Breaking and Entering: Difference between revisions

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===Library===
===Library===
{{columns-list|2|
{{columns-list|2|
* {{sloot|i|apple-green silk fan painted with yarrow blossoms}} - ''toy''
* {{sloot|i|camel silk fan painted with plumeria blossoms}} - ''toy''
* {{sloot|i|camel silk fan painted with plumeria blossoms}} - ''toy''
* {{sloot|i|champagne silk fan painted with carnation blossoms}} - ''toy''
* {{sloot|i|champagne silk fan painted with carnation blossoms}} - ''toy''
* {{sloot|i|chestnut silk fan painted with marigold blossoms}} - ''toy''
* {{sloot|i|chestnut silk fan painted with marigold blossoms}} - ''toy''
* {{sloot|i|compact champagne writing slate with bog oak border}} - ''[[companion slate]]''
* {{sloot|i|compact champagne writing slate with bog oak border}} - ''[[companion slate]]''
* {{sloot|i|compact chestnut writing slate with ebony borders}} - ''[[companion slate]]''
* {{sloot|i|compact periwinkle writing slate with goldenoak borders}} - ''[[companion slate]]''
* {{sloot|i|compact periwinkle writing slate with goldenoak borders}} - ''[[companion slate]]''
* {{sloot|i|compact saffron writing slate with ebony borders}} - ''[[companion slate]]''
* {{sloot|i|compact saffron writing slate with ebony borders}} - ''[[companion slate]]''
* {{sloot|i|compact sea-blue writing slate with modwir borders}} - ''[[companion slate]]''
* {{sloot|i|compact sea-blue writing slate with modwir borders}} - ''[[companion slate]]''
* {{sloot|i|dainty cowbell fit with a polished balsa handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished balsa handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished bog oak handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished fishtail oak handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished fishtail oak handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished flamewood handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished flamewood handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished sandalwood handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished sandalwood handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished walnut handle}} - ''instrument''
* {{sloot|i|dainty cowbell fit with a polished walnut handle}} - ''instrument''
* {{sloot|i|ecru silk fan painted with geshiloira blossoms}} - ''toy''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of Arthe Dale}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of Arthe Dale}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of House Chelochi}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of House Linlaig}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of House Linlaig}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of House Sorvendig}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of Tiger Clan}} - ''[[Trader jewelry]]''
* {{sloot|i|glossy jade thumb ring bearing the bronze crest of Tiger Clan}} - ''[[Trader jewelry]]''
* {{sloot|i|hand-tooled champagne contract case adorned with a diamond Eluned's glory}} - ''belt-worn, [[Trader jewelry]]''
* {{sloot|i|hand-tooled champagne contract case adorned with a diamond Eluned's glory}} - ''belt-worn, [[Trader jewelry]]''
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* {{sloot|i|hefty caramel manual bound with shagreen}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty caramel manual bound with shagreen}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty copper manual bound with rat-pelt}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty copper manual bound with rat-pelt}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty jade manual bound with kidskin}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty sea-green manual bound with boar-hide}} - ''pre-filled [[Compendium]]''
* {{sloot|i|hefty sea-green manual bound with boar-hide}} - ''pre-filled [[Compendium]]''
* {{sloot|i|jade silk fan painted with glaysker blossoms}} - ''toy''
* {{sloot|i|jade silk fan painted with glaysker blossoms}} - ''toy''
