Quartz gargoyle: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Quartz Gargoyle |
|Critter Name=Quartz Gargoyle |
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|Image File=QuartzGargoyle.PNG |
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|simulevel=33 |
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|naturallevel=33 |
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|weaponlevel=33 |
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|defenselevel=33 |
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|flex=No |
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|MinCap=135 |
|MinCap=135 |
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|MaxCap=190 |
|MaxCap=190 |
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|BodyType=biped |
|BodyType=biped |
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|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Has Boxes=yes |
|Has Boxes=yes |
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|Evil=no |
|Evil=no |
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|Construct=yes |
|Construct=yes |
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|Corporeal=yes |
|Corporeal=yes |
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|BackStabbable=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=yes |
|Defense=yes |
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|Premium=yes |
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|hasskin=Yes |
|hasskin=Yes |
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|Skin Name=quartz hide |
|Skin Name=quartz hide |
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|haspart=No |
|haspart=No |
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|hasbone=No |
|hasbone=No |
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|RequiredRanks= |
|RequiredRanks=125 |
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|MaxVal=256 Dokoras |
|MaxVal=256 Dokoras |
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|MaxArrangedVal=294 Dokoras |
|MaxArrangedVal=294 Dokoras |
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|lskill1=135 |
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|lskill2=250 |
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|lcap=>300 |
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}} |
}} |
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==Description== |
==Description== |
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Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf. |
Composed of rock, the [[gargoyle]] is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf. <br/> |
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==In Depth== |
==In Depth== |
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Very similar in most respects to [[granite gargoyle]]s, quartz gargoyles are more challenging foes. They have higher attributes, are more skilled combatants and seem to hit significantly harder than their granite kin. <br |
Very similar in most respects to [[granite gargoyle]]s, quartz gargoyles are more challenging foes. They have higher attributes, are more skilled combatants and seem to hit significantly harder than their granite kin. <br/> |
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===Area Information=== |
===Area Information=== |
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Quartz gargoyles inhabit the [[Talas Sagamat]] mine in {{rmap|150| Fang Cove}}. The area is indoors so they start advancing at pole range and usually spawn in packs of two. The area is only accessible by [[Estate Holder]]s. Although non-estate holders can join the [[sea mammoth]] to Fang Cove, only estate holders may leave the building where the mammoth docks. |
Quartz gargoyles inhabit the [[Talas Sagamat]] mine in {{rmap|150| Fang Cove}}. The area is indoors so they start advancing at pole range and usually spawn in packs of two. The area is only accessible by [[Estate Holder]]s. Although non-estate holders can join the [[sea mammoth]] to Fang Cove, only estate holders may leave the building where the mammoth docks. It requires 50 ranks of [[perception]] to find the gap in the wall to enter the area. |
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===Skill Caps=== |
===Skill Caps=== |
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* |
*Defenses: skills in the high 160s to low 170s lock relatively quickly yet allow for safe mining even when engaged with four in melee. Mining dangers pose the greater threat (08/02/2016). Learning slows at 185 and soft caps (1/34) at 190 (06/24/2014). Hard cap (0/34) at or before 250 (11/05/2020). <br/> |
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*[[Targeted Magic skill|Targeted Magic]]: soft caps (1/34) at or before 220 (11/05/2020). <br/> |
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*Weapons and defenses slowing at ~185 ranks. Soft caps at 190 ranks, after that mindstate seldom went above dabbling (1/34). (06/24/2014) <br /> |
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*[[Tactics skill|Tactics]]: Hard cap at 243 with no soft cap - (34/34) at 242; (0/34) at 243 (05/16/2017). <br/> |
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*Skinning: Mostly fails on skins with single arrange at 135. Consistent perfect skins (full arrange) and quick locking at 250. (08/02/2016) Still locks skinning with arranging at 280 (2/14/17) Full arrange + skin teaches slowly at 305 (3/25/17)<br /> |
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*[[Skinning skill|Skinning]]: Mostly fails on skins with single arrange at 135. Consistent perfect skins and quick locking with {{com|arrange}} {{tt|all}} at 250 (08/02/2016). Can mindlock through 307 (10/15/2020). Learning becomes severely impaired by 324, only reaching (16/34) after 50 arranged skins (10/26/2020) and (6/34) at 336 after the same (11/05/2020). <br/> |
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*Locksmithing: Boxes are tough at 137. |
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*[[Locksmithing skill|Locksmithing]]: Boxes are tough at 137. Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking (12/1/2016). Required skill to {{com|disarm}} / {{com|pick}} {{tt|careful}} 135 (value pulled from [[Locksmithing_skill#Creatures_with_boxes|creatures with boxes table]]). Skill at 160 safely opens boxes and mindlocks using {{tt|careful}}. Required skill to {{com|disarm}} / {{com|pick}} {{tt|blind}} 250, based on "''you could do it blindfolded!''" {{com|disarm}} / {{com|pick}} {{tt|identify}} result at same skill (11/14/2020). Easily mindlocks using mainly {{tt|quick}} at 240 thru 280 (10/26/2020 - 04/27/2021). Continues to mindlock through 300 (05/04/2021). See Equipment/Loot section below for further details. <br/> |
