Category:Ranger abilities: Difference between revisions

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(First two charts up, need to do some research on some of these circle abilities I've never heard of :))
(Charts are ugly, but all info is now in chart form.)
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===[[Slip]]===
{| class="wikitable"
!Level Required
!What it does
|-
|Level 30
|Ability to Slip personal objects to/from personal containers.
|-
|Level 40
|Ability to Slip worn items on and off.
|-
|Level 50
|Ability to Slip into hiding and stalk a target at same time.
|-
|Level 60
|Ability to Slip into hiding and sneak a direction at same time.
|-
|Level 90
|Ability to Slip items from the ground to one's possession.
|-
|}


===Circle 1===
===[[Ranger_companion]]===
{| class="wikitable"
*Ranger Bonus, grows with you
!Level Required
*[[Ranger Sign|Sign]]
!Companion
*Handshake
!Add'l Info
*GAZE
|-
|Level 13
|Raccoon
| For Stats and Skill requirements see: [[Ranger_companion]]
|-
|Level 35
|Wolf
|For Stats and Skill requirements see: [[Ranger_companion]]
|-


|}
===Circle 10===




===[[:Category:Horses|Horse Training]]===
===Circle 13===
*[[Ranger_companion|Raccoon Companion]]


{|class="wikitable"
===Circle 15===
|-
!Skill
![[Ranger]] Level Required
!Duration of Class
!What it Does
|-
|Leadrope
|20th
|6 Minutes
|Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD)
|-
|Saddle
|30th
|27 Minutes
|Horse stays calm while having a saddle on.
|-
|Beg/Sit
|40th
|17 Minutes
|Trick - The horse can sit and beg
|-
|Jump
|40th
|40 Minutes
|Trick
|-
|Kneel
|30th or 40th
|16 Minutes
|Teaches horse to kneel so smaller races can mount.
|-
|Prance
|40th
|57 Minutes
|Trick
|-
|Rear/Spin
|40th
|17 Minutes
|Trick
|-
|Animal
|50th
|48 Minutes
|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin)
Horse will BOLT when approached by one of these races, so it's important to teach it to all horses.
|-
|Combat
|50th
|52 Minutes
|Teaches horse to go to battle
([[Ranger]] must first learn from [[Paladin]])
|-
|Joust
|50th
|33 Minutes
|Teaches horse to perform a joust
([[Ranger]] must first learn from 40th [[Paladin]])
|-
|Magic
|50th
|55 Minutes
|Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL)
|-
|War
|50th
|120 Minutes
|Horse will fight with you ([[Paladins]] only!) when you are in combat.
|}


===Circle 20===

*Instruct people on Bareback Riding
*Learn to PREPARE spells while riding
*Extra defensive stance point (181 Total)

===Circle 25===


===Circle 30===

*[[Slip]] personal objects to/from personal containers.
*Can now teach [[slip]]s
*Instruct horses on LEADROPE skill
*Instruct horses on SADDLE skill
*Instruct horses on KNEEL skill

===Circle 35===

*[[Ranger_companion|Wolf Companion]]
*Instruct horses on SPIN skill
*Instruct horses on BEG skill

===Circle 40===

*[[Snipe]]
*Learn ADVANCED RIDING
*Extra defensive stance point (182 Total)

===Circle 40===
*[[Slip]] worn items on and off.

===Circle 45===
*Instruct horses on JOUST skill
*Instruct horses on PRANCE skill

===Circle 50===

*[[Slip]] into hiding and stalk a target at same time.
*Instruct horses on RACE tolerance skill
*Instruct horses on MAGIC tolerance skill
*Instruct horses on WAR skill

===Circle 55===

===Circle 60===
*[[Slip]] into hiding and sneak a direction at same time.
*Horse Catching
*Extra defensive stance point (183 Total)

===Circle 65===


===Circle 80===
*Extra defensive stance point (184 Total)

===Circle 90===


===Circle 100===
*Creation of Hunter Bows
*Can create 2 [[Personal Trail Markers]] at once
*Extra defensive stance point (185 Total)

===Circle 140===
*Extra defensive stance point (187 Total)

===Circle 150===
*Current circle cap


==Skill/Stat Based Abilities==
==Skill/Stat Based Abilities==


{| class="wikitable"
===101 Scouting===
!Skill/Stat Required
*[[Scouting_skill|Scout Area]]
!Category

