Empath: Difference between revisions
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==[[:Category:Life Magic|Life Magic]]== |
==[[:Category:Life Magic|Life Magic]]== |
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:Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]]. |
:Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]].<br> |
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===Spell Tree=== |
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⚫ | |||
<imagemap> |
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⚫ | |||
rect 76 930 451 1005 [[Heal Wounds]] |
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rect 496 930 874 1008 [[Heal Scars]] |
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rect 946 179 1325 257 [[Vitality Healing]] |
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rect 949 479 1322 557 [[Blood Staunching]] |
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rect 946 701 1325 783 [[Mental Focus]] |
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rect 949 1152 1322 1227 [[Iron Constitution]] |
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rect 946 1602 1322 1680 [[Refresh]] |
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rect 1424 179 1802 257 [[Heal]] |
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rect 1427 407 1802 479 [[Flush Poisons]] |
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rect 1424 554 1802 629 [[Cure Disease]] |
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rect 1424 777 1802 852 [[Compel]] |
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rect 1427 927 1802 1005 [[Awaken]] |
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rect 1427 1080 1802 1152 [[Tranquility]] |
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rect 1427 1299 1802 1377 [[Innocence]] |
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rect 1427 1461 1802 1539 [[Gift of Life]] |
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rect 1424 1677 1802 1752 [[Lethargy]] |
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rect 1928 101 2310 185 [[Regenerate]] |
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rect 1931 254 2307 329 [[Fountain of Creation]] |
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rect 1931 404 2310 482 [[Adaptive Curing]] |
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rect 1931 551 2307 629 [[Heart Link]] |
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rect 1928 701 2307 783 [[Circle of Sympathy]] |
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rect 1928 855 2307 927 [[Nissa's Binding]] |
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rect 1934 1077 2310 1155 [[Perseverance of Peri'el]] |
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rect 1928 1524 2310 1605 [[Vigor]] |
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rect 1931 1677 2304 1755 [[Paralysis]] |
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rect 2436 1152 2817 1230 [[Aggressive Stance]] |
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rect 2436 1305 2811 1377 [[Guardian Spirit]] |
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rect 2433 1602 2811 1677 [[Raise Power]] |
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rect 2886 1155 3265 1230 [[Aesandry Darlaeth]] |
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</imagemap> |
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====Spell Slots==== |
====Spell Slots==== |
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[[Spell slot progressions]] |
[[Spell slot progressions]] |
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Revision as of 08:48, 20 July 2014
- Returning players may want to read the page for Returning Players before continuing.
Empath Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Lore |
---|---|
Secondary Skillsets: | Magic, Survival |
Tertiary Skillsets: | Weapon, Armor |
Special Abilities: | Heal, Shift, Link, Manipulate |
Mana Type: | Life |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.
That doesn't mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.
Official Information
Information courtesy of Dragonrealms Website.
The official Empath Guild color is Sapphire Blue.
Guild Hall Locations
- The Crossing
- Led by Guildleader Salvur Siksa. (You can type DIR EMPATH in The Crossing for directions.)
- Riverhaven
- Led by Guildleader Nebela Mentrade. (You can type DIR EMPATH in Riverhaven for directions.)
- Shard
- Led by Guildleader K'miriel Lystrandoniel.
- Ratha and Aesry
- Led by Guildleader Alris Burdlefoot, who travels between these two locations.
- Forfedhdar
- Led by Guildleader Dagreth Rendarak, who recently relocated here from Riverhaven.
Skillsets and Common Races
An Empath's primary skillset is Lore. Survival and Magic are secondary skillsets, with Weapon and Armor as tertiaries.
According to the DragonRealms website, Empaths tend to be:
Human | 27% |
Elothean | 24% |
Prydean | 11% |
Elven | 10% |
Dwarven | 7% |
Gor'Tog | 5% |
Crafting Affiliation
As they are a lore-prime guild, Empaths may choose two crafting careers and one hobby.
Guilded empaths receive two free technique slots in the Remedies discipline and one free technique slot in the Cooking discipline of the Alchemy skill.
See: Crafting
Guild Abilities
- Touch - By simply touching a patient, an Empath can form an empathic link with them that allows the Empath to diagnose the patient's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.
- Transfer/Take - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers, by transferring them to the Empath's body.
- Link - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's own skills for the duration of the link. Taught by other Empaths and cannot be maintained in combat.
- Perceive Health - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.
- Shift - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in Kermoria except for Ilithi, as of 406 AV.
- Manipulate - Those with sufficient skill can Manipulate a creature approaching them into believing that the Empath is a friend rather than an enemy, a powerful tool for Empaths choosing to enter battlegrounds.
Life Magic
- Empaths have access to Life Mana and the following spellbooks: Healing, Protection, Body Purification, Mental Preparation and Life Force Manipulation.
Spell Tree
Spell Slots
The Empath spell tree requires 55 spell slots to master. Empaths earn 76 spell slots at 150 which leaves experienced Empaths plenty of room for Magic Techniques or Analogous Patterns spells. All magic guilds get a free magical feat at circle 2, and Empaths get Injured Casting as theirs.
Circle Requirements
Circle | Empathy | Scholarship | 1st Lore | 2nd Lore | 3rd Lore | First Aid | Outdoors. | 1st-2nd Surv. | 3rd Surv. | 4th Surv. | 5th Surv. | 1st Magic | 2nd Magic | 3rd Magic | 4th Magic | 5th Magic |
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1-10 | 4 | 3 | 3 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 2 | 2 | 0 | 0 |
11-30 | 5 | 3 | 3 | 3 | 2 | 3 | 1 | 2 | 1 | 1 | 1 | 3 | 3 | 3 | 2 | 0 |
31-70 | 6 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 2 | 1 | 1 | 4 | 3 | 3 | 3 | 3 |
71-100 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 3 | 3 | 2 | 2 | 4 | 4 | 4 | 3 | 3 |
100-150 | 7 | 5 | 5 | 4 | 4 | 4 | 2 | 4 | 3 | 2 | 2 | 5 | 5 | 4 | 4 | 4 |
150-200 | 17 | 12 | 12 | 10 | 10 | 10 | 5 | 10 | 7 | 5 | 5 | 12 | 12 | 10 | 10 | 10 |
Scholarship, Empathy and First Aid are hard requirements (do not count toward Nth skill requirements).
Outdoorsmanship is a soft requirement (can be used toward Nth survival requirements).
Sorcery and Thievery are restricted skills (do not count toward Nth skill requirements).<br\>
The Khalo
The leadership of the Empaths' Guild are collectively known as the Khalaen, a Gamgweth word meaning "leaders."
See Empath Khalo for details about the modern structure of the guild, etiquette, and the current Khalaen. Detailed information about their history can be found in the book Khalo: A Student's Primer.
Related Forum Posts
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