Warrior Mage: Difference between revisions

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(→‎Elemental Magic: updated spell tree and links)
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===[[:Category:Elemental Magic|Elemental Magic]]===
===[[:Category:Elemental Magic|Elemental Magic]]===
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]]. They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]]. They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.

<imagemap>
Image:Warrior-mage-spells.png

rect 140 749 214 771 [[Incinerate]]
rect 139 139 219 165 [[Blufmor Garaen]]
rect 18 92 93 116 [[Air Bubble]]
rect 17 47 93 69 [[Zephyr]]
rect 19 140 93 161 [[Paeldryth's Wrath]]
rect 18 235 94 257 [[Gar Zeng]]
rect 18 281 94 304 [[Arc Light]]
rect 17 373 95 398 [[Fist of Stone]]
rect 18 467 94 491 [[Sure Footing]]
rect 17 562 94 585 [[Aether Lance]]
rect 16 609 94 631 [[Ethereal Shield]]
rect 17 655 93 678 [[Frost Scythe]]
rect 17 703 93 725 [[Frostbite]]
rect 17 750 94 773 [[Rising Mists]]
rect 16 796 94 820 [[Fire Shard]]
rect 139 46 218 69 [[Tailwind]]
rect 140 94 218 116 [[Swirling Winds]]
rect 139 281 218 305 [[Tingle]]
rect 140 328 218 353 [[Static Discharge]]
rect 140 421 218 444 [[Stone Strike]]
rect 140 468 219 491 [[Tremor]]
rect 139 515 218 538 [[Earth Sense]]
rect 139 562 218 585 [[Aether Lash]]
rect 141 608 218 634 [[Aether Cloak]]
rect 139 702 220 727 [[Ice Patch]]
rect 138 796 219 821 [[Fire Ball]]
rect 265 46 343 69 [[Thunderclap]]
rect 266 94 342 119 [[Shockwave]]
rect 264 141 341 164 [[Y'ntrel Sechra]]
rect 265 185 342 210 [[Vertigo]]
rect 264 233 342 257 [[Lightning Bolt]]
rect 264 327 343 352 [[Magnetic Ballista]]
rect 264 374 342 398 [[Ring of Spears]]
rect 265 467 343 493 [[Anther's Call]]
rect 264 515 342 541 [[Aegis of Granite]]
rect 262 560 342 586 [[Ethereal Fissure]]
rect 264 654 343 681 [[Veil of Ice]]
rect 263 702 343 726 [[Rimefang]]
rect 264 747 341 773 [[Mantle of Flame]]
rect 264 794 343 823 [[Dragon's Breath]]
rect 389 187 466 212 [[Ball Lightning]]
rect 388 234 466 258 [[Chain Lightning]]
rect 388 656 465 680 [[Fortress of Ice]]
rect 389 747 465 774 [[Mark of Arhat]]
rect 390 795 466 821 [[Fire Rain]]
rect 385 381 461 404 [[Category:Air_Manipulation_Spellbook]]
rect 386 450 461 474 [[Category:Aether_Manipulation_Spellbook]]
rect 385 428 462 449 [[Category:Earth_Manipulation_Spellbook]]
rect 387 405 463 425 [[Category:Electricity_Manipulation_Spellbook]]
rect 386 498 463 519 [[Category:Fire_Manipulation_Spellbook]]
rect 387 474 462 495 [[Category:Water_Manipulation_Spellbook]]
rect 384 520 463 545 [[Category:Blackfire_Sorcery_Spellbook]]

desc none
</imagemap>

[[Spell slot progressions|Warrior Mage spell slots]]
====3.0 Spell Tree====
: Planned spells: MAB, frost scythe, rimefang, and maybe FOS.
: Planned spells: MAB, frost scythe, rimefang, and maybe FOS.
: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintigration.
: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintigration.
Line 151: Line 89:
<imagemap>
<imagemap>
Image:WMspelltree3.0.PNG
Image:WMspelltree3.0.PNG
rect 15 131 140 156 [[Air Lash]]
rect 15 299 140 334 [[Geyser]]
rect 15 467 140 502 [[Gar Zeng]]
rect 15 593 140 628 [[Stone Strike]]
rect 15 719 140 754 [[Fire Shards]]
rect 15 908 140 943 [[Elementalism]]
rect 215 26 340 61 [[Zephyr]]
rect 215 68 340 103 [[Tailwind]]
rect 215 194 340 229 [[Paeldryth's Wrath]]
rect 215 278 340 313 [[Rising Mists]]
rect 215 320 340 355 [[Ice Patch]]
rect 215 446 340 481 [[Arc Light]]
rect 215 488 340 523 [[Tingle]]
rect 215 572 340 607 [[Anther's Call]]
rect 215 614 340 649 [[Sure Footing]]
rect 215 698 340 733 [[Ignite]]
rect 215 740 340 776 [[Fire Ball]]
rect 215 845 340 880 [[Ethereal Shield]]
rect 415 5 540 40 [[Air Bubble]]
rect 415 47 540 82 [[Swirling Winds]]
rect 415 89 540 124 [[Y'ntrel Sechre]]
rect 415 173 540 208 [[Vertigo]]
rect 415 215 540 250 [[Thunderclap]]
rect 415 299 540 334 [[Veil of Ice]]
rect 415 467 540 502 [[Lightning Bolt]]
rect 415 593 540 628 [[Tremor]]
rect 415 824 540 859 [[Ward Break]]
rect 415 908 540 943 [[Substratum]]
rect 615 278 740 313 [[Frostbite]]
rect 615 572 740 607 [[Ring of Spears]]
rect 615 677 740 712 [[Dragon's Breath]]
rect 615 782 740 817 [[Mark of Arhat]]
rect 615 832 740 867 [[Aether Cloak]]
rect 815 131 940 166 [[Blufmor Garaen]]
rect 815 215 940 250 [[Shockwave]]
rect 815 341 940 376 [[Fortress of Ice]]
rect 815 425 940 460 [[Chain Lightning]]
rect 815 488 940 523 [[Grounding Field]]
rect 815 551 940 586 [[Aegis of Granite]]
rect 815 719 940 754 [[Mantle of Flame]]
rect 815 908 940 943 [[Ethereal Fissure]]
rect 1015 215 1140 250 [[Flame Shockwave]]
rect 1015 698 1140 733 [[Fire Rain]]


