Category:Ranger abilities: Difference between revisions
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KORBELZ130 (talk | contribs) (First two charts up, need to do some research on some of these circle abilities I've never heard of :)) |
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{{wikify|The long ability list should be converted to sortable table using an inline query}} |
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Rangers have many abilities that stem from their connection with Nature. Chief among these are the [[:Category:Beseeches|Beseeches]]. |
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{{UpdateDR3 | Circles with spell slots need updating}} |
{{UpdateDR3 | Circles with spell slots need updating}} |
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===[[Slip]]=== |
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{| class="wikitable" |
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!Level Required |
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!What it does |
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|- |
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|Level 30 |
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|Ability to Slip personal objects to/from personal containers. |
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|- |
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|Level 40 |
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|Ability to Slip worn items on and off. |
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|- |
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|Level 50 |
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|Ability to Slip into hiding and stalk a target at same time. |
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|- |
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|Level 60 |
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|Ability to Slip into hiding and sneak a direction at same time. |
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|- |
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|Level 90 |
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|Ability to Slip items from the ground to one's possession. |
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|- |
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|} |
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=== |
===[[Ranger_companion]]=== |
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{| class="wikitable" |
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*Ranger Bonus, grows with you |
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!Level Required |
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*[[Ranger Sign|Sign]] |
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!Companion |
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*Handshake |
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!Add'l Info |
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*GAZE |
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|- |
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|Level 13 |
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|Raccoon |
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| For Stats and Skill requirements see: [[Ranger_companion]] |
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|- |
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|Level 35 |
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|Wolf |
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|For Stats and Skill requirements see: [[Ranger_companion]] |
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|- |
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|} |
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===Circle 10=== |
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===[[:Category:Horses|Horse Training]]=== |
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===Circle 13=== |
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*[[Ranger_companion|Raccoon Companion]] |
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{|class="wikitable" |
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===Circle 15=== |
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|- |
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!Skill |
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===Circle 20=== |
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![[Ranger]] Level Required |
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!Duration of Class |
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*Instruct people on Bareback Riding |
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!What it Does |
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*Learn to PREPARE spells while riding |
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|- |
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*Extra defensive stance point (181 Total) |
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|Leadrope |
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|20th |
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===Circle 25=== |
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|6 Minutes |
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|Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD) |
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|- |
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===Circle 30=== |
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|Saddle |
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|30th |
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*[[Slip]] personal objects to/from personal containers. |
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|27 Minutes |
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*Can now teach [[slip]]s |
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|Horse stays calm while having a saddle on. |
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*Instruct horses on LEADROPE skill |
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|- |
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*Instruct horses on SADDLE skill |
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|Beg/Sit |
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*Instruct horses on KNEEL skill |
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|40th |
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|17 Minutes |
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===Circle 35=== |
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|Trick - The horse can sit and beg |
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|- |
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*[[Ranger_companion|Wolf Companion]] |
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|Jump |
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*Instruct horses on SPIN skill |
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|40th |
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*Instruct horses on BEG skill |
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|40 Minutes |
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|Trick |
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===Circle 40=== |
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|- |
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|Kneel |
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*[[Snipe]] |
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|30th or 40th |
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*Learn ADVANCED RIDING |
