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Researchers and adventurers alike recognize two major divisions of the '''undead''': those built around physical remains, and those that are built around spiritual remains.
{{wikify}}
Researchers and adventurers alike recognize two major divisions of the undead: those built around physical remains, and those that are built around spiritual remains.


==Spiritual, or Non-Corporeal==
==Spiritual or Non-Corporeal==
The spiritual undead are, largely, academic for the purposes of discussing [[Necromancer]]s. While some Necromancers have demonstrated an ability to conjure or create them, the vast majority of Necromancers are unable or unwilling to replicate the feat. While there is some confusion about what limits this practice, or why the obviously demonstrated technique has not spread, it is a fortunate fact that most necromantic cults lack power over damnation.
The spiritual undead are, largely, academic for the purposes of discussing [[Necromancer|Necromancers]]. While some Necromancers have demonstrated an ability to conjure or create them, the vast majority of Necromancers are unable or unwilling to replicate the feat. While there is some confusion about what limits this practice, or why the obviously demonstrated technique has not spread, it is a fortunate fact that most necromantic cults lack power over damnation.


Spiritual undead range from [[Maeldryth]]s to [[Pale Grey Death Spirit]]s to [[Snaer Hafwa]]. They are invulnerable to mundane weaponry, since nothing tangible exists to receive the attack, but [[Bless]]ed weapons can affect them directly.
Spiritual undead range from [[Maeldryth]]s to [[Pale Grey Death Spirit]]s to [[Snaer Hafwa]]. They are invulnerable to mundane weaponry, since nothing tangible exists to receive the attack, but [[Bless]]ed weapons can affect them directly.


==Physical, or Corporeal==
==Physical or Corporeal==
The physical undead have been categorized in various ways over the years, typically by whatever system is in vogue among the Clerics at the time. For the Necromancers' own purposes, they define four states of physical undeath.
The physical undead have been categorized in various ways over the years, typically by whatever system is in vogue among the [[Cleric|Clerics]] at the time. For the Necromancers' own purposes, they define four states of physical undeath.


The first is the simple rising of a corpse, in whatever condition it was found, and setting it in motion once again with a burst of magic and crude thanatological rites. These are perhaps the most "classic" undead as your average commoner would think about it. The soul and mind escape the process, leaving a clumsy puppet of flesh or bone with no volition except what twisted instincts the tortured force of life has granted them.
The first is the simple raising of a corpse, in whatever condition it was found, and setting it in motion once again with a burst of magic and crude thanatological rites. These are perhaps the "classic" undead as your average imagines them. The soul and mind escape the process, leaving a clumsy puppet of flesh or bone with no volition except what twisted instincts the tortured force of life has granted them.


The second is the laborious construction of a body. The most fearsome of undead monsters are a result of this process, literally cutting and stitching necrotic flesh into a form far different than the "donors" of the material. While often far more specialized and physically capable, these share the same supernatural and spiritual qualities as the first group. They are nothing but unnatural animals.
The second is the laborious construction of a body. The most fearsome of undead monsters are a result of this process, literally cutting and stitching necrotic flesh into a form far different than the "donors" of the material. While often far more specialized and physically capable, these share the same supernatural and spiritual qualities as the first group. They are nothing but unnatural animals.


The third category of undead is rare, but among the most dangerous an adventurer can expect to encounter semi-regularly. While the soul is beyond most Necromancers, sufficiently advanced necromancy can ensnare the mind, preserving the personality and memories of the fallen. These undead retain some degree of the capacities they had in life. A magician risen in this manner still commands the mana streams, while a criminal will retain his prodigious skills. There are various exceptions to this (for obvious reasons, undead priests are not useful without a conversion to Maelshyve), but it holds as a general rule. [[Sinister Maelshyvean Hierophant]]s are an example.
The third category of undead is rare, but among the most dangerous an adventurer can expect to encounter semi-regularly. While the soul is beyond most Necromancers, sufficiently advanced necromancy can ensnare the mind, preserving the personality and memories of the fallen. These undead retain some degree of the capacities they had in life. A magician raised in this manner still commands the mana streams, while a criminal will retain his devious skills. There are various exceptions to this -- for obvious reasons, undead priests are not useful without a conversion to Maelshyve --, but it holds as a general rule. [[Sinister Maelshyvean Hierophant]]s are an example.


