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::''Returning players may want to read the page for [[Returning Players]] before continuing.''
{{guild infobox|guild=Cleric|image=Small_cleric_300.jpg
{{guild infobox|guild=Cleric|image=Small_cleric_300.jpg
|skill1=Magic|skill2a=Lore|skill2b=Weapon|skill3a=Survival|skill3b=Armor
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===Crafting Affiliation===
===Crafting Affiliation===
Guilded clerics receive one free technique slot in the Runecrafting discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.
Guilded clerics receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.


See: [[Crafting]]
See: [[Crafting]]

Revision as of 21:26, 2 March 2014

Returning players may want to read the page for Returning Players before continuing.
Cleric Guild
Cleric

Image copyright of Simutronics Corporation

Primary Skillset: Magic
Secondary Skillsets: Lore, Weapon
Tertiary Skillsets: Survival, Armor
Special Abilities: Communes, Resurrection,
Infusion
Mana Type: Holy
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

The Clerics of Elanthia are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of Immortals that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between.

We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine.

Official Information

Guild crest: A pair of hands, one light and one dark, cradling a bridge that spans the two palms

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
Presided over by the pious Guildleader Esuin. (You can type DIR CLERIC for directions.)
Riverhaven
Guided by the venerable Guildmistress Jelna Sarik. (You can type DIR CLERIC for directions.)
Shard
Under the tutelage of the wise Elothean Guildmistress Sothavi.
Ratha
Led by the powerful but patient S'Kra Guildmaster Kor'yvyn.
Aesry Surlaenis'a
Under the stern guidance of Guildmistress Innu.
Mer'Kresh
Supervised by Guildmistress Eydtha, Grace of Eluned.
Forfedhdar
Nestled within the Vela'tohr Valley and overseen by Guildleader Vecuto.
Muspar'i
Located on the Street of Priests and run by the Sand Elf Guildmaster Anctarcarim.

Skillsets and Common Races

A cleric's primary skillset is Magic. Lore and Weapon are secondary skillsets, with Survival and Armor as tertiary skills.

Clerics break down into the following races:

Human 32%
Dwarven 14%
Elothean 14%
Elven 13%

Crafting Affiliation

Guilded clerics receive one free technique slot in the Artificing discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.

See: Crafting

Guild Abilities

Devotion

Clerics are the primary conduit between mortals and the gods. A true Cleric must always be conscious to show respect and devotion to the deities of their choice. A Cleric in high favor with his or her gods will find that their magical abilities are enhanced. Likewise, a Cleric who shirks their duties and ignores the gods may find their abilities fading. There are dozens of ritual sequences and puzzles to choose from that allow a Cleric to show their devotion. These methods are as unique and varied as the gods themselves.

Communes

Clerics have the unique ability to COMMUNE with the gods in their time of need, calling upon the favor they have earned through their dutiful devotions. Utilizing these abilities will strain the Cleric's favor with their gods, so a wise Priest will continue to show their devotion through rituals, in turn allowing them to commune with the gods more often and for greater benefit.

A list of devotional rites is available for your reference in the Cleric Guild halls, but you will not be able to decipher any rite which you have not yet earned through the completion of holy quests.

Align

Clerics now can align themselves to one of the 39 gods to receive magic bonus and nerfs.

Infusion

Holy Magic

Clerics have access to Holy mana and the Holy Defense, Spirit Manipulation, Holy Evocations, and Divine Intervention spellbooks.

Minor Physical Protection 3.0Major Physical Protection 3.0Benediction 3.0Protection from Evil 3.0Soul Shield 3.0Ghost Shroud 3.0Harm Evil 3.0Harm Horde 3.0Sanyu Lyba 3.0Bless 3.0Divine Radiance 3.0Halo 3.0Hand of Tenemlor 3.0Shield of Light 3.0Horn of the Black Unicorn 3.0Phelim's Sanction 3.0Fire of Ushnish 3.0Fists of Faenella 3.0Curse of ZachriedekMalediction 3.0Hydra HexIdon's Theft 3.0Uncurse 3.0Huldah's Pall 3.0Spite of DergatiSanctify Pattern 3.0Persistence of Mana 3.0Meraud's CryGlythtide's Gift 3.0Osrel Meraud 3.0Ring of Blessings 3.0Aesrela Everild 3.0Heavenly FiresCentering 3.0Auspice 3.0Eylhaar's Feast 3.0Bitter Feast 3.0Soul Sickness 3.0Chill Spirit 3.0Soul Attrition 3.0Rejuvenation 3.0Vigil 3.0Soul Bonding 3.0Resurrection 3.0Murrula's Flames 3.0Holy Defense SpellbookSpirit ManipulationHoly EvocationsDivine Intervention3.0Clerictree.png
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Cleric spell slots

Circle Requirements

Circle 1st armor Shield Use 1st Weapon 2nd Weapon Parry 1st Magic 2nd Magic 3rd Magic 4th Magic 5th Magic Augmen. Theurgy 1st Surv 2nd Surv 3rd & 4th Surv 1st Lore 2nd Lore 3rd Lore 4th Lore
1-10 2 1 3 0 2 4 4 3 0 0 2 3 1 1 1 2 2 1 0
11-30 2 2 3 0 3 4 4 3 3 0 2 4 2 1 1 3 2 1 0
31-70 3 2 4 2 3 5 4 4 3 3 3 4 2 2 1 3 3 2 2
71-100 3 3 4 2 3 5 5 4 4 4 3 5 3 2 2 4 3 2 3
101-150 4 4 5 3 4 6 6 5 5 5 4 6 3 3 2 5 4 3 3
151-200 10 10 13 8 10 15 15 13 13 13 10 15 8 8 5 13 10 8 8

Theurgy is a hard requirement (does not count toward Nth magic requirements).<br\> Augmentation is a soft requirement (can be used toward Nth magic requirements).<br\> Sorcery and Thievery are restricted skills (do not count toward Nth skill requirements).<br\>

Miscellaneous

The monk outside the Crossing Cleric's Guild gives a different message to people entering depending on whether they are a Cleric, and what circle Cleric they are if so.

Non-Cleric (Including Empaths): The monk glances over to you and nods in greeting as you enter the guildhall.

1st: The monk eyes you for a moment before waving you onward to the guild with the words, "Welcome, Pre-Title SoandSo, I trust you have not been slacking in your studies?"

10th: The monk nods in greeting and says, "Good day Brother/Sister (Pre-Title?) SoandSo, how are your studies progressing?"

20th: The monk smiles in greeting and says, "It's good to see you're taking your duties to the gods seriously."

30th: The monk greets you with a pat on the back and a friendly smile, "You are becoming quite devoted, Pre-Title SoandSo. I am sure YourImmortal would be quite pleased!"

53rd: The monk makes a sweeping gesture with his hand, ushering you toward the guildhall with the words, "Welcome, Pre-Title SoandSo! It is good to see you visit us still, even as you grow in the eyes of the gods (YourImmortal?)."

70th: The monk's eyes grow wide as he sees you approach. He ushers you inside with a bow and a hearty greeting. "By the gods! It is wonderful to see the elders pass through our humble halls still. Make yourself at home, Pre-Title SoandSo."

106th+: The monk bows humbly with a sweeping gesture toward the guildhall and says, "A High Priest(ess) (Pre-title?) of YourImmortal! It is indeed a marvelous honor to be in your presence, m'Lady SoandSo. Please proceed with the welcome of our entire city."


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