Cleric: Difference between revisions
No edit summary |
(fixing links) |
||
Line 81: | Line 81: | ||
rect 150 20 230 50 [[Major_Physical_Protection_3.0]] |
rect 150 20 230 50 [[Major_Physical_Protection_3.0]] |
||
rect 290 20 380 50 [[Benediction_3.0]] |
rect 290 20 380 50 [[Benediction_3.0]] |
||
rect 150 90 230 120 [[Protection_from_Evil_3.0]] |
rect 150 90 230 120 [[Protection_from_Evil_3.0]] |
||
rect 290 90 380 120 [[Soul_Shield_3.0]] |
rect 290 90 380 120 [[Soul_Shield_3.0]] |
||
rect 150 160 230 190 [[Ghost_Shroud_3.0]] |
rect 150 160 230 190 [[Ghost_Shroud_3.0]] |
||
rect 290 140 390 180 [[Harm_Evil_3.0]] |
rect 290 140 390 180 [[Harm_Evil_3.0]] |
||
rect 430 130 520 170 [[Harm_Horde_3.0]] |
rect 430 130 520 170 [[Harm_Horde_3.0]] |
||
rect 140 220 230 260 [[Sanyu_Lyba_3.0]] |
rect 140 220 230 260 [[Sanyu_Lyba_3.0]] |
||
rect 10 260 90 310 [[Bless_3.0]] |
rect 10 260 90 310 [[Bless_3.0]] |
||
rect 150 280 235 310 [[Divine_Radiance_3.0]] |
rect 150 280 235 310 [[Divine_Radiance_3.0]] |
||
rect 290 270 380 310 [[Halo_3.0]] |
rect 290 270 380 310 [[Halo_3.0]] |
||
rect 145 320 330 360 [[Hand_of_Tenemlor_3.0]] |
rect 145 320 330 360 [[Hand_of_Tenemlor_3.0]] |
||
rect 290 320 380 360 [[Shield_of_Light_3.0]] |
rect 290 320 380 360 [[Shield_of_Light_3.0]] |
||
rect 150 380 230 405 [[Horn_of_the_Black_Unicorn_3.0]] |
rect 150 380 230 405 [[Horn_of_the_Black_Unicorn_3.0]] |
||
rect 300 380 375 405 [[Phelim's_Sanction_3.0]] |
rect 300 380 375 405 [[Phelim's_Sanction_3.0]] |
||
rect 495 385 585 445 [[Fire_of_Ushnish_3.0]] |
rect 495 385 585 445 [[Fire_of_Ushnish_3.0]] |
||
rect 150 430 235 455 [[Fists_of_Faenella_3.0]] |
rect 150 430 235 455 [[Fists_of_Faenella_3.0]] |
||
rect 300 430 380 455 [[ |
rect 300 430 380 455 [[Curse_of_Zachriedek]] |
||
⚫ | |||
rect |
rect 300 480 380 500 [[Malediction_3.0]] |
||
⚫ | |||
rect 300 520 380 550 [[ |
rect 300 520 380 550 [[Hydra_Hex]] |
||
rect 430 520 520 550 [[ |
rect 430 520 520 550 [[Idon's_Theft_3.0]] |
||
rect 150 570 230 600 [[Sanctify_Pattern_3.0]] |
|||
rect |
rect 150 570 230 600 [[Uncurse_3.0]] |
||
rect |
rect 300 570 380 600 [[Huldah's_Pall_3.0]] |
||
rect |
rect 440 570 520 600 [[Spite_of_Dergati]] |
||
rect 290 620 375 655 [[Osrel_Meraud_3.0]] |
|||
rect |
rect 150 625 230 650 [[Sanctify_Pattern_3.0]] |
||
rect |
rect 290 620 375 655 [[Persistence_of_Mana_3.0]] |
||
rect |
rect 440 630 520 665 [[Meraud's_Cry]] |
||
rect 10 720 95 745 [[Centering_3.0]] |
|||
rect |
rect 10 675 95 725 [[Glythtide's_Gift_3.0]] |
||
rect 300 |
rect 300 625 380 685 [[Osrel_Meraud_3.0]] |
||
rect |
rect 625 650 800 700 [[Ring_of_Blessings_3.0]] |
||
⚫ | |||
rect 300 |
rect 300 720 380 745 [[Aesrela_Everild_3.0]] |
||
rect 445 |
rect 445 720 525 745 [[Heavenly_Fires]] |
||
⚫ | |||
⚫ | |||
rect |
rect 10 765 95 795 [[Centering_3.0]] |
||
rect |
rect 150 765 235 795 [[Auspice_3.0]] |
||
rect |
rect 300 765 380 795 [[Eylhaar's_Feast_3.0]] |
||
rect 445 765 520 795 [[Bitter_Feast_3.0]] |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
rect 445 875 525 905 [[Soul_Bonding_3.0]] |
|||
rect 585 875 665 905 [[Resurrection_3.0]] |
|||
rect 720 875 801 905 [[Murrula's_Flames_3.0]] |
|||
rect 650 125 800 150 [[Category:Holy Defense Spellbook|Holy Defense Spellbook]] |
rect 650 125 800 150 [[Category:Holy Defense Spellbook|Holy Defense Spellbook]] |
Revision as of 21:27, 20 September 2013
Cleric Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Magic |
---|---|
Secondary Skillsets: | Lore, Weapon |
Tertiary Skillsets: | Survival, Armor |
Special Abilities: | Communes, Resurrection, Infusion |
Mana Type: | Holy |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
The Clerics of Elanthia are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of Immortals that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between.