Though these undead can be described as people in a vague sense, it is impossible to escape that they are, simply, intelligent monsters. The mind and body lack an anchoring soul, and the monster faces utter destruction at death. While the Necromancer has no overt psychic influence on the personality -- unless he employs other magic to that end -- the undead's creator retains utter and unbreakable power of life and death over his construct. The minds and corpses of enemies are rarely treated this way, for the result is a devious slave.
Though these undead can be described as people in a vague sense, it is impossible to escape that they are simply intelligent monsters. The mind and body lack an anchoring soul, and the monster faces utter destruction at death. While the Necromancer has no overt psychic influence on the personality -- unless he employs other magic to that end -- the undead's creator retains utter and unbreakable power of life and death over his construct. The minds and corpses of enemies are rarely treated this way, for the result is a devious slave.


===Lichdom===
==Lichdom==
{{disambig2|Lich}}
A lich is a [[necromancer]] who has turned his powers inward to become a self-animating, undead being. The most infamous lich is [[Lyras]], who descended into undeath after her death at the hands of [[Vael]]. Lichdom is currently beyond the reach of [[PC]] [[Necromancer]]s.


The final category is lichdom, which should not be confused with merely rising a magician in undeath. The Descent, as it is often called, is a personal process. Only a Necromancer may attain the state, and only he may do it to himself.
Lichdom should not be confused with merely raising a magician in undeath. The Descent, as it is often called, is a personal process. Only a Necromancer may attain the state, and he may only do it to himself.


The lich retains complete control over his faculties, and blurs the line between man and monster. Liches transcend their creations' risk of casual destruction and oblivion; in fact, liches are often notorious for the difficulty of keeping them dead. More than merely a shadow of life, the lich state often greatly expands the Necromancer's physical and supernatural capacities.
The lich retains complete control over his faculties, and blurs the line between man and monster. Liches transcend their creations' risk of casual destruction and oblivion; in fact, liches are often notorious for the difficulty of keeping them dead. More than merely a shadow of life, the lich state often greatly expands the Necromancer's physical and supernatural capacities.


Though the line between man and monster is blurred, it is not wholly gone. The lich state lacks the physical capacities of life, and it heralds the destruction or abandonment of the immortal soul. Necromancers are aware that, in an essential way, the lich state is not "them" -- it is an animated body possessing their personality, but the spiritual center of their being is no longer present. Lichdom is often regarded as a last-ditch state, to preserve something of the self when age or exceptional conflict threatens to not allow the Necromancer to return from death. Only the truly Perverse, who earn the title for the rest of their brethren, see it as nothing but a road to power.
Though the line between man and monster is blurred, it is not wholly gone. The lich state lacks the physical capacities of life, and it heralds the destruction or abandonment of the immortal soul. Necromancers are aware that, in an essential way, the lich state is not "them" -- it is an animated body possessing their personality, but the spiritual center of their being is no longer present. Lichdom is often regarded as a last-ditch state, to preserve something of the self when age or exceptional conflict threatens to not allow the Necromancer to return from death. Only the truly [[Perverse]], who earn the title for the rest of their brethren, see it as nothing but a road to power.


==Undead Creature List==
==References / Also See==
===Standard Undead===
<references />
{{#ask:[[Page type is::bestiary]][[rare source::false]][[creature is undead::Yes]]
{{PostLink}}
|?overall relative creature level is=Creature<br />Level
|?MinSkillCap is=Min<br>Ranks
|?MaxSkillCap is=Max<br>Ranks
|?Creature is corporeal#Corporeal,Incorporeal=Corporeal
|?Creature is skinnable#Skinnable,-=Skin
|?Creature has boxes#Boxes,-=Boxes
|?Found on map=Map
|sort=Overall relative creature level is,MaxSkillCap is
|order=asc,asc
|limit=500
}}

===Quest, Event and Invasion Undead===
{{#ask:[[creature is undead::true]][[rare source::true]]
|?overall relative creature level is=Creature<br />Level
|?MinSkillCap is=Min<br>Ranks
|?MaxSkillCap is=Max<br>Ranks
|?Creature is corporeal#Corporeal,Incorporeal=Corporeal
|?Creature has boxes#Boxes,-=Boxes
|?Creature is skinnable#Skinnable,-=Skin
|sort=MinSkillCap is,MaxSkillCap is
|order=asc,asc
}}
{{RefAl}}
{{cat|Definitions}}
[[page type is::definition| ]]

Latest revision as of 16:25, 29 April 2021

Researchers and adventurers alike recognize two major divisions of the undead: those built around physical remains, and those that are built around spiritual remains.

Spiritual or Non-Corporeal

The spiritual undead are, largely, academic for the purposes of discussing Necromancers. While some Necromancers have demonstrated an ability to conjure or create them, the vast majority of Necromancers are unable or unwilling to replicate the feat. While there is some confusion about what limits this practice, or why the obviously demonstrated technique has not spread, it is a fortunate fact that most necromantic cults lack power over damnation.

