Category:Cleric Spells

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Cleric Spells.png

Summary of Spell Information

Bolded spells are signature spells. Bolded spells are signature spells.

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Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Aesrela Everild (AE) Impact damage, Fire damage, Pulsing single-target attack. battle targeted, pulse damage {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Aspects of the All-God (ALL) +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments. ritual augmentation, utility {{{19}}} 50-600 basic-2 {{{17}}} {{{18}}}
Auspice +Charisma (stat), +Spirit health, +Spirit health regeneration standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Benediction +Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount. standard augmentation {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Bitter Feast (BF) Replaces Eylhaar's Feast's addiction drawback with a short stun. metamagic utility {{{19}}} -1 {{{17}}} {{{18}}}
Bless +damage to undead/cursed. Ability to hit incorporeal. standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Centering Balance heal standard augmentation {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Chill Spirit (CHS) Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon. battle targeted {{{19}}} 7-50 intermediate-2 {{{17}}} {{{18}}}
Curse of Zachriedek (COZ) This curse weakens and destablizes the target creature's armor and weapons. battle debilitation {{{19}}} spirit \ fortitude 5-33 intermediate-2 {{{17}}} {{{18}}}
Divine Radiance (DR) -Balance, Knock-down. Holy damage amplification. Light source. standard, battle targeted, utility {{{19}}} 2-50 basic-3 {{{17}}} {{{18}}}
Eylhaar's Feast (EF) Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Fire of Ushnish (FOU) Fire damage, Electrical damage, AoE with a second, half-power attack. battle targeted, pulse damage, area of effect {{{19}}} 30-100 advanced-2 {{{17}}} {{{18}}}
Fists of Faenella (FF) Impact damage, Fire damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 2-50 basic-1 {{{17}}} {{{18}}}
Ghost Shroud (GHS) Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room. cyclic warding {{{19}}} 5-25 intermediate-2 {{{17}}} {{{18}}}
Glythtide's Gift (GG) +Wisdom (stat), Creates a drink. standard augmentation {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Halo Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun. battle debilitation, warding {{{19}}} magic \ reflexes 30-100 advanced-3 {{{17}}} {{{18}}}
Hand of Tenemlor (HOT) Impact damage, Fire damage, Single-strike attack and offensive dispel. battle targeted {{{19}}} 7-50 intermediate-1 {{{17}}} {{{18}}}
Harm Evil (HE) Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor. battle targeted, shield ignoring, armor ignoring {{{19}}} 2-50 basic-2 {{{17}}} {{{18}}}
Harm Horde (HH) Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor. battle targeted, pulse damage, area of effect, shield ignoring, armor ignoring {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Heavenly Fires (HF) Allows AE's bolts to redirect to new target after first is dead. metamagic targeted {{{19}}} -1 {{{17}}} {{{18}}}
Horn of the Black Unicorn (HORN) Puncture damage, Cold damage, Single-strike attack. battle targeted {{{19}}} 2-50 basic-1 {{{17}}} {{{18}}}
Huldah's Pall (HULP) Prevents spellcasting. battle debilitation {{{19}}} mind \ willpower 1-33 basic-2 {{{17}}} {{{18}}}
Hydra Hex (HYH) AoE cyclic version of Malediction or Curse of Zachriedek. cyclic debilitation, area of effect {{{19}}} 6-31 advanced-2 {{{17}}} {{{18}}}
Idon's Theft (IT) Steal a spell from target allowing you to cast it. battle debilitation, utility {{{19}}} mind \ willpower 20-66 advanced-3 {{{17}}} {{{18}}}
Major Physical Protection (MAPP) +Defending skill, +Evasion skill standard augmentation {{{19}}} 5-100 basic-3 {{{17}}} {{{18}}}
Malediction -Defensive Factor, -Offensive Factor battle debilitation {{{19}}} spirit \ fortitude 5-33 intermediate-2 {{{17}}} {{{18}}}
Mass Rejuvenation (MRE) Creates cloud that gradually restores memories to dead bodies in the area. standard utility, area of effect {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Meraud's Cry (MC) Spirit damage, drains caster's spirit only, AoE offensive dispel. battle debilitation {{{19}}} spirit \ willpower 10-66 intermediate-2 {{{17}}} {{{18}}}
Minor Physical Protection (MPP) Percentage damage reduction. standard warding {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Murrula's Flames (MF) Self-resurrection provided it's cast before death. ritual utility {{{19}}} 300-800 advanced-2 {{{17}}} {{{18}}}
Osrel Meraud (OM) Creates an orb to store cleric buff spells. standard utility {{{19}}} 30-200 advanced-3 {{{17}}} {{{18}}}
Persistence of Mana (POM) +Attunement skill, +Attunement pool regeneration ritual augmentation {{{19}}} 150-700 intermediate-2 {{{17}}} {{{18}}}
Phelim's Sanction (PS) Cursed/Undead-only AoE stun. battle debilitation, area of effect {{{19}}} magic \ willpower 10-66 intermediate-1 {{{17}}} {{{18}}}
Protection from Evil (PFE) Flat damage reduction and potency barrier against undead. standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Rejuvenation (REJUV) Restores the lost experience due to death. standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Resurrection (REZZ) Brings a dead player back to life. cyclic utility {{{19}}} 5-50 intermediate-1 {{{17}}} {{{18}}}
Revelation (REV) +Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. cyclic augmentation, utility {{{19}}} 5-25 intermediate-3 {{{17}}} {{{18}}}
Sanctify Pattern (SAP) +Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Sanyu Lyba (SL) Reactive and non-protective anti-magic defense. battle warding {{{19}}} spirit \ willpower 30-100 advanced-2 {{{17}}} {{{18}}}
Shield of Light (SOL) +Shield Usage skill, Conjures a shield battle augmentation, utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Soul Attrition (SA) Slice damage, Cold damage, Spirit damage, Shield-ignoring single target. cyclic targeted, shield ignoring {{{19}}} 6-31 intermediate-2 {{{17}}} {{{18}}}
Soul Bonding (SB) Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection. battle debilitation {{{19}}} spirit \ fortitude 1-33 basic-1 {{{17}}} {{{18}}}
Soul Shield (SOS) Barrier vs Spirit attacks. Absorbs spirit damage. standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Soul Sickness (SICK) Immobilizes and forces kneeling. battle debilitation {{{19}}} spirit \ willpower 1-33 basic-2 {{{17}}} {{{18}}}
Spite of Dergati (SPIT) Prevents all spell casting in the area. battle debilitation, warding, area of effect {{{19}}} mind \ willpower 20-66 advanced-4 {{{17}}} {{{18}}}
Time of the Red Spiral (TOTRS) This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell. metamagic targeted, heavy offensive {{{19}}} -2 {{{17}}} {{{18}}}
Uncurse Dispels offensive spell, curse, or Death's Sting on target. battle utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Vigil Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}

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