Category:Utility Abilities: Difference between revisions
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Revision as of 19:28, 7 August 2014
A Utility ability or spell is one that has at least one purpose unrelated to buffing or combat. (This definition is not canon and its accuracy is questioned.)
Currently Utility Abilities
Bolded spells are signature spells.
Name | Effect | Type | Skill | Target | Contest | Prep Range |
Rank Range |
Duration | Slots | Mana Type |
---|---|---|---|---|---|---|---|---|---|---|
Tsunami | Increases Balance and primary weapon stat of held weapon. | utility, berserk | {{{19}}} | expert-2 | {{{17}}} | {{{18}}} | ||||
Famine | Vitality heal, Pulsing | utility, berserk | {{{19}}} | basic-2 | {{{17}}} | {{{18}}} | ||||
Avalanche | Fatigue heal, Pulsing | utility, berserk | {{{19}}} | intro-1 | {{{17}}} | {{{18}}} | ||||
Dispel | Attempts to remove all magic on self. | utility, meditation | {{{19}}} | advanced-2 | {{{17}}} | {{{18}}} | ||||
Prediction | When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room. | utility, meditation | {{{19}}} | expert-3 | {{{17}}} | {{{18}}} | ||||
Wolverine Form | Advancing speed boost. | utility, form | {{{19}}} | advanced-1 | {{{17}}} | {{{18}}} | ||||
Staunch | Stops all bleeding for a time. | utility, meditation | {{{19}}} | advanced-2 | {{{17}}} | {{{18}}} | ||||
Sanctuary | Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility. | cyclic | utility, area of effect | {{{19}}} | 5-25 | advanced-2 | {{{17}}} | {{{18}}} | ||
Albreda's Balm (ALB) | AOE calm. | cyclic | debilitation, utility, area of effect | {{{19}}} | charm \ willpower | 5-25 | advanced-1 | {{{17}}} | {{{18}}} | |
Hodierna's Lilt (HODI) | Vitality heal, Fatigue heal, Spirit heal | cyclic | utility | {{{19}}} | 5-25 | basic-2 | {{{17}}} | {{{18}}} | ||
Eye of Kertigen (EYE) | Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms. | cyclic | utility | {{{19}}} | 3-20 | intermediate-2 | {{{17}}} | {{{18}}} | ||
Nexus | +Mana level, More powerful when more people are in the room. | standard | utility, area of effect | {{{19}}} | 30-100 | advanced-2 | {{{17}}} | {{{18}}} | ||
Aura of Tongues (AOT) | Understand but not speak other languages. | standard | utility, area of effect | {{{19}}} | 1-100 | intro-1 | {{{17}}} | {{{18}}} | ||
Resonance | Enhances the top two physical damage stats of a weapon. | standard | utility | {{{19}}} | 15-100 | intermediate-2 | {{{17}}} | {{{18}}} | ||
Caress of the Sun (CARE) | Dries you off and prevents weather from affecting you. Protects instruments and other items from damage. | standard | utility | {{{19}}} | 1-100 | intro-0 | {{{17}}} | {{{18}}} | ||
Mass Rejuvenation (MRE) | Creates cloud that gradually restores memories to dead bodies in the area. | standard | utility, area of effect | {{{19}}} | 15-100 | intermediate-1 | {{{17}}} | {{{18}}} | ||
Bitter Feast (BF) | Replaces Eylhaar's Feast's addiction drawback with a short stun. | metamagic | utility | {{{19}}} | -1 | {{{17}}} | {{{18}}} | |||
Resurrection (REZZ) | Brings a dead player back to life. | cyclic | utility | {{{19}}} | 5-50 | intermediate-1 | {{{17}}} | {{{18}}} | ||
Rejuvenation (REJUV) | Restores the lost experience due to death. | standard | utility | {{{19}}} | 5-100 | basic-1 | {{{17}}} | {{{18}}} | ||
Bless | +damage to undead/cursed. Ability to hit incorporeal. | standard | utility | {{{19}}} | 1-100 | intro-1 | {{{17}}} | {{{18}}} | ||
Vigil | Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. | standard | utility | {{{19}}} | 5-100 | basic-1 | {{{17}}} | {{{18}}} | ||
Shield of Light (SOL) | +Shield Usage skill, Conjures a shield | battle | augmentation, utility | {{{19}}} | 15-100 | intermediate-3 | {{{17}}} | {{{18}}} | ||
Murrula's Flames (MF) | Self-resurrection provided it's cast before death. | ritual | utility | {{{19}}} | 300-800 | advanced-2 | {{{17}}} | {{{18}}} | ||
