Trader
Trader Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Lore |
---|---|
Secondary Skillsets: | Survival, Weapon |
Tertiary Skillsets: | Armor, Magic |
Special Abilities: | Caravans, Trading, Market Advantages |
Mana Type: | None |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Traders are all about making money, pure and simple. The Guild rules the transportation business with an iron fist, and through contract work and playing the commodities markets, a Trader earns (or loses) his fortune.
Perhaps the most (in)famous figure among Traders was Arnile Hanskwin, Syndic of the Trader's Guild. He was known for his desire to come up with more and more devious ways to combat the efforts of those who would steal from a trader. He was especially inventive when it came to designing new trap varieties.
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- The Crossing
- The distinguished Trader Guildleader Ansprahv advises young entrepreneurs from this prosperous guild hall. (You can type DIR TRADER for directions.)
- Riverhaven
- Inside Riverhaven's large guild hall, the noble Guild Leader Willowbrook instructs her students in commerce and finance.
- Muspar'i
- A grand guildhall set in the Desert City. The Guild Leader Kworlin oversees commerce in the northern most part of Elanthia.
- Shard
- Ratha
- Guild Leader Imaar presides over the guildhall here.
- Aesry Surlaenis'a
- The capable Guild Leader Seranda oversees sea trade at the Surlaenis exchange.
- Outer Hibarnhvidar
- The shrewd Guild Leader Raelem took advantage of a recent career opportunity and now operates out of the Guild offices in Forfedhdar.
Skillsets and Common Races
A Trader's primary skillset is Lore. Survival and Armor are secondary skillsets, with Magic and Weapon as tertiaries.
According to the DragonRealms website, Traders tend to be:
Human | 25% |
Elothean | 22% |
Elven | 16% |
Prydaen | 11% |
Guild Abilities
Pack Animals, Caravans, and Trade Routes
Traders can rent pack animals or caravans to transport goods between guild outposts, the staple activity of the Trader Guild. If a Trader catches a thief stealing on the trade routes outside of a town they can accuse that thief to the guildleader who exacts swift and deadly punishment. Caravans and pack animals can also be used to help drag the corpses of fallen adventurers more effectively.
Commodity Trading
Only Traders have access to the commodities market, allowing them to speculate on price fluctuations between cities and provinces. Currently there are only three working commodity pits in Elanthia: Crossing, Arthe Dale, and Leth Deriel.
Market Advantages
Traders receive a better price when purchasing from shops with shopowners and when selling items to a pawnshop, gem buyer, or tanner. Increased Charisma also increases profit.
Trader Markets
Only Traders of at least 20th Circle may rent a market table and at least 40th Circle to rent a market stall.
Tables
The cost per table is only a few silvers for 4 hours of rental. Each table can hold up to 20 items. The main limitation is that only 1 table can be rented for every hour that passes, so if you want to rent every table in a 4-table room it will take 3 hours to have all the tables rented.
Stalls
The price for a stall is only a couple gold for 10 days of rental. Stalls contain 3 tables, each holding up to 20 items. All tables may be used immediately upon rental. After your stall rental runs out you must wait an additional 10 days before renting another stall.
Auction Halls
Horse Trading
Traders of sufficient skill and circle can buy and sell horses with other adventurers. This ability is most frequently used to facilitate transfer of a horse from one person to another.
Gem Shops
Traders of appropriate skill and circle (approximately 12th circle) have the unique ability to sell gems in bulk via gem pouches. In addition to selling the gems in bulk Traders also receive a higher profit on their sales than the typical adventurer, up to 35% for a high-level, high-charisma Trader using Speculate Finesse.
Traders of 50th circle or higher can finance remote gem shops, including gem shops in Horse Clan, Rossman's Landing, Throne City, and M'riss. To finance a gem shop ask the clerk about FINANCE. To retrieve your sales ask the clerk about SALES. The purpose is to make a profit from the sales and to earn a significant amount of Trading skill when reselling the gem pouches received from the financing.
Speculate
Traders have a series of Speculate abilities that are taught by various guild leaders:
Speculate | Circle | Guild | Details |
---|---|---|---|
Finesse | 8 | Muspar'i | Increases ability to get higher profits on sales of gems, bundles, and pawn items |
Coin | 12 | ??? | ??? |
Chaffer | 45? | ??? | ??? |
Miscellaneous Information
- Guild crest: A shield divided by a diagonal line. One half bears the stylized image of a man leading a donkey burdened with sacks of golden coins, the other, a picture of a sailing ship cresting a wave, its sail bearing the image of a large diamond.
- Trader Titles