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|16 Minutes |
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*Extra defensive stance point (182 Total) |
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|Teaches horse to kneel so smaller races can mount. |
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|- |
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===Circle 40=== |
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|Prance |
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*[[Slip]] worn items on and off. |
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|40th |
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|57 Minutes |
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|Trick |
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|- |
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|Rear/Spin |
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|40th |
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|17 Minutes |
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|Trick |
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|- |
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|Animal |
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|50th |
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|48 Minutes |
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|Teaches a horse not to be afraid of animalistic races ([[Prydaen]], and [[Rakash]] in moonskin) |
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Horse will BOLT when approached by one of these races, so it's important to teach it to all horses. |
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|- |
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|Combat |
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|50th |
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|52 Minutes |
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|Teaches horse to go to battle |
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([[Ranger]] must first learn from [[Paladin]]) |
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|- |
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|Joust |
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|50th |
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|33 Minutes |
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|Teaches horse to perform a joust |
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([[Ranger]] must first learn from 40th [[Paladin]]) |
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|- |
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|Magic |
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|50th |
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|55 Minutes |
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|Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL) |
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|- |
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|War |
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|50th |
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|120 Minutes |
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|Horse will fight with you ([[Paladins]] only!) when you are in combat. |
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|} |
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===Circle 45=== |
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*Instruct horses on JOUST skill |
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*Instruct horses on PRANCE skill |
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== |
==Skill/Stat/Circle Based Abilities== |
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{| class="wikitable" |
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*[[Slip]] into hiding and stalk a target at same time. |
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!Skill/Stat Required |
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*Instruct horses on RACE tolerance skill |
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!Category |
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*Instruct horses on MAGIC tolerance skill |
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!Name/What it does |
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*Instruct horses on WAR skill |
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|- |
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|201 Bows |
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===Circle 55=== |
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|Combat |
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| [[Dual_load|Dual Load]] |
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===Circle 60=== |
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|- |
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*[[Slip]] into hiding and sneak a direction at same time. |
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| Reflex + Agility = 60 |
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*Horse Catching |
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| Combat |
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*Extra defensive stance point (183 Total) |
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| Reduced load time from quiver. |
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|- |
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===Circle 65=== |
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|16 Scouting |
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| [[Scouting_skill|Scouting skill]] |
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| [[Scout_awareness|Scout Awareness]] |
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===Circle 80=== |
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|- |
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*Extra defensive stance point (184 Total) |
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|101 Scouting |
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| [[Scouting_skill|Scouting skill]] |
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===Circle 90=== |
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| Scout Area |
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|- |
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|175 Scouting |
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===Circle 100=== |
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| [[Scouting_skill|Scouting skill]] |
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*Creation of Hunter Bows |
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| [[Personal_Trail_Markers| PTM (Personal Trail Markers)]]. |
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|- |
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*Extra defensive stance point (185 Total) |
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|200 Scouting |
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| [[Scouting_skill|Scouting skill]] |
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===Circle 140=== |
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| Cover my Trail. |
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*Extra defensive stance point (187 Total) |
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|- |
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|225 Stealth? |
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===Circle 150=== |
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| [[Scouting_skill|Scouting skill]] |
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*Current circle cap |
