purchase it. No refunds, returns or exchanges allowed!"
A note on the desk reads: "Do you need a place to store a magical tattoo? Do you want to pretty up a boring magical tattoo design? These may be what you're after since they each hold a new design."
A note on the vanity reads: "The compacts and kits on this vanity will store mirrors, as well as allow you to store your current features for later use."
A note on the counter reads: "The sketchbooks allow you to save the appearance of your tattoo and re-use it, similar to the way feature compacts function. The sketchbook only works with the cosmetic portion of tattoos and does not touch any magical aspects of a tattoo."
Turquoise Hall (27)
[Blue Suite, Turquoise Hall]
Plain plastered walls have been painted a bright turquoise hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see a filigreed nightstand with a couple of things on it, a dark diacan stand with a tiny star-spangled abyss contained within a sigil-inscribed indurium cage on it, a multi-tiered stand with a few things on it, an enormous mother-of-pearl shell with a coral Merelew gadget on it, a fluted marble pedestal with a couple of things on it, a tall worktable with a couple of things on it, a smooth ivory bookstand with a couple of things on it, a narrow bookcase with a couple of things on it, a gilded side table with a couple of things on it and a tall sungold bookshelf with an encyclopedic almanac carefully bound with a shadowleaf cover on it.
Obvious exits: east, southeast, northwest.
A note on the bookshelf reads: "This special almanac will allow you to TURN to a specific chapter for learning purposes."
Cobalt Chamber (28)
[Blue Suite, Cobalt Chamber]
The spacious room has rich cobalt-hued walls accented with a white wooden chair rail running across the plaster at waist-height. The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.
You also see an oversized canvas map with several things on it, a wicker herb basket with a small serpent totem on it, a golden treasure chest with a platinum treasure hunter's badge on it, an oversized granite brain with a platinum brain boost token on it, an ornate silver tray with a couple of things on it, a tiny model-sized bridge with a pristine stability contract on it and an ornate golden salver with a simple guide contract printed on crisp parchment on it.
Obvious exits: west.
A note on the chest reads: "The treasure hunter's badge will grant a F2P player a Treasure Boost which will last for 90 days. WARNING: Subscribers can REDEEM this, but it won't do anything for them."
A note on the brain reads: "The brain boost token will grant a F2P player the Brain Boost which will last for 90 days. WARNING: Subscribers can REDEEM this, but it won't do anything for them."
A note on the tray reads: "The Rundmolen lease unlocks access to the family vault and includes thirty days of rent. The urchin contract authorizes thirty-days worth of URCHIN RUNNERS. Please understand the difference in runners and guides before making a purchase."
A note on the salver reads: "The guide contract authorizes the redeemer to sixty-uses of the URCHIN GUIDES with no expiration date. Please understand the difference in runners and guides before making a purchase."
Periwinkle Hall (29)
[Blue Suite, Periwinkle Hall]
Plain plastered walls have been painted a cheery periwinkle hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling. You also see an overturned bucket with a woven bag on it, a wooden counter with several things on it, a cracked table with a large crate on it, a potion-stained platter with a couple of things on it and a long narrow desk.
Obvious exits: southeast, west, northwest.
A note on the counter reads: "These containers were assembled by Seamstress Zasele and associates. She did not disclose the contents, though they each contain a random assortment of gems, coins, and materials. Small chest will contain dyes, the backpack has bone stacks, the pouch is fabrics, the knapsack is leather and the canvas sack will contain some kind of stone. Choose carefully and good luck! No refunds or exchanges!"
A note on the table reads: "Seamstress Zasele says this chest of metal is so heavy, it needs to be over here by itself. She also mentioned the metal it might contain is generally worth more, so the price must rise."
A note on the platter reads: "The instructions on the platter have ten uses each. The shining clubmoss liniment will heal all scars and the marsh woundwort curative will heal all wounds."
On the small drawer (which is on a long narrow desk)
A note on the drawer reads: "The vials of acid and poison can be thrown. The nets provide a single-use attempt to web your opponent. The canvas nets are light thrown and the burlap nets are heavy thrown!"
On the large drawer (which is on a long narrow desk)
A note on the drawer reads: "The thigh pouch is a stacker container and pre-filled with fifty vials of acid, while the thigh case is a stacker container and pre-filled with fifty vials of poison. The vials of acid and poison can be thrown. The canvas bag is a stacker for 50 lightly woven canvas nets and the burlap sack is a stacker for 50 heavily woven burlap nets. They each come fully loaded with a set of 50 nets already included!"
Blue Suite, Cyan Chamber (30)
[Blue Suite, Cyan Chamber]
The spacious room has vibrant cyan-hued walls accented with a white wooden chair rail running across the plaster at waist-height. The various prizes on offer are in the center of the room and are lit by a large gaethzen sphere suspended from the coffered ceiling.
You also see a cursed tree with a grinning hollow, a tall elderly mage, a mage-shaped sign edged with gold stars and a shop attendant.
Obvious exits: east.