desc none
rect 15 161 140 196 [[Air Lash]]
</imagemap>
</imagemap>



Revision as of 00:48, 20 January 2013

Warrior Mage Guild
Warrior Mage

Image copyright of Simutronics Corporation

Primary Skillset: Magic
Secondary Skillsets: Weapon, Lore
Tertiary Skillsets: Armor, Survival
Special Abilities: Familiars, Aethereal Pathways
Mana Type: Elemental
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage


Wielding both blade and arcane evocation, Warrior Mages are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The "Guild of Elemental Mages" traces its roots to the Age of Myths.

Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over Elanthia, protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: Lanival the Redeemer, whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.

Official Information

Guild crest: A wolf's head shrouded by an aura of flame over twin crossed swords

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
The largest of the Warrior Mage Guild halls is presided by the stern Guildleader Gauthus, who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE for directions.)
Riverhaven
In this historic trading town stands another of the Guild's halls, where Guildmistress Karazhil keeps constant vigil.
Shard
From atop the battlements of Stormwill Tower, Guildmistress Melear holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.
Chyolvea Tayeu'a
This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by Guildmaster Augrym.
Ratha
Guildmaster Tyrsan leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.
Hibarnhvidar
Guildmaster Jorent handles Guild affairs in Forfedhdar.
Mer'Kresh
Guildmistress Margathe provides her progressive views from her small island Guild hall.
Muspar'i
Guildmaster Jharlan leads the wonderous Guild Hall of Musrap'i.

Skillsets and Common Races

A Warrior Mage's primary skillset is Magic. Lore and Weapon are secondary skillsets. Finally, the Survival and Armor skillsets are tertiary.

According to the DragonRealms website, Warrior Mages tend to be:

Human 31%
Elf 25%
S'Kra Mur 10%
Elothean 8%
Prydaen 7%
Kaldar 5%
Dwarven 3%
Rakash 2%
Halfling 2%
Gor'Tog <1%
Gnomish <1%

Crafting Affiliation

Guilded warrior mages receive one free technique slot in the Runecrafting discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.

See: Crafting

Guild Abilities

Aethereal Pathways

Warrior Mages can utilize mystical pathways of aether to aid their Targeted Magic.

Summoning

As Warrior Mages grow in skill and prowess, they learn to create talismans which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals. By commanding the familiar with its talisman, a Warrior Mage can see through the familiar's eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things. Each familiar has its own talisman.

There are four levels of familiar: Small familiars, Large familiars, Dark familiars, and Fir familiars. Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.

Elemental Magic

Warrior Mages channel Elemental mana streams to fuel their spells. They have access to spells from the Aether, Air, Earth, Electricity, Fire, and Water spellbooks.

Planned spells: MAB, frost scythe, rimefang, and maybe FOS.
Planned Hylomorphic Sorcery Spellbook: Sun Lance, Incinerate, and Dark Heart of Disintigration.
Air LashGeyserGar ZengStone StrikeFire ShardsElementalismZephyrTailwindPaeldryth's WrathRising MistsIce PatchArc LightTingleAnther's CallSure FootingIgniteFire BallEthereal ShieldAir BubbleSwirling WindsY'ntrel SechreVertigoThunderclapVeil of IceLightning BoltTremorWard BreakSubstratumFrostbiteRing of SpearsDragon's BreathMark of ArhatAether CloakBlufmor GaraenShockwaveFortress of IceChain LightningGrounding FieldAegis of GraniteMantle of FlameEthereal FissureFlame ShockwaveFire RainWMspelltree3.0.PNG

Warrior Mage 3.0 spell slot progression

Circle Requirements

Circle TM Total Magic 1st Weapon 2nd Weapon 3rd Weapon Parry MO Armor Shield 1st-6th Surv. 7th-8th Surv. 1st-3rd Lore 4th Lore
1-10 4 20 3 0 0 2 2 2 1 1 0 1 1
11-30 4 20 3 2 0 3 2 2 0 1 0 2 0
31-70 4 28 4 3 0 3 2 2 0 1 0 2 2
71-100 5 33 4 3 2 4 2 3 0 2 0 3 0
101+ 6 38 5 4 3 4 4 4 0 2 2 3 3
  • Valid Lore skills are Strings, Vocals, Appraisal, Mechanical Lore, Scholarship and Teaching. (Presumably, all lore skills are now viable - the ones shown are tested)

Miscellaneous Information

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