Category:Combat commands: Difference between revisions
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A category for commands used for combat, or directly in support of combat. |
A category for commands used for combat, or directly in support of combat. |
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{{cat|Commands}} |
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{| border="1" cellpadding="0" cellspacing="0" class="wikitable sortable" |
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|- |
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! Command |
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! Type |
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! Fatigue |
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! Balance |
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! Speed |
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! Accuracy |
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! Puncture |
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! Slice |
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! Impact |
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! Evasion |
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! Parry |
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! Shield |
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|- |
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| [[Attack command|Attack]] |
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| Damage |
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| Moderately |
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| Balance building |
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| Reasonably paced |
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| As accurate |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Bash command|Bash]] |
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| Damage |
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| Extremely |
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| Unbalancing |
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| Slow |
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| More accurate |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|- |
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| [[Bite command|Bite]] |
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| Brawling |
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| Moderately |
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| Unbalancing |
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| Quick |
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| As accurate |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Block command|Block]] |
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| Defensive |
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| Barely |
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| Balance neutral |
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| Quick |
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| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|- |
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| [[Bob command|Bob]] |
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| Tactical |
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| Barely |
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| Very balance building |
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| Reasonably paced |
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| As accurate |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|- |
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| [[Butt command|Butt]] |
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| Brawling |
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| Somewhat |
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| Unbalancing |
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| Very quick |
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| More accurate |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Chop command|Chop]] |
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| Damage |
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| Extremely |
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| Unbalancing |
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| Slow |
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| More accurate |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|- |
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| [[Circle command|Circle]] |
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| Tactical |
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| Moderately |
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| Balance building |
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| Reasonably paced |
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| As accurate |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|- |
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| [[Claw command|Claw]] |
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| Brawling |
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| Somewhat |
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| Balance building |
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| Quick |
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| As accurate |
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|align="center"| Equal |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Dodge command|Dodge]] |
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| Defensive |
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| Barely |
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| Balance neutral |
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| Quick |
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| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|- |
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| [[Draw command|Draw]] |
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| Debuff |
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| Extremely |
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| Very balance building |
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| Quick |
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| More accurate |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Elbow command|Elbow]] |
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| Brawling |
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| Moderately |
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| Balance building |
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| Very quick |
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| As accurate |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|- |
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| [[Feint command|Feint]] |
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| Debuff |
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| Barely |
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| Very balance building |
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| Very quick |
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| Less accurate |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Gouge command|Gouge]] |
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| Brawling |
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| Moderately |
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| Very balance building |
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| Very quick |
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| Less accurate |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Grapple command|Grapple]] |
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| Tactical |
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| Somewhat |
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| Extremely unbalancing |
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| Reasonably paced |
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| More accurate |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|- |
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| [[Jab command|Jab]] |
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| Damage |
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| Moderately |
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| Very balance building |
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| Very quick |
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| Less accurate |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|- |
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| [[Kick command|Kick]] |
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| Brawling |
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| Extremely |
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| Unbalancing |
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| Quick |
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| More accurate |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|- |
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| [[Knee command|Knee]] |
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| Damage |
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| Somewhat |
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| Unbalancing |
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| Quick |
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| More accurate |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Lunge command|Lunge]] |
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| Damage |
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| Extremely |
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| Unbalancing |
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| Slow |
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| More accurate |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|- |
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| [[Parry command|Parry]] |
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| Defensive |
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| Barely |
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| Balance neutral |
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| Quick |
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| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|- |
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| [[Pummel command|Pummel]] |
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| Damage |
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| Somewhat |
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| Neutral |
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| Quick |
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| Less accurate |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|- |
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| [[Punch command|Punch]] |
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| Brawling |
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| Somewhat |
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| Balance building |
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| Very quick |
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| As accurate |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Shove command|Shove]] |
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| Tactical |
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| Somewhat |
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| Unbalancing |
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| Reasonably paced |
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| More accurate |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Slam command|Slam]] |
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| Damage |
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| Very |
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| Unbalancing |
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| Reasonably paced |
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| As accurate |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Slap command|Slap]] |
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| Brawling |
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| Moderately |
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| Balance building |
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| Very quick |
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| Less accurate |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Slice command|Slice]] |
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| Damage |
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| Somewhat |
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| Balance building |
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| Reasonably paced |
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| As accurate |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|- |
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| [[Sweep command|Sweep]] |
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| AoE damage (currently disabled) |
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| Fatiguing |
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| Very unbalancing |
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| Slow |
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| More accurate |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Swing command|Swing]] |
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| Damage |
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| Somewhat |
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| Balance building |
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| Reasonably paced |
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| As accurate |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|- |
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| [[Tackle command|Tackle]] |
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| Tactical |
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| Extremely |
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| Balance neutral |
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| Very quick |
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| Less accurate |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|- |
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| [[Thrust command|Thrust]] |
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| Damage |
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| Somewhat |
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| Balance building |
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| Reasonably paced |
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| As accurate |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center"| Equal |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|- |
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| [[Weave command|Weave]] |
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| Tactical |
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| Extremely |
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| Unbalancing |
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| Reasonably paced |
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| As accurate |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center"| Equal |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center"| Equal |
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|align="center"| Equal |
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Latest revision as of 14:50, 3 January 2021
A category for commands used for combat, or directly in support of combat.
Pages in category "Combat commands"
The following 68 pages are in this category, out of 68 total.