Shop Attendant
A shop attendant is able to assist you with altering your tie items. To interact with a shop attendant, you must first hold a tie item in your right hand. You may then:
WHISPER ATTENDANT REMOVE ITEM PACK removes the "pack" option from a tie item for 80 bloodscrip.
WHISPER ATTENDANT ADD ITEM adds item in your left hand to the list of what the tie item in your right hand holds (up to 20 different items) for 20 bloodscrip.
To see what items your tie item might currently hold, you should STUDY it!
Tall Elderly Mage
A mage-shaped sign reads:
Ask the mage about TEACHing or ORDER a number from him.
"Aye, I can teach you further in the ways of magic," the elderly mage says to you, looking uncharacteristically serious for one clothed in rags. "But be warned, this is not for the faint of heart. It is difficult to unlearn what one has already learned, so you must be serious before you ask." Staring at you appraisingly, he continues, "I can teach you to appear thus when preparing your spell patterns:"
1) [alternate] You whistle an intricate sequence of notes as you prepare the Summon Death Monkey spell.
2) [alternate] A radiant glow wreathes your hands as you weave lines of light into the complicated pattern of the Summon Death Monkey spell.
3) [alternate] A strong wind swirls around you as you prepare the Summon Death Monkey spell.
4) [alternate] Glowing geometric patterns arc between your upturned palms as you prepare the Summon Death Monkey spell.
5) [alternate] Light withdraws from around you as you speak arcane words for the Summon Death Monkey spell.
6) [alternate] Calmly reaching out with one hand, a silvery-blue beam of light descends from the sky to fill your upturned palm with radiance as you prepare the Summon Death Monkey spell.
7) [alternate] In one fluid motion, you bring your palms close together and a fiery crimson mist begins to burn within them as you prepare the Summon Death Monkey spell.
8) [alternate] You start frantically flailing your hands and shouting nonsensical phrases as you prepare the Summon Death Monkey spell.
9) [silent] Shadow and light collide wildly around you as you prepare the Summon Death Monkey spell.
10) [silent] You gaze skyward and trace the planetary alignments in the air as you prepare the Summon Death Monkey spell.
11) [silent] You spin about wildly, whirling around with a feral grace as you prepare the Summon Death Monkey spell.
12) [alternate] Throwing your head back, you release a savage roar and growl words for the Summon Death Monkey spell.
13) [alternate] You gaze at your hands, touching your thumb to each opposing digit, whilst preparing the Summon Death Monkey spell.
14) [alternate] Accompanied with a flash of light, you clap your hands sharply together in preparation of the Summon Death Monkey spell.
15) [silent] Droplets of water coalesce around your fingertips as your arms undulate like gracefully flowing river currents to form the pattern of the Summon Death Monkey spell.
16) [silent] Turning your head slightly and gazing directly ahead with a calculating stare, tiny sparks of crystalline light flash around your eyes as you prepare the Summon Death Monkey spell.
17) [silent] Inhaling deeply, you adopt a cyclical rhythm in your breaths to reflect the ebb and flow of the natural world and steel yourself to prepare the Summon Death Monkey spell.
18) [alternate] You clasp your silvery-white flame shrouded hands together prayerfully and release a zealous battle cry as you prepare the Summon Death Monkey spell.
19) [silent] Focusing intently, you slice seven straight lines through the air as you invoke the Summon Death Monkey spell.
20) [silent] You exhale softly, your breath flowing into a shimmering cloud of iridescent air that coalesces to form the pattern of the Summon Death Monkey spell.
21) [silent] You inhale sharply, invoking the Summon Death Monkey spell as transparent waves of building energy distort the color of your surroundings for a moment.
[To learn a new preparation message, ORDER # FROM mage.]
Note: Cost is 5,000 bloodscrip.
Cursed Tree
A cursed tree reads:
"The magic within this tree will empower your ritual foci for 2000 bloodscrip. [OOC: The focus will receive a 5 seconds Roundtime reduction per empowerment. 10 seconds is the lowest Roundtime that a ritual foci can be empowered down to.]"
Note: To use the tree, PUT your focus in it.
Hyacinth Hall (31)
[Blue Suite, Hyacinth Hall]
Plain plastered walls have been painted a cheerful hyacinth hue and trimmed with narrow white baseboards. Subtle indirect lighting of the displayed prizes is provided by gaezthen globes dangling from the coffered ceiling.
You also see a tall silver stand with a bogbirch-handled broom with leather-wrapped grips trimmed in rabbit fur on it, a kertig repair stand with a tiny kertig raven with smoky dwalgim eyes on it, a cherrywood umbrella stand with a few things on it, a complex metal tower with a clockwork windsteel ring featuring miniature articulated wings on it, a large furniture display with several things on it and a wing-shaped tray with several things on it.
Obvious exits: northwest.
A note on the tray reads: "The feathers will summon different types of flying bird mounts. The rings will summon different types of flying cloud mounts."
You've overheard others asking Elleapoor about a number of topics, including add, remove, food, drink, and Elleapoor. Additionally, the numbers ranging from 1 to 15 are sometimes heard.
1,000 bloodscrip to add an existing food or drink to a food summoning wand, 100 to remove one.