Dark spirit (1)

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  • Infobox entry on special defense capability
  • Infobox entry on Body Type
  • Infobox entry on Body Type (Alt)
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  • Infobox entry on locksmithing 1 skill
  • Infobox entry on locksmiting 2 skill
  • Infobox entry on locksmithing cap
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dark spirit (1)
Darkspirit.jpg
Creature Levels:
    Overall 31
    Level Variance -
    Natural Attack 31
    Weapon Attack 30
    Defense 31
    Player Estimated -
Potential overall skill: 125
Skill Cap 130 to 170
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Uses Weapons Unknown
Alignment Undead
Corporeal No
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.

In Depth

Area

This lowest-tier dark spirit is found in three locations. The Tiger Clan cemetery requires a light source or dark-seeing ability. Ratha beach has the room directions obscured by fog.

Equipment/Loot

It is wearing a tattered shadowy shroud.
It is carrying a shadowy shield, a slice of black shadow.

Interaction with any of the equipment will cause it to disappear. (E.G. As you reach for the black shadow, it wavers and fades into nothingness.)

Caps

Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery.

At just shy of 150, learning happens slowly and dancing with 3 is extremely easy. They appraise as 'a simple opponent'.

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