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*Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking. (12/1/2016) |
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*[[Perception skill|Perception]]: Hard cap at 550 via {{com|hunt}} (3/3/2020). <br/> |
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===Special Attacks=== |
===Special Attacks=== |
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NONE. <br |
NONE. <br/> |
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===Special Defenses=== |
===Special Defenses=== |
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*{{com|appraise}} {{tt|CAREFUL}} info: NONE. <br/> |
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. <br/> |
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Quartz gargoyles |
*Quartz gargoyles ARE immune to stuns, both physical and magical (such as [[Arc Light]]). <br/> |
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Unlike their granite |
*Unlike their granite brethren, quartz gargoyles are NOT immune to [[spell::Ice Patch]]. <br/> |
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===[[Attributes]]=== |
===[[Attributes]]=== |
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*'''[[Strength (stat)|Strength]]''' - is not quite/somewhat less than 30 <br |
*'''[[Strength (stat)|Strength]]''' - is not quite/somewhat less than 30 <br/> |
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*'''[[Agility (stat)|Agility]]''' - is not quite/somewhat less than 30 <br |
*'''[[Agility (stat)|Agility]]''' - is not quite/somewhat less than 30 <br/> |
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*'''[[Discipline (stat)|Discipline]]''' - is not quite/somewhat less than 30 <br |
*'''[[Discipline (stat)|Discipline]]''' - is not quite/somewhat less than 30 <br/> |
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*'''[[Reflex (stat)|Reflex]]''' - is not quite/somewhat less than 30 <br |
*'''[[Reflex (stat)|Reflex]]''' - is not quite/somewhat less than 30 <br/> |
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*'''[[Stamina (stat)|Stamina]]''' - is not quite/somewhat less than 30 <br |
*'''[[Stamina (stat)|Stamina]]''' - is not quite/somewhat less than 30 <br/> |
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Some appraise at not quite in all stats and others at somewhat less. |
Some appraise at not quite in all stats and others at somewhat less. This can affect skill learning. For example: <br/> |
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The ones with higher attributes train tactics higher. The lesser ones hard cap at 230ish, vice 243. <br/> |
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===Equipment/Loot=== |
===Equipment/Loot=== |
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*''it is carrying nothing. |
*''it is carrying nothing. |
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*170 [[Locksmithing skill|Locksmithing]] / 270 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]: (4) ''simple matter'' - (8) ''has edge on you'' |
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*180 [[Locksmithing skill|Locksmithing]] / 280 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]: (3) ''trivially constructed'' - (8) ''has edge on you'' |
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*Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items. |
*Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items. |
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*Uncommon (3/100) |
*Uncommon (3/100) boxes contain 4-9 gold coins plus change and/or a gem valued at 4-11 gold. |
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*Rare (2/100) |
*Rare (2/100) boxes contain 1-4 platinum coins plus change and a gem valued at 1.8 to 4 plat. |
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{|class="wikitable sortable" |
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|- |
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|- |
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|160||230||30||(6) ''minor troubles''||(9) ''odds against you'' |
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|170||270||30|| (4) ''simple matter''||(8) ''has edge on you'' |
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|180-200||280-305||30||(3) ''trivially constructed''||(8) ''has edge on you'' |
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|210-220||315-325||30||(3) ''trivially constructed''||(7) ''precisely at skill'' |
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|230-240||330-342||30||(3) ''trivially constructed''||(6) ''minor troubles'' |
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|250||360||30||(2) ''laughable matter''||(5) ''should not take long'' |
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|260-280||370-395||40||(2) ''laughable matter''||(4) ''simple matter'' |
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|290-300||400-405||40||(2) ''laughable matter''||(3) ''trivially constructed'' |
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===Body Parts=== |
===Body Parts=== |
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*{{com|arrange}} {{tt|INFO}}: ''The gargoyle can be arranged to produce a skin. |
*{{com|arrange}} {{tt|INFO}}: ''The gargoyle can be arranged to produce a {{ilink|i|quartz hide|skin}}. |
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Skin ({{ilink|i|quartz hide}}) |
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*Unarranged max value: 256 Dokoras. High Quality (70) - ''work loose a sterling example of a quartz hide |
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*Arranged max value: 294 Dokoras. Perfect Quality (99) - ''retrieve a perfect hide |
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==Messaging== |
==Messaging== |
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==[[Recall]] Knowledge== |
==[[Recall]] Knowledge== |
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''Reflecting on the quartz gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.<br |
''Reflecting on the quartz gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants. <br/> |
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''They are not known to cast any recognized spells.<br |
''They are not known to cast any recognized spells. <br/> |
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''They are known to carry loot in locked boxes.<br |
''They are known to carry loot in locked boxes. <br/> |
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Latest revision as of 14:37, 23 July 2023
Missing or Incomplete Creature Information Needed |
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Description
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.
