Divination bones
Recall
First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties.
When a prophet casts the bones forth with intent, probability will tug and twist the bones about in a reflection of the future. How strongly the Krr-tich bone is drawn towards the prophet reflects the potency, just as the lay of the Sek-rith reflects the extent. The domain is addressed by the Moon Sphere while the Sun Disk sets the tone for the reading.
Divination bones are known for their uncanny ability to stir the life-force within, a trait generally attributed to the once living nature of the bones. Skeptics note that even non-traditional bones carved from stone or wood display this trait and attribute it to ontological symbolism. Whatever the reason, the domain of survival is unquestionably ruled by bones.
Properties
- Sect Affinity: Nomads of the Arid Steppe.
- Domain: Survival.
- Prediction Affinity: Skill alignment. Divination bones have a slightly higher base quality for alignment than other tools.
Availability
The following table includes all known reliable (or semi-reliable, in the case of auctions) sources of bones, with some example wares. Any other wares from the same source will be of the same quality as the example(s). The quality listed in the table is overall craftsmanship, so take care to shop around. In particular, The Future is Now is known for offering bones that are strong on one bone and weaker on others, and the Grey Raven Commissary has one set that is strong overall except for a very weak Sun Disk.
Source | Location | Restriction | Example | Price | Currency | Quality |
---|---|---|---|---|---|---|
Krrish's Bones | Therenborough | enruned divination bones | 6000 | Lirums | 1) Below Average | |
Stone Bones | Muspar'i | alabaster divination bones | 11087 | Lirums | 1) Below Average | |
Azdara's Workshop | Trabe Plateau | Nomads | flame-darkened auroch bones | 180400 | Dokoras | 2) Average |
Grey Raven Commissary | Crossing | prison scrip | discolored rat bones | 2000 | scrip | 2) Average |
The Future is Now | Hollow Eve Festival | festival | gold-inlaid divination bones | 5000000 | Dokoras | 3) Above Average |
Grey Raven Commissary | Crossing | prison scrip | pale bones carved with runes | 3000 | scrip | 4) Very Good |
The Future is Now | Hollow Eve Festival | festival | delicate clockwork divination bones | 50000000 | Dokoras | 5) Spectacular |
Auction | Hollow Eve/Guildfest | auction | convoluted clockwork divination bones | 60000000+ | Dokoras | 6) Masterful |
Use
Prerequisites
- Knowledge of ALIGN, learnable at 4th circle.
- A set of bones that have been INVOKEed to bond them to you.
Syntax
- OBSERVE a heavenly body until you have successfully learned something. If the constellation/planet you want to observe requires a telescope, use CENTER TELESCOPE ON <HEAVENLY BODY> followed by PEER TELESCOPE. You may also need to use Piercing Gaze if cloud cover is a problem.
- Optional: Filling Pools. You have the option of observing many times to fill your "prediction pool" for that skillset. You can check your pool with PREDICT STATE <SKILLSET> or PREDICT STATE ALL for all pools. You gain equal experience over time for predicting right away versus saving up your pool, but there is a benefit to predicting on full pools: You have an increased chance of bonding with the tool (increasing its conduits; see Qualities). As soon as you make your prediction, however, your entire pool for that skillset is used up (unless you use the advanced option ALIGN SPLIT, in which case you will use up only half of a large pool).
- ALIGN to a skill or skillset, or optionally ALIGN <SKILL|SKILLSET> CURSE. The skill/skillset must be associated with one of the heavenly bodies you observed. You can use RECALL HEAVENS <HEAVENLY BODY> to check this, or check the Star Chart.
- ROLL BONES, or ROLL BONES AT <TARGET>.
- Optional: Deciphering the Prediction. EXPERIENCE MODS or PREDICT ANALYZE [TARGET] to learn more about the qualities of the prediction. EXP MODS will tell you which skills you have under a bonus (+) or curse (-), though this will include skills under the effects of spells or other predictions. PREDICT ANALYZE will, with some interpretation, tell you about the skill, polarity, power, and duration of all predictions on the target.
Astrology plays a strong role in prediction results, and Wisdom also helps.
Example
- The Krr-tich bounces twice and lands pointing directly away from you.
- The Sek-rith stands on end for a moment before falling over, pointing directly away from you.
- The Moon Sphere coming to stop with the top face depicting a rune.
- The Sun Disk lands black side up.
- You notice a small chip in the Krr-tich that wasn't there before.
- You feel the planar boundary weaken as the flow of probability increases through the Sek-rith.
- You gather your bones back up.
Interpretation
- Krr-tich = Power. Pointing towards the seer indicates a larger bonus or curse.
- Sek-rith = Duration. Pointing towards the seer indicates a longer duration.
- Moon Sphere = Skill.
- Sun Disk = Polarity. White is positive, black negative.
- Special Messages. Quality damage, conduit increases, or turned predictions. See Special Messages.
- Perfect Accuracy. Tools are always accurate; it is not possible to "misread" them.
So the example given is a very weak, very short, negative prediction (curse) on the Arcana skill. The Krr-tich bone was damaged, reducing its quality, but the conduit of the Sek-rith increased.