!Name/What it does
===Reflex + Agility ~ 60===
|-
*Reduced load time from quiver (You'll first start to see the reduction ~ 50 combined stats, by 60 it will happen every time.)
|201 Bows

|Combat
===175 Scouting===
| [[Dual_load]]
*[[Personal Trail Markers|Personal Trail Markers]]
|-

| Reflex + Agility = 60
===200 Stalking===
| Combat
*1 sec RT sneaks when out of town
| Reduced load time from quiver

|-
===200 Scouting===
|16 Scouting
*[[Scouting skill|Scout Cover my Trail]]
| [[Scouting_skill]]

| [[Scout_awareness]]
===201 Bow===
|-
*[[Dual-load]]
|101 Scouting
| [[Scouting_skill]]
| Scout Area
|-
|175 Scouting
| [[Scouting_skill]]
| Personal_Trail_Markers
|-
|200 Scouting
| [[Scouting_skill]]
| Cover my Trail
|-
|225 Stealth?
| [[Scouting_skill]]
| Sneak down trails
|-
|200 Stealth?
| Steakth
| 1 sec RT sneaks when out of town
|-
|}


===225 Hiding + 225 Stalking===
*Sneak down trails


===225 Scouting===
*[[Scouting skill|Scout Read Teach]]





Revision as of 15:21, 4 November 2017


This article has been tagged for wikification.
In other words, the format needs a bit of cleaning up and wikicode added to it.
The long ability list should be converted to sortable table using an inline query
Check Articles for wikification for more articles needing wikification.


Rangers have many abilities that stem from their connection with Nature. Chief among these are the Beseeches.


Circle Based Abilities

For spell slot progression:

Magic Tertiary Guilds - Barbarians, Paladins, Rangers & Traders
1 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70
72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 105 108 111 114 117 120 123 126 129 132 135 138 141 144 147 150 Total: 68 slots


Beseeches

Ability Type Difficulty Cost Prereqs Effect
Beseech the Sun to Dry beseech intro No cost 10th Circle , , Dry self or item
Beseech Elanthia to Imbue beseech basic minimal spirit 15th Circle , , Create focus for personal trail marker
Beseech the Wind to Clean beseech basic minimal spirit 20th Circle , , Clean up room clutter
Beseech Elanthia to Cradle beseech basic 25 spirit 25th circle , , Prevent vitality loss from bleeding
Beseech the Wind to Preserve beseech 23+ spirit 30th Circle, Quest , , preserve meat and flowers
Beseech Elanthia to Petrify beseech 30 spirit 35th Circle, Quest , , Enhance stats of leather armor at cost of hinderance
Beseech the Dark to Sing beseech 30 spirit 40th Circle, Quest +Perception skill, darkvision
Beseech Elanthia to Seal beseech 50 spirit 50th Circle, Quest , , extend grave duration
Beseech the Water to Solidify beseech 31 spirit 55th Circle, Quest , , bypass Athletics check for swimming
Beseech the Wind to Refresh beseech 31+ spirit 60th Circle, Quest +Vitality regeneration, , 
Beseech the Wind to Echo beseech 31+ spirit 65th Circle, Quest , , whisper PC a message at range
Beseech Elanthia to Transfer beseech advanced 45 spirit 90th Circle , , This ability gives a 'nature bonus' to the Ranger.


Slip

Level Required What it does
Level 30 Ability to Slip personal objects to/from personal containers.
Level 40 Ability to Slip worn items on and off.
Level 50 Ability to Slip into hiding and stalk a target at same time.
Level 60 Ability to Slip into hiding and sneak a direction at same time.
Level 90 Ability to Slip items from the ground to one's possession.

Ranger_companion

Level Required Companion Add'l Info
Level 13 Raccoon For Stats and Skill requirements see: Ranger_companion
Level 35 Wolf For Stats and Skill requirements see: Ranger_companion


Horse Training

Skill Ranger Level Required Duration of Class What it Does
Leadrope 20th 6 Minutes Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD)
Saddle 30th 27 Minutes Horse stays calm while having a saddle on.
Beg/Sit 40th 17 Minutes Trick - The horse can sit and beg
Jump 40th 40 Minutes Trick
Kneel 30th or 40th 16 Minutes Teaches horse to kneel so smaller races can mount.
Prance 40th 57 Minutes Trick
Rear/Spin 40th 17 Minutes Trick
Animal 50th 48 Minutes Teaches a horse not to be afraid of animalistic races (Prydaen, and Rakash in moonskin)

Horse will BOLT when approached by one of these races, so it's important to teach it to all horses.

Combat 50th 52 Minutes Teaches horse to go to battle

(Ranger must first learn from Paladin)

Joust 50th 33 Minutes Teaches horse to perform a joust

(Ranger must first learn from 40th Paladin)

Magic 50th 55 Minutes Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL)
War 50th 120 Minutes Horse will fight with you (Paladins only!) when you are in combat.


Skill/Stat Based Abilities

Skill/Stat Required Category Name/What it does
201 Bows Combat Dual_load
Reflex + Agility = 60 Combat Reduced load time from quiver
16 Scouting Scouting_skill Scout_awareness
101 Scouting Scouting_skill Scout Area
175 Scouting Scouting_skill Personal_Trail_Markers
200 Scouting Scouting_skill Cover my Trail
225 Stealth? Scouting_skill Sneak down trails
200 Stealth? Steakth 1 sec RT sneaks when out of town

Form:GuildAbility