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* {{sloot|i|petite bloodwood lap harp inlaid with green diamond blooms}} - ''instrument''
* {{sloot|i|petite bloodwood lap harp inlaid with green diamond blooms}} - ''instrument''
* {{sloot|i|petite flamewood lap harp inlaid with adderstone blooms}} - ''instrument''
* {{sloot|i|petite flamewood lap harp inlaid with adderstone blooms}} - ''instrument''
* {{sloot|i|petite osage lap harp inlaid with dafora pearl blooms}} - ''instrument''
* {{sloot|i|petite silverwillow lap harp inlaid with iolite blooms}} - ''instrument''
* {{sloot|i|petite silverwillow lap harp inlaid with iolite blooms}} - ''instrument''
* {{sloot|i|pitch black silk fan painted with chrysanthemum blossoms}} - ''toy''
* {{sloot|i|polished cambrinth paperweight in the form of Arilana}} - ''108 mana''
* {{sloot|i|polished cambrinth paperweight in the form of Arilana}} - ''108 mana''
* {{sloot|i|polished cambrinth paperweight in the form of Daffleberry}} - ''108 mana''
* {{sloot|i|polished cambrinth paperweight in the form of Daffleberry}} - ''108 mana''
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* {{sloot|i|sleek basswood writing quill tipped with a long buttery yellow plume}}
* {{sloot|i|sleek basswood writing quill tipped with a long buttery yellow plume}}
* {{sloot|i|sleek ebony writing quill tipped with a long hunter-green plume}}
* {{sloot|i|sleek ebony writing quill tipped with a long hunter-green plume}}
* {{sloot|i|sleek mistwood writing quill tipped with a long auburn plume}}
* {{sloot|i|small charcoal guide patterned with flamerose blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small charcoal guide patterned with flamerose blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small lavender guide patterned with jasmine blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small lavender guide patterned with jasmine blossoms}} - ''pre-filled [[Compendium]]''
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* {{sloot|i|small orchid guide patterned with chrysanthemum blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small orchid guide patterned with chrysanthemum blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small sable guide patterned with gladiolus blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small sable guide patterned with gladiolus blossoms}} - ''pre-filled [[Compendium]]''
* {{sloot|i|small scroll secured with basswood rollers}} - ''toy''
* {{sloot|i|small scroll secured with bloodwood rollers}} - ''toy''
* {{sloot|i|small scroll secured with bloodwood rollers}} - ''toy''
* {{sloot|i|small scroll secured with cedar rollers}} - ''toy''
* {{sloot|i|small scroll secured with cedar rollers}} - ''toy''
* {{sloot|i|small scroll secured with chestnut rollers}} - ''toy''
* {{sloot|i|small scroll secured with chestnut rollers}} - ''toy''
* {{sloot|i|small scroll secured with fishtail oak rollers}} - ''toy''
* {{sloot|i|small scroll secured with lunat rollers}} - ''toy''
* {{sloot|i|small scroll secured with lunat rollers}} - ''toy''
* {{sloot|i|small scroll secured with oak rollers}} - ''toy''
* {{sloot|i|small scroll secured with oak rollers}} - ''toy''
* {{sloot|i|tall electrum desk lamp with an ornate oak base}}
* {{sloot|i|tall electrum desk lamp with an ornate oak base}}
* {{sloot|i|tall rencate desk lamp with an ornate purpleheart base}}
* {{sloot|i|worn book bound in camel Musparan silk}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in camel Musparan silk}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in lilac damask}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in lilac damask}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in lime-green gingham}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in lime-green gingham}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in plum Elothean lace}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in sienna satin}} - ''15 spell/10 copy [[scroll stacker]]''
* {{sloot|i|worn book bound in sienna satin}} - ''15 spell/10 copy [[scroll stacker]]''
}}
}}

