Warrior Mage
Warrior Mage Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Magic |
---|---|
Secondary Skillsets: | Weapon, Lore |
Tertiary Skillsets: | Armor, Survival |
Special Abilities: | Familiars, Aethereal Pathways |
Mana Type: | Elemental |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Wielding both blade and arcane evocation, Warrior Mages are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The "Guild of Elemental Mages" traces its roots to the Age of Myths.
Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over Elanthia, protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: Lanival the Redeemer, whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- The Crossing
- The largest of the Warrior Mage Guild halls is presided by the stern Guildleader Gauthus, who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE for directions.)
- Riverhaven
- In this historic trading town stands another of the Guild's halls, where Guildmistress Karazhil keeps constant vigil.
- Shard
- From atop the battlements of Stormwill Tower, Guildmistress Melear holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.
- Chyolvea Tayeu'a
- This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by Guildmaster Augrym.
- Ratha
- Guildmaster Tyrsan leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.
- Hibarnhvidar
- Guildmaster Jorent handles Guild affairs in Forfedhdar.
- Mer'Kresh
- Guildmistress Margathe provides her progressive views from her small island Guild hall.
- Muspar'i
- Guildmaster Jharlan leads the wonderous Guild Hall of Musrap'i.
Skillsets and Common Races
A Warrior Mage's primary skillset is Magic. Lore and Weapon are secondary skillsets. Finally, the Survival and Armor skillsets are tertiary.
According to the DragonRealms website, Warrior Mages tend to be:
Human | 31% |
Elf | 25% |
S'Kra Mur | 10% |
Elothean | 8% |
Prydaen | 7% |
Kaldar | 5% |
Dwarven | 3% |
Rakash | 2% |
Halfling | 2% |
Gor'Tog | <1% |
Gnomish | <1% |
Crafting Affiliation
Guilded warrior mages receive one free technique slot in the Runecrafting discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.
See: Crafting
Guild Abilities
Aethereal Pathways
Warrior Mages can utilize mystical pathways of aether to aid their Targeted Magic.
Summoning
As Warrior Mages grow in skill and prowess, they learn to create talismans which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals. By commanding the familiar with its talisman, a Warrior Mage can see through the familiar's eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things. Each familiar has its own talisman.
There are four levels of familiar: Small familiars, Large familiars, Dark familiars, and Fir familiars. Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.
Elemental Magic
Warrior Mages channel Elemental mana streams to fuel their spells. They have access to spells from the Aether, Air, Earth, Electricity, Fire, and Water spellbooks.
Circle Requirements
Circle | TM | Total Magic | 1st Weapon | 2nd Weapon | 3rd Weapon | Parry | MO | Armor | Shield | 1st-6th Surv. | 7th-8th Surv. | 1st-3rd Lore | 4th Lore |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1-10 | 4 | 20 | 3 | 0 | 0 | 2 | 2 | 2 | 1 | 1 | 0 | 1 | 1 |
11-30 | 4 | 20 | 3 | 2 | 0 | 3 | 2 | 2 | 0 | 1 | 0 | 2 | 0 |
31-70 | 4 | 28 | 4 | 3 | 0 | 3 | 2 | 2 | 0 | 1 | 0 | 2 | 2 |
71-100 | 5 | 33 | 4 | 3 | 2 | 4 | 2 | 3 | 0 | 2 | 0 | 3 | 0 |
101+ | 6 | 38 | 5 | 4 | 3 | 4 | 4 | 4 | 0 | 2 | 2 | 3 | 3 |
- Valid Lore skills are Strings, Vocals, Appraisal, Mechanical Lore, Scholarship and Teaching. (Presumably, all lore skills are now viable - the ones shown are tested)