Qualities
ANALYZE bones to see their qualities. There are two types of qualities for individual bones: conduit and craftsmanship. Larger conduits increase the power of the bones, presumably by increasing the chances of a good result with that particular bone. Meanwhile, the craftsmanship of a bone indicates how likely its conduit is to grow with use. Thus having well-crafted bones increases the chances that they will become very powerful. All bones will take damage over time, meaning the conduits will grow more and more slowly as the craftsmanship degrades. Eventually, the bones will be too damaged for the conduits to grow any further. Bones that are poorly made will reach this "equilibrium" stage with smaller conduits overall, while well-made bones will end with large or even capped conduits.
Overall, to end with powerful bones, you want the following:
- Good craftsmanship on individual bones.
- High damage resistance (also called overall craftsmanship).
- High Charisma.
- You want to predict on full prediction pools, as this lowers the chance of damaging the bones on a roll.
ANALYZE will also show the age of the bones and the amount they have been used. These qualities are cosmetic only.
Example
- The Krr-tich is slightly lopsided.
- The Sek-rith is slightly lopsided.
- The Moon Sphere is slightly mis-weighted.
- The lacquer unevenly coats the Sun Disk, which is slightly off-balance.
- The bones are over a decade old.
- They appear to have seen great use.
- The overall craftsmanship is below average and the bones should prove slightly susceptible to damage.
- Recognizing the investiture as your own, you cautiously probe the bones with your prophetic talent.
- A small conduit of probability flows through the Krr-tich.
- A small conduit of probability flows through the Sek-rith.
- A small conduit of probability flows through the Moon Sphere.
- A delicate conduit of probability flows through the Sun Disk.
Interpretation
These bones are well used and not in great repair, nor were they likely well-made to begin with. Each of the bones is rather below average in quality, which means they are not as likely to grow their conduits any further. The conduits are small, meaning the bones will not perform as well at predicting. These bones are best at power (Krr-tich), duration (Sek-rith), and hitting the correct skill (Moon Sphere), and not as good at getting the desired positive or negative prediction (Sun Disk).
Possible Qualities
Disclaimer: The orderings below have been arranged based on common sense alone, not testing.
Never Break: Bones may decrease in quality with use, and occasionally conduit size will decrease (critical fumble only), but divination tools will never break.
Krr-tich/Sek-rith
exceptionally well-balanced
very well-balanced
well-balanced
fairly well-balanced
balanced
slightly off-balance
notably off-balance
slightly lopsided
horrifically, unapologetically lopsided
Moon Sphere
The symbols on the Moon Sphere are meticulously detailed and the weighting of the bone is fair.
The symbols on the Moon Sphere are elegantly detailed and the weighting of the bone is fair.
The symbols on the Moon Sphere are well detailed and the weighting of the bone is fair.
The symbols on the Moon Sphere are easy to distinguish and the weighting of the bone is fair.
The symbols on the Moon Sphere are poorly rendered though the weighting of the bone is fair.
The symbols on the Moon Sphere are difficult to differentiate though the weighting of the bone is fair.
The symbols on the Moon Sphere are nearly impossible to differentiate though the weighting of the bone is fair.
The Moon Sphere is slightly mis-weighted.
The Moon Sphere is really more of a Moon Ovoid.
Sun Disk
The lacquer smoothly and evenly coats the Sun Disk, which is exceptionally well-balanced.
The lacquer smoothly and evenly coats the Sun Disk, which is very well-balanced.
The lacquer smoothly and evenly coats the Sun Disk, which is well-balanced.
The lacquer smoothly and evenly coats the Sun Disk, which is adequately balanced.
The lacquer smoothly and evenly coats the Sun Disk, which is slightly off-balance.
The lacquer smoothly coats the Sun Disk, which is slightly off-balance.
The lacquer unevenly coats the Sun Disk, which is slightly off-balance.
Only a few specs of black and white lacquer differentiate between the sides of the Sun Disk.
Damage Resistance
The overall craftsmanship is masterful and the bones should prove nearly impervious to damage.
The overall craftsmanship is spectacular and the bones should prove extremely resistant to damage.
The overall craftsmanship is very good and the bones should prove resistant to damage.
The overall craftsmanship is above average and the bones should prove slightly resistant to damage.
The overall craftsmanship is average.
The overall craftsmanship is below average and the bones should prove slightly susceptible to damage.
The overall craftsmanship is poor and the bones should prove rather susceptible to damage.
The overall craftsmanship is criminally poor, and the bones should likely be destroyed on principle. Possibly the creator as well or defenestrated at the very least.
Conduit Size
raging torrent
massive conduit
substantial conduit
wide conduit
modest conduit
small conduit
narrow conduit
delicate conduit
lone strand
Messages
Disclaimer: The power cap is known to be 20% of the ranks of the predicted skill. However, beyond that all ranges listed are estimates only.
Furthermore, the significance of any bouncing, rolling, or tumbling of the bones is unknown, but it could possibly be an indicator of degree of success. For example, if the Sek-rith bounces several times before pointing away from the seer, it might indicate a result closer to 30 minutes, the high end of that range, rather than 15 minutes, the low end. Then again, it might be nothing.