Revelation (REV) | +Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. | cyclic | augmentation, utility | {{{19}}} | 5-25 | intermediate-3 | {{{17}}} | {{{18}}} | ||
Osrel Meraud (OM) | Creates an orb to store cleric buff spells. | standard | utility | {{{19}}} | 30-200 | advanced-3 | {{{17}}} | {{{18}}} | ||
Divine Radiance (DR) | -Balance, Knock-down. Holy damage amplification. Light source. | standard, battle | targeted, utility | {{{19}}} | 2-50 | basic-3 | {{{17}}} | {{{18}}} | ||
Aspects of the All-God (ALL) | +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments. | ritual | augmentation, utility | {{{19}}} | 50-600 | basic-2 | {{{17}}} | {{{18}}} | ||
Eylhaar's Feast (EF) | Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. | battle | utility | {{{19}}} | 15-100 | intermediate-2 | {{{17}}} | {{{18}}} | ||
Uncurse | Dispels offensive spell, curse, or Death's Sting on target. | battle | utility | {{{19}}} | 5-100 | basic-1 | {{{17}}} | {{{18}}} | ||
Idon's Theft (IT) | Steal a spell from target allowing you to cast it. | battle | debilitation, utility | {{{19}}} | mind \ willpower | 20-66 | advanced-3 | {{{17}}} | {{{18}}} | |
Heart Link (HL) | Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. | standard | utility | {{{19}}} | 15-100 | intermediate-2 | {{{17}}} | {{{18}}} | ||
Raise Power (RP) | +Mana level, Fatigue damage, self damage, life mana only | standard | utility, area of effect | {{{19}}} | 15-100 | intermediate-2 | {{{17}}} | {{{18}}} | ||
Vitality Healing (VH) | Vitality heal | standard | utility | {{{19}}} | 5-100 | basic-2 | {{{17}}} | {{{18}}} | ||
Circle of Sympathy (COS) | Creates a tree that allows Empaths to share attunement | ritual | utility | {{{19}}} | 150-700 | intermediate-1 | {{{17}}} | {{{18}}} | ||
Cure Disease (CD) | Disease heal | standard | utility | {{{19}}} | 15-100 | intermediate-1 | {{{17}}} | {{{18}}} | ||
Guardian Spirit (GS) | summons combat "pet" | cyclic | utility | {{{19}}} | 5-25 | advanced-2 | {{{17}}} | {{{18}}} | ||
Blood Staunching (BS) | prevents blood loss | standard | utility | {{{19}}} | 5-100 | basic-1 | {{{17}}} | {{{18}}} | ||
Aesandry Darlaeth (AD) | +Reflex (stat), Balance heal, recovery from immobilization/webbing | cyclic | augmentation, utility | {{{19}}} | 5-25 | advanced-3 | {{{17}}} | {{{18}}} | ||
Heal Wounds (HW) | Wound heal | standard | utility | {{{19}}} | 1-100 | intro-1 | {{{17}}} | {{{18}}} | ||
Heal | Wound heal, periodically heals your worst wounds | standard | utility | {{{19}}} | 15-100 | intermediate-3 | {{{17}}} | {{{18}}} | ||
Awaken (spell) (AWAKEN) | -stuns/unconsciousness | battle | utility | {{{19}}} | 15-100 | intermediate-2 | {{{17}}} | {{{18}}} | ||
Embrace of the Vela'tohr (EV) | Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant | ritual | utility | {{{19}}} | 300-800 | advanced-2 | {{{17}}} | {{{18}}} | ||
Regenerate | Wound heal, gradually heals wounds/scars | cyclic | utility | {{{19}}} | 5-25 | advanced-2 | {{{17}}} | {{{18}}} | ||
Heal Scars (HS) | Wound heal, heals scars | standard | utility | {{{19}}} | 1-100 | intro-1 | {{{17}}} | {{{18}}} | ||
Flush Poisons (FP) | Poison heal | standard | utility | {{{19}}} | 15-100 | intermediate-1 | {{{17}}} | {{{18}}} | ||
Fountain of Creation (FOC) | Wound heal, heals all wounds/scars | standard | utility | {{{19}}} | 30-100 | advanced-3 | {{{17}}} | {{{18}}} | ||
Innocence | forces target to disengage; prevents facing/advancing | standard | utility | {{{19}}} | charm \ willpower | 5-100 | basic-1 | {{{17}}} | {{{18}}} | |
Absolution | -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock | ritual | utility | {{{19}}} | 150-700 | intermediate-2 | {{{17}}} | {{{18}}} | ||
Unleash | prepares scroll spell with chance to not destroy it | standard | utility | {{{19}}} | 15-100 | intermediate-1 | {{{17}}} | {{{18}}} | ||
Braun's Conjecture (BC) | Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions. | ritual | utility | {{{19}}} | 150-700 | intermediate-2 | {{{17}}} | {{{18}}} |
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