Sinister Maelshyvean hierophant

From elanthipedia
Jump to: navigation, search

Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on Body Type
  • Infobox entry on maximum unarranged skin value
  • Infobox entry on maximum arranged skin value
To add any of the missing information listed above, use THIS FORM.
Maelshyvean Hierophant
Unknown creature.jpg
Creature Levels:
    Overall 101
    Natural Attack 101
    Weapon Attack 101
    Defense 101
    Player Estimated 101
Skill Cap 575 to 700
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil Undead
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Pole
Stealthy No
Special Attacks Yes
Special Defenses No
Body Type unknown
Skinning Details
Skin Name barbed ebony tentacle
Skin Weight 4
Ranks Required 430
Max Value Unknown
Max Arranged Unknown


The hierophant is nothing more than the befouled remains of a fallen priest, corrupted and turned to do the bidding of a false deity. The creature is entirely shrouded in tattered black robes, concealing all about it but its vague shape.

In Depth

Special Attack

A sinister Maelshyvean hierophant surges with a bloody crimson aura as a writhing ebony tentacle lashes out of its robes and strikes out at you!

The barbed tentacle coils viciously around your left arm, crushing bone and ripping flesh with a good strike!


Items Carried

Cap Summary

Simple summary: This creature caps at about 650-700. Detailed summary caps are below:

Evasion basically stops at 700-720

Shield/armor still exp slows at 720

Stealth exp slows at 700 and stops at around 720.

Weapons slow at around 625 and stop at 700.

You can hit them with 350-400 in TM and Debilitation magic, but you have to raise your 'spell integrity' high due to their natural immunity to spells (evil).

A good suggestion is to have all mental stats to at least 60. Their spells will kill you quickly if they hit you and usually will result in a stun.

Compared to other creatures of similar difficulty, these creatures have high parry ability, making it more difficult to hit with melee weaponry.