Targeted Magic (or TM, Target) is defined as channeling offensive (mostly destructive) magical energy toward targets.
TM spells typically have no preparation time, but usually rely upon actual targeting on the caster's part for accuracy. Utilizing the TARGET command fully will afford a large accuracy bonus, while negating it will turn this into a large penalty. Fine targeting of specific body parts is possible with added difficulty, though not all spells allow this.
Spell difficulties have special importance in the TM model. Higher difficulty spells tend to have narrower mana ranges (higher min prep, lower max prep), much steeper difficulties, and do more things than just one attack (like multi-strike or AoE). The average number of ranks needed to cast a TM spell at minimum mana are around 1 rank for intro, around 20 for basic, around 60 for advanced, and around 200 for esoteric. After the spell has been successfully cast the TM contest works very much like a ranged attack. Clerical targeted magic versus Undead enemies, however, is matchless.
Targeted Magic is the primary sphere of influence for Warrior Mage magic.
Spells and abilities that boost Targeted Magic
Spells and abilities that decrease Targeted Magic
Training
TM experience heavily depends on the damage inflicted by the spell. While specifically targeting body parts is possible, it provides no increase to learning. Targeting critters of difficulty appropriate to your skill levels is also necessary for effective learning.
Several stats also affect targeted magic:
Tactics
Opponent balance is a key factor in the outcome of a targeted spell. An opponent with compromised balance is significantly easier to hit with a targeted spell, and moreover, they are likely to receive significantly more damage.
Fine targeting of spells can be useful to partially disable or disarm opponents, or to destabilize their balance - for instance, an opponent who receives enough damage to a weapon hand or arm can be forced to drop their weapon, whereas enough damage to a leg can cause the opponent to fall to the ground.
Abilities that train Targeted
As of May, 2017 there are no Barbarian abilities that train targeted magic
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Bard Abilities
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| Min Skill | Effect | Type | Slots |
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Abandoned Heart | 250 | Fatigue damage, Spirit damage, Area of Effect. | cyclic | 3 | Beckon the Naga | 250 | Impact damage, Summon a lesser naga to attack your foe. Uses Heavy TM timer. | standard | 3 | Breath of Storms | 10 | Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold. | battle | 1 | Phoenix's Pyre | 250 | Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha. | cyclic | 2 |
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Cleric Abilities
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| Min Skill | Effect | Type | Slots |
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Aesrela Everild | 80 | Impact damage, Fire damage, Pulsing single-target attack. | battle | 3 | Chill Spirit | 80 | Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon. | battle | 2 | Divine Radiance | 10 | -Balance, Knock-down. Holy damage amplification. Light source. | standard battle | 3 | Fire of Ushnish | 250 | Fire damage, Electrical damage, AoE with a second, half-power attack. | battle | 2 | Fists of Faenella | 10 | Impact damage, Fire damage, Single target multi-strike. | battle | 1 | Hand of Tenemlor | 80 | Impact damage, Fire damage, Single-strike attack and offensive dispel. | battle | 1 | Harm Evil | 10 | Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor. | battle | 2 | Harm Horde | 80 | Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor. | battle | 3 | Heavenly Fires | | Allows AE's bolts to redirect to new target after first is dead. | metamagic | 1 | Horn of the Black Unicorn | 10 | Puncture damage, Cold damage, Single-strike attack. | battle | 1 | Soul Attrition | 80 | Slice damage, Cold damage, Spirit damage, Shield-ignoring single target. | cyclic | 2 | Time of the Red Spiral | | This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell. | metamagic | 2 |
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Moon Mage Abilities
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| Min Skill | Effect | Type | Slots |
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Burn | 80 | Puncture damage, Fire damage, Single target DFA. | battle | 2 | Dinazen Olkar | 10 | Slice damage, Cold damage, Single target. | battle | 1 | Partial Displacement | 10 | Puncture damage, Impact damage, armor piercing, single target. | battle | 2 | Starlight Sphere | 250 | Impact damage, Cold damage, pulsing single target. | battle cyclic | 1 | Telekinetic Storm | 80 | Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used. | battle | 1 | Telekinetic Throw | 0 | Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used. | battle | 1 |
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Necromancer Abilities
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| Min Skill | Effect | Type | Slots |
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Acid Splash | 0 | Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target. | battle | 1 | Blood Burst | 80 | Impact damage, Fire damage, Balance reduction | battle | 2 | Book Burning | 250 | Impact damage, Fire damage, Summon a wearable torch that may attack targets you cast an offensive spell on. Light source. | ritual | 3 | Siphon Vitality | 80 | Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster | battle | 2 | Universal Solvent | 250 | Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types. | cyclic | 2 | Vivisection | 250 | Puncture damage, Slice damage, Single-target TM. Magical snipe attack. | battle | 2 |
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As of May, 2017 there are no Thief abilities that teach targeted magic
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Warrior Mage Abilities
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| Min Skill | Effect | Type | Slots |
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Aethrolysis | 10 | Cold damage, Electrical damage | battle | 1 | Air Lash | 0 | Puncture damage, Slice damage, Single target. | battle | 1 | Blufmor Garaen | 250 | Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action | battle | 2 | Chain Lightning | 80 | Fire damage, Electrical damage, AoE. | battle | 1 | Dragon's Breath | 80 | Puncture damage, Fire damage, Enables actions that deal damage. | battle | 2 | Fire Ball | 80 | Impact damage, Fire damage, Single target + short range AoE damage. | battle | 2 | Fire Rain | 250 | Impact damage, Fire damage, AoE multistrike. | cyclic | 2 | Fire Shards | 0 | Impact damage, Fire damage, Single target multi-strike. | battle | 1 | Flame Shockwave | | Impact damage, Fire damage, Convert Shockwave from cold/slice damage. | metamagic | 1 | Frost Scythe | 80 | Slice damage, Cold damage, armor piercing | battle | 2 | Gar Zeng | 0 | Fire damage, Electrical damage, Single target multi-strike. | battle | 1 | Geyser | 0 | Impact damage, Fire damage, Single target. | battle | 1 | Lightning Bolt | 80 | Fire damage, Electrical damage, Single target DFA. | battle | 2 | Magnetic Ballista | 80 | Puncture damage, Impact damage, Creates a ballista that fires rocks. | standard | 3 | Paeldryth's Wrath | 80 | Pull or knock back target. | battle | 2 | Rimefang (spell) | 250 | Slice damage, Cold damage, Pulsing damage to melee range. | cyclic | 2 | Ring of Spears | 250 | Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. | cyclic | 3 | Shockwave | 250 | Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. | battle | 2 | Stone Strike | 0 | Puncture damage, Impact damage, Single target multi-strike. | battle | 1 |
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