Ur hhrki'izh (2)

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  • Infobox entry on Body Type
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  • Infobox entry on locksmithing 1 skill
  • Infobox entry on locksmiting 2 skill
  • Infobox entry on locksmithing cap
  • Infobox entry on weapon using
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Ur Hhrki'izh
Unknown creature.jpg
Creature Levels:
    Overall 44
    Level Variance -
    Natural Attack 44
    Weapon Attack 44
    Defense 44
    Player Estimated 44
Potential overall skill: 190
Skill Cap 225 to 275
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses No
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 


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Description

The Ur Hhrki'izh is an ancient S'Kra Mur, long past its natural lifetime. Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets. But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.

In Depth

This version of Ur Hhrki'izh is located in the southern portion of their area, through the door.

Their malediction can be consistently resisted with 40 in stamina, 30 in strength, and 35 in discipline.

Their malediction cannot be consistently resisted with 40 in stamina, 30 in strength, and 30 in discipline.

Spells

Spell Prep: An ur hhrki'izh silently moves its jaw and makes a complex series of gestures.

Spell Prep: (No noticable prep, silent prep)

Special Abilities

  • Its sabre is diseased and cursed.

An ur hhrki'izh turns its attention to its rusted sabre for a moment. It begins to glow faintly with a sickly yellowish-green light.

  • If it's unarmed, it can snatch your weapon from your hand and curse it. (This is no longer true.)
if disarmed, now attacks with claws.
  • Using thrown weapons on them, will chance to curse said weapon.
  • Possibility to pick up their dropped weapon, will still be cursed.
  • They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.


Equipment/Loot

Noticable Loot

  • Drops random jewelry and cloths you can't find in shops, spell scrolls, trading cards, diras, nuggets, and bars.
  • Boxes are around 200 ranks and have half a plat in vaule on average.

Target Magic is still moving as magic prime soft cap at around 280-285 still getting 1 or 2 at 288 with min prep tier two TM spell

See Also

There are two different difficulties of Ur Hhrki'izh