We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine.
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- The Crossing
- Presided over by the pious Guildleader Esuin. (You can type DIR CLERIC for directions.)
- Riverhaven
- Guided by the venerable Guildmistress Jelna Sarik. (You can type DIR CLERIC for directions.)
- Aesry Surlaenis'a
- Under the stern guidance of Guildmistress Innu.
- Forfedhdar
- Nestled within the Vela'tohr Valley and overseen by Guildleader Vecuto.
- Muspar'i
- Located on the Street of Priests and run by the Sand Elf Guildmaster Anctarcarim.
Skillsets and Common Races
A cleric's primary skillset is Magic. Lore and Weapon are secondary skillsets, with Survival and Armor as tertiary skills.
Clerics break down into the following races:
Human | 32% |
Dwarven | 14% |
Elothean | 14% |
Elven | 13% |
Crafting Affiliation
Guilded clerics receive one free technique slot in the Runecrafting discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.
See: Crafting
Guild Abilities
Devotion
Clerics are the primary conduit between mortals and the gods. A true Cleric must always be conscious to show respect and devotion to the deities of their choice. A Cleric in high favor with his or her gods will find that their magical abilities are enhanced. Likewise, a Cleric who shirks their duties and ignores the gods may find their abilities fading. There are dozens of ritual sequences and puzzles to choose from that allow a Cleric to show their devotion. These methods are as unique and varied as the gods themselves.
Communes
Clerics have the unique ability to COMMUNE with the gods in their time of need, calling upon the favor they have earned through their dutiful devotions. Utilizing these abilities will strain the Cleric's favor with their gods, so a wise Priest will continue to show their devotion through rituals, in turn allowing them to commune with the gods more often and for greater benefit.
A list of devotional rites is available for your reference in the Cleric Guild halls, but you will not be able to decipher any rite which you have not yet earned through the completion of holy quests.
Align
Clerics now can align themselves to one of the 39 gods to receive magic bonus and nerfs.
Infusion
Holy Magic
Clerics have access to Holy mana and the Holy Defense, Spirit Manipulation, Holy Evocations, and Divine Intervention spellbooks.
Circle Requirements
Circle | 1st armor | Shield Use | 1st Weapon | 2nd Weapon | Parry | 1st Magic | 2nd Magic | 3rd Magic | 4th Magic | 5th Magic | Augmen. | Theurgy | 1st Surv | 2nd Surv | 3rd & 4th Surv | 1st Lore | 2nd Lore | 3rd Lore | 4th Lore |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1-10 | 2 | 1 | 3 | 0 | 2 | 4 | 4 | 3 | 0 | 0 | 2 | 3 | 1 | 1 | 1 | 2 | 2 | 1 | 0 |
11-30 | 2 | 2 | 3 | 0 | 3 | 4 | 4 | 3 | 3 | 0 | 2 | 4 | 2 | 1 | 1 | 3 | 2 | 1 | 0 |
31-70 | 3 | 2 | 4 | 2 | 3 | 5 | 4 | 4 | 3 | 3 | 3 | 4 | 2 | 2 | 1 | 3 | 3 | 2 | 2 |
71-100 | 3 | 3 | 4 | 2 | 3 | 5 | 5 | 4 | 4 | 4 | 3 | 5 | 3 | 2 | 2 | 4 | 3 | 2 | 3 |
101-150 | 4 | 4 | 5 | 3 | 4 | 6 | 6 | 5 | 5 | 5 | 4 | 6 | 3 | 3 | 2 | 5 | 4 | 3 | 3 |
151-200 | 10 | 10 | 13 | 8 | 10 | 15 | 15 | 13 | 13 | 13 | 10 | 15 | 8 | 8 | 5 | 13 | 10 | 8 | 8 |
Theurgy is a hard requirement (does not count toward Nth magic requirements).<br\> Augmentation is a soft requirement (can be used toward Nth magic requirements).<br\> Sorcery and Thievery are restricted skills (do not count toward Nth skill requirements).<br\>
Miscellaneous
The monk outside the Crossing Cleric's Guild gives a different message to people entering depending on whether they are a Cleric, and what circle Cleric they are if so.
Non-Cleric (Including Empaths): The monk glances over to you and nods in greeting as you enter the guildhall.
1st: The monk eyes you for a moment before waving you onward to the guild with the words, "Welcome, Pre-Title SoandSo, I trust you have not been slacking in your studies?"
10th: The monk nods in greeting and says, "Good day Brother/Sister (Pre-Title?) SoandSo, how are your studies progressing?"
20th: The monk smiles in greeting and says, "It's good to see you're taking your duties to the gods seriously."
30th: The monk greets you with a pat on the back and a friendly smile, "You are becoming quite devoted, Pre-Title SoandSo. I am sure YourImmortal would be quite pleased!"
53rd: The monk makes a sweeping gesture with his hand, ushering you toward the guildhall with the words, "Welcome, Pre-Title SoandSo! It is good to see you visit us still, even as you grow in the eyes of the gods (YourImmortal?)."
70th: The monk's eyes grow wide as he sees you approach. He ushers you inside with a bow and a hearty greeting. "By the gods! It is wonderful to see the elders pass through our humble halls still. Make yourself at home, Pre-Title SoandSo."
106th+: The monk bows humbly with a sweeping gesture toward the guildhall and says, "A High Priest(ess) (Pre-title?) of YourImmortal! It is indeed a marvelous honor to be in your presence, m'Lady SoandSo. Please proceed with the welcome of our entire city."
Related Forum Posts
Click here to search for related posts.