Spiritual undead range from Maeldryths to Pale Grey Death Spirits to Snaer Hafwa. They are invulnerable to mundane weaponry, since nothing tangible exists to receive the attack, but Blessed weapons can affect them directly.

Physical or Corporeal

The physical undead have been categorized in various ways over the years, typically by whatever system is in vogue among the Clerics at the time. For the Necromancers' own purposes, they define four states of physical undeath.

The first is the simple raising of a corpse, in whatever condition it was found, and setting it in motion once again with a burst of magic and crude thanatological rites. These are perhaps the "classic" undead as your average imagines them. The soul and mind escape the process, leaving a clumsy puppet of flesh or bone with no volition except what twisted instincts the tortured force of life has granted them.

The second is the laborious construction of a body. The most fearsome of undead monsters are a result of this process, literally cutting and stitching necrotic flesh into a form far different than the "donors" of the material. While often far more specialized and physically capable, these share the same supernatural and spiritual qualities as the first group. They are nothing but unnatural animals.

The third category of undead is rare, but among the most dangerous an adventurer can expect to encounter semi-regularly. While the soul is beyond most Necromancers, sufficiently advanced necromancy can ensnare the mind, preserving the personality and memories of the fallen. These undead retain some degree of the capacities they had in life. A magician raised in this manner still commands the mana streams, while a criminal will retain his devious skills. There are various exceptions to this -- for obvious reasons, undead priests are not useful without a conversion to Maelshyve --, but it holds as a general rule. Sinister Maelshyvean Hierophants are an example.

Though these undead can be described as people in a vague sense, it is impossible to escape that they are simply intelligent monsters. The mind and body lack an anchoring soul, and the monster faces utter destruction at death. While the Necromancer has no overt psychic influence on the personality -- unless he employs other magic to that end -- the undead's creator retains utter and unbreakable power of life and death over his construct. The minds and corpses of enemies are rarely treated this way, for the result is a devious slave.

Lichdom

There are other pages that use the name "Lich." Follow the link for more details.


A lich is a necromancer who has turned his powers inward to become a self-animating, undead being. The most infamous lich is Lyras, who descended into undeath after her death at the hands of Vael. Lichdom is currently beyond the reach of PC Necromancers.

Lichdom should not be confused with merely raising a magician in undeath. The Descent, as it is often called, is a personal process. Only a Necromancer may attain the state, and he may only do it to himself.

The lich retains complete control over his faculties, and blurs the line between man and monster. Liches transcend their creations' risk of casual destruction and oblivion; in fact, liches are often notorious for the difficulty of keeping them dead. More than merely a shadow of life, the lich state often greatly expands the Necromancer's physical and supernatural capacities.

Though the line between man and monster is blurred, it is not wholly gone. The lich state lacks the physical capacities of life, and it heralds the destruction or abandonment of the immortal soul. Necromancers are aware that, in an essential way, the lich state is not "them" -- it is an animated body possessing their personality, but the spiritual center of their being is no longer present. Lichdom is often regarded as a last-ditch state, to preserve something of the self when age or exceptional conflict threatens to not allow the Necromancer to return from death. Only the truly Perverse, who earn the title for the rest of their brethren, see it as nothing but a road to power.

