Category:Holy magic

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Holy Magic derives from Holy mana, which is produced from the presence of the Immortals in the past, present, and perhaps the future. It is the highest frequency of mana able to be manipulated by mortals. The true origins of holy mana are steeped in mystery, but it is known that the majority of spells fueled by the manipulation of this mana requires something more of the caster than normal. In the case of Clerics this a measure of the caster's devotion to a deity, while in Paladins it is the purity of one's soul.

Per GM Armifer, when perceived Holy mana appears "golden. By default it has almost no substance, like a shadow of a real mana stream. Clerics perceive it getting more "real" as their Devotion increases. Paladins see it as "real" all the time, but its appearance reflects their soul. Diseased blotches appear around the Paladin in proportion to the amount of sin and hubris in his soul. Even with a pristine soul, they never go away entirely."

Summary of Spell Information

Bolded spells are signature spells.

Name Effect Type Skill Contest Prep
Range
Rank
Range
Duration Slots Difficulty Guild Spellbook
Aesrela Everild (AE) Impact damage, Fire damage, Pulsing single-target attack. battle targeted, pulse damage 15-100 80-800 Instant 3 intermediate Cleric Divine Intervention
Alamhif's Gift (AG) -death's sting or +soul pool (costs 1 favor) ritual utility 300-800 250-1,000 Instant 1 advanced Paladin Sacrifice
Anti-Stun (AS) +stun resistance/recovery battle utility 15-100 80-800 2-10 2 intermediate Paladin Inspiration
Aspects of the All-God (ALL) +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments. ritual augmentation, utility 50-600 10-600 Instant 2 basic Cleric Antinomic Sorcery
Aspirant's Aegis (AA) Physical damage reduction (casting on others drains caster) standard warding 1-100 0-400 10-40 1 intro Paladin Sacrifice
Auspice +Charisma (stat), +Spirit health, +Spirit health regeneration standard augmentation 5-100 10-600 10-40 2 basic Cleric Spirit Manipulation
Banner of Truce (BOT) prevents combat in room standard utility, area of effect mind \ willpower 15-100 80-800 10-40 2 intermediate Paladin Justice
Benediction +Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount. standard augmentation 15-100 80-800 10-40 3 intermediate Cleric Holy Defense
Bitter Feast (BF) Replaces Eylhaar's Feast's addiction drawback with a short stun. metamagic utility 1 Cleric Spirit Manipulation
Bless +damage to undead/cursed. Ability to hit incorporeal. standard utility 1-100 0-400 10-40 1 intro Cleric Holy Evocations
Bond Armaments (BA) bonds weapon/shield to hand standard utility 15-100 80-800 10-40 2 intermediate Paladin Inspiration
Centering Balance heal standard augmentation 1-100 0-400 10-40 1 intro Cleric Spirit Manipulation
Chill Spirit (CHS) Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon. battle targeted 7-50 80-800 Instant 2 intermediate Cleric Spirit Manipulation
Clarity +Intelligence (stat), +sixth sense standard augmentation 15-100 80-800 10-40 1 intermediate Paladin Justice
Courage +SvS against fear and spirit attacks standard warding 5-100 10-600 10-40 1 basic Paladin Inspiration
Crusader's Challenge (CRC) +Tactics skill, taunt prevents retreating/fleeing battle augmentation, utility charm \ willpower 30-100 250-1,000 2-10 2 advanced Paladin Sacrifice
Curse of Zachriedek (COZ) This curse weakens and destablizes the target creature's armor and weapons. battle debilitation spirit \ fortitude 5-33 80-800 Instant 2 intermediate Cleric Holy Evocations
Divine Armor (DA) +protection/absorption for armor and shield standard utility 15-100 80-800 10-40 3 intermediate Paladin Inspiration
Divine Guidance (DIG) +Wisdom (stat) standard augmentation 5-100 10-600 10-40 1 basic Paladin Inspiration
Divine Radiance (DR) -Balance, Knock-down. Holy damage amplification. Light source. standard, battle targeted, utility 2-50 10-600 10-40 3 basic Cleric Holy Evocations
Eylhaar's Feast (EF) Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. battle utility 15-100 80-800 Instant 2 intermediate Cleric Spirit Manipulation
Fire of Ushnish (FOU) Fire damage, Electrical damage, AoE with a second, half-power attack. battle targeted, pulse damage, area of effect 30-100 250-1,000 Instant 2 advanced Cleric Divine Intervention
