Thrust is a damage dealing maneuver.
Thrust tends to be a somewhat fatiguing maneuver. Attacking again too soon can make this worse.
Thrust tends to be balance building.
Thrust is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.
Thrust is as accurate as most maneuvers, and is best suited for puncture weapons and least suited for slice weapons.
Thrust temporarily penalizes all defenses, but is best suited for parry defenses and least suited for evasion defenses.