Krr-tich (Power)
Direction | % |
---|---|
It points directly away from you. | 1-4 |
It points away from you. | 5-8 |
It points off to one side. | 9-12 |
It points towards you. | 13-16 |
It points directly towards you. | 17-20 |
Sek-rith (Duration)
Direction | Minutes |
---|---|
It points directly away from you. | 1-15 |
It points away from you. | 15-30 |
It points off to one side. | 30-45 |
It points towards you. | 45-60 |
It points directly towards you. | 60-75 |
Defensive Skills
Skill | Symbol |
---|---|
Brigandine | several tiny scales |
Defending | pauldron in front of a shield |
Chain Armor | several linked rings |
Light Armor | piece of leather |
Parry | two crossed swords |
Plate Armor | suit of armor |
Shield Usage | shield |
Endurance | Gor'Tog |
Lore Skills
Skill | Symbol |
---|---|
Alchemy | flask |
Appraisal | gemstone |
Enchanting | wand |
Engineering | catapult |
Forging | anvil |
Mechanical Lore | gear |
Outfitting | paintbrush |
Performance | musical note |
Scholarship | open book |
Tactics | three figures surrounding a fourth |
Bardic Lore | shattering glass |
Empathy | two clasped hands |
Trading | donkey |
Magic Skills
Skill | Symbol |
---|---|
Arcana | rune |
Attunement | prism |
Augmentation | imposing figure |
Debilitation | cowering figure |
Primary Magic | spellbook |
Targeted Magic | lightning bolt |
Sorcery | bat-winged skull |
Utility | moongate |
Warding | cage of slender lines |
Astrology | several stars |
Summoning | guinea pig |
Theurgy | woman in prayer |
Offense Skills
Skill | Symbol |
---|---|
Bow | bow and arrow |
Brawling | fist |
Crossbow | crossbow |
Heavy Thrown | spear |
Large Blunt | morning star |
Large Edged | longsword |
Light Thrown | throwing dagger |
Melee Mastery | crossed sword and mace |
Missile Mastery | arrows and a spear |
Offhand Weapon | pair of parallel daggers |
Polearms | pike |
Slings | sling |
Small Blunt | club |
Small Edged | small sword |
Staves | quarterstaff |
Twohanded Blunt | maul |
Twohanded Edged | greataxe |
Expertise | face distorted by rage |
Survival Skills
Skill | Symbol |
---|---|
Athletics | mountain |
Evasion | acrobat |
First Aid | drop of blood |
Locksmithing | lock |
Outdoorsmanship | mushroom |
Perception | eyeball |
Skinning | bear hide |
Stealth | dark cloud |
Thievery | coin |
Backstab | skull |
Scouting | paw print |
Thanatology | ?? |
Special Messages
Special messages usually indicate either damage to a bone or an increase in conduit. Damage messages may be general, or it's possible that they refer to specific aspects of the bone (e.g., the Moon Sphere's detailing or its weighting). More testing is needed. One message may also indicate "turning" a prediction due to Astrology skill, a full prediction pool, or a powerful Sun Disk conduit. It is currently unknown which, if any of these, is the true cause of the turn.
Examples
- The threads of prophecy respond sluggishly to your efforts, as if already strained.
- You already have a prediction on that skill. Your two predictions are now averaged.
- You feel the planar boundary weaken as the flow of probability increases through the [bone].
- The conduit of the given bone increased.
- You notice a small chip in the [bone] that wasn't there before.
- Damage to the given bone.
- A small chip flew from the [bone] as it impacted.
- Damage to the given bone.
- The Moon Sphere didn't sound right when it landed and inspection reveals that one of the edges was damaged during the roll.
- Damage to the Moon Sphere.
- Another bone collided with the Moon Sphere during the roll, damaging one of the faces.
- Damage to the Moon Sphere.
- Another bone rolled across the Sun Disk's surface, scratching the lacquer.
- Damage to the Sun Disk.
- The Sun Disk bounced hard on its edge, leaving a flat spot.
- Damage to the Sun Disk.
- A small chip flew from the Krr-tich as it impacted. You also saw a small chip fly from the Sek-rith as it impacted. You think it collided with the Moon Sphere, damaging one of the faces. As a final insult it must have hit the surface of the Sun Disk, scratching the lacquer.
- Critical fumble. Damage to all bones, conduits decreased slightly (unless at maximum), and guaranteed to be a nasty curse.
- The Sun Disk teeters on edge briefly. Probability surges through it, tipping the white side up.
- Possibly turned due to skill, full prediction pool, or Sun Disk quality.
Verbs
- Everyone: BABBLE, BREAK (destroys bones), CLEAN, COUGH, GASP, HUG, PAT, PRAISE, PULL, PUSH, SHAKE, TAP, TOUCH, TURN, and WAVE.
- Nomads: CLEAN, KISS, PRAISE, and RAISE.
Creation
Creation of divination bones is currently disabled, pending the release of the Enchanting skill.
Variations
Note: Due to a technical error with the site, the following list also contains some instrument bones and is missing some divination bones.
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