Crafting
Crafting is the catch-all term for a series of new creation systems that are being introduced into DragonRealms as part of the Mechanical Lore split. There will be five new crafting-specific Lore skills, each of which will control three creation disciplines.
The CRAFT command can be used to display a range of information related to crafting, both general and specific to your character.
General Notes
- Carving, blacksmithing, weaponsmithing, armorsmithing, and tailoring are available right now.
- Currently, only stage 1 of furniture making is released, which is currently limited to tables.
- Remedies is in beta in Platinum.
- Impossible to identify who crafted an item that hasn't been marked with a maker's mark.
Materials
- For a detailed list of crafting materials and their properties, see here
- There are mining locations near Stone Clan, Dirge, Riverhaven, Therenborough, Shard, north of Raven's Point in Forfedhdar and Ain Ghazal.
- See Crafting Tools for an in depth discussion of them.
Quality Levels from Low to High [1] 1 riddled with mistakes and practically useless 2 dismal 3 very poorly-crafted 4 below-average 5 mediocre 6 average 7 above-average 8 well-crafted 9 finely-crafted 10 superior 11 exceptional 12 outstanding 13 masterfully-crafted
Skills, Disciplines and Techniques
- There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
Skill Discipline Notes Forging skill Blacksmithing discipline crafting tools, smelting, metal containers, metal sundries Armorsmithing discipline metal armor (including shields) Weaponsmithing discipline metal weapons Engineering skill Tinkering discipline caravans, crossbows and bolts, instruments, lockpicks, siege engines, toys, traps and locks/keys, metal imagery, metal assemblies (orlogs, sextants, wind chimes, etc.) Shaping discipline wood: bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields
clay: containers and accessories, decorative wear, imageryCarving discipline bone and stone: armor and shields, containers, decorative wear, furniture, imagery, weapons Outfitting skill Jewelry Making discipline jewelry Tailoring discipline tanning, leather and cloth armor and items Artistry discipline embellishment, alterations, and possibly applying barbarian warpaint Alchemy skill Remedies discipline healing potions, salves, tinctures Poisons discipline poisons, other harmful substances? Cooking discipline food and drink, stat buffs Enchanting skill Runecrafting discipline Simple and complex runestones, cambrinth. Devices that require mana and Arcana skill to use. Binding discipline Constellation Jewelry. Devices that require arcana skill to use, but not mana. Invoking discipline Devices that work automatically with no use involvement.
- Technique slots are earned through skill, up to 13 at 1200 ranks for each skill, as well as careers and hobbies.
Tech number | Earned at rank |
1 | 25 |
2 | 50 |
3 | 75 |
4 | 100 |
5 | 150 |
6 | 200 |
7 | 250 |
8 | 300 |
9 | 400 |
10 | 500 |
11 | 700 |
12 | 900 |
13 | 1200 |
From Apu and Callahaan.
- All guilds receive 3 bonus technique slots in areas selected by their guild (Note: These are currently subject to change):
Guild Bonus #1 Bonus #2 Bonus #3 Barbarian Weaponsmithing Weaponsmithing Weaponsmithing Bard Tinkering Shaping Carving Cleric Runecrafting Binding Invoking Empath Remedies Remedies Cooking Moon Mage Runecrafting Binding Invoking Necromancer Poisons Poisons Carving Paladin Armorsmithing Armorsmithing Armorsmithing Ranger Carving Tailoring Tailoring Thief Carving Carving Poisons Trader Blacksmithing Blacksmithing Artistry Warrior Mage Runecrafting Binding Invoking
Careers/Hobbies
Players can specialize in a discipline by choosing careers and hobbies. To choose a career or hobby, go to the appropriate crafting society, and ASK <MASTER> ABOUT CHOOSING CAREER/HOBBY <DISCIPLINE>.
When you choose a Career, you will automatically receive a number of technique slots equal to the number you have already gained from skill. From then on, each technique slot you earn from skill will grant you one extra technique slot. You also get a small bonus to creating items in that discipline.
When you choose a Hobby, you will receive technique slots in the same manner as if you had chosen a career except at the rate of one additional technique slot for every other earned one, so at effectively 1/2 the rate of a Career. You also get a tiny bonus to creating items in that discipline.
Career and Hobby Slots:
- Lore Primaries get 2 careers and 1 hobby
- Lore Secondaries get 1 career and 2 hobbies
- Lore Terts get 1 career and 1 hobby.
At any time, you can check what careers & hobbies you have chosen, how many techniques you have available, etc. with the CRAFT command.
NOTE: You can never rechoose a hobby or career, but can forget a technique by talking to a crafting instructor. It currently costs 10 25 50 platinum lirums, but is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.
Techniques
With rare exception (like stampss), and unless specifically stated, techniques are not required to perform a task, but instead give a skill bonus to it. However, enhancements (tempering, reinforcing, lightening, ect.) require techniques to perform.
Difficulty
The end quality of an item is determined by difficulty modified by workability, with bonuses from having career/hobby, using high quality material, using high quality tools, and knowing the appropriate tech.
Difficulty[2] | Base Ranks | With Techs | |
Tier 1 | Extremely Easy | 25 | ~18 |
Tier 2 | Very Easy | 50 | ~36 |
Tier 3 | Easy | 100 | ~71 |
Tier 4 | Simple | 200 | ~143 |
Tier 5 | Basic | 300 | ~214 |
Tier 6 | Somewhat Challenging | 425 | ~304 |
Tier 7 | Challenging | 550 | ~368 |
Tier 8 | Complicated | 700 | ~500 |
Tier 9 | Intricate | 850 | ~607 |
Tier 10 | Difficult | 1175 | ~839 |
Tier 11 | Very Difficult | 1400 | 850-950 |
Tier 12 | Extremely Difficult | +1500 | 900-1200 |
Instruction Understanding
Your understanding of the instructions shows how well you are capable of crafting a masterful item based on skill and career/tech bonuses alone when using 70 quality / 50 workability material and neutral-bonused tools. Barring poor tool quality and crafting errors, once you completely understand all facets of design you should be able to create masterful items under those previously mentioned conditions.
When you can "comprehend all but several minor details" you can generally create masterful items when using properly bonused tools and refined metals at 50 quality and above.
- You scan the X instructions with a glance and completely understand all facets of the design.
- You scan the X instructions with a glance and comprehend all but several minor details in the text.
- You scan the X instructions with a glance and confidently discern most of the design's minutiae.
- You scan the X instructions with a glance and interpret many of the design's finer points.
- You review the X instructions and completely understand all facets of the design.
- You review the X instructions and interpret many of the design's finer points.
- You peruse the X instructions and completely understand all facets of the design.
- You peruse the X instructions and comprehend all but several minor details in the text.
- You peruse the X instructions and confidently discern most of the design's minutiae.
- You peruse the X instructions and interpret many of the design's finer points.
- You peruse the X instructions and fail to grasp all but the simplest diagrams on the page.
- You scan the X instructions with a glance and quickly realize the design is far beyond your abilities.
- You review the X instructions and quickly realize the design is far beyond your abilities.
References
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