Cleric: Difference between revisions

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==[[:Category:Cleric Spells|Holy Magic]]==
==[[:Category:Cleric Spells|Holy Magic]]==
Clerics have access to [[Mana#Holy_Mana|Holy mana]] and the [[:Category:Holy Defense Spellbook|Holy Defense]], [[:Category:Spirit Manipulation Spellbook|Spirit Manipulation]], [[:Category:Holy_Evocations_Spellbook|Holy Evocations]], and [[:Category:Divine Intervention Spellbook|Divine Intervention]] spellbooks.
Clerics have access to [[Mana#Holy_Mana|Holy mana]] and the [[:Category:Holy Defense Spellbook|Holy Defense]], [[:Category:Spirit Manipulation Spellbook|Spirit Manipulation]], [[:Category:Holy_Evocations_Spellbook|Holy Evocations]], and [[:Category:Divine Intervention Spellbook|Divine Intervention]] spellbooks.<imagemap>
[[File:Cleric_Spells.png|frameless|upright=4.75]]<br>
File:Cleric_Spells.png|frameless|upright=4.75
rect 148 302 524 382 [[Revelation]]
rect 144 450 528 534 [[Centering]]
rect 152 882 528 966 [[Glythtide's Gift]]
rect 148 1106 524 1186 [[Minor Physical Protection]]
rect 148 2002 528 2086 [[Bless]]
rect 636 298 1016 378 [[Auspice]]
rect 640 454 1020 530 [[Soul Sickness]]
rect 640 734 1016 814 [[Rejuvenation]]
rect 640 1034 1016 1110 [[Protection from Evil]]
rect 636 1182 1012 1258 [[Sanyu Lyba]]
rect 632 1330 1016 1410 [[Major Physical Protection]]
rect 640 1482 1016 1558 [[Divine Radiance]]
rect 640 1630 1016 1714 [[Hand of Tenemlor]]
rect 640 1782 1016 1862 [[Horn of the Black Unicorn]]
rect 640 1930 1016 2014 [[Fists of Faenella]]
rect 636 2306 1012 2386 [[Uncurse]]
rect 636 2682 1016 2762 [[Sanctify Pattern]]
rect 1124 150 1504 234 [[Aesrela Everild]]
rect 1124 302 1504 382 [[Eylhaar's Feast]]
rect 1124 526 1504 606 [[Chill Spirit]]
rect 1124 678 1504 754 [[Vigil]]
rect 1124 882 1504 962 [[Soul Shield]]
rect 1124 1030 1500 1106 [[Ghost Shroud]]
rect 1124 1182 1504 1262 [[Benediction]]
rect 1124 1334 1504 1414 [[Halo]]
rect 1120 1478 1508 1566 [[Shield of Light]]
rect 1124 1634 1504 1714 [[Harm Evil]]
rect 1120 1778 1504 1866 [[Phelim's Sanction]]
rect 1120 1934 1500 2006 [[Fires of Ushnish]]
rect 1128 2086 1504 2162 [[Malediction]]
rect 1128 2230 1504 2314 [[Curse of Zachriedek]]
rect 1128 2382 1500 2458 [[Hydra Hex]]
rect 1124 2530 1508 2610 [[Huldah's Pall]]
rect 1128 2686 1500 2766 [[Persistence of Mana]]
rect 1128 2826 1504 2914 [[Osrel Meraud]]
rect 1608 150 1988 226 [[Heavenly Fires]]
rect 1616 302 1988 378 [[Bitter Feast]]
rect 1612 450 1988 530 [[Soul Attrition]]
rect 1612 678 1992 754 [[Soul Bonding]]
rect 1608 1102 1992 1190 [[Ring of Blessings]]
rect 1608 1630 1992 1714 [[Harm Horde]]
rect 1608 2382 1992 2466 [[Idon's Theft]]
rect 1608 2530 1996 2618 [[Meraud's Cry]]
rect 1608 2682 1992 2762 [[Spite of Dergati]]
rect 2064 674 2444 758 [[Ressurection]]
rect 2060 834 2436 910 [[Murrula's Flames]]
</imagemap><br>
[[Spell slot progressions|Cleric spell slots]]
[[Spell slot progressions|Cleric spell slots]]



Revision as of 02:02, 28 July 2014

Returning players may want to read the page for Returning Players before continuing.
Cleric Guild
Cleric

Image copyright of Simutronics Corporation

Primary Skillset: Magic
Secondary Skillsets: Lore, Weapon
Tertiary Skillsets: Survival, Armor
Special Abilities: Communes, Resurrection,
Infusion
Mana Type: Holy
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

The Clerics of Elanthia are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of Immortals that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between.

We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine.

Official Information

Guild crest: A pair of hands, one light and one dark, cradling a bridge that spans the two palms

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
Presided over by the pious Guildleader Esuin. (You can type DIR CLERIC for directions.)
Riverhaven
Guided by the venerable Guildmistress Jelna Sarik. (You can type DIR CLERIC for directions.)
Shard
Under the tutelage of the wise Elothean Guildmistress Sothavi.
Ratha
Led by the powerful but patient S'Kra Guildmaster Kor'yvyn.
Aesry Surlaenis'a
Under the stern guidance of Guildmistress Innu.
Mer'Kresh
Supervised by Guildmistress Eydtha, Grace of Eluned.
Forfedhdar
Nestled within the Vela'tohr Valley and overseen by Guildleader Vecuto.
Muspar'i
Located on the Street of Priests and run by the Sand Elf Guildmaster Anctarcarim.

