Crafting: Difference between revisions

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* You peruse the X instructions and interpret many of the design's finer points.
* You peruse the X instructions and interpret many of the design's finer points.
* You peruse the X instructions and fail to grasp all but the simplest diagrams on the page.
* You peruse the X instructions and fail to grasp all but the simplest diagrams on the page.
* You scan the narrow awl instructions with a glance and quickly realize the design is far beyond your abilities.
* You scan the X instructions with a glance and quickly realize the design is far beyond your abilities.
* You review the X instructions and quickly realize the design is far beyond your abilities.
* You review the X instructions and quickly realize the design is far beyond your abilities.



Revision as of 12:08, 26 January 2013

Crafting is the catch-all term for a series of new creation systems that are being introduced into DragonRealms as part of the Mechanical Lore split. There will be five new crafting-specific Lore skills, each of which will control three creation disciplines.

General Notes

  • Currently, only stage 1 of furniture making is released, which is currently limited to tables.
  • Impossible to identify who crafted an item that hasn't been marked with a maker's mark.

Materials

For a detailed list of crafting materials and their properties, see here
Quality Levels from Low to High [1]
1 riddled with mistakes and practically useless
2 dismal
3 very poorly-crafted
4 below-average
5 mediocre
6 average
7 above-average
8 well-crafted
9 finely-crafted
10 superior
11 exceptional
12 outstanding
13 masterfully-crafted

Skills, Disciplines and Techniques

  • There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
Skill Discipline Notes
Forging skill Blacksmithing discipline crafting tools, smelting, metal containers, metal sundries
Armorsmithing discipline metal armor (including shields)
Weaponsmithing discipline metal weapons
Engineering skill Tinkering discipline caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)
Shaping discipline wood: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields
clay: containers and accessories, decorative wear, imagery
Carving discipline bone and stone: armor and shields, containers, decorative wear, furniture, imagery, weapons
Outfitting skill Jewelry Making discipline jewelry
Tailoring discipline tanning, leather and cloth armor and items
Artistry discipline embellishment, alterations, and possibly applying barbarian warpaint
Alchemy skill Remedies discipline healing potions, salves, tinctures
Poisons discipline poisons, other harmful substances?
Cooking discipline food and drink, stat buffs
Enchanting skill Runecrafting discipline Simple and complex runestones, cambrinth. Devices that require mana and Arcana skill to use.
Binding discipline Constellation Jewelry. Devices that require arcana skill to use, but not mana.
Invoking discipline Devices that work automatically with no use involvement.
  • Technique slots are earned through skill, up to 13 at 1200 ranks for each skill, as well as careers and hobbies.
Tech number Earned at rank
1 25
2 50
3 75
4 100
5 150
6 200
7 250
8 300
9 400
10 500
11 700
12 900
13 1200

From Apu and Callahaan.

  • All guilds receive 3 bonus technique slots in an area selected by their guild (Note: These are currently subject to change):
Guild Bonus #1 Bonus #2 Bonus #3
Barbarian Weaponsmithing Weaponsmithing Weaponsmithing
Bard Tinkering Shaping Carving
Cleric Runecrafting Binding Invoking
Empath Remedies Remedies Cooking
Moon Mage Runecrafting Binding Invoking
Necromancer Poisons Poisons Carving
Paladin Armorsmithing Armorsmithing Armorsmithing
Ranger Carving Tailoring Tailoring
Thief Carving Carving Poisons
Trader Blacksmithing Blacksmithing Artistry
Warrior Mage Runecrafting Binding Invoking

Careers/Hobbies

Players can specialize in a discipline by choosing careers and hobbies.

  • Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
  • At any time, you can check what careers & hobbies you have chosen, how many techniques you have available, etc. with the CRAFT command.
  • Careers grant additional technique slots in the chosen discipline equal to the number of overall slots you are qualified for in the relevant crafting skill (see table above). You also get a small skill bonus to creating items in that discipline.
  • Hobbies give additional technique slots equal to 1/2 the amount granted by a career, and a tiny skill bonus to creating items in that discipline.
  • You can never rechoose a hobby or career, but can forget a technique by talking to a crafting instructor. It currently costs 10 25 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.

Techniques

With rare exception, and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it.

Difficulty

The end quality of an item is determined by difficulty modified by workability, with bonuses from having career/hobby, using high quality material, using high quality tools, and knowing the appropriate tech.

Difficulty[2] Base Ranks With Techs
Tier 1 Extremely Easy 25 ~18
Tier 2 Very Easy 50 ~36
Tier 3 Easy 100 ~71
Tier 4 Simple 200 ~143
Tier 5 Basic 300 ~214
Tier 6 Somewhat Challenging 425 ~304
Tier 7 Challenging 550 ~368
Tier 8 Complicated 700 ~500
Tier 9 Intricate 850 ~607
Tier 10 Difficult 1175 ~839
Tier 11 Very Difficult 1400 850-950
Tier 12 Extremely Difficult +1500 900-1200

Instruction Understanding

Your understanding of the instructions shows how well you are capable of crafting a masterful item based on skill and career/tech bonuses alone when using 70 quality / 50 workability material and neutral-bonused tools. Barring poor tool quality and crafting errors, once you completely understand all facets of design you should be able to create masterful items under those previously mentioned conditions.

When you can "comprehend all but several minor details" you can generally create masterful items when using properly bonused tools and refined metals at 50 quality and above.

  • You scan the X instructions with a glance and completely understand all facets of the design.
  • You scan the X instructions with a glance and comprehend all but several minor details in the text.
  • You scan the X instructions with a glance and confidently discern most of the design's minutiae.
  • You scan the X instructions with a glance and interpret many of the design's finer points.
  • You review the X instructions and completely understand all facets of the design.
  • You review the X instructions and interpret many of the design's finer points.
  • You peruse the X instructions and completely understand all facets of the design.
  • You peruse the X instructions and comprehend all but several minor details in the text.
  • You peruse the X instructions and confidently discern most of the design's minutiae.
  • You peruse the X instructions and interpret many of the design's finer points.
  • You peruse the X instructions and fail to grasp all but the simplest diagrams on the page.
  • You scan the X instructions with a glance and quickly realize the design is far beyond your abilities.
  • You review the X instructions and quickly realize the design is far beyond your abilities.

References

Related Forum Posts

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Additional Information