Undead Creature List

Standard Undead

 Creature
Level
Min
Ranks
Max
Ranks
CorporealSkinBoxesMap
Zombie goblin0035CorporealSkinnableBoxesRanikMap31f
Pale grey death squirrel (creature)11035CorporealSkinnable-RanikMap7b
Lesser skeleton21228Corporeal-BoxesRanikMap13
Fell hog21040Corporeal--RanikMap4
Ghoul42644CorporealSkinnableBoxesRanikMap7b
RanikMap13
Goblin zombie41545Corporeal-BoxesRanikMap4
Revenant zombie44559Corporeal-BoxesRanikMap41a
RanikMap63
Small grendel53550CorporealSkinnableBoxesRanikMap7a
Tortured soul (1)61645Incorporeal--RanikMap30b
Revenant conscript62550Incorporeal-BoxesRanikMap8
Faenrae reaver73552CorporealSkinnableBoxesRanikMap12
Stunted undead gerbil104570Corporeal--RanikMap32a
Dark fiend116075Incorporeal-BoxesRanikMap30b
Skeletal kobold headhunter1885110CorporealSkinnableBoxesRanikMap64c
Zombie kobold headhunter1885110CorporealSkinnableBoxesRanikMap64c
Skeletal kobold savage1885110CorporealSkinnableBoxesRanikMap64c
Zombie kobold savage1885110CorporealSkinnableBoxesRanikMap64c
Drowned one2190150Corporeal-BoxesRanikMap150
Eidolon steed22100125CorporealSkinnable-RanikMap68a
Crypt fiend25100145Incorporeal-BoxesRanikMap12a
Undead gerbil25100145Corporeal--RanikMap7a
Giant blight bat2590170CorporealSkinnable-RanikMap129
RanikMap135
Cadaverous blue-belly crocodile26100160CorporealSkinnable-RanikMap66d
Mutant togball26130165CorporealSkinnable-RanikMap121
Dark spirit (1)31130170Incorporeal-BoxesRanikMap4a
RanikMap43
RanikMap92
Zombie red leucro35130180CorporealSkinnable-RanikMap66d
Zombie boar35130200CorporealSkinnable-RanikMap7a
Skeletal sailor35210300Corporeal-BoxesRanikMap92
Gargantuan bone golem35325380Corporeal-BoxesRanikMap64d
Rotting deadwood dryad36150250Corporeal-BoxesRanikMap134
Seordhevor kartais38180230CorporealSkinnable-RanikMap63a
Sickly blightwater nyad39160250Corporeal-BoxesRanikMap134
Ur hhrki'izh (1)40180230Corporeal-BoxesRanikMap99c
Pale grey death spirit40200250Incorporeal-BoxesRanikMap6
RanikMap8a
RanikMap30b
RanikMap60
RanikMap92
Dark spirit (2)40200250Incorporeal-BoxesRanikMap43
Decaying blightwater nyad41150250Corporeal-BoxesRanikMap134
Ur hhrki'izh (2)44225275Corporeal-BoxesRanikMap99c
Cadaverous yeehar44150300Corporeal-BoxesRanikMap48
Frostcrone44180340Corporeal-BoxesRanikMap66d
Dark spirit (3)47235300Incorporeal-BoxesRanikMap43
Lanky grey lach48210316CorporealSkinnableBoxesRanikMap64d
Spectral pirate48250325Incorporeal-BoxesRanikMap92
Sinuous ice adder50200300CorporealSkinnable-RanikMap138
RanikMap139
RanikMap140
Transparent shylvic50240325Incorporeal-BoxesRanikMap64d
Feral bone mastiff56245310CorporealSkinnable-RanikMap64d
Zombie nomad56260410Corporeal-BoxesRanikMap46a
Greater shadow hound67270380CorporealSkinnable-RanikMap31a
Faenrae assassin67375500Corporeal-BoxesRanikMap67b
Icy blue ghast68280430Corporeal--RanikMap140
Misshapen germish'din71330520CorporealSkinnableBoxesRanikMap63
Wir dinego72360450Corporeal-BoxesRanikMap9b
RanikMap99c
Maelshyvean shadow beast79320650CorporealSkinnableBoxesRanikMap31d
Gigantic lachmate (1)80350500Corporeal-BoxesRanikMap62
Snaer hafwa82380600Incorporeal--RanikMap12a
RanikMap99b
Gigantic lachmate (2)84375425Corporeal-BoxesRanikMap62
Zombie stomper84460625Corporeal-BoxesRanikMap121
Vile plague wraith89450650Corporeal-BoxesRanikMap143
Zombie mauler92500670Corporeal-BoxesRanikMap121
Sinister Maelshyvean hierophant101575700CorporealSkinnableBoxesRanikMap31d
Zombie head-splitter105600733Corporeal-BoxesRanikMap121
Misenseor resuscitant105550800Corporeal-BoxesRanikMap12a
Enraged tusky109500750CorporealSkinnable-RanikMap121
Misty black zephyr110525760IncorporealSkinnable-RanikMap136
Forager ghoul130600800CorporealSkinnableBoxesRanikMap31a
Forager wight1427501,000CorporealSkinnableBoxesRanikMap31a
Telga orek (1)1518001,300Corporeal--RanikMap70b
Telga orek (2)1518001,300Corporeal--RanikMap90f
Lesser North Wind banshee1609001,300Incorporeal--RanikMap138
Bone wyvern1951,4501,750CorporealSkinnable-RanikMap70b

Quest, Event and Invasion Undead

 Creature
Level
Min
Ranks
Max
Ranks
CorporealBoxesSkin
Mange-covered rotting Prydaen60100CorporealBoxes-
Mange-covered rotting Rakash60100CorporealBoxes-
Noxious flea-ridden beast80140CorporealBoxes-
Bone amalgam180250Corporeal--
Pirate zombie45200350CorporealBoxes-
Preserved zombified Prydaen240350
Muscular ghoulish slayer250550
Unctuous Prydaen zombie340530CorporealBoxes-

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