Paladin: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
Line 103: Line 103:
Paladins use [[Mana#Holy Mana|Holy mana]], and can learn spells from the [[:Category:Justice Spellbook|Justice]], [[:Category:Inspiration Spellbook|Inspiration]], and [[:Category:Sacrifice Spellbook|Sacrifice]] spell books to aid in their quest to uphold justice, and combat evil within the realm.
Paladins use [[Mana#Holy Mana|Holy mana]], and can learn spells from the [[:Category:Justice Spellbook|Justice]], [[:Category:Inspiration Spellbook|Inspiration]], and [[:Category:Sacrifice Spellbook|Sacrifice]] spell books to aid in their quest to uphold justice, and combat evil within the realm.


<imagemap>
Image:Paladin_Spells.png
rect 359 134 439 159 [[Category:Inspiration_Spellbook]]
rect 360 158 437 182 [[Category:Justice_Spellbook]]
rect 360 181 438 205 [[Category:Sacrifice_Spellbook]]
rect 16 139 94 165 [[Courage]]
rect 14 327 94 354 [[Alamhif's Gift]]
rect 14 375 96 399 [[Halt]]
rect 15 420 96 447 [[Footman's Strike]]
rect 15 469 99 492 [[Clarity]]
rect 141 44 220 71 [[Anti Stun]]
rect 140 91 218 120 [[Sentinel's Resolve]]
rect 138 138 221 167 [[Divine Guidance]]
rect 139 184 221 214 [[Trothfang's Rally]]
rect 139 279 220 306 [[Righteous Wrath]]
rect 138 327 220 355 [[Stun Foe]]
rect 140 374 219 401 [[Divine Armor]]
rect 139 421 218 448 [[Bond Weapon]]
rect 140 468 219 494 [[Hands of Justice]]
rect 140 232 218 258 [[Soldier's Prayer]]
rect 265 93 343 117 [[Holy Warrior (Spell)]]
rect 263 140 342 164 [[Banner of Truce]]
rect 265 186 343 212 [[Marshal Order]]
rect 265 232 344 259 [[Tipping the Scales]]
rect 263 281 346 308 [[Heroic Strength]]
rect 265 327 342 352 [[Smite Horde]]
rect 264 373 343 400 [[Shatter]]
rect 388 92 467 119 [[Crusader's Challenge]]
rect 13 188 97 215 [[Rutilor's Edge]]
desc none
</imagemap>

====3.0 Spell tree ====
[[File:3.0Paladintree.PNG]]
[[File:3.0Paladintree.PNG]]



Revision as of 13:40, 21 January 2013

Paladin Guild
Paladin

Image copyright of Simutronics Corporation

Primary Skillset: Armor
Secondary Skillsets: Lore, Weapon
Tertiary Skillsets: Magic, Survival
Special Abilities: Lead, Glyph, Protect, Smite
Mana Type: Holy
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

A Paladin is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild's teachings and through service to the Immortals, the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!

Founded by Dreldan, then sometime later taken over by Beren, the Guild Hall in the Crossing is where most new members receive their training. Beren took on the guild in a fatherly fashion and is still thought of highly by many senior guild members. However, the Paladin Council believed the guild members had grown too slack in their training and that the morality had deteriorated over time. Beren was subsequently removed, replaced by a more strict and harsh leader, Darius. Though the youngest guild leader in recorded history, Darius has maintained a stringent hold on not only the provincial guild, but the path of the Paladin itself.

Official Information

Guild crest: A roaring lion over a set of scales weighing a sword and an olive laurel

Information courtesy of Dragonrealms Website.

Guild Hall Locations

Crossing
The original Guild Hall, under the tutelage of Lady Verika. (You can type DIR PALADIN for directions.)
Therenborough
Steeped in the proud heritage of Therengia, under the watchful eye of Sir Cleworth.
Riverhaven
Guild Representative Remen has taken over Lady Verika's old office in the Noble Inn to mentor the guild's pages and squires up to their 20th circle. (You can type DIR PALADIN for directions.)
Shard
In the Tower of Honor, guided by the hand of Lady Snow.
Ratha
On the highest tier of the city, under the instruction of the formidable Sir Eamonn.
Mer'Kresh
In a majestic hall on Shell Circle, guided by the noble and resplendent Lady Avant.
Hibarnhvidar
Guildleader Darius, formerly of The Crossing guildhall, took up the post here.

