Zombie head-splitter

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Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on special defense capability
  • Infobox entry on Body Type (Alt)
  • Infobox entry on Body Size
  • Infobox entry on locksmithing 1 skill
  • Infobox entry on locksmiting 2 skill
  • Infobox entry on locksmithing cap
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zombie head-splitter
Unknown creature.jpg
Creature Levels:
    Overall 105
    Natural Attack 105
    Weapon Attack 105
    Defense 106
    Player Estimated 105
Potential overall skill: 500
Skill Cap 600 to 733
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 


Description

Bits of rotting flesh drop off this large rotting biped. The tattered remains of a once-colorful jersey hang from its torso, and flaps of leather hang from ancient boots on its massive feet. The whole horrid mess is covered in a thick layer of mud. A look of combined rage and puzzlement adorns what's left of its face. Perhaps dinner is late?


In Depth

Loot and Equipment

It is wearing some rotting leather boots, the tatters of a mud-soaked togball uniform.
It is carrying nothing!

Recall

Years ago, Boar Clan had a different togball field than the slick modern one used today. Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground. Details are shrouded in mystery, but the players became cursed to wander the field as undead. The field itself fell into swampy disrepair.

DR 3.1 Skill Caps

Armor: ~735 soft cap
Defending: ~720 soft cap
Evasion: <740 (had 740 evasion from maulers pre 3.1, didn't move past dabbling with 4 head-splitters post 3.1)
Weapons: ~620 soft cap
Stealth: ~800 soft cap - was able to push it to about 800 with snipe, ambush fell off probably closer to mid 700's.
Shield: >708


2/6/19: Evasion: 750 27% engaged (22/34) - Takes a while but still working.. Evasion stays dabbling at 773. 2/10/19

Weapons begin to move much faster upon reaching 520.

Bugs

  • Defense notably lower than offense

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