Revision as of 01:27, 18 February 2020

The Breaking and Entering system allows individuals or groups to enter properties to steal items and gain experience. The system entered the Test server in 433 (January 2020) and was released to all 3 instances in 433 (February 2020).

Overview

  • The system takes advantage of the new BURGLE verb. It should only work in justice areas that are outdoors.
  • There is a new AVOID !CRIME setting, which prevents people from leading you into a B&E instance, even if you're in their group.
  • Thieves will want to make use of some Khri. There are three Khri that give an advantage, but which three are currently undocumented.
  • Survival skillset placement has a significant impact in multiple ways, including chance to find a piece of loot from a surface and cooldown.

Warnings

  • Failure is determined by the player doing something wrong, there is no random "snake eyes" failure.
  • The fine for being caught can potentially be fairly high. (Your overall criminal history plays a part in the calculations of fines.)
  • Getting caught in Clan Justice (e.g. Knife Clan) will result in your right hand being chopped off.
  • Stay out of sight. Either dark of night, or stealth is required.
  • Don't linger. Unless you're a very fast Thief using all the Khri advantages, you don't have time to get loot out of every room.
  • Don't do it too often. There's a message when the cooldown expires. You will automatically fail and be arrested if you BURGLE while under the cooldown timer.

Subscription Levels

  • Premium subscription provides a few bonuses. It reduces cooldown and increases chance of loot slightly.
  • F2P Characters don't grant extra rooms, and they don't grant lower cooldown for better survival skillset placement. They also have a very low chance of finding loot, even using Khri.

Getting In and Getting Out

  • You need some method of entry, either a lockpick, lockpick ring, or a heavy rope. This will determine the entry method experience you get.
  • A lockpick or lockpick ring will train Locksmithing on success.
  • A heavy rope will train Athletics on success.
  • The item in your right hand will take precedence. If you are wearing a lockpick ring and holding a rope, the rope will be used.
  • To exit a burglarized domicile, return to the kitchen (where you always enter) and GO WINDOW.

Experience

  • Entry method experience is granted on exit.
  • You get half experience if you are caught in the home, or exit the home with a guard in the room you started in.
  • You gain additional experience from SEARCHing or RUMMAGEing through each surface in the rooms, Thievery and Stealth (if you're hidden/invisible).
  • Note: you will receive this experience for the action; it is not dependent on finding an item to award the EXP.
  • As per GM Javac, "You do not get experience for finding nothing. You can search/rummage again on that container to try and find something."
  • Note: if you fail to find something on a surface, you can re-search/re-rummage it to try again, with an equal chance to pick something up the 2nd time. However, only 1 item may be picked up per surface, per BURGLE, so move onto another room if you find an item.
  • Survival primary behaves slightly differently. Each Survival primary increases the entry method experience. Entering with a group of 3 or more survival primes will allow you to learn both athletics and locksmithing entry method skills in the same burgle.

Cooldown Times

F2P
Cooldown
Standard Acct
Cooldown
Premium Acct
Cooldown
Thieves 60 min 25 min 20 min
Survival Primary 60 min 30 min 25 min
Survival Secondary 60 min 40 min 35 min
Survival Tertiary 60 min 50 min 45 min

Your entire group uses the best time, and your entire group benefits from a premium character in your group.

  • Having a Premium character in your group, regardless of their skillset placement, reduces the cooldown by five minutes.
  • As an example, if a Premium Bard (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown. (Standard Thief = 25 minutes, -5 minutes for a Premium character.)

Your cooldown only reduces with in-game time; logging out does not run down the timer.

Checking Cooldown

You can use BURGLE RECALL to determine how long you should wait. There is also a HELP option, so HELP VERB BURGLE as well as BURGLE HELP will give you this information. Additionally, you will receive the following message when the cooldown timer is up:

A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in.

If you attempt to BURGLE before your cooldown timer is up, you will immediately be charged with a crime and taken into custody if you attempt to do it in a justice zone.

Rooms

  • All houses contain a Kitchen and a Bedroom.
  • Each primary skillset characters, with the exception of Paladins and F2P characters, will unlock a different room.
  • For example, having a Moon Mage and a Barbarian will unlock two additional rooms, the Sanctum and the Armory.
  • Non-F2P Survival primary also behaves slightly differently, with each Survival primary in the group unlocking a random room that isn't already unlocked.
  • example needed
Room Searchable Surfaces Unlocked by Guild Notes
Kitchen counter All Always present regardless of guild
Bedroom bed All Always present regardless of guild
Armory rack Barbarian
Library bookshelf Bard, Empath, Trader
Sanctum desk Cleric, Moon Mage, Warrior Mage
Work Room table Barbarian
  • Paladins can BURGLE if they wish, but will not unlock any additional rooms.
  • Rangers, Necromancers and Thieves unlock a random room that isn't already unlocked.

Loot

Currently, the list is set up to separate by the Room an item is found in, however the loot table once the system goes live may turn out to be universal to all rooms.

Kitchen

Bedroom

Armory

Library

Sanctum

Work Room

Notes

  • in testing cunning seems to decrease my fine but this needs more testing

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