Disarm Traps skill: Difference between revisions
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The <b>Disarm Traps skill</b> is used to disarm traps safely and quickly. It is trained, as one might expect, by disarming challenging traps. Traps are most commonly found on treasure boxes dropped by creatures, but may also be found in fixed locations, for example when passing through a room (like in the [[RanikMap67b|Undershard Gallery]]) or on an entryway (such as [[RanikMap42a|the door to the Baron's office]] in [[Theren Keep]]). |
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==Disarm Help== |
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===Basic Disarm Usage=== |
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{{tt|DISARM <item>}}: This will default to a normal attempt to disarm a trap.<br> |
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{{tt|DISARM <item> <option>}}: Disarms using the options below. |
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==Syntax== |
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==={{tt|IDENTIFY}}=== |
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See [[Disarm command|<tt>DISARM</tt> command]] article. |
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Provides you with information about the nature of the trap protecting the item as well as a rough estimate of how difficult the trap will be to disarm under normal circumstances based on your skill level. This is an optional step and is not a requirement for the use of the {{tt|ALL, CAREFUL, NORMAL, QUICK, ANALYZE}} or {{tt|HARVEST}} options. However, it is required if you plan to make use of the {{tt|MARK}} option. Thieves may optionally make use of {{tt|GLANCE}} to achieve the same effect. {{tt|GLANCE}} gives a more accurate estimate on trap difficulty than a Disarm ID. |
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==Training== |
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Allows you to mark down your knowledge of what kind of trap protects the item. Requires you first make use of the {{tt|IDENTIFY}} option. If you choose not to use {{tt|MARK}}, there is an increase in the difficulty of all subsequent disarming maneuvers (with the exception of {{tt|HARVEST}}). This step is optional and more difficult to succeed at than {{tt|CAREFUL}}. It is advised to skip this step if you have to use Disarm Careful. |
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==={{tt|CAREFUL}}=== |
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A careful attempt to disarm a trap. Difficulty and risk are reduced, and thus the experience gained is also reduced. The required time increases. |
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==={{tt|NORMAL}}=== |
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This is the basic disarming of a box. The dificulty, experience, and roundtime are modified up or down from this baseline depending on actions used. |
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==={{tt|QUICK}}=== |
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A rapid attempt to disarm a trap. Difficulty increases, risk increases, and the required time decreases. Experience gained for success also increases. |
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==={{tt|ALL}}=== |
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Attempts to disarm any and all traps that are present on an object. This is an extremely difficult maneuver and is increasingly more difficult with each additional trap on the object. Requires less time than disarming each trap successively but difficulty and risk are increased. |
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==={{tt|BLIND}}=== |
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Must be a [[Thief]] or have sufficient skill. A showy maneuver designed to highlight your expertise, this maneuver is available to all characters who have achieved a certain level of skill. The maneuver itself is more difficult and riskier than the {{tt|QUICK}} maneuver, but does share that maneuver's speed. |
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100 ranks of disarm is required for a thief, 200 ranks required for a non-thief to attempt this maneuver. |
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==={{tt|ANALYZE}}=== |
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[[Thief]] only. Allows a more in-depth study of the device's inner-workings to reduce the difficulty of subsequent harvesting attempts. This is an advanced technique restricted to professional locksmiths and carries an increased difficulty level, increased risk, and increases the time required. This maneuver is used instead of {{tt|ALL}}, {{tt|CAREFUL}}, (default), or {{tt|QUICK}} options. |
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==={{tt|HARVEST}}=== |
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[[Thief]] only. Allows a professional locksmith to harvest a component of the trap to sell at selected shops or potentially use to construct their own traps someday. This maneuver is made more difficult if you did not use the {{tt|ANALYZE}} option in the disarming attempt. |
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==Disarming Experience== |
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As a general statement, the more difficult the maneuver, the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk. |
As a general statement, the more difficult the maneuver, the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk. |
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For the maximum amount of experience, a person should do the following: |
For the maximum amount of experience, a person should do the following: |
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* <tt>DISARM IDENTIFY</tt> (no experience gained). |
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* <tt>DISARM MARK</tt> |
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*Disarm Mark |
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*Disarm at the quickest speed possible ( |
* Disarm at the quickest speed possible (<tt>BLIND, QUICK, NORMAL, CAREFUL</tt>) |
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*<tt>DISARM ANALYZE</tt> (Thief only) |
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* |
*<tt>DISARM HARVEST</tt> (Thief only) |
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==Box Rank List== |
==Box Rank List== |
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''These Ranks are based on |
''These Ranks are based on unbonused Disarm Traps and [[Lockpicking skill]] ranks needed to successfully open boxes, They do NOT reflect combat ranks required''<br><br> |
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'''Minimum Ranks being described as the amount you need to never see the "jump off a cliff" message when you identify'''<Br><br> |
'''Minimum Ranks being described as the amount you need to never see the "jump off a cliff" message when you identify'''<Br><br> |
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THIS TABLE IS STILL UNDER CONSTRUCTION<br><br> |
THIS TABLE IS STILL UNDER CONSTRUCTION<br><br> |
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[[Category:Skills]] |
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[[Category:Survival Skillset]] |
[[Category:Survival Skillset]] |
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[[Category: |
[[Category:Incomplete]] |
Revision as of 22:57, 9 April 2008
The Disarm Traps skill is used to disarm traps safely and quickly. It is trained, as one might expect, by disarming challenging traps. Traps are most commonly found on treasure boxes dropped by creatures, but may also be found in fixed locations, for example when passing through a room (like in the Undershard Gallery) or on an entryway (such as the door to the Baron's office in Theren Keep).
Syntax
See DISARM command article.
Training
As a general statement, the more difficult the maneuver, the more you can expect to learn from the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater potential to learn from the risk.
For the maximum amount of experience, a person should do the following:
- DISARM IDENTIFY (no experience gained).
- DISARM MARK
- Disarm at the quickest speed possible (BLIND, QUICK, NORMAL, CAREFUL)
- DISARM ANALYZE (Thief only)
- DISARM HARVEST (Thief only)
Box Rank List
These Ranks are based on unbonused Disarm Traps and Lockpicking skill ranks needed to successfully open boxes, They do NOT reflect combat ranks required
Minimum Ranks being described as the amount you need to never see the "jump off a cliff" message when you identify
THIS TABLE IS STILL UNDER CONSTRUCTION