Skillsets and Common Races

A cleric's primary skillset is Magic. Lore and Weapon are secondary skillsets, with Survival and Armor as tertiary skills.

Clerics break down into the following races:

Human 32%
Dwarven 14%
Elothean 14%
Elven 13%

Crafting Affiliation

Guilded clerics receive one free technique slot in the Artificing discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.

See: Crafting

Guild Abilities

Devotion

Clerics are the primary conduit between mortals and the gods. A true Cleric must always be conscious to show respect and devotion to the deities of their choice. A Cleric in high favor with his or her gods will find that their magical abilities are enhanced. Likewise, a Cleric who shirks their duties and ignores the gods may find their abilities fading. There are dozens of ritual sequences and puzzles to choose from that allow a Cleric to show their devotion. These methods are as unique and varied as the gods themselves.

Communes

Clerics have the unique ability to COMMUNE with the gods in their time of need, calling upon the favor they have earned through their dutiful devotions. Utilizing these abilities will strain the Cleric's favor with their gods, so a wise Priest will continue to show their devotion through rituals, in turn allowing them to commune with the gods more often and for greater benefit.

A list of devotional rites is available for your reference in the Cleric Guild halls, but you will not be able to decipher any rite which you have not yet earned through the completion of holy quests.

Align

Clerics now can align themselves to one of the 39 gods to receive magic bonus and nerfs.

Infusion

Holy Magic

Clerics have access to Holy mana and the Holy Defense, Spirit Manipulation, Holy Evocations, and Divine Intervention spellbooks.

RevelationCenteringGlythtide's GiftMinor Physical ProtectionBlessAuspiceSoul SicknessRejuvenationProtection from EvilSanyu LybaMajor Physical ProtectionDivine RadianceHand of TenemlorHorn of the Black UnicornFists of FaenellaUncurseSanctify PatternAesrela EverildEylhaar's FeastChill SpiritVigilSoul ShieldGhost ShroudBenedictionHaloShield of LightHarm EvilPhelim's SanctionFires of UshnishMaledictionCurse of ZachriedekHydra HexHuldah's PallPersistence of ManaOsrel MeraudHeavenly FiresBitter FeastSoul AttritionSoul BondingRing of BlessingsHarm HordeIdon's TheftMeraud's CrySpite of DergatiRessurectionMurrula's FlamesCleric Spells.png
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Cleric spell slots

Circle Requirements

Circle 1st armor Shield Use 1st Weapon 2nd Weapon Parry 1st Magic 2nd Magic 3rd Magic 4th Magic 5th Magic Augmen. Theurgy 1st Surv 2nd Surv 3rd & 4th Surv 1st Lore 2nd Lore 3rd Lore 4th Lore
1-10 2 1 3 0 2 4 4 3 0 0 2 3 1 1 1 2 2 1 0
11-30 2 2 3 0 3 4 4 3 3 0 2 4 2 1 1 3 2 1 0
31-70 3 2 4 2 3 5 4 4 3 3 3 4 2 2 1 3 3 2 2
71-100 3 3 4 2 3 5 5 4 4 4 3 5 3 2 2 4 3 2 3
101-150 4 4 5 3 4 6 6 5 5 5 4 6 3 3 2 5 4 3 3
151-200 10 10 13 8 10 15 15 13 13 13 10 15 8 8 5 13 10 8 8

Theurgy is a hard requirement (does not count toward Nth magic requirements).<br\> Augmentation is a soft requirement (can be used toward Nth magic requirements).<br\> Sorcery and Thievery are restricted skills (do not count toward Nth skill requirements).<br\>

Miscellaneous

The monk outside the Crossing Cleric's Guild gives a different message to people entering depending on whether they are a Cleric, and what circle Cleric they are if so.

Non-Cleric (Including Empaths): The monk glances over to you and nods in greeting as you enter the guildhall.

1st: The monk eyes you for a moment before waving you onward to the guild with the words, "Welcome, Pre-Title SoandSo, I trust you have not been slacking in your studies?"

10th: The monk nods in greeting and says, "Good day Brother/Sister (Pre-Title?) SoandSo, how are your studies progressing?"

20th: The monk smiles in greeting and says, "It's good to see you're taking your duties to the gods seriously."

30th: The monk greets you with a pat on the back and a friendly smile, "You are becoming quite devoted, Pre-Title SoandSo. I am sure YourImmortal would be quite pleased!"

53rd: The monk makes a sweeping gesture with his hand, ushering you toward the guildhall with the words, "Welcome, Pre-Title SoandSo! It is good to see you visit us still, even as you grow in the eyes of the gods (YourImmortal?)."

70th: The monk's eyes grow wide as he sees you approach. He ushers you inside with a bow and a hearty greeting. "By the gods! It is wonderful to see the elders pass through our humble halls still. Make yourself at home, Pre-Title SoandSo."

106th+: The monk bows humbly with a sweeping gesture toward the guildhall and says, "A High Priest(ess) (Pre-title?) of YourImmortal! It is indeed a marvelous honor to be in your presence, m'Lady SoandSo. Please proceed with the welcome of our entire city."


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