Category:Combat commands: Difference between revisions

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A category for commands used for combat, or directly in support of combat.{{cat|Commands,Combat}}
A category for commands used for combat, or directly in support of combat.


{{cat|Commands}}
{| border="1" cellpadding="0" cellspacing="0" class="wikitable sortable"
|-
! Command
! Type
! Fatigue
! Balance
! Speed
! Accuracy
! Puncture
! Slice
! Impact
! Evasion
! Parry
! Shield
|-
| [[Attack command|Attack]]
| Damage
| Moderately
| Balance building
| Reasonably paced
| As accurate
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|-
| [[Bash command|Bash]]
| Damage
| Extremely
| Unbalancing
| Slow
| More accurate
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|-
| [[Bite command|Bite]]
| Brawling
| Moderately
| Unbalancing
| Quick
| As accurate
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|-
| [[Block command|Block]]
| Defensive
| Barely
| Balance neutral
| Quick
| N/A
|align="center" bgcolor="#DDDDDD"| N/A
|align="center" bgcolor="#DDDDDD"| N/A
|align="center" bgcolor="#DDDDDD"| N/A
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|-
| [[Bob command|Bob]]
| Tactical
| Barely
| Very balance building
| Reasonably paced
| As accurate
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|-
| [[Butt command|Butt]]
| Brawling
| Somewhat
| Unbalancing
| Very quick
| More accurate
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|-
| [[Chop command|Chop]]
| Damage
| Extremely
| Unbalancing
| Slow
| More accurate
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|-
| [[Circle command|Circle]]
| Tactical
| Moderately
| Balance building
| Reasonably paced
| As accurate
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|-
| [[Claw command|Claw]]
| Brawling
| Somewhat
| Balance building
| Quick
| As accurate
|align="center"| Equal
|align="center" bgcolor="#AAFFAA"| Best
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|align="center"| Equal
|-
| [[Dodge command|Dodge]]
| Defensive
| Barely
| Balance neutral
| Quick
| N/A
|align="center" bgcolor="#DDDDDD"| N/A
|align="center" bgcolor="#DDDDDD"| N/A
|align="center" bgcolor="#DDDDDD"| N/A
|align="center" bgcolor="#AAFFAA"| Best
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#FFAAAA"| Worst
|-
| [[Draw command|Draw]]
| Debuff
| Extremely
| Very balance building
| Quick
| More accurate
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|-
| [[Elbow command|Elbow]]
| Brawling
| Moderately
| Balance building
| Very quick
| As accurate
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|align="center" bgcolor="#AAFFAA"| Best
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|-
| [[Feint command|Feint]]
| Debuff
| Barely
| Very balance building
| Very quick
| Less accurate
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|-
| [[Gouge command|Gouge]]
| Brawling
| Moderately
| Very balance building
| Very quick
| Less accurate
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|align="center"| Equal
|-
| [[Grapple command|Grapple]]
| Tactical
| Somewhat
| Extremely unbalancing
| Reasonably paced
| More accurate
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|-
| [[Jab command|Jab]]
| Damage
| Moderately
| Very balance building
| Very quick
| Less accurate
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|-
| [[Kick command|Kick]]
| Brawling
| Extremely
| Unbalancing
| Quick
| More accurate
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|-
| [[Knee command|Knee]]
| Damage
| Somewhat
| Unbalancing
| Quick
| More accurate
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|-
| [[Lunge command|Lunge]]
| Damage
| Extremely
| Unbalancing
| Slow
| More accurate
|align="center" bgcolor="#AAFFAA"| Best
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|-
| [[Parry command|Parry]]
| Defensive
| Barely
| Balance neutral
| Quick
| N/A
|align="center" bgcolor="#DDDDDD"| N/A
|align="center" bgcolor="#DDDDDD"| N/A
|align="center" bgcolor="#DDDDDD"| N/A
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|align="center" bgcolor="#FFAAAA"| Worst
|-
| [[Pummel command|Pummel]]
| Damage
| Somewhat
| Neutral
| Quick
| Less accurate
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|-
| [[Punch command|Punch]]
| Brawling
| Somewhat
| Balance building
| Very quick
| As accurate
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|-
| [[Shove command|Shove]]
| Tactical
| Somewhat
| Unbalancing
| Reasonably paced
| More accurate
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|-
| [[Slam command|Slam]]
| Damage
| Very
| Unbalancing
| Reasonably paced
| As accurate
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|-
| [[Slap command|Slap]]
| Brawling
| Moderately
| Balance building
| Very quick
| Less accurate
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#AAFFAA"| Best
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|-
| [[Slice command|Slice]]
| Damage
| Somewhat
| Balance building
| Reasonably paced
| As accurate
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|-
| [[Sweep command|Sweep]]
| AoE damage (currently disabled)
| Fatiguing
| Very unbalancing
| Slow
| More accurate
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|-
| [[Swing command|Swing]]
| Damage
| Somewhat
| Balance building
| Reasonably paced
| As accurate
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|-
| [[Tackle command|Tackle]]
| Tactical
| Extremely
| Balance neutral
| Very quick
| Less accurate
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|-
| [[Thrust command|Thrust]]
| Damage
| Somewhat
| Balance building
| Reasonably paced
| As accurate
|align="center" bgcolor="#AAFFAA"| Best
|align="center" bgcolor="#FFAAAA"| Worst
|align="center"| Equal
|align="center" bgcolor="#FFAAAA"| Worst
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|-
| [[Weave command|Weave]]
| Tactical
| Extremely
| Unbalancing
| Reasonably paced
| As accurate
|align="center"| Equal
|align="center"| Equal
|align="center"| Equal
|align="center" bgcolor="#AAFFAA"| Best
|align="center"| Equal
|align="center"| Equal
|}

Latest revision as of 14:50, 3 January 2021

A category for commands used for combat, or directly in support of combat.