In Depth
Very similar in most respects to granite gargoyles, quartz gargoyles are more challenging foes. They have higher attributes, are more skilled combatants and seem to hit significantly harder than their granite kin.
Area Information
Quartz gargoyles inhabit the Talas Sagamat mine in Fang Cove. The area is indoors so they start advancing at pole range and usually spawn in packs of two. The area is only accessible by Estate Holders. Although non-estate holders can join the sea mammoth to Fang Cove, only estate holders may leave the building where the mammoth docks. It requires 50 ranks of perception to find the gap in the wall to enter the area.
Skill Caps
- Weapons: skills at 140 hit more often then not (08/02/2016). Learning slows at 185 and soft caps (1/34) at 190 (06/24/2014).
- Defenses: skills in the high 160s to low 170s lock relatively quickly yet allow for safe mining even when engaged with four in melee. Mining dangers pose the greater threat (08/02/2016). Learning slows at 185 and soft caps (1/34) at 190 (06/24/2014). Hard cap (0/34) at or before 250 (11/05/2020).
- Targeted Magic: soft caps (1/34) at or before 220 (11/05/2020).
- Tactics: Hard cap at 243 with no soft cap - (34/34) at 242; (0/34) at 243 (05/16/2017).
- Skinning: Mostly fails on skins with single arrange at 135. Consistent perfect skins and quick locking with ARRANGE ALL at 250 (08/02/2016). Can mindlock through 307 (10/15/2020). Learning becomes severely impaired by 324, only reaching (16/34) after 50 arranged skins (10/26/2020) and (6/34) at 336 after the same (11/05/2020).
- Locksmithing: Boxes are tough at 137. Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking (12/1/2016). Required skill to DISARM / PICK CAREFUL 135 (value pulled from creatures with boxes table). Skill at 160 safely opens boxes and mindlocks using CAREFUL. Required skill to DISARM / PICK BLIND 250, based on "you could do it blindfolded!" DISARM / PICK IDENTIFY result at same skill (11/14/2020). Easily mindlocks using mainly QUICK at 240 thru 280 (10/26/2020 - 04/27/2021). Continues to mindlock through 300 (05/04/2021). See Equipment/Loot section below for further details.
- Perception: Hard cap at 550 via HUNT (3/3/2020).
Special Attacks
NONE.
Special Defenses
- APPRAISE CAREFUL info: NONE.
- Quartz gargoyles ARE immune to stuns, both physical and magical (such as Arc Light).
- Unlike their granite brethren, quartz gargoyles are NOT immune to Ice Patch.
Attributes
- Strength - is not quite/somewhat less than 30
- Agility - is not quite/somewhat less than 30
- Discipline - is not quite/somewhat less than 30
- Reflex - is not quite/somewhat less than 30
- Stamina - is not quite/somewhat less than 30
Some appraise at not quite in all stats and others at somewhat less. This can affect skill learning. For example:
The ones with higher attributes train tactics higher. The lesser ones hard cap at 230ish, vice 243.
Equipment/Loot
- it is wearing nothing.
- it is carrying nothing.
Box Values - Common: 1-3 gold / Uncommon: 4-20 gold / Rare: 3-7 plat. (05/27/2017)
- Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items.
- Uncommon (3/100) boxes contain 4-9 gold coins plus change and/or a gem valued at 4-11 gold.
- Rare (2/100) boxes contain 1-4 platinum coins plus change and a gem valued at 1.8 to 4 plat.
DISARM / PICK IDENTIFY difficulty ranges:
Locksmithing | Perception | Agility | Min | Max |
---|---|---|---|---|
160 | 230 | 30 | (6) minor troubles | (9) odds against you |
170 | 270 | 30 | (4) simple matter | (8) has edge on you |
180-200 | 280-305 | 30 | (3) trivially constructed | (8) has edge on you |
210-220 | 315-325 | 30 | (3) trivially constructed | (7) precisely at skill |
230-240 | 330-342 | 30 | (3) trivially constructed | (6) minor troubles |
250 | 360 | 30 | (2) laughable matter | (5) should not take long |
260-280 | 370-395 | 40 | (2) laughable matter | (4) simple matter |
290-300 | 400-405 | 40 | (2) laughable matter | (3) trivially constructed |
Body Parts
Messaging
- Spawn: A loud stomping sound fills the air as a quartz gargoyle comes clomping in.
- Entrance: Muttering fills the air as a quartz gargoyle stomps in.
- Exit: A quartz gargoyle stomps <direction>, muttering to itself.
- Death1: A quartz gargoyle grumbles and falls over with a *THUD*.
- Death2: A quartz gargoyle grumbles and goes still.
- Decay: A quartz gargoyle's statuesque form turns to dust and fades away.
Recall Knowledge
Reflecting on the quartz gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Construct creatures
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures with special defenses
- Fang Cove creatures
- Premium creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Gargoyle