Category:Ranger abilities: Difference between revisions
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| Combat/Stealth |
| Combat/Stealth |
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| [[Snipe]]. Remain in hiding after stealth ranged shot. |
| [[Snipe]]. Remain in hiding after stealth ranged shot. |
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|100th circle |
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| Scouting |
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| [[Personal_Trail_Markers| Two concurrent PTMs (Personal Trail Markers)]] |
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Revision as of 22:49, 9 April 2024
Circle Based Abilities
For spell slot progression:
1 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 54 | 56 | 58 | 60 | 62 | 64 | 66 | 68 | 70 | |
72 | 74 | 76 | 78 | 80 | 82 | 84 | 86 | 88 | 90 | 92 | 94 | 96 | 98 | 100 | 102 | 105 | 108 | 111 | 114 | 117 | 120 | 123 | 126 | 129 | 132 | 135 | 138 | 141 | 144 | 147 | 150 | Total: 68 slots |
Beseeches
Ability | Type | Difficulty | Cost | Prereqs | Effect |
---|---|---|---|---|---|
Beseech the Sun to Dry | beseech | intro | No cost | 10th Circle | , , Dry self or item |
Beseech Elanthia to Imbue | beseech | basic | minimal spirit | 15th Circle | , , Create focus for personal trail marker |
Beseech the Wind to Clean | beseech | basic | minimal spirit | 20th Circle | , , Clean up room clutter |
Beseech Elanthia to Cradle | beseech | basic | 25 spirit | 25th circle | , , Prevent vitality loss from bleeding |
Beseech the Wind to Preserve | beseech | 23+ spirit | 30th Circle, Quest | , , preserve meat and flowers | |
Beseech Elanthia to Petrify | beseech | 30 spirit | 35th Circle, Quest | , , Enhance stats of leather armor at cost of hinderance | |
Beseech the Dark to Sing | beseech | 30 spirit | 40th Circle, Quest | +Perception skill, darkvision | |
Beseech Elanthia to Seal | beseech | 50 spirit | 50th Circle, Quest | , , extend grave duration | |
Beseech the Water to Solidify | beseech | 31 spirit | 55th Circle, Quest | , , bypass Athletics check for swimming | |
Beseech the Wind to Refresh | beseech | 31+ spirit | 60th Circle, Quest | +Vitality regeneration, , | |
Beseech the Wind to Echo | beseech | 31+ spirit | 65th Circle, Quest | , , whisper PC a message at range | |
Beseech Elanthia to Transfer | beseech | advanced | 45 spirit | 90th Circle | , , This ability gives a 'nature bonus' to the Ranger. |
Slip
Level Required | What it does |
---|---|
Level 30 | Ability to Slip personal objects to/from personal containers. |
Level 40 | Ability to Slip worn items on and off. |
Level 50 | Ability to Slip into hiding and stalk a target at same time. |
Level 60 | Ability to Slip into hiding and sneak a direction at same time. |
Level 90 | Ability to Slip items from the ground to one's possession. |
Ranger_companion
Level Required | Companion | Add'l Info |
---|---|---|
Level 13 | Raccoon | For Stats and Skill requirements see: Ranger_companion |
Level 35 | Wolf | For Stats and Skill requirements see: Ranger_companion |
Horse Training
Skill | Ranger Level Required | Duration of Class | What it Does |
---|---|---|---|
Leadrope | 20th | 6 Minutes | Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD) |
Saddle | 30th | 27 Minutes | Horse stays calm while having a saddle on. |
Beg/Sit | 40th | 17 Minutes | Trick - The horse can sit and beg |
Jump | 40th | 40 Minutes | Trick |
Kneel | 30th or 40th | 16 Minutes | Teaches horse to kneel so smaller races can mount. |
Prance | 40th | 57 Minutes | Trick |
Rear/Spin | 40th | 17 Minutes | Trick |
Animal | 50th | 48 Minutes | Teaches a horse not to be afraid of animalistic races (Prydaen, and Rakash in moonskin)
Horse will BOLT when approached by one of these races, so it's important to teach it to all horses. |
Combat | 50th | 52 Minutes | Teaches horse to go to battle |
Joust | 50th | 33 Minutes | Teaches horse to perform a joust |
Magic | 50th | 55 Minutes | Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL) |
War | 50th | 120 Minutes | Horse will fight with you (Paladins only!) when you are in combat. |
Skill/Stat/Circle Based Abilities
Skill/Stat Required | Category | Name/What it does |
---|---|---|
201 Bows | Combat | Dual Load |
Reflex + Agility = 60 | Combat | Reduced load time from quiver. |
16 Scouting | Scouting skill | Scout Awareness |
101 Scouting | Scouting skill | Scout Area |
175 Scouting | Scouting skill | PTM (Personal Trail Markers). |
200 Scouting | Scouting skill | Cover my Trail. |
225 Stealth? | Scouting skill | Sneak down trails. |
200 Stealth? | Stealth | 1 second RT sneaks when out of town. |
40th circle | Combat/Stealth | Snipe. Remain in hiding after stealth ranged shot. |
100th circle | Scouting | Two concurrent PTMs (Personal Trail Markers) |
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Ranger abilities"
The following 25 pages are in this category, out of 25 total.
B
- Beseech Elanthia to Cradle
- Beseech Elanthia to Imbue
- Beseech Elanthia to Petrify
- Beseech Elanthia to Seal
- Beseech Elanthia to Transfer
- Beseech the Dark to Sing
- Beseech the Sun to Dry
- Beseech the Water to Solidify
- Beseech the Wind to Clean
- Beseech the Wind to Echo
- Beseech the Wind to Preserve
- Beseech the Wind to Refresh