Skillsets and Common Races

A Paladin's primary skillset is Armor. Lore and Weapon are secondary skillsets, with Magic and Survival as tertiary skills.

Paladins break down into the following races:

Human 46%
Kaldar 13%
Elven 10%
Gor'Tog 10%
S'Kra Mur 10%
Prydaen 10%
Dwarven 1%
Elothean 1%
Rakash 1%
Halfling <1%
Gnome <1%

Crafting Affiliation

Guilded Paladins receive three free technique slots in the Armorsmithing discipline of the Forging skill.

See: Crafting

Guild Abilities

Code of Honor

Paladins have a strict code of honor they must adhere to. By stealing, having any skill in the stealing skill, using cowardly or devious tactics in battle, or striking first in combat with another player a Paladin will lose standing in the guild, and take a massive hit to the state of his soul. This will affect his ability to perform various special abilities and, depending on the severity of the offense, may require a special quest to re-instate himself into the guild.

Protect

A Paladin may protect his money, protect himself, or intercept the dangers directed against those whom he wishes to PROTECT.

Leadership

By LEADing in a battle, a Paladin can inspire people within his party to greater feats while in combat. A Paladin receives the Lead ability at circle 2.

Glyphs

Paladin glyphs are a non-mana-using ability unique to Paladins. The use of glyphs is limited by the state of a Paladin's soul, as well as the level of his soul pool. The strength of the glyph and its duration can also be affected by the level of his charisma stat. To acquire each glyph, a Paladin must be of a certain circle, then must complete a holy quest.

Soul

A Paladin's soul is awoken by the Immortals when they call him to duty. This awakening allows, in Paladins who follow the tenets of the guild faithfully, to shine with brightness, powering many of their abilities. Conversely, for those Paladins who do not serve faithfully and violate certain rules, the state of their souls will plummet to a level of darkness not attainable by the uncalled. A Paladin's soul also acts as a confound for Paladin holy magic. The current state of a Paladin's soul can be measured with soulstone.

For more information, see Soul system.

Sacred Insight

Paladins can use their sacred insight to help recover grave goods. They can discern the owner of an item, identify grave robbers, and discern which stolen items the grave robber is carrying.

Holy Weapon

One of the Paladin's weapons can be blessed with extra power. A holy weapon is especially effective against the undead.

Holy Magic

Paladins use Holy mana, and can learn spells from the Justice, Inspiration, and Sacrifice spell books to aid in their quest to uphold justice, and combat evil within the realm.

3.0Paladintree.PNG

Paladin spell slots

Circle Requirements

Below are the current circle requirements.

Circle 1st Armor 2nd Armor Shield Use 1st Weapon 2nd Weapon 3rd Weapon Parry Ability Multi Opp Teaching Scholarship 1st-3rd Lore 4th Lore First Aid 1st-4th Survival 5th-6th Survival 1st-3rd Magic
1-10 4 2 3 3 2 1 1 1 1 1 1 1 1
11-30 5 2 4 2 3 2 2 2 2 1 1 1
31-70 5 3 4 3 4 2 2 2 1 1
71‑100 5 4 5 3 3 4 3 3 2 1
101+ 6 5 5 4 3 5 4 3 3 2 2 2

Below are the 3.0 circle requirements. Soft requirements : Shield, Tactics, Scholarship

Circle 1st Armor 2nd Armor Defending Shield Use 1st Weapon 2nd Weapon Parry Ability 1st Magic 2nd Magic 3rd Magic 1st Survival 2nd Survival 3rd-4th Survival Evasion 1st Lore 2nd Lore Scholarship Tactics
1-10 4 2 3 2 3 0 3 1 1 1 1 1 1 2 2 1 1 1
11-30 5 3 3 2 4 2 3 2 1 1 2 1 1 3 3 2 2 2
31-70 5 3 4 3 4 3 4 2 2 1 2 2 1 3 3 3 2 3
71-100 5 4 4 3 5 4 4 3 2 2 3 2 2 4 4 3 3 3
101-150 6 5 5 4 5 4 5 3 3 2 3 3 2 4 4 4 3 4
151-200 15 12 12 10 12 10 12 7 7 5 7 7 5 10 10 10 7 10

Related Forum Posts

Click here to search for related posts.

Additional Information