Fists of Faenella (FF) Impact damage, Fire damage, Single target multi-strike. battle targeted, multistrike 2-50 10-600 Instant 1 basic Cleric Holy Evocations
Footman's Strike (FST) Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used. battle targeted 2-50 10-600 Instant 1 basic Paladin Justice
Ghost Shroud (GHS) Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room. cyclic warding 5-25 80-800 Indefinite 2 intermediate Cleric Holy Defense
Glythtide's Gift (GG) +Wisdom (stat), Creates a drink. standard augmentation 5-100 10-600 10-40 1 basic Cleric Divine Intervention
Halo Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun. battle debilitation, warding magic \ reflexes 30-100 250-1,000 1-10 3 advanced Cleric Holy Defense
Halt immobilizes target battle debilitation mind \ willpower 1-33 10-600 Instant 2 basic Paladin Justice
Hand of Tenemlor (HOT) Impact damage, Fire damage, Single-strike attack and offensive dispel. battle targeted 7-50 80-800 Instant 1 intermediate Cleric Holy Evocations
Hands of Justice (HOJ) +theft detection/protection standard utility, area of effect 5-100 10-600 2-10 1 basic Paladin Justice
Harm Evil (HE) Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor. battle targeted, shield ignoring, armor ignoring 2-50 10-600 Instant 2 basic Cleric Holy Evocations
Harm Horde (HH) Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor. battle targeted, pulse damage, area of effect, shield ignoring, armor ignoring 15-100 80-800 Instant 3 intermediate Cleric Holy Evocations
Heavenly Fires (HF) Allows AE's bolts to redirect to new target after first is dead. metamagic targeted 1 Cleric Divine Intervention
Heroic Strength (HES) +Strength (stat), +Stamina (stat) standard augmentation, pulse to group 1-100 0-400 10-40 2 intro Paladin Inspiration
Holy Warrior (HOW) blesses held weapon, sometimes stuns attacker cyclic warding, utility 5-25 250-1,000 Indefinite 2 advanced Paladin Justice
Horn of the Black Unicorn (HORN) Puncture damage, Cold damage, Single-strike attack. battle targeted 2-50 10-600 Instant 1 basic Cleric Holy Evocations
Huldah's Pall (HULP) Prevents spellcasting. battle debilitation mind \ willpower 1-33 10-600 Instant 2 basic Cleric Metamagic
Hydra Hex (HYH) AoE cyclic version of Malediction or Curse of Zachriedek. cyclic debilitation, area of effect 6-31 250-1,000 Indefinite 2 advanced Cleric Holy Evocations
Idon's Theft (IT) Steal a spell from target allowing you to cast it. battle debilitation, utility mind \ willpower 20-66 250-1,000 2-10 3 advanced Cleric Metamagic
Major Physical Protection (MAPP) +Defending skill, +Evasion skill standard augmentation 5-100 10-600 10-40 3 basic Cleric Holy Defense
Malediction -Defensive Factor, -Offensive Factor battle debilitation spirit \ fortitude 5-33 80-800 Instant 2 intermediate Cleric Holy Evocations
Marshal Order (MO) +Discipline (stat), +lead standard augmentation 15-100 80-800 10-40 2 intermediate Paladin Inspiration
Mass Rejuvenation (MRE) Creates cloud that gradually restores memories to dead bodies in the area. standard utility, area of effect 15-100 80-800 2-10 1 intermediate Cleric Spirit Manipulation
Meraud's Cry (MC) Spirit damage, drains caster's spirit only, AoE offensive dispel. battle debilitation spirit \ willpower 10-66 80-800 Instant 2 intermediate Cleric Metamagic
Minor Physical Protection (MPP) Percentage damage reduction. standard warding 1-100 0-400 10-40 1 intro Cleric Holy Defense
Murrula's Flames (MF) Self-resurrection provided it's cast before death. ritual utility 300-800 250-1,000 30-90 2 advanced Cleric Divine Intervention
Osrel Meraud (OM) Creates an orb to store cleric buff spells. standard utility 30-200 250-1,000 Indefinite 3 advanced Cleric Metamagic
Persistence of Mana (POM) +Attunement skill, +Attunement pool regeneration ritual augmentation 150-700 80-800 30-90 2 intermediate Cleric Metamagic
Phelim's Sanction (PS) Cursed/Undead-only AoE stun. battle debilitation, area of effect magic \ willpower 10-66 80-800 Instant 1 intermediate Cleric Holy Evocations
Protection from Evil (PFE) Flat damage reduction and potency barrier against undead. standard warding 5-100 10-600 10-40 1 basic Cleric Holy Defense

Subcategories

This category has the following 11 subcategories, out of 11 total.