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| Sneak down trails. |
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|- |
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==Skill/Stat Based Abilities== |
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|200 Stealth? |
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| Stealth |
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===101 Scouting=== |
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| 1 second RT sneaks when out of town. |
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*[[Scouting_skill|Scout Area]] |
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|- |
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|40th circle |
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===Reflex + Agility ~ 60=== |
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| Combat/Stealth |
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*Reduced load time from quiver (You'll first start to see the reduction ~ 50 combined stats, by 60 it will happen every time.) |
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| [[Snipe]]. Remain in hiding after stealth ranged shot. |
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|- |
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===175 Scouting=== |
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|100th circle |
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*[[Personal Trail Markers|Personal Trail Markers]] |
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| [[Scouting_skill|Scouting skill]] |
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| [[Personal_Trail_Markers| Two concurrent PTMs (Personal Trail Markers)]] |
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===200 Stalking=== |
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|} |
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*1 sec RT sneaks when out of town |
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===200 Scouting=== |
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*[[Scouting skill|Scout Cover my Trail]] |
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===201 Bow=== |
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*[[Dual-load]] |
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===225 Hiding + 225 Stalking=== |
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*Sneak down trails |
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===225 Scouting=== |
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*[[Scouting skill|Scout Read Teach]] |
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[[guild association is::ranger| ]] |
[[guild association is::ranger| ]] |
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{{cat|Guild abilities}} |
{{cat|Guild abilities}} |
Latest revision as of 22:52, 9 April 2024
Circle Based Abilities
For spell slot progression:
1 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 54 | 56 | 58 | 60 | 62 | 64 | 66 | 68 | 70 | |
72 | 74 | 76 | 78 | 80 | 82 | 84 | 86 | 88 | 90 | 92 | 94 | 96 | 98 | 100 | 102 | 105 | 108 | 111 | 114 | 117 | 120 | 123 | 126 | 129 | 132 | 135 | 138 | 141 | 144 | 147 | 150 | Total: 68 slots |
Beseeches
Ability | Type | Difficulty | Cost | Prereqs | Effect |
---|---|---|---|---|---|
Beseech the Sun to Dry | beseech | intro | No cost | 10th Circle | , , Dry self or item |
Beseech Elanthia to Imbue | beseech | basic | minimal spirit | 15th Circle | , , Create focus for personal trail marker |
Beseech the Wind to Clean | beseech | basic | minimal spirit | 20th Circle | , , Clean up room clutter |
Beseech Elanthia to Cradle | beseech | basic | 25 spirit | 25th circle | , , Prevent vitality loss from bleeding |
Beseech the Wind to Preserve | beseech | 23+ spirit | 30th Circle, Quest | , , preserve meat and flowers | |
Beseech Elanthia to Petrify | beseech | 30 spirit | 35th Circle, Quest | , , Enhance stats of leather armor at cost of hinderance | |
Beseech the Dark to Sing | beseech | 30 spirit | 40th Circle, Quest | +Perception skill, darkvision | |
Beseech Elanthia to Seal | beseech | 50 spirit | 50th Circle, Quest | , , extend grave duration | |
Beseech the Water to Solidify | beseech | 31 spirit | 55th Circle, Quest | , , bypass Athletics check for swimming | |
Beseech the Wind to Refresh | beseech | 31+ spirit | 60th Circle, Quest | +Vitality regeneration, , | |
Beseech the Wind to Echo | beseech | 31+ spirit | 65th Circle, Quest | , , whisper PC a message at range | |
Beseech Elanthia to Transfer | beseech | advanced | 45 spirit | 90th Circle | , , This ability gives a 'nature bonus' to the Ranger. |
Slip
Level Required | What it does |
---|---|
Level 30 | Ability to Slip personal objects to/from personal containers. |
Level 40 | Ability to Slip worn items on and off. |
Level 50 | Ability to Slip into hiding and stalk a target at same time. |
Level 60 | Ability to Slip into hiding and sneak a direction at same time. |
Level 90 | Ability to Slip items from the ground to one's possession. |
Ranger_companion
Level Required | Companion | Add'l Info |
---|---|---|
Level 13 | Raccoon | For Stats and Skill requirements see: Ranger_companion |
Level 35 | Wolf | For Stats and Skill requirements see: Ranger_companion |
Horse Training
Skill | Ranger Level Required | Duration of Class | What it Does |
---|---|---|---|
Leadrope | 20th | 6 Minutes | Horse stays calm while having a rope or bridle on. (ask <stableman> about LEAD) |
Saddle | 30th | 27 Minutes | Horse stays calm while having a saddle on. |
Beg/Sit | 40th | 17 Minutes | Trick - The horse can sit and beg |
Jump | 40th | 40 Minutes | Trick |
Kneel | 30th or 40th | 16 Minutes | Teaches horse to kneel so smaller races can mount. |
Prance | 40th | 57 Minutes | Trick |
Rear/Spin | 40th | 17 Minutes | Trick |
Animal | 50th | 48 Minutes | Teaches a horse not to be afraid of animalistic races (Prydaen, and Rakash in moonskin)
Horse will BOLT when approached by one of these races, so it's important to teach it to all horses. |
Combat | 50th | 52 Minutes | Teaches horse to go to battle |
Joust | 50th | 33 Minutes | Teaches horse to perform a joust |
Magic | 50th | 55 Minutes | Teaches horse not to fear offensive magic being cast atop it. (ask <stableman> about SPELL) |
War | 50th | 120 Minutes | Horse will fight with you (Paladins only!) when you are in combat. |
Skill/Stat/Circle Based Abilities
Skill/Stat Required | Category | Name/What it does |
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201 Bows | Combat | Dual Load |
Reflex + Agility = 60 | Combat | Reduced load time from quiver. |
16 Scouting | Scouting skill | Scout Awareness |
101 Scouting | Scouting skill | Scout Area |
175 Scouting | Scouting skill | PTM (Personal Trail Markers). |
200 Scouting | Scouting skill | Cover my Trail. |
225 Stealth? | Scouting skill | Sneak down trails. |
200 Stealth? | Stealth | 1 second RT sneaks when out of town. |
40th circle | Combat/Stealth | Snipe. Remain in hiding after stealth ranged shot. |
100th circle | Scouting skill | Two concurrent PTMs (Personal Trail Markers) |
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Ranger abilities"
The following 25 pages are in this category, out of 25 total.
B
- Beseech Elanthia to Cradle
- Beseech Elanthia to Imbue
- Beseech Elanthia to Petrify
- Beseech Elanthia to Seal
- Beseech Elanthia to Transfer
- Beseech the Dark to Sing
- Beseech the Sun to Dry
- Beseech the Water to Solidify
- Beseech the Wind to Clean
- Beseech the Wind to Echo
- Beseech the Wind to Preserve
- Beseech the Wind to Refresh