Crafting: Difference between revisions

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==General Notes==
==General Notes==
*Only [[stone carving]], [[blacksmithing]], [[weaponsmithing]], [[armorsmithing]], and [[tailoring]] are available right now.
*Only [[stone carving]], [[blacksmithing]], [[weaponsmithing]], [[armorsmithing]], and [[tailoring]] are available right now.<ref>TEST</ref>
:*Currently, only stage 1 of furniture making is released, which is currently limited to tables.
:*Currently, only stage 1 of furniture making is released, which is currently limited to tables.
*Right now the system uses {{skill|Mechanical Lore}}, but not forever.
*Right now the system uses {{skill|Mechanical Lore}}, but not forever.

Revision as of 15:37, 7 February 2012

General Notes

  • Currently, only stage 1 of furniture making is released, which is currently limited to tables.

Materials

Quality Levels from Low to High [2]
1 riddled with mistakes and practically useless
2 dismal
3 very poorly
4 below-average
5 mediocre
6 average
7 above-average
8 well-crafted
9 finely-crafted
10 superior
11 exceptional
12 outstanding
13 masterfully-crafted

Disciplines and Techniques

  • There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
Skill Discipline Notes (Help fill this table out!)
Forging skill Blacksmithing discipline crafting tools, smelting, metal containers, metal sundries
Armorsmithing discipline metal armor (including shields)
Weaponsmithing discipline metal weapons
Engineering skill Tinkering discipline caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.)
Shaping discipline wood: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields
clay: containers and accessories, decorative wear, imagery
Carving discipline bone and stone: armor and shields, containers, decorative wear, furniture, imagery, weapons
Outfitting skill Jewelry Making discipline jewelry
Tailoring discipline tanning, leather and cloth armor and items
Artistry discipline embellishment, alterations, and possibly applying barbarian warpaint
Alchemy skill Remedies discipline healing potions, salves, tinctures
Poisons discipline poisons, other harmful substances?
Cooking discipline food and drink, stat buffs
Enchanting skill Runecrafting discipline Simple and complex runestones, cambrinth. Devices that require mana and Arcana skill to use.
Binding discipline Constellation Jewelry. Devices that require arcana skill to use, but not mana.
Invoking discipline Devices that work automatically with no use involvement.
  • Technique slots are earned through skill, up to 12 at 900 ranks for each skill, as well as careers and hobbies.
Tech number Earned at rank
1 25
2 50
3 75
4 100
5 150
6 200
7 250
8 300
9 400
10 500
11 700
12 900

From Apu and Callahaan.

  • All guilds receive 3 bonus technique slots in an area selected by their guild (Note: These are currently subject to change):
Guild Bonus #1 Bonus #2 Bonus #3
Barbarian Weaponsmithing Weaponsmithing Weaponsmithing
Bard Tinkering Shaping Carving
Cleric Runecrafting Binding Invoking
Empath Remedies Remedies Cooking
Moon Mage Runecrafting Binding Invoking
Necromancer Poisons Poisons Carving
Paladin Armorsmithing Armorsmithing Armorsmithing
Ranger Carving Tailoring Tailoring
Thief Carving Carving Poisons
Trader Blacksmithing Blacksmithing Artistry
Warrior Mage Runecrafting Binding Invoking

Careers/Hobbies

  • Players can specialize in a discipline by choosing careers and hobbies.
  • Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
  • At any time, you can check what careers & hobbies you have chosen, how many techniques you have available, etc. with the CRAFT command.
  • Based on skill, each career eventually gives 12 additional technique slots in the chosen discipline and a small skill bonus to creating items in that discipline. Each hobby gives 6 additional technique slots, and a tiny skill bonus to creating items in that discipline.
  • You can never rechoose a hobby or career, but can forget a technique by talking to a crafting instructor. It currently costs 10 25 platinum, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.

Difficulty

The end quality of an item is determined by difficulty modified by workability, with bonuses from having career/hobby, using high quality material, using high quality tools, and knowing the appropriate tech.

Difficulty[3] Base Ranks With Techs
Tier 1 Extremely Easy 25 ~18
Tier 2 Very Easy 50 ~36
Tier 3 Easy 100 ~71
Tier 4 Simple 200 ~143
Tier 5 Basic 300 ~214
Tier 6 Somewhat Challenging 425 ~304
Tier 7 Challenging 550 ~368
Tier 8 Complicated 700 ~500
Tier 9 Intricate 850 ~607
Tier 10 Difficult 1175 ~839
Tier 11 Very Difficult 1400 850-950
Tier 12 Extremely Difficult +1500

References

